Antonakis wrote:
I felt the whole rule explanations were all over the place sometimes losing any logical order.
I tried a different structure this time in order to better lay the groundwork for the game. The way I typically present games would get to the goal of the game last, but with PR, when you teach it this way, people tend to get too focused on money and forget that the goal is VP.
So, I did what in educational theory is known as a scaffolding approach. I started the description from the end and worked backwards in order to build a scaffold.
Once I reached the beginning, I then went back forward through the game, but now the viewers had a scaffold upon which to hang those rules.
I have tried to teach this before in the traditional manner, and I learn that it doesn't work well unless it can be couched in the playing of the game. So, I tried something very different.
The problem with using a different teaching method is that people with one learning style aren't served as well. People who don't learn through mental frameworks/scaffolds would find it difficult.
I'm curious - Did you already know the game before watching the video?
I did more beta testing than usual on this one and sent it out to a number of people who didn't know the game, as I wanted to test out how this method worked with new people. I wonder if you already know the game, then you might expect to see the rules in a certain order. If you are new, then you get only the information I present about the game, so you wouldn't know that things are out of an expected order.
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Anyway, if I was to complain about one thing that could have been corrected easily, then it would be the description of the game currency.
Well, it's corrected easily only if it's not a habit. One of my bad habits in games is that I don't recognize the in-game currency, and tend to call everything "bucks" (just like I call any sort of miniature a "doll"). I try to catch myself, but as you see, I don't do a good job. This is a pretty common pattern in my videos; I slip on calling the game currency by the correct name.