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Ticket to Ride» Forums » Variants

Subject: Variant for young kids/non-readers rss

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Patrick Ross
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Winfield
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I introduced this game to my daughter last year. At the time, she was only five and we played with open hands and destination cards. A few games later she kept her hand secret but still needed help with her destination cards.

Now we keep the destination cards secret, but put player colored markers on the cities corresponding to the endpoints of their destination cards. (A third party sometimes needs to help her put out her markers) Since the cards themselves are still kept secret, the other players don't know how the cities are to be connected.

This variant ends up being a bit more deliberately cutthroat as you now know something about your opponent's destinations, paving the way for more intentional blocking. Surprisingly, my budding gamer prefers it that way.

 
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Carl Brousseau
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GuppyGamer wrote:
Now we keep the destination cards secret, but put player colored markers on the cities corresponding to the endpoints of their destination cards. (A third party sometimes needs to help her put out her markers) Since the cards themselves are still kept secret, the other players don't know how the cities are to be connected.

This variant ends up being a bit more deliberately cutthroat as you now know something about your opponent's destinations, paving the way for more intentional blocking. Surprisingly, my budding gamer prefers it that way.


Not sure how it actually matters. Except in extremely rare occasions your whole network is actually connected, right? What I mean is that 99% of the time, having a (shuffled) list of ticket endpoints is exactly equivalent to having a list of tickets.

(This said the marker thing for non-readers is still a good idea.)
 
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Andrew Drummond
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Burlington
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I have just started my daughter on TTR as well (she is 7).

The variant that I have used with her is as follows:

1. Players receive only one ticket at a time and the ticket is public knowledge.
2. When you finish a ticket, you can take a new ticket (still costs a turn).
3. If you draw a ticket you cannot legally complete (i.e. blocked off city or not enough trains left) you discard it and draw a replacement.
4. Game end is triggered by one of the 2 players having 5 or fewer trains left instead of 2
5. If you miss your last ticket, it does not count negative.

I have only played with her twice, but I plan to introduce choosing 1 of 2 tickets when you draw next, followed by including the negative points for failed tickets.

I'd love any other ideas out there for this however.
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joewtwins
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Ankeny
IA
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I have twin boys who started TTR last year at 6. They have no problems following the written rules.
 
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Brian O'Neill
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Castleconnell
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Ticket to Ride » Forums » Variants
Re: Variant for young kids/non-readers
My daughter is almost 5 (November) and the way we have played is as follows...

> 1 ticket each. Start and end points marked on map for every player (she can't read and this means she can easily see where she is trying to go.

> You get one more ticket ONLY after you completed your last.

And thats it really. I might try allowing two tickets each at once (and both marked on map) to allow her more choices.
 
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