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Imperial» Forums » Rules

Subject: Oh dear, I think we did a LOT wrong... rss

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Jason Martin
Canada
Torbay
Newfoundland
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We played our first game, and I suspect we made some mistakes.

1. Tax chips.

We failed to realize they could be placed on water areas. The rules state that you cannot palce chips in colored provinces of forein nations, but can you place them in your "own" country? IE, can Germany palce chips in it's own 5 provinces, or just waterways and colonies (Aka Morocco).

2. Tax rates.

We understood that the amount of pre-expense taxation causes a raise on the tax score on the right side, and a power gain on the bottom, but what determines the money the governments main investor (player) gains? We thought it was the "+" value listed on the tax score chart, but somehow after reading the rules again, I feel we misunderstood.

So far, this seems like a wonderful, if dreadfully long (5 hours) game.
 
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Jim Patching
United Kingdom
Newport
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The game will go a lot quicker if you place tax chips on the sea spaces! Most of my games clock in at about 2.5 hours, maybe pushing 3. You can't put tax chips on your own spaces, it's just the neutral territories and the sea spaces.

I can't quite remember how the investor bonus works in original Imperial - I've been playing the 2010 version lately where it works slightly differently.

Off the top of my head - you count up the number of tax chips you have on the board and add two to the number for each factory you own. You reference this number on the chart on the board and the plus figure is the number of spaces your country's score marker moves. I think as long as your nation made more money that it did the last time you taxed you're entitled to a bonus, which is paid from the bank. I can't quite remember how you work out what bonus you get, but I've got a funny feeling it's the difference between what your nation made last time it taxed, and what it made this time. I could be wrong there though, I'm sure someone else will confirm for definite.
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David Bohnenberger
United States
Swarthmore
Pennsylvania
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If your games are taking 5 hours, you must be doing something wrong. It should take about half that long.

You MUST immediately place a tax chip whenever a nation's forces are alone in a neutral space, whether that be a land or sea space. You may not place them in any major nation's spaces.

The "+" value is the amount the marker on the track at the bottom moves to the right. The "Bonus" paid to the player is the difference in those "+" numbers if the nation increases its tax base; i.e. if it moves from +2 to +3 the player would get 1 buck. If it stays the same or drops, there is no bonus. If it drops, then goes back up again, the bonus will be paid again.

I recommend downloading the FAQ available here.

Enjoy the game!
 
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Jason Martin
Canada
Torbay
Newfoundland
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Dweeb wrote:
If your games are taking 5 hours, you must be doing something wrong. It should take about half that long.

You MUST immediately place a tax chip whenever a nation's forces are alone in a neutral space, whether that be a land or sea space. You may not place them in any major nation's spaces.

The "+" value is the amount the marker on the track at the bottom moves to the right. The "Bonus" paid to the player is the difference in those "+" numbers if the nation increases its tax base; i.e. if it moves from +2 to +3 the player would get 1 buck. If it stays the same or drops, there is no bonus. If it drops, then goes back up again, the bonus will be paid again.

I recommend downloading the FAQ available here.

Enjoy the game!


Ok, do you mean they get a bonus for going up one space on the right side, or a bonus for gaining a multiplier on the power track?
 
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Teemu Salohalme
Finland
Imatra
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A governing player gets one million per each step up (on the meter on the right side): if a country starts from +2 and you tax the country and get it raise up by two to +4, then you get two millions. If it stays the same, you don't gain or lose anything.
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David Bohnenberger
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Imperial » Forums » Rules
Re: Oh dear, I think we did a LOT wrong...
Anjohl wrote:


Ok, do you mean they get a bonus for going up one space on the right side, or a bonus for gaining a multiplier on the power track?


For going up the track on the right.
 
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