jonjacobmoon wrote:
Thanks for that review. I am a big fan of Caylus and I have hard in several parts (including your video) that Pillars is "Caylus-light". My question is which would you buy, if you could only buy one.
I don't own Caylus (but have played it many times).
I don't enjoy Caylus, so it's an easy question for me to answer. (I do, however, enjoy Caylus Magna Carta!)
Here's my perspective:
I like a game where you get to set up an engine and then run that engine.
In Caylus, you are fighting to build your engine every turn. It's very tactical and confrontational, and there are some unforgiving mistakes. At the end of a game of Caylus, I don't feel like I've done much other than squabble. It's a very tactical game with little luck (but actions of other players can ruin your plans). While you are supposed to be all working together to build the castle, the mechanics and the theme clash and it feels very competitive. I don't usually like games where there is constant conflict; I prefer games with more meaningful points of conflict that you build for.
In Pillars, you develop your sets of craftsmen to work together, and then look to improve that engine as the game goes on. At the end, I can look at my craftsmen and feel a sense of building a team. It has a more-pleasing-to-me balance of strategy, tactics, and luck. It has less direct player interaction; therefore, it feels less directly competitive and more in with the theme of working together.
So, that should help you make your decision based upon what you enjoy.
My short review of Pillars: "It's like Caylus, but fun!"
Last edited on 2007-04-24 07:13:14 CST (Total Number of Edits: 3)