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Subject: BGWS 041 - Video exploration of ConHex rss

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Scott Nicholson
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BoardGameGeek » Forums » Gaming Related » Podcasts & Blogs
BGWS 041 - Video exploration of ConHex
It's that time of the month again!



This time around, it's ConHex, a 2-player abstract that I learned about at Essen 2006. I talk with the designer, teach the game, do a sample game (with many really bad moves, I realize, as I watched it again and again in post-production), and briefly review it.

You can enjoy this episode over at
http://www.boardgameswithscott.com/?p=68
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Jim Cote
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ConHex has a small similarity to Kahuna.
 
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Nick Bentley
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I'm overjoyed! An abstract! And from my favorite genre (connection games), no less!
 
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Iain Cheyne
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That was a nice digestible episode.

I think I'll stick to Twixt, but ConHex does look fun.
 
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Scott Nicholson
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Yes. I tried something new, using the H.264 codex instead of the older MPEG-4 Codex, but I guess it's still problematic.

I get a constant stream of suggestions from people telling me how wonderful all of these other formats are, but I've found that anything except for MPEG-4 Quicktime generates problems for some people.

I'll go back to old faithful for next episode.
 
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Scott Nicholson
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durak60 wrote:

p.s. Codex is for Warhammer 40k. Codec is for video. Compression/decompression. You are a true gamer and not an A/V geek. :-)


Doh! I've been found out...

I actually started BGWS because I wanted to get better at video editing for my teaching, and I knew that I would do that only through a real project.



 
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Nathan Beeler
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Hello, people of the geek.
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Really? Hovertext? Whatever.
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Conhex is a great game, and I'm glad to see it (and Michail) getting some attention. Thanks, Scott.
 
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John Ward
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quicktime updates? compressor?
durak60 wrote:
For some reason, iTunes says this video is not in the proper format to be transfered into my iPod.


Hmm. I may have a similar problem. Does anyone know anything about video compressors and Quicktime on an IBM clone? I have been able to watch all the previous BGWS that I have dL'ed. This one tells me that I don't have the correct decompressor and the Quicktime site says it can't help me.

I can hear the episode, but not see it. Of course, it is an abstract game, but it's a little more abstract than I was intending.

John
 
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John Ward
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Dan -
I saw the IPOD part, but I'm using an HP tower PC. I was hoping someone who knew quicktime could reommend something.
 
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Mark Slater
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I thought that H.264 codec was for HD Streams.
 
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David Bush
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I'm delighted you did a video for ConHex, but I have to tell you: You got the swap mechanism wrong. There are two ways to swap. You can swap sides or you can swap the first piece. If you swap the first piece, this has to be equivalent to swapping sides. In order for that to be true, the swapped piece must be moved to a mirror image location, reflected along either of the diagonals of the board. For example, suppose the top left bead hole is A1, and the top right bead hole is Q1. In the video, white moves first and places the first bead at L7. When you swap this bead to brown, it should be moved to K6 or G12 so that it remains in the same location relative to the brown borders as the white bead was relative to the white borders. Does this make sense?
 
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