Re: BGWS 027 - Video exploration of Tahuantinsuyu w/A. Ernst
otscotty wrote:
Scott, feel free to dodge the question, but I can't help wondering how much pressure you feel to grade a game more highly than you otherwise would when you've interviewed the designer.
I really put little thought or stock into the letter grades I give out, and just like in classes, I would prefer to go without them. But, when I don't do them, I hear from people about that. I figure that if you haven't gotten an impression from the 20 minutes I've already spent talking about the game, my biased letter grade really isn't going to matter.
That said, I try to not let knowing more or less about the designer sway me. Case in point - there was a designer of a game whom I liked, and had gotten to know somewhat through e-mail. It was very hard for me to give the game a poor review, but I really didn't enjoy the game at all and had several problems with the design. I attempted to write a text review with the same type of humor and candor that I use in my other reviews, but it was very challenging for me.
I'm an author myself, and being in the case where I'm trying to "publish or perish", I know the pain of rejection of one of my works. However, I know that my writing is not me, and just becuase they don't like what I've written doesn't mean anything about me. I would hope that game authors would feel the same way - that they can separate themselves from their game far enough to be able to take comments and grow from them.
So, when I see someone write something bad about Board Games with Scott, I have to try and separate that from me. It's a little more difficult for this product, because Scott is me - I'm not playing a character; I'm being myself. That said, I am setting certain boundaries in what I do and how I present things, and so comments about those boundaries are something I keep at arms length. For example, many folks don't like the fact that I don't do negative video reviews, but I'm comfortable with this becuase of the model I'm using for my reviews.
When I pick designers to talk with, I only pick them in conjunction with a game that I have enjoyed. I'm not sure how I'll handle this at Essen, as I've got a press pass and intend to do some videos from there, but I'll cross that ocean when I come to it.