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Subject: First game plus thoughts rss

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John Clark
Australia
Canberra
ACT
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First game of CC today with Jeanette and Dan. Rules were easy to explain - the game is pretty intuitive but there are quite a few possible actions so it takes a little while to go through them.

I think we played the game correctly, except that we did not get the free 'parcels' at the start of the game.

While the rules were easy to understand I thought that they could have used a bit more flavour, which I added when explaining. For example, the action where you get $4 per cowboy on the space is 'obviously' where the cowboys simply go working as labourers for the turn to generate a bit of extra cash.

I found it a bit hard to thematically justify the part where you are forced to buy VPs at teh end of the round if your cash is higher than the allowed amount. I explained that at the end of the day the cowboys simply go drinking and waste their money at the saloon, unless they have invested it in the bank or with the grocer. You can tell that I like the mechanics to tie in with the theme! Actually, in most cases the mechanics and theme match very well - I really like how it all works.

We played with the standard personalities (yellow). Looking at the red roles they seem to result in a much 'tighter' game suitable for the hard-core gamers.

I won't describe the game in detail. The Captain was popular, as was the Sherriff and the Grocer. The benefit of going first is pretty big, and Dan won the game because he got the $2=1VP space twice. I built a bunch of mines but could not get the Grocer. Jeanette and Dan built ranches and Dan bought a lot of 'parcels' (I called them "plots" or "claims") and used the action which gets money for them.

It was fun seeing the town expand - that's very neat - the houses arrive automatically as buildings are built.

I duelled Dan twice and won both times but he crucially got his Sherrif on the $2=1VP space so he could not be kicked off.

Three player seemed to work just fine. I expect that with five players there would be a LOT of duelling and a ton of chaos but that would be fun. My sense is that two player would work ok but would be a very different kind of game to five player.

I was quite impressed after one play. The closest game to it is probably Age Of Empires III, which is another favourite of mine. Caylus is another obvious comparison game but it just 'felt' closer to AOE3, perhaps because of the more conscious integration of theme and mechanics. I think that this also makes the game just a little clunky in places - calculating income is a bit annoying, for example - but I'm willing to forgive that.

Importantly, the game IS fast. It does not wear out its welcome and some might argue that it finishes too quickly - I will have to reserve judgement for now.

Its a good game and will get more plays.
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Geo
Greece
Athens
Marousi
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johnclark wrote:
The benefit of going first is pretty big, and Dan won the game because he got the $2=1VP space twice.


You can get the $2=1VP only in the first round. Then the turn marker moves to the left making it unavailable for the rest of the game.
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John Clark
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GeoMan wrote:
johnclark wrote:
The benefit of going first is pretty big, and Dan won the game because he got the $2=1VP space twice.


You can get the $2=1VP only in the first round. Then the turn marker moves to the left making it unavailable for the rest of the game.


Ah ... I wondered about that - it seemed a very obvious pick . We will know for next time! Thanks!
 
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Patiently waiting for the zombie apocalypse...
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GeoMan wrote:
johnclark wrote:
The benefit of going first is pretty big, and Dan won the game because he got the $2=1VP space twice.


You can get the $2=1VP only in the first round. Then the turn marker moves to the left making it unavailable for the rest of the game.


Geoman is correct. Remember to move the turn marker.

To add my thoughts of Carson City.

I agree with the tie in with theme and mechanics. They are great! I am impressed with the building development theme in the game. What buildings are built first? The same that were built first in 1858, ranches and mines. Then town buildings such as banks, saloons, and hotels following the money generated from the mines and ranches spring up in the bustling city of Carson City. And of course, where there is money there is gun fights! devil Excellent theme.

I have also been impressed with game time, quite quick overall.

I would agree, the money limit at the end of each turn is obviously a game balancing thing, but does seem forced. After playing two games with the yellow sides, the reds seem more balanced. I can also see what will keep CC from the top ten or even top thirty here on BGG is the obvious dueling mechanic. A mechanic that can determine a game winner from a die roll, will have pure blooded Euro-gamers in revolt. However, you have to admit a game determined by a close duel is memorable!

To quote Commander William Adama from Battlestar Galactica: "Sometimes, you have to roll the hard six." 6

Thanks for the session review.
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Dvonn Yinsh
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Carson City » Forums » Sessions
Re: First game plus thoughts
Quote:


I can also see what will keep CC from the top ten or even top thirty here on BGG is the obvious dueling mechanic. A mechanic that can determine a game winner from a die roll, will have pure blooded Euro-gamers in revolt.



Our group's members are fairly solid pure blooded Eurogamers and we play with the tile variant. Virtually all the luck is eliminated. And as such, we all really like this game. It's highly thematic, interactive and plays very quickly.
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