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Subject: Development Update, May2011 rss

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Volko Ruhnke
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Cross-posted from Leroy43's May2011 P500 List, here's an update on Andean Abyss's development process:

Joel Toppen's international team of testers (Colombian, Argentine, Canadian, Spanish, German, US, and others--most recently a Mexican contingent has joined) has worked the 4-player game quite hard, and that core design seems to be stabilizing now.

The testers have since turned to the 2- and 3-player versions of the game, using the game system to run factions without players. First experiences with the 2-player game sound very positive, with even faster pace than the 4-player game and the non-players throwing interesting wrenches into the works.

Meanwhile, I have the full solitaire system up and running at home, though not yet delivered to the development team. "FARCbot" will need to be really good to ensure a tough challenge for the Government player, and I think we will achieve that.

Joel has promised that, once the design is stable enough, he will produce some fresh videos to give a taste of the updated mechanics.

Also, Gene Billingsley of GMT has instructed that Spanish-language rules (at least) be available at the time of the release of the game. One of our native-speaker testers has already begun a translation.

Finally, I am in touch with a prominent Washington DC-area expert on the Colombian counterinsurgency and am showing him the game to get a final chop on simulation fidelity. Very positive reaction there so far.

Best regards! -- Volko
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BJ
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"Yeah I killed women and children, killed everything that walks or crawls at one time or another and I'm here to kill you Little Bill"
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Thanks for the update! Everything sounds great.
 
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Nathan Walker
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Awesome update. Looking good so far, excited for its eventual release albeit late this year likely.... oh well it will be worth the wait.
 
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Joel Eddy
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Can't wait.
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Dr Caligari
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Andean Abyss » Forums » News
Re: Development Update, May2011
Volko wrote:
Finally, I am in touch with a prominent Washington DC-area expert on the Colombian counterinsurgency and am showing him the game to get a final chop on simulation fidelity. Very positive reaction there so far.


Very very kewl! I never heard of a game getting that much of a realism endorsement from a professional practitioner before.

Good work!

- as
 
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