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John Bohrer
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Age of Steam » Forums » General
Age of Steam 2nd printing rules support for 1st printing AoS owners
The purpose of this article is to allow owners of the first warfrog printing of the Age of Steam game to update their rules so that they match the second printing rulebook. I will forgo capitalization, formatting and spelling corrections here, please email me if you wish these additional non-critical details.

Aside from the rules, other changes between the two editions include:
Map: Detroit now correctly shows a '3'.
Income Display: Now correctly wraps around at 49; income reduction above 50 is again -10.
Box: French text is included, IGA logo is included, French rules provided.

Rules:

PAGE 4, 1st column, I inserted a clarification sentence between "Link. A".
"A group of Track tiles may not directly connect a City or Town to itself."
I thought this was clearly implied, but enough folks had questions about it to justify the sentence.

PAGES 5 and 6, Track Building Costs section, has been rewritten to allow Complex Track to be directly Placed. This change provides further tactical options for advanced players. Note that the existing Building Track rules and their requirements are unchanged, the only difference is that Complex tiles may now be Placed and I have provided the costs for this capability. Below is the complete text for this section:

"Track Building Costs
Placing
Placing a Simple Track tile costs $2. If the hex the track tile is placed in has a river, the cost is $3. If the hex the track tile is placed in has a mountain, the cost is $4.

Placing a Complex Coexist Track tile costs $3. If the hex the track tile is placed in has a river, the cost is $4. If the hex the track tile is placed in has a mountain, the cost is $5.

Placing a Complex Crossing Track tile costs $4. If the hex the track tile is placed in has a river, the cost is $5. If the hex the track tile is placed in has a mountain, the cost is $6.

Note that the above mentioned additional terrain costs are only incurred when the first tile is placed on the terrain, not when that tile is replaced or redirected.

Placing a Track tile in a Town costs $1 for the Town and $1 for every Track to the Town. The least expensive Town tile is the Dedicated Town tile with one Track, this costs $2. The most expensive Town tile would be a Complex track with a Town counter placed on it. This costs $5.

Replacing
Replacing a Simple Track tile with a Complex Crossing Track tile costs $3.
Replacing a Track tile in a Town costs $3, no matter the added connections.
All other replacements cost $2.

Redirecting
Redirecting any Track tile costs $2."

PAGE 6, Move Goods section.
In the example, replace the two words 'red' with 'blue'. This error caused the vast majority of all questions concerning Age of Steam. Please note that in the original Winsome edition of Age of Steam all the red cities were blue and the blue cities were red. At the last minute these were changed in the first printing of the game by the graphics artist, hence the error.
We have added clarifications to the rules text in the Move Goods section:
Replace "color and" with "color as the Good and".
Replace "color it" with "color as the Good it".
Replace the word "Commodity" with "Good".

PAGE 6, Pay Expenses section, clarification:
Replace "paying their" with "paying all their".
Insert the following sentence between "owe. If"
"This should be immediately recorded on the income track by moving the player's disc."
Most folks understood this implicitly, but I should have had this sentence in the original rules.

PAGE 6, Income Reduction section
We are returning the English language text to the Winsome original text. Note that the German language text for this section was always correct. Replace the entire paragraph with the following:
"If a player's railroad's income is over 50, the income is reduced by 10. If a player's railroad's income is 41-50, the income is reduced by 8. If a player's railroad's income is 31-40, the income is reduced by 6. If a player's railroad's income is 21-30, the income is reduced by 4. If a player's railroad's income is 11-20, the income is reduced by 2. This should be immediately recorded on the income track by moving the player's disc."

PAGE 7, Goods Growth section. I have made some improvements to this section. Some folks thought that one could only place New Cities A-D in the western part of the map, some folks thought that they should slide cubes up on the Goods Display. Hopefully these improvements should forestall any further misunderstanding.
Here is the complete text for this section:
"The Goods Growth phase takes Goods from the Goods Display and places them on Cities on the game board. The Goods Display is in two parts. The light section, on the left above, is done first. Then the dark section, on the right, is done second.
Roll as many dice as there are players at the start of the game. Put any 1's rolled above the '1' column, 2's above the '2' column and so on. A Goods cube is taken from the column indicated, from top to bottom, for each die rolled for that column and placed in that City on the map. Goods are placed in New Cities on the map, but not on New Cities that are not yet on the map.
EXAMPLE: It is the second turn of a three player game and 3 dice are rolled: 3, 3, 4 . The cubes in column '3', boxes '1st' and '2nd' are placed in Kansas City. New City 'A' is not on the map yet so no blocks are moved to it. The first cube in the '4' column, '1st' box is empty due to prior Goods Growth, so the cube in the '2nd' box is placed in Des Moines. New City 'B' was placed during the Urbanization action in the Indianapolis hex, so it is on the map. The cube in the '1st' box of the 'B' column is placed on the New City 'B' tile.
If more dice are rolled for a City than the number of Goods in that City column they are just excess dice.

A player who has chosen the Production action may randomly draw two Goods cubes from the cup and place them on any two empty boxes on the Goods Display, one cube per box, before Goods Growth dice are rolled."

PAGE 24, The back of the rulebook now has a summary of the Track Building costs:
"Track Building Costs
See page 5 for detailed text on these costs.

Placing Track
Simple - $2, $3 in River, $4 in Mountains.
Complex Coexist - $3, $4 in River, $5 in Mountains.
Complex Crossing - $4, $5 in River, $6 in Mountains.
Town - $1 plus $1 for each track leading to the town.

Replacing Track
Simple to Complex Crossing - $3
Town - $3
All others - $2

Redirecting Track
All - $2"

SUMMARY
That is it, folks, the only real change is the ability to directly Place Complex track tiles within the constraints of the existing "Building Track" rules, which remain unchanged. Imagine placing a Simple Acute Curve out of Pittsburgh in the Mountains south of Pittsburgh. (Cost: $4) This rules change now allows one to directly Place a Complex tile on the Ohio River. For example, a Complex Crossing (two straight), with one straight track connecting to Pittsburgh aimed at Cincinnati with the other straight track connecting to the acute curve and aimed toward Lake Erie. This placement would cost $5.
This development expands the tactical capabilities of the game and is valid for all existing and future expansions. If you have any questions, I cordially invite you to send an email to me at winsome@fyi.net

John Bohrer
Winsome Games
Pittsburgh, USA

Copyright J. Bohrer 2004. All Rights Reserved.
Last edited on 2008-08-02 05:32:58 CST (Total Number of Edits: 2)
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Re:Age of Steam 2nd ed rules support for 1st ed AoS owners
Very helpful!

:meeple:

Thank you!
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Re:Age of Steam 2nd ed rules support for 1st ed AoS owners
John Bohrer (#72023),

Is there any chance of being able to purchase or download the new rulebook?

Thanks!
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Re:Age of Steam 2nd ed rules support for 1st ed AoS owners
Is there any chance of being able to purchase or download the new rulebook?

That would be great!
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Re:Age of Steam 2nd ed rules support for 1st ed AoS owners
John Bohrer wrote:
Roll as many dice as there are players at the start of the game.


Uhm... wasn't it "as many dice as there are players actually in the game", so in case of bankruptcy one reduces number of dice to roll?
I applied it this way since all seemed agree on this interpretation everywhere.

Alex
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Re:Age of Steam 2nd ed rules support for 1st ed AoS owners
alextrov (#72088),

Regarding Bankruptcy:

I can understand you doing it that way as my rules didn't directly address the contingency, but the current consensus between the Warfroggers and the Winsome developers is to keep it simple. I concur.
For the 2nd Ed AoS we had to make a definitive rule concerning continued play after a bankruptcy has occurred, as it is already allowed in the game. Here you have it.
In a six player game you always throw six dice and always end the game on the six player slot, no matter what happens.

Here at Winsome we just don't see anyone going bankrupt, just too much experience developing the game and creating expansions. My personal view on bankruptcy has been that it only happens in newbie games where folks are just learning Age of Steam and they should restart the game, now that the folks have some idea of what is going on. I don't believe that I have seen the same person go bankrupt a second time and the bankruptcies I have witnessed occurred early in the game.
So I personally suggest that you take pity upon the hapless newbie and just restart the game. But that is my personal take, nothing more.

John
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Re:Age of Steam 2nd ed rules support for 1st ed AoS owners
John Bohrer (#72103),

Has not only been hapless newbies, has also been experienced players who cut things too tight in an effort to win by issuing fewer shares.

But I tend to agree that it really doesn't matter what the rulings are in the event of bankruptcy as long as it is clear and consistently applied. I'm perfectly happy with the game going on as though all the original players are playing even though this is specifically not the ruling I have seen in the past.
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Re:Age of Steam 2nd ed rules support for 1st ed AoS owners
robcannonsoftware (#72034),

Is there any chance of being able to purchase or download the new rulebook?

Sorry, Bob, but Warfrog declined the opportunity to print additional rules books and I decline to have my IP freely disseminated in electronic media. The above text shall have to suffice, written to eliminate any perceived need to buy another, 2nd ed. game. This second print run will probably be sold out all too soon if only those who want one but do not have the 1st edition buy one.

I know you as an avid gamer, an expert train gamer, with the ability to make the single word and single sentance corrections by hand. You might even format the complete section corrections on self adhesive label paper and place them on your 1st ed rules, or a copy simply made on a copy machine.

What you do is your choice, Bob. Giving you the ability to do it at the moment that the Germans can buy the 2nd edition is my choice. I know that you appreciate the data, I just hope that you can appreciate the work entailed in producing such.

John Bohrer

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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
Here is a list of game companies off the top of my head that freely publish there rules on line, in full color:

Columbia Games
Days of Wonder
Fantasy Flight
Eagle Games

The last one is especially interesting. Eagle games is publishing “Railroad Tycoon” which is a redevelopment of Age of Steam. Winsome Games’ logo appears on the box.

The Railroad Tycoon rulebook is available for download here:

http://www.eaglegames.net/products/rrt/RRT_Manual_r.pdf

Page down to the last page to see the Winsome logo.

Your policy is just bad marketing and shows a disregard for the needs and desires of your customers. Other companies treat us better. Why should we buy from you?
Last edited on 2005-08-17 14:51:31 CST (Total Number of Edits: 1)
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
John Bohrer wrote:

Redirecting Track
All - $2"


If you have a complex tile in which you own both the ends, can you redirect both ends for a cost of $2?
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
I'm sure John is more than capable of defending himself, but there are a few things I'd like to say in support of him.

fubar awol wrote:
Your policy is just bad marketing


Maybe so. I don't care so much for Winsome's policy either, but John has at least been very clear as to why he has it and I can respect him for that. I'm glad he at least took the time to publish the information that the First Edition users need to update their rules.

fubar awol wrote:
...and shows a disregard for the needs and desires of your customers. Other companies treat us better.


If he's disregarding his customers in this instance, he more than makes up for it in other ways. John has always been quick to answer questions and provide support. The fact that he's posting on this board is evidence he doesn't disregard his customers.

fubar awol wrote:
Why should we buy from you?


If this issue is that important to you, then you shouldn't. However, as many game publishers do not publish their game rules on their website (Rio Grande Games being a big example), I hardly think that Winsome is a much out-of-step with its peers.
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
Quote:
If this issue is that important to you, then you shouldn't.


Good points Kevin. Thanks.

The issue wouldn't be important if Winsome could get it right the first time on some sort of consistent basis. Most of us know that is not Winsome's strength.

In this case, we have a fairly extensive revision to a game that requires several paragraphs to update. At minimum, Winsome should make copies of the new rulebook available to existing customers for some nominal fee. They refuse to do even that.

Apparently, product support is also not their strenght.


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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
I think this topic has been done to death now. I personally think Winsome's policy is misguided and loses them more sales than any "loss of intellectual property" ever will. But that's John's choice to make and he's made it.

The "revisions" above are minor not extensive. I have barely given them a second glance and in now way does it spoil my enjoyment of the game. They are however, in the public domain for anyone who wants them. Think of them as FAQ and then consider how many other companies re-issue their rulebooks as a result of these clarifications.

The notion of customers supporting publishers is, in my experience, very rare. People buy games because they want the game. Age of Steam is a great game. For anyone who's interested in this type of game I suggest you don't cut your nose off to spite your face and buy it even if you don't like Winsome's policy regarding publication of the rules.
Last edited on 2005-08-18 08:13:54 CST (Total Number of Edits: 1)
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
kvn299 wrote:
and I can respect him for that.


We have to live with what he decides to do with his IP, and likewise, he has to live with the reaction from the public. It's like a person with 27 things stuck in their face. People stare a bit, and they say, "What are you looking at?"

kvn299 wrote:
However, as many game publishers do not publish their game rules on their website (Rio Grande Games being a big example), I hardly think that Winsome is a much out-of-step with its peers.


Almost all the rules to RGG games are available here, though. Many of them are full graphics/color. Whether they come from the publisher or not, RGG doesn't take steps to have them removed. Jay is awesome. I wish he had the time to "hang out" at BGG.

Of all the games I have ever bought or researched here, Age of Steam is the ONLY one that I could not get rules for from BGG in some form. But like mp3's, you CAN still get them if you know where to look.
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
Sebastian Bleasdale wrote:
John Bohrer wrote:

Redirecting Track
All - $2"


If you have a complex tile in which you own both the ends, can you redirect both ends for a cost of $2?


Yes, all - $2
;)
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
there is an excellent list of all published AoS expansion written by Cortex Bomb
http://www.boardgamegeek.com/geeklist/5009
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
which is of course a rip off of cortex bombs list. I didn't realize you could make any geeklists on this sight official. Regardless you should have just aknowledged you stole the idea from Cortexbomb and made his the oficial list.
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
I believe that everybody here should thank John for posting the revised rules. In many parts of the world/industry you would not get this benefit. For example, when you buy a text book for a university course you are NOT entitled to a copy of each new future edition no matter how big or small the changes are.

The sense of entitlement in this society... Are people not thankful or grateful?

John, Age of Steam is next on my 'to buy list'.
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
How can I get a 3 label to fix Detroit?
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
http://www.boardgamegeek.com/fileinfo.php?fileid=2356
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
vvrood wrote:
How can I get a 3 label to fix Detroit?


Email me your snail mail address and I will send you a 3 sticker, I still have some remaining. The email address is in the rules:
winsome@fyi.net

:)

John
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
Mr. Bohrer, thank you for sending the '3' sticker for Detroit. It looks great on the board, blends right in.

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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
Thank you as well.
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
medievalbanquet wrote:
Thank you as well.


My pleasure. I want everyone to enjoy their Age of Steam game, be they owners of the first Winsome printing, the 2002 Warfrog printing or the 2004 Warfrog printing.

John
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Re: Age of Steam 2nd ed rules support for 1st ed AoS owners
John Bohrer wrote:
medievalbanquet wrote:
Thank you as well.


My pleasure. I want everyone to enjoy their Age of Steam game, be they owners of the first Winsome printing, the 2002 Warfrog printing or the 2004 Warfrog printing.

John
Pittsburgh


Was this some secret "Winsome printing?"

Back in 2002, in response to a statement about Age of Steam not being published by Winsome, you said the game was

Quote:
Designed by Martin Wallace of Warfrog, developed by Winsome, licensed by Winsome to Warfrog, printed in Germany with Warfrog's money.


You didn't say anything about this "Winsome printing" that you are now revealing.

I also do not see any pictures of this newly mentioned "Winsome printing" in the gallery here on the Geek.

I am perplexed.
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