Recommend
31 
 Thumb up
 Hide
4 Posts

Eminent Domain» Forums » Reviews

Subject: Newbie Review By Father and Son rss

Your Tags: Add tags
Popular Tags: [View All]
Robert Searing
United States
Olathe
Kansas
flag msg tools
mbmbmbmbmb
I could just save a lot of time and space and simply say, "Wow!"

I must admit, I am fairly new to the gaming scene (outside of the typical Uno, Risk, Stratego games). My son and I have really gotten into Dominion, followed by Thunderstone (and Wrath), Ascension and Race for the Galaxy. I was, thus, really interested in trying this out.

My preconcieved notions (as I was putting the PnP version together *note on what I did below*) was:

a) My fear of the use of removing cards from the game on the Research action.
b) The possiblity of Harvest/Trade strategies being overpowered
c) How this game would set itself apart from the others mentioned above.
d) Difficulty in learning card rules
e) How quickly my son (13 years old) would pick up the game and how interested he'd be.

Rather than repeating reviews previously given, I'll simply address my responses to my concerns above.

a) Ok, so I'm not sure about the strategies everyone else uses, but in games (such as Dominion) I rarely waste gold/cards on buying cards to remove cards from the game. I'd just much rather be buying something else and will stock my deck such that I'm not that worried about meaningless cards coming out. With ED (Eminent Domain), I really felt that removing cards from the game *really* played into my strategy. ED heavily relies upon being able to "boost" roles and thus getting the right cards in your hand really means something (also apparent by the mechanic of allowing you to keep cards in your hand and only discard those you don't want). I felt like this mechanic of the game really expanded my strategic thoughts on what I need to do - it wasn't as quick as, say, Thunderstone - where it's an easy decision as whether you buy from the village or attack the dungeon - with perhaps a little thought as to what card to buy from the village. In ED, I really found myself seriously thinking each round.

b) I had read a previous comment about how people really rely heavily upon starting out Colonizing - so I wanted to take on a Warfare strategy to get planets out and then changed to a Harvest/Trade strategy to start buying my VP points. My son, however, started colonizing and just kept putting planets out. I really felt as if he was going to win - as he was putting out planets quicker than I could Harvest/Trade. What makes this game cool - is that you need to utilize a combination of strategies throughout the game. You need to first decide if you are going to colonize or defeat a planet - then, once you get a couple out - you have to decide if you want to continue or switch to a harvest / trade strategy. NOT to mention - deciding when/if to research technologies. I just feel that this is a robost game with many different strategies to take. Although I took the Harvest / Trade strategy - I only wound up beating my son by 4 VP's--was very close.

c) There has been a lot of talk about this in the forums so, again, I won't repeat. Suffice it to say, this has a completely different feel from any of the games I mentioned above. Even the role/follow feels different than RftG's roles - and its tweaked enough to feel completely different. Not much to say here, but I was extremely satisfied and felt like I had just bought a brand new game.

d) The game was very easy to learn. It helps to have the cards in front of you when reading the rules (and I tend to be a little anal in that I really want the rules to sink in before I play) but they are simple and the mechanic of the game is *VERY* easy. Not anywhere close to the icon learning curve of RftG and even with the 3-page rule book, much smaller than any of the aforementioned games, it was very easy to pick up.

e) My son picked it up simply by my explanation and was playing very well after being about 1/3-way into the game. The mechanics were very easy to learn. To be honest, the hardest thing I had to remember was to draw my role card at the beginning of the role phase - I usually forgot and simply vocalized my role and would play cards from my hand.

In the end, it felt like a new, fun game to play. I really cannot wait to see the finalized product. The coverart alone makes me feel like this is going to have some quality artwork. There was obviously a lot of thought put into the development of this game - and I have been very excited to see it at the top of the "Hotness" list here in BGG for about a week already - something I haven't seen in the past few months. Can't wait for this!

A LITTLE NOTE ON HOW I PUT THIS TOGETHER:

1) First, for those that might not be printer savvy or check the settings on their printer (cough cough) make sure that you print these with no margin. The cards will then be standard size. I chose the Fantasy Flight clear sleeves and cannot remember what solid-black-back covered sleeves I got.

2) I actually printed these on color paper (regular 24# weight) and then cut up 3x5 index cards to the same size as the cards.

3) I glue-sticked the paper cut-outs to the 3x5 card cut outs and sleeved. This gave them a good solid feel and make them real easy to handle and shuffle.

4) I went to Wal-Mart and bought buttons (64 cents for a bag of 130 or so) and was able to find a white/black mix for my VP and armies and found another 130 count blue/yellow/orange/green mix to use for the goods.

Sincerely,
Robert Searing
9 
 Thumb up
17.00
 tip
 Hide
  • [+] Dice rolls
Seth Jaffee
United States
Tucson
Arizona
flag msg tools
designer
mbmbmbmbmb
rsearing wrote:
3) I glue-sticked the paper cut-outs to the 3x5 card cut outs and sleeved. This gave them a good solid feel and make them real easy to handle and shuffle.

In my experience you could skip the glue and it will work just fine with the paper in the sleeve and the index card slipped behind it.

I'm glad you enjoyed the game!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Kunsemiller
United States
Indianapolis
IN
flag msg tools
Mischievous Hobbes is Mischievous
mbmbmbmbmb
rsearing wrote:

4) I went to Wal-Mart and bought buttons (64 cents for a bag of 130 or so) and was able to find a white/black mix for my VP and armies and found another 130 count blue/yellow/orange/green mix to use for the goods.


Very clever! I'll have to keep this in mind next time I'm putting something together!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
C
United States
Sun Prairie
Wisconsin
flag msg tools
Green archer needs food badly!
badge
I am to misbehave.
mbmb
Eminent Domain » Forums » Reviews
Re: Newbie Review By Father and Son
I'm gonna have to remember buttons. I'm glad too see a good response from a younger player.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.