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San Marco» Forums » Variants

Subject: Yet another Banishment variant (actually 2x1 ;D) rss

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Juanlu Bermudez
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Hi. Here are my two variants for the most controverted card in the deck. You can even mix them.

- The number of Aristocrats you remove with the Banishment is equal to the total number of Action Cards from both the other hands.



I.e: Above, the Banishment removes three Aristocrats (2+1)

This balances the number of Aristocrats removed and the cards you receibe. Less cards cards in your hand, more powerfull Banishment. More cards, less powerfull Banishment. Also, this makes the minimun/maximun equal to 2/5, balancing the result of the dice.

- The other variant involves moving the Aristocrats instead of removing them. You can move them trought your own bridges. This make for a less nasty gameplay but makes the bridges slighty more valuable.

Please let me know what you think.
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Russ Williams
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San Marco » Forums » Variants
Re: Yet another Banishment variant (actually 2x1 ;D)
The first proposal sounds good to me. It's been a long time since I played this game, but I still remember being annoyed at the out-of-place (it felt to me) high randomness of that one card's effect.
 
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George Leach
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This is obviously strictly a three player variant. It sounds pretty good and got me thinking about the limit cards in your own hand as an additional adjustment, perhaps it could be the max or min of action cards in other player's hands and the value of the limit cards in your own (or choose between the two values).
 
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Lacombe
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Suddenly a shot rang out! A door slammed. The maid screamed. Suddenly a pirate ship appeared on the horizon! While millions of people were starving, the king lived in luxury. Meanwhile, on a small farm in Kansas, a boy was growing up.
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Cute. I'm dying to try one of these deterministic banishment variants. That card does stick out like a sore thumb.

It's a bit awkward to remember, though, your rule. Couldn't you accommodate a similar effect by tying it to limit cards?

"Banish a number of aristocrats equal to the limit card total in the cards you take"? This is intuitive and flexible.

The chief problem I see with it being tied to number of action cards is that "1 card" isn't always "1 card".

The number of action cards you receive has very little to do with the value of those action cards to you.

You'd almost always rather have a single Doge card, for instance, than 2 or even 3 others [as in your above example].

In contrast, there'd be a very clear [and calculable] trade-off in taking more limit cards to get the stronger banishment.
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Good ideas, but how would this work for the free Banishment action that occurs at the end of each passage?
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Lacombe
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paulclarke339 wrote:
Good ideas, but how would this work for the free Banishment action that occurs at the end of each passage?


The free banishment is given to the player who took the least limit points, correct?

Given that I'm basing my suggestion on limit cards during the phase, how about:

"At the end of each passage, the player(s) with the fewest limit points perform a banishment action banishing a number of aristocrats equal to the difference between their limit point total and the highest limit point total achieved by any player"
 
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George Leach
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This will often be fairly large though Nate, I've certainly seen differences of 8 limit point before. I guess It owuldn't really break the game you oculd always choose a region with only one piece in it.
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Lacombe
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Jugular wrote:
This will often be fairly large though Nate


I think it would be one of those "if you build it" type of things.

I once suggested a Merchant of Venus tweak to make combat more profitable.

The response was "There's nothing wrong with your variant, except that the game needs a whole new combat system because combat isn't profitable."



If players were actually using this variant, presumably they'd have a reason not to allow each other such a large discrepancy in limit points and would act accordingly.

Rules are incentive structures that create fairly reliable outputs.

But once you change the structure [the rules] you can't rely on seeing the same output.

It's not like you'll be springing this on folks only after you've played a full round and proceeded to scoring.

"Oh, by the way... now that I'm 9 limit points behind you, we're going to use this new banishment rule based on limit points!"

Quote:
I've certainly seen differences of 8 limit point before.


Wow. I don't think I've ever seen more than like 4 or maybe 5.
 
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Tor Sverre Lund
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The difference from the lowest up to 10 points would probably be a better fit. (so if you had 7 limit points, you'd get to banish three)
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