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Small World» Forums » Variants

Subject: A way to fix diplomat? rss

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Nathaniel
Canada
Quebec
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Hello all

It is common knowledge that diplomat, in 2 player game, is broken. I have a suggestion to fix it, and I'd like to have your opinions.

How about imposing a fine on breaking a "truce"? Player A (diplomat elves) says Player B(Marauding Orcs devil) can't attack him. But on the next turn, the marauding orcs slaughter one or two elves... pay a fine per attack (couple of coins, like "corrupt") or maybe a fine per turn (five coins for having broken the treaty, ok five is a lot, maybe 3?)

Anyhoot, just a thought!
 
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Jens www.spielefreun.de
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Overtext is really cool. The best 100 GG I've ever spent.
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Small World » Forums » Variants
Re: A way to fix diplomat?
We play it this way that the diplomat has to pay 1 coin to the player he applies his diplomacy to.
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Nathaniel
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Hm, that's not bad! Though could become a power in itself!!

Mafia: If the opponent pays you one vp, you'll "protect" them... If not, "accidents" can happen....

devil (ok that wasn't a serious power, but still!)
 
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Stephen Cappello
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We take the diplomat out for 2-player games
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BT Carpenter
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Virginia
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lighter fluid + match
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Nathaniel
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byronczimmer wrote:
lighter fluid + match

That wouldn't be too... diplomatic !!
 
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