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Galaxy Trucker» Forums » Rules

Subject: Question on Building Errors rss

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Jonathan Fried
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I'm a little confused about what your options are if, while building, you notice an error in your ship from a previously placed tile. As I understand it, you can't move/remove tile once it has been placed - you can only rearrange the current tile in hand. Right? But when you're finished, you check your ship and any wrong connections are broken and lost. So, there is no way to correct an error (improper connection) during the building process? In a recent game, I realized halfway through my build that I had a 2 connecting with a smooth edge and that I had already built off that. So I lost like 5 tiles during the building check step, but what was annoying was sitting there during the build and knowing I was just hosed and couldn't do anything about it. Or am I missing something in the rules that would have let me correct this?
 
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John Earles
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That is correct.

As long as you haven't picked up another piece you can move, return (face up to the center of the table), or set aside (in your discard area) your last tile, but once you have picked up your next tile you had better avoid building off any mistakes you see.

From the rules:

Ship Building Mistakes
If you find you have added a piece illegally, there is nothing you can do (unless you just put it there and have not picked up a new one). The problem will be dealt with during the spot check, before launch.

I would advise being honest, because also in the rules:

Flaws Discovered During Flight
If someone discovers your ship is illegal in flight (any time after the first adventure card has been revealed) you must immediately correct the mistake as described above and pay 1 cosmic credit to the bank for violating the laws of physics.
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Joe Cappello
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Galaxy Trucker » Forums » Rules
Re: Question on Building Errors
There's a variant whereby you just cheat and hope you don't get caught. Unfortunately, the variant also explains that getting caught allows your opponents to beat you with a sock full of pennies unless, of course, you get the drop on them and club them to death like baby seals first.

It's way fun and ramps up the tension like you wouldn't believe.

I just got this game last night and boy does it look fun!
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Jerry Dziuba
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I believe if you google the proverb "Haste makes waste" the first hit is Galaxy Trucker's home page.

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I juggle cats.
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kennylibido wrote:
There's a variant whereby you just cheat and hope you don't get caught. Unfortunately, the variant also explains that getting caught allows your opponents to beat you with a sock full of pennies unless, of course, you get the drop on them and club them to death like baby seals first.


Umm...remind me not to play with your group...
 
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Gabe Alvaro
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Yep. Them's the rules.

I think, however, you could soften this a little with a time-out variant. Give every player the ability to call one time out during a build that would stop everybody for a moment to address a problem. You could add incentive to not call a time-out by giving everybody 1 cosmic credit at the beginning of the round and require that a player calling time out give up one cosmic credit. Those with better ship building skills who don't use the time-out could keep the credit. This is just one way I can think of to soften this rule if such is desired.
 
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Jeff Hinrickson
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kennylibido wrote:
There's a variant whereby you just cheat and hope you don't get caught. Unfortunately, the variant also explains that getting caught allows your opponents to beat you with a sock full of pennies unless, of course, you get the drop on them and club them to death like baby seals first.

It's way fun and ramps up the tension like you wouldn't believe.

I just got this game last night and boy does it look fun!


Guess I'll be bringing the baby seal next week.
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David desJardins
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I don't see any reason not to allow players who discover illegal connections on their ship to discard tiles (back to the draw area) that are illegally connected. Unless you're worried about players doing this on purpose (don't play with those people), this should solve the problem just fine. I agree that further penalizing the player with illegal connections (who's already further behind in building, and probably less experienced as well) seems pointless.
 
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Alan
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jjloc wrote:
kennylibido wrote:
There's a variant whereby you just cheat and hope you don't get caught. Unfortunately, the variant also explains that getting caught allows your opponents to beat you with a sock full of pennies unless, of course, you get the drop on them and club them to death like baby seals first.

It's way fun and ramps up the tension like you wouldn't believe.

I just got this game last night and boy does it look fun!


Guess I'll be bringing the baby seal next week.

Club them to death like baby seals, not with baby seals!!! shake
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Jonathan Fried
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I don't mind the rules as is -- but if you were going to permit players to correct such errors, I'd make them discard into the warehouse so they're penalized.

DaviddesJ wrote:
I don't see any reason not to allow players who discover illegal connections on their ship to discard tiles (back to the draw area) that are illegally connected. Unless you're worried about players doing this on purpose (don't play with those people), this should solve the problem just fine. I agree that further penalizing the player with illegal connections (who's already further behind in building, and probably less experienced as well) seems pointless.
 
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Lou Seelbach
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DaviddesJ wrote:
I don't see any reason not to allow players who discover illegal connections on their ship to discard tiles (back to the draw area) that are illegally connected. Unless you're worried about players doing this on purpose (don't play with those people), this should solve the problem just fine. I agree that further penalizing the player with illegal connections (who's already further behind in building, and probably less experienced as well) seems pointless.


A better house rule is to dump the tiles into their junk heap, where they would have ended up if the illegal placement was found during the check ship phase. Then they have to replace as many of those tiles before time runs out or each will be worth -1.
 
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David desJardins
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Lou-Dawg wrote:
A better house rule is to dump the tiles into their junk heap, where they would have ended up if the illegal placement was found during the check ship phase.


I think that would be an advantage for them, not a penalty, if you let them put more tiles into their storage area than it can normally hold.
 
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Lou Seelbach
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It penalizes them for grabbing more tiles than they can actually legally place on their ship. Otherwise they can take a bunch of tiles that other people might need, place them illegally, then dump them back in the pile after people have filled up their ships. I don't think having a BUNCH of tiles in your storage area is an advantage. I normally have trouble fitting in the one or two tiles I put in the storage area shake
 
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Was George Orwell an Optimist?
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The time pressure element is designed to generate mistakes. If you take Galaxy Trucker too seriously, you're missing the point. The game is great fun if you just play by the rules.
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Dan Dolan
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If you make a mistake and then continue to build off of it everything breaks off.

Shoddy workmanship has it's rewards.

Next time you'll be a bit more careful.

This mindset that someone should be granted some kind of special pass because THEY screwed up is mind boggling to me. Society today seems unwilling to punish those who do wrong.

If you build it wrong it's gonna come apart as soon as you start it up. Them's the rules.

There are no timeouts when you're careening through space.
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Robert Stewart
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Thread-necro!

If you notice that you've built a chunk of ship off an illegal piece, you have two options (depending on the details):
1) Connect the chunk up elsewhere.
2) Abandon the chunk and focus on the rest of your ship.

When it comes to fixing your mistake at the end of the build time, you will usually have a choice of two tiles to remove - one either side of the illegal edge - the only self-contained illegal placement is an engine pointing in the wrong direction. Often it'll turn out that you can get away with just sacrificing one piece after all.

Half the fun of the game is living with the consequences of your construction choices...
 
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