Awakening wrote:
Actually looking at some images of the game your movie didn't do the board justice. The colors are far more vibrant and the details really comes out well. I was just browsing around and saw the box and wanted a closer look and that's when I noticed the board, still doesn't make in wanna play it though.
Here's a nice photo:
http://www.boardgamegeek.com/image/321861I found it to be a little muddy. Nothing terrible and you end up with a pretty result at the end once all the buildings are placed.
It did cause some confusion with a particular player who wasn't sure what was a river and what was a lake. I didn't find that part too confusing myself, but next time I teach the game I'll spend a few extra seconds going over the water and bridges to make sure that everyone is on the same page.
It's also possible that there's differences in the boards, but I suspect lighting will have a big impact too. Playing Metropolys in a dimly light basement or convention hall will likely cause more problems than playing in a sun room (or with custom track lighting focused on the table as I'm lucky enough to enjoy sometimes).
My biggest complaint with the art (which I love in general) is that it's a bit too saturated. It helps make the districts very distinguishable, but it leads to the complaints of garishness and muddiness. Since the colours are bright and each district type has a unique architecture, they probably could have had a neutral background behind the colored buildings... It's a case of balancing utility and aesthetics for which there probably isn't a single right answer.