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Subject: Contest - One full-sheet label. rss

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David Etherton
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tl;dr - go here

Voting is now closed, results are in. Read further for the winners!

Executive Summary

1. There's a game design contest going on. Your components must fix on a single page. This makes it easy for people to build your design and try it out. Deadline for entry is Saturday Jan 15th. After that, people will evaluate the games and vote for their favorites. Voting closes on Sunday Jan 30th.

2. If you don't care about all the chatter in this thread and just want to see the entries, go here.

Otherwise...

Sometimes you need a little competition to get your creative juices flowing. Sometimes you need some arbitrary constraints to make it interesting.

Here's what I propose:

Constraints

1. Primary game components must fit on a single US 8.5" x 11" full-sheet label, minus the usual quarter-inch-or-so dead zone that printers cannot reach. (It might actually be better to have no margins on the image at all, and instruct people to scale the image to fit their printer margins)

2. The sheet should consist of a mix of components that can be mounted on chipboard, and optional dice labels that are suitable for sticking onto normal dice or blank 16mm or indented blank 19mm dice. Just keep in mind that people will need to easily separate the dice labels, if present, from the rest of the components so the latter can be stuck onto chipboard and cut down further.

2a. The dice labels aren't required - you can submit a game that doesn't need dice at all.

2b. Conversely, you could make a game that consisted entirely of custom dice, with the "mounted" part of the sheet, if present at all, being used solely for tracking game state and/or score.

3. Rules do not need to be on this page, but should be of reasonable length, not more than a few pages. Think a typical Euro, not ASL. This is not a hard limit -- I'd rather see ten pages of good rules than two pages of ambiguous rules. But of course if your rules are a novella, you might not get too many people interested in your entry.

4. Your design can assume the use of a reasonable number of generic components -- standard polyhedral dice, standard 8mm or 10mm cubes in a few different colors, poker chips for money, checkers board, standard playing cards, etc. Basically, stuff that your average BGG'er is going to already have lying around, or be willing to borrow from a few games in their collection. Requiring scratch paper for tracking basic information is legal, but a Yahtzee-style consumable separate score sheet is not legal.

5. One-sided components! It's far easier to slap a label onto chipboard and cut everything down once than it is to mess with lining labels up on both sides of the chipboard.

6. The game must be playable with a single sheet of components. However, this can mean that the game can support more players by printing out the same exact sheet multiple times. Solo games are perfectly fine, of course. Just understand that your game will be judged primarily on how it plays with only a single sheet printed out.

Obviously people can choose to print on normal paper or cardstock instead if they prefer, but the game should be simple to construct if you DO have full-sheet labels. Print out one page, cut a bit off the bottom for dice labels, then stick the rest onto some chipboard and make several simple cuts (meaning, if you insist on hex tiles, format them like described in this thread), grab a few other components, and there you have it!

My reasoning for this particular set of constraints is simple -- I have a bunch of full-sheet labels, a bunch of chipboard, a bunch of 16mm blank dice, and a bunch of 8mm wooden cubes.

Prizes

Deadline for submissions was 11:59pm Saturday January 15th, 2011 (PST, -8 GMT). Winners will be determined by a poll that closes 11:59pm Sunday January 30th, 2011 (PST, -8 GMT). The whole point of this contest is that it shouldn't take more than about ten minutes to assemble the game.

Like a lot of people, I'm going to have an extra 100 153 geekgold showing up from 2010 support so I can guarantee at least that much for prizes depending on other contributions.

Current total prize pot is 350 gg (my entire 2010 supporter extra bonus, along with what others have kindly donated by tipping this message). It will be broken up into first, second, and third prize pools, with a 4:2:1 ratio between the pools. The winners were Jasper & Zot (200gg), RoboDerby Express (100gg), and Dungeon in a Tin (50gg)!

I'm adding a fourth and a fifth place prize -- Four microbadge codes, and two microbadge codes. I'll add more codes as prizes if I receive more donations (prize donated by Stephen Waits). We ended up having a tie for fourth place (Raging Yetis and Outpost Gemini) so each was awarded three codes.

Additionally, user 'Nich' offers: "And, once a winner is determined, I will print, sticker and ship a copy of the game to the winner at my expense*. It'll use the indented blank 19mm dice that I carry on my dice site."

Also, Blue Panther LLC will make a free copy of the winning design and ship it to the winner, worldwide - free (see thread for specifics). User 'dumarest123' adds: "if the winner feels their entry's graphics are not what they would wish and they take bluepantherllc up on his production offer, i will work with them on a graphic re-design beforehand, in whatever capacity they see fit. (check out the various PnP games i've re-designed for an idea of my designwork)"

Others are welcome to volunteer their own prizes judged by any criteria they choose as well. In fact, we're up to over 250 gg in side prizes now!

For example, in addition to the first prize based on the poll, I will personally offer the following:

- 25 gg for my favorite game using a pick-up-and-deliver element (Upgrade).
- 25 gg for my favorite game with a science fiction theme (Space Gremlins).

(These could be the same game, and will be awarded solely at my discretion. I realize 25 gg isn't all that much, but consider it more of an honorarium than a life-changing event).

User 'ethim' has added another 50gg prize for the multiplayer (non-solo-only) game that ranks highest in the voting! (RoboDerby Express)

User 'agentzen' offers: "Assuming there are at least 3-5 entries, I will also choose a game that appeals most to me (Valuing highly title/theme, clear and concise communication of concept and gameplay, and the totally subjective 'seems fun') and award a 15-30 prize." (he has since been amazed by the turnout and is now offering 50 (Open Rails Express), 25 (Nahua), and 15 (Escape of the Dead) gg prizes)

User 'teufen' offers:

- 25 gg for the best SOLO game (my discretion) (Dungeon in a Tin)
- 25 gg for the best war game (my discretion) (Nebula's War)

User 'agentlars' offers: "In the spirit of my fellow 'agentzen', I would also like to award 50GG to the game that appeals to me the most... depending on my mood at the time!" (Raging Yetis)

User 'peakhope' offers 50gg to the best cooperative game (Dungeon in a Tin)

How to Enter

The main entry should be either a pdf hosted somewhere, or simply a 300dpi JPEG in your personal BGG image gallery. Rules can either be inlined in a post, or use something like a public google doc.

Please add your entries to this thread once they are ready for consideration. Please keep that thread only for entries -- keep other discussion here in this thread, and of course you can start your own threads if you wish if you want to request feedback on your designs before submitting them. If you do that, add a pointer to your discussion to this thread.

You can enter more than one design into the competition.

I'm open to suggestion on any of the contest management details -- deadlines, etc. I'm open to clarification on any of the constraints I've proposed as well.

I reserve the right to enter this contest myself, but I will posit that any entrant (such as myself) offering "side prizes" will be ineligible for winning their own side prize. If you want to contribute gg to the main prize pool, I guess the easiest way is to tip this post, so that everybody can see that all contributions are eventually awarded.

The entry should preferably be a new or very recent design. But if you have an older design you want to dust off and improve and/or tweak to fit the constraints, I'm not going to mind.

And it looks like there's definitely some interest, thanks everybody!
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Nick Hayes
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Re: Contest - One full-sheet label, custom dice.
This is my kind of design contest. I like it!

Also, curse you! I just started working on another game. I hope I can find the time to enter this contest. But even if I don't, I'd like to add some GG to the pot.
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Guido Gloor
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Re: Contest - One full-sheet label, custom dice.
Subscribed - who knows, I might have the time to finally finish something
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Nicholas Vitek
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Re: Contest - One full-sheet label, custom dice.
And, once a winner is determined, I will print, sticker and ship a copy of the game to the winner at my expense*. It'll use the indented blank 19mm dice that I carry on my dice site.



* To include the dice, labels, stickered, the board / tokens, counters within reason and a box. By my expense, I mean the small indie game publishing company that I started's expense.

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Aaron Cappocchi
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Re: Contest - One full-sheet label, custom dice.
Cool - I will try to work something up for an entry.

Assuming there are at least 3-5 entries, I will also choose a game that appeals most to me (Valuing highly title/theme, clear and concise communication of concept and gameplay, and the totally subjective "seems fun") and award a 15-30bag prize.
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Kai Bettzieche
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Re: Contest - One full-sheet label, custom dice.
10 minutes to assemble the game .. this all depends on how quick you are to assemble stuff, you know

monitoring the thread .. maybe I'll cough up something
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Toco
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Re: Contest - One full-sheet label, custom dice.
I'm in! ninja
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Toco
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Re: Contest - One full-sheet label, custom dice.
etherton wrote:
...

My reasoning for this particular set of constraints is simple -- I have a bunch of full-sheet labels, a bunch of chipboard, a bunch of 16mm blank dice, and a bunch of wooden cubes.

...


What are the sizes of those wooden cubes?
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Pete Belli
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Re: Contest - One full-sheet label, custom dice.
Sounds like fun!

Here is a silly little game I created using these Polynesian dice -- the sides include a turtle, a fish, a catamaran, and 3 different human figures.






Castaways: A Dice Game For Two Players

The object of the game is to escape from an isolated island in the Pacific. Three people have been stranded on this desolate atoll after a shipwreck. The first player to leave the island wins the game.

Each player selects one human image from the dice to represent his castaway. The third image represents another castaway who is not involved -- yet -- in the game.

The youngest, strongest player rolls first. Roll both dice together.

No player may leave the island without a catamaran. No player may leave the island without a food supply.

If the player fails to roll a catamaran (or rolls two catamarans) he loses his turn and play passes to the other player.

If the player rolls a catamaran and a fish, he can leave the island.

If the player rolls a catamaran and a sea turtle, he can leave the island.

If the the player rolls a catamaran and the image of the other player, he may not leave the island and the other player gets a free roll of the dice before his scheduled turn.

If a player rolls a catamaran and the image of the third castaway the "long pork" rule is implemented and both players may leave the island.
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Christopher
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Re: Contest - One full-sheet label, custom dice.
Interesting contest!

I'll be monitoring this contest, and will add two extra prices:

25 for the best SOLO game (my discretion)
25 for the best war game (my discretion)


good luck everyone!
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Greg M
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Re: Contest - One full-sheet label, custom dice.
Can a game thats just now being finished up be added? The game i've been getting the community to help me name fits into this perfectly!
Simple Custom Dice Game Needs Name

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David Etherton
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Re: Contest - One full-sheet label, custom dice.
tocoking wrote:
etherton wrote:
...

My reasoning for this particular set of constraints is simple -- I have a bunch of full-sheet labels, a bunch of chipboard, a bunch of 16mm blank dice, and a bunch of wooden cubes.

...


What are the sizes of those wooden cubes?


8mm. But the assumption is that anybody could borrow 8mm or 10mm cubes from one of their own games or buy extras from Andrew or Boards & Bits.
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David Etherton
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Re: Contest - One full-sheet label, custom dice.
MistValley wrote:
Can a game thats just now being finished up be added? The game i've been getting the community to help me name fits into this perfectly!
Simple Custom Dice Game Needs Name



Sure, that's fine. I'll clarify the rules.
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Jack Neal
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Re: Contest - One full-sheet label, custom dice.
Yay! I might do this one...
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David Etherton
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Re: Contest - One full-sheet label, custom dice.
Pete, if you want to enter the contest properly, you'll need to supply a file with suitable labels for constructing those dice. Should probably use the rest of the sheet for ... something. Themed drink coasters? The island you're trying to escape?
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Jeremy Peet
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Re: Contest - One full-sheet label, custom dice.
Very interesting contest! I will give it a try, perhaps this will help me to be quicker in my approach. I have the tendancy to take forever!

zombie
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Andrew Tullsen
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Re: Contest - One full-sheet label, custom dice.
I like contests. I usually come up with a half baked idea by the end of the contest though, and can't actually come up with a decent game. shake

Here's a 100 GG for the pot. This however, doesn't mean that I can't enter. I reserve the right to enter a game into the contest. ninja
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Re: Contest - One full-sheet label, custom dice.
Oof. I have a custom dice game that I actually started writing down this week -- now the question is if it will all fit on one page.

It's really hard to fit a 4-player game onto one page.

Maybe I'll make a 2-player version that's one page, and you can double-print it for 4-players.
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Jack Neal
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Re: Contest - One full-sheet label, custom dice.
HanClinto wrote:
Oof. I have a custom dice game that I actually started writing down this week -- now the question is if it will all fit on one page.

It's really hard to fit a 4-player game onto one page.

Maybe I'll make a 2-player version that's one page, and you can double-print it for 4-players.


Optional Components:
- 4 sets of tweezers.
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Eric Jome
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Re: Contest - One full-sheet label, custom dice.
I could use some advice in working this out. Let's say we're using standard 16mm dice. How big are the labels for these dice? Precisely what height and width? I'm trying to layout a printable page and I'm not really sure how many dice faces I can fit on a single label sheet.

If the 8.5 x 11 full page label sheet has a printable area of approximately 7.5 x 10 inches, how many dice can this make?
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Re: Contest - One full-sheet label, custom dice.
cosine wrote:
I could use some advice in working this out. Let's say we're using standard 16mm dice. How big are the labels for these dice? Precisely what height and width? I'm trying to layout a printable page and I'm not really sure how many dice faces I can fit on a single label sheet.

If the 8.5 x 11 full page label sheet has a printable area of approximately 7.5 x 10 inches, how many dice can this make?


Depends

The preprinted labels that I use for 16mm dice are 13mm. The ones that I bought has room for just 216 labels. That's 36 dice to you.
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David Etherton
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Re: Contest - One full-sheet label, custom dice.
Half an inch seems to work well -- that's about 12.7 mm, and the faces are 16 mm so there's a little wiggle room.

So assuming eight inches of usable width on a page, that's 16 labels per half inch. Two inches of vertical space would give you 64 labels, enough for 10 dice.

To answer your question specifically, it's four labels per square inch, so 7.5 inches by 10 inches is 75 square inches, or 300 labels, or 50 dice.

-Dave
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Guido Gloor
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Re: Contest - One full-sheet label, custom dice.
Inch inch inch ... what is this inch thing you guys speak of?
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Re: Contest - One full-sheet label, custom dice.
etherton wrote:
To answer your question specifically, it's four labels per square inch, so 7.5 inches by 10 inches is 75 square inches, or 300 labels, or 50 dice.


Brilliant. See, the awkward thing here is that I've never put stickers on dice before. So, I need the more experienced help of you, my fellow geeks, to help me get my parameters down.

So, 50 dice max on a printable label sheet. How much does a blank 16mm dice cost? Do people feel a game with 50 dice or so is too many for this contest? I suppose that's key;

What are the aesthetic limits on this? Would it be considered too expensive or too much work to have a game with 50 dice? What's the upper limit people have on tolerance for assembly and costs?
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Re: Contest - One full-sheet label, custom dice.
cosine wrote:
etherton wrote:
To answer your question specifically, it's four labels per square inch, so 7.5 inches by 10 inches is 75 square inches, or 300 labels, or 50 dice.


Brilliant. See, the awkward thing here is that I've never put stickers on dice before. So, I need the more experienced help of you, my fellow geeks, to help me get my parameters down.

So, 50 dice max on a printable label sheet. How much does a blank 16mm dice cost? Do people feel a game with 50 dice or so is too many for this contest? I suppose that's key;

What are the aesthetic limits on this? Would it be considered too expensive or too much work to have a game with 50 dice? What's the upper limit people have on tolerance for assembly and costs?


Depends, again.

Blank dice are classically sold on a sliding scale, where the more you buy the cheaper they are per die. And some colours are often cheaper than others. So it is quite hard to answer. 16mm rounded dice are a lot cheaper than 19mm indented squared off dice - around half price when I last looked.

I have not seen a PnP game with as many as 50 dice. The largest number in a game that I have built is 29 for Cultivating Favour.

I very much doubt you would get a precut sheet with that many on anyway - mine with 36 dice is as packed together as I have seen. If you don't get precut sheets, then you are left with a nightmare to get each label separated from the backing sheet, and another nightmare cutting them to shape - unless you have a round punch of the right size, or are doing square labels for indented dice.

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