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Subject: BGWS 037 - Video exploration of Rum & Pirates rss

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BoardGameGeek » Forums » Gaming Related » Podcasts & Blogs
BGWS 037 - Video exploration of Rum & Pirates
(See, I told you'd I'd keep doing them!)


This video is a 16-minute exploration of Rum & Pirates.



You can enjoy this video at

http://www.boardgameswithscott.com/?p=63

If you just want the audio, you can get the audio over at http://www.boardgameswithscott.com/audio/

(oh, and if you are a big fan...
http://boardgamegeek.com/browse/microbadge/1786 )



(in case you were wondering after you see the episode, this isn't a permanent change...)

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Lacombe
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Suddenly a shot rang out! A door slammed. The maid screamed. Suddenly a pirate ship appeared on the horizon! While millions of people were starving, the king lived in luxury. Meanwhile, on a small farm in Kansas, a boy was growing up.
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Ahahahaha... the beginning segments just keep getting better and better.
 
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Scott Woodard
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It's just not the same...
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George
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Awesome intro! Keep up the good work


Edit: Watched it, good episode. I think I like Scott better though
 
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Chris
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1+4 = 5+6 = 11+3 = 14+5 = 19

Really?



(sorry, the math teacher in me won't let this slide)
 
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Scott Nicholson
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LetsGetTrivial wrote:
1+4 = 5+6 = 11+3 = 14+5 = 19

Really?
(sorry, the math teacher in me won't let this slide)


I tried clearing it away after each sum, but it wasn't obvious what was going on if you didn't know the game as it cleared away too quickly. By building it up the way I did, it makes it clear as to what is happening in the game. The other option was to fill the screen with equations...
1+4=5
5+6=11
11+3=14
14+5=19
which I tried, but then you couldn't see what was going on because of all the numbers.

Sometimes you have to sacrifice precision for clarity; I've learned this lesson many times when attempting to teach the same topic to undergrads, grads, and Ph.D. students.

(p.s. My undergrad degree was in math, so I know you can change the rules of the math game...

"When rounding up to the nearest 19 after addition, 1+4 = 5+6 = 11+3 = 14+5 = 19")



 
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Ron K
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'80' maxlength='250'> </td> </tr> <tr> <td width="15%" align="right"><b>Avatar OverText</b></td> <td width="85%"> <input type="text" name="overtext[avatar]" value="Avatar source: Revolt in the East
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Train Game anyone?
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The out takes at the end were a nice touch. Don appeared much more comfortable when he was off the script. Arghhh! Can we write in to find out what pirate phrases were bleeped?
 
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Eric
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I liked the intro (and the outtakes). Congrats to Don! I thought that it might come to having more "BGWS correspondants" coming to the show. If it helps getting a regular feed, I'm all for it!
 
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Scott Nicholson
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Aljovin wrote:
! I thought that it might come to having more "BGWS correspondants" coming to the show.


..and it very well might...
 
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Donald Dennis
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gfreaky wrote:
Edit: Watched it, good episode. I think I like Scott better though

I like Scott's better as well, so we agree!

But thanks to everyone that said anything remotely close to good things!

He did a heck of a job editing stuff out. It was an interesting exercise and I'd do it again but I don't think Scott would like to have to listen to that many hours of me spinning my wheels.
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Simon W.
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Wait, wait, wait. It's a game about pirates...trying to gain the most...honor...Wha?

Don did a good job, but it's hard to explain a game better and with more charm than Scott. Anyway, I enjoyed it.
 
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Donald Dennis
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Insertcleverthing wrote:
Wait, wait, wait. It's a game about pirates...trying to gain the most...honor...Wha?


Hey, I just explain the game, I don't write the rules. Well, I tried to make up rules but Scott made me stick to the rules as printed.arrrh

 
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Scott Nicholson
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Walsfeo wrote:
Well, I tried to make up rules but Scott made me stick to the rules as printed.arrrh


Actually, all I did was edit out the parts where Don got off-base.


Strip Rum & Pirates, indeed...

 
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Jason Sample
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Bright, brilliant colors are to be seen everywhere, the stones and pigments undimmed by the passage of decades. The floor of the corridor is a colorful mosaic of stone, with a distinct, winding path of red tiles about 2' wide.
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I thought that Don did a good job. I enjoyed his intro and his closing. Working in front of a camera is stressful. It seems stupid, but it is. Good job Don! I would be more than willing to see any future BGWS even if it were without Scott.

Peace,
Jason

P.S. "Margreet, have we got any pirate memory games?"

 
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Brian Hamilton
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Agreed Good job Don
Ready for another episode (after you guys get a breather) by Scott, Don, or whoever.

Some people may be against this but I don't need an awesome intro or an all inclusive theme. Just keep the BGWS goodness coming.

Always enjoyable thumbsup
 
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Carl Anderson
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queequeg wrote:
P.S. "Margreet, have we got any pirate memory games?"


laugh I love that show. One of my favorites.
 
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Jason Sample
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Bright, brilliant colors are to be seen everywhere, the stones and pigments undimmed by the passage of decades. The floor of the corridor is a colorful mosaic of stone, with a distinct, winding path of red tiles about 2' wide.
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It seems that some folks in Great Britain feel that Little Britain is dumbed down for us Yanks. Nevertheless, it makes me laugh whenever I see it.

Peace,
Jason
 
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carl huber
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Congrats to Don on stepping up to present what I suspect wasn't the greatest game to have to explain. I enjoyed his presentation, and I'm happy to see others take the helm if it means the videos keep coming. They're much appreciated!

Now if a couple of charasmatic grognards would just be so kind as to tackle 'Siege of Jerusalem', or some of the other two player slugfests that I know Scott feels aren't best suited to his videos, both sides of the coin would be covered and my life would be pret-ty good.

 
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Peter Marchlewitz
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Kinda reminded me of the Pierce Brosnan Bond film "The World is not Enough" where Q ( the late Desmond Llewelyn )is grooming the new Q ( nicknamed R by Bond )John Cleese, for the job.
Thanks, Desmond...er, Scott.
 
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sevo man
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Much props for a great first effort. Some constructive criticism? I would very much have liked the game flow description to be explained in the context of the game. eg game runs over "5 rounds", at end of each round, they fight for bunks etc. - more involving would be eg game occurs in a shady pirate hideout or pirate's cove (can we say that? sorry DOW) over 5 days. At the end of each day, the weary pirates from a day of looting and pillaging turn in for some shut eye (or eyepatch). A ruckus always ensues each night for the softest, and hence most prestigous bunk! (reflected in honour points or VPs).

What I'm hoping is rather than just going over the mechanics eg collecting chits, placing figures etc, it would be nice to describe the story the game is trying to tell. This I believe sets thematic games such as these from your abstract games. This may also allow more of your personality to come through as with many of Scott's vblogs and also evident at the intro and ending sequence of this latest review

Hope I make sense for a first post.

Keep up the good work.

PS - Big fan of your work Scott.
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leftfield
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Walsfeo wrote:
gfreaky wrote:
Edit: Watched it, good episode. I think I like Scott better though

I like Scott's better as well, so we agree!

But thanks to everyone that said anything remotely close to good things!

He did a heck of a job editing stuff out. It was an interesting exercise and I'd do it again but I don't think Scott would like to have to listen to that many hours of me spinning my wheels.


After 30+ videos you'll be able to do them in one take also, right?

Great job! I enjoyed it. Hopefully Scott won't have to bribe you with extra credit to record some more reviews.
 
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Donald Dennis
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gtatters wrote:
After 30+ videos you'll be able to do them in one take also, right?

Great job! I enjoyed it. Hopefully Scott won't have to bribe you with extra credit to record some more reviews.


Well, I wont be taking another class from him, so he wont have that lever to pull, but in any case I wouldn't do it unless I had a camera with good sound capabilities. Scott has to sync up the sound with the rig he has, and that's an amazing amount of work right there.

Maybe I'll do podcasting instead.
 
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George
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Walsfeo wrote:
I like Scott's better as well, so we agree!


Though, to be fair, I think your first episode was better than his first

The show has come a long way!
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Alain Baum
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Congratulations on your BGWS appearance. You did quite a good job, considering it was your first time. I'd just suggest two things if you want to do something like this again in the future:

1) Try to speak loud and clear. For people whose mother language isn't American English, your explanations were sometimes hard to understand (acoustics). Since this game also seems to be a bit difficult to explain in a video show, I had the impression of having missed some parts after watching the show.

2) Try to keep looking into the camera when you're speaking to the viewer. It's a small thing, but it feels... odd.

Otherwise, I very much liked the episode ("especially the "Hey, that's my line!" part). Keep up the good work, both of you.
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Norman Petry
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snicholson wrote:

Sometimes you have to sacrifice precision for clarity; I've learned this lesson many times when attempting to teach the same topic to undergrads, grads, and Ph.D. students.

(p.s. My undergrad degree was in math, so I know you can change the rules of the math game...

"When rounding up to the nearest 19 after addition, 1+4 = 5+6 = 11+3 = 14+5 = 19")


Try writing it like this:

1+4 = 5, +6 = 11, +3 = 14, +5 = 19

I think just adding a few commas makes it clear to everyone what you're doing, and doesn't require a redefinition of equality!
 
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