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Battlestar Galactica: Exodus Expansion» Forums » Variants

Subject: Mutineer loyalty card rss

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David Turczi
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What do you think of this?
Designed for 6 player games, instead of Sympathizer.

Mutineer - You are NOT a Cylon
If you successfully target the current Admiral (or President if YOU are the Admiral) using Airlock or AQ immediately reveal this loyalty card. Do not draw another. Draw 3 treachery cards. Revealed cylons draw 3 skill cards from now on.
If the endgame (Kobol, NC, IN) is triggered, you are NOT the President and the Admiral and this card is still unrevealed: you are immediately executed.


what do you think?
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Todd Warnken
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Not enough of a penalty for not revealing the card. I'd change it to destroying two civilian ships. Also what happens if this player is the Admiral and the President?
 
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Joe Reil
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Also, what’s the strategy you’re pushing for this player. “Not a Cylon” implies they win with the humans, but in order to trigger the abilities they have to do something that will (probably) help the Cylons and the net result of the use of the power definitely helps the Cylons.

What happens if they’re executed? Under Exodus rules they’d get a new character and loyalty card and these abilities would cease (presumably). Statistically they’re unlikely to become a Cylon at this point, so Team Human will want to execute them, both to get rid of the Cylon’s card bonus and to get someone who is more fully on their team.

Because this is likely – what’s their motivation for even activating the ability? It means they’ll probably be executed and then become a regular human, meaning that they hurt their own team for nothing.

Now, if they do win with the Cylons, that’s a different ballgame.
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Jason Beck
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I mean, the point of the Sympathiser is to balance the game between the humans and the Cylons, since 3 full Cylons is simply too much for 3 humans to deal with. I'm not sure that this does that.

As noted, the penalty for not revealing the card isn't particularly high, and there is incentive to find this player and execute them so that the Cylons don't get the bonus.

What if you instituted the penalty for not revealing this card before the end of the game? Something like,

"Once the penultimate jump is completed, if you are neither the President nor the Admiral, reveal this card. You are executed. Then, damage Galactica twice.

If this card is revealed as the result of an execution, lose one morale and one population."

Perhaps something like that?

Edit: Also, I appreciate the idea behind this, though it *is* a touch thematically wonky since Gaeta's OPG already covers this.
 
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David Turczi
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The logic behind this card is similar to some of the human win agendas, the original sympathizer and especially the Black Outs from DTHz's Opera House.

But I see the penalty for not revealing isn't serious enough.

okay, second try:

Mutineer - You are NOT a Cylon
If you successfully target the current Admiral (or President if YOU are the Admiral) using Airlock or AQ immediately reveal this loyalty card. Do not draw another. Draw 3 treachery cards. Revealed cylons draw 3 skill cards from now on.
If the endgame (Kobol, NC, IN) is triggered, you are NOT the President and the Admiral and this card is still unrevealed: you are immediately executed and damage Galactica twice.
If you are the President and the Admiral: discard 5 random skill cards.
If this skill card was revealed by an execution lose an additional morale.

 
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Cameron McKenzie
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I think it does the job alright. When morale gets low, the Mutineer is compelled to get the card revealed for the sake of the humans. If the game is near its end, the benefit to the cylons won't be that much.

Cylons who plan around this can stay unrevealed while trying to push morale into a critical state, then try to take down the Admiral while claiming mutineer status to try to get it through.

As long as morale is in good shape, the mutineer has little to no incentive to mutiny... which is pretty thematic anyway.
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David Turczi
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I'll add it to the next PBF I run, then we'll see.

Quick question, what do you think:
Penalty includes a "you are executed"
Revealed by execution includes an "additional morale loss"

Should the execution on the penalty include the additional morale?
 
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Zen Fairborn
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Battlestar Galactica: Exodus Expansion » Forums » Variants
Re: Mutineer loyalty card
I think it has merit. Much better than the "sympathizer" option I feel. Sort of like an agenda card you can only receive after the sleeper phase. Nicely thematic. However I do agree that being "executed" isn't a major penalty same to the player - though it is a good incentive to push it forward. I'd have it instead reduce Morale by -1.

Like I said, a good idea. May need some tweaking but definately an idea with merit.
 
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