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Subject: OBG 118: The Lamentations of the Meeples rss

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Erik Dewey
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Don and Erik are joined by Ray Greenley to talk about emotions in games.

In the review-a-palooza, Erik and Don take a look at:

Plato Magazine
Choose One
Empire Engine
Asgard's Choice
Space Cadet's: Dice Duel



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Donald Dennis
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Direct link to episode post:
http://onboardgames.libsyn.com/obg-118-the-lamentations-of-t...

What games, or kinds of games, get the most emotional reaction from you? Is it ever due to the trappings of theme or just due to interaction between players?

Edit to add link.
 
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Brian Counter
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On Board Games » Forums » News
Re: OBG 118: The Lamentations of the Meeples
Fun episode. I was wondering if you guys would be willing to share in a quick summary how people are/were playing Panic Station incorrectly. I've played this and had fun with it, and didn't have problems. I know a lot of people gave the game a lot of grief (gamers can be just lovely positive people, can't they?) over the 3 gas can motif, but is there anything else in playing incorrectly? We've simply played the the virus card itself acts as another blood card, and we've been fine, but am curious on your take on this since you mentioned it in the episode.
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Donald Dennis
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The issues I had personally were in trying to get through that horrible rules book. The problems the game group had without me were probably related to that, but I suspect they circled more around applying logic instead of the rules - "aliens can mind control androids, Not likely!" that kind of thing.
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Chris Headley
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Emotion in games:

Time investment - longer game leads to more happy or sad feelings due to the amount of time invested in your plans.

Also when a game drags on and boredom sets in leading to Kingmaking or apathetic play.

Amount of Planning involved in game or turn, seeing a plan come to fruition is equally rewarding to the disappointment felt when a plan falls a part.

Co-op games can have you rewarded as a group in collaboration in overcoming an obstacle. So all the feelings are shared which leads to stories after game play.

I enjoyed the fact that covered some party games due to the shared experiences/stories with humor being the most common feeling. Not rewarded based off good game play but Balderdash, Say Anything, or Cards Against Humanity is just sharing in the good feelings of a group.







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Bruce Voge III
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I think a game you missed that I have always felt created some emotion is Ca$h 'n Gun$, there is something about looking down the barrel of that orange gun, that really gets the adrenaline pumping.
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Donald Dennis
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BrucecO wrote:
I think a game you missed that I have always felt created some emotion is Ca$h 'n Gun$, there is something about looking down the barrel of that orange gun, that really gets the adrenaline pumping.

For a quick game that one certainly gets the emotions moving. Why is that? I suspect it's because there are fewer levels of inter-mediation between the players and the game activity. There is less immediacy, less intimacy, when I attack your cubes on a board vs when I point a gun (toy or not) at your face.
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Patrick Hillier
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I've not yet listened but a simple game that really gets me riled up is Hanabi.
 
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Bruce Voge III
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Walsfeo wrote:
BrucecO wrote:
I think a game you missed that I have always felt created some emotion is Ca$h 'n Gun$, there is something about looking down the barrel of that orange gun, that really gets the adrenaline pumping.

For a quick game that one certainly gets the emotions moving. Why is that? I suspect it's because there are fewer levels of inter-mediation between the players and the game activity. There is less immediacy, less intimacy, when I attack your cubes on a board vs when I point a gun (toy or not) at your face.


I agree, plus it is such a straightforward process to understand.

"They have a gun pointed at me, this is not good.
They might not have a bullet in the chamber, let me see if I can get a tell."

There is no, "let me see if pot odds make my cards better than I think they are". Its simple, they either are going to shoot you, or not. I think having such a small amount of information to process, also helps. You can't get lost in any type of number crunching other than the old "did I fire 5 bullets or 6" sort of Dirty Harry math.
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