Quote:
Has anyone played 10 or more hours of this game? (not just laid out the maps, but actually played. Just curious.
Yes, back in ye olden days, had it set up on the basement ping-pong table, with a rulebook "assigned" to each of my friends so they could learn their respective portion of the rules.
Not sure how far we got (more than 10 hours...maybe 30?), and we had barely scratched it...most of the time was spent foolishly trying to adhere to the rules, so everything crawled. The consensus was that everything anyone could think of was included in the game regardless of value to the play of the game (who knows what impact each rule would have had on the game itself...for all I know, there's a game-breaking fault in the game 80 hours into it when Italians run out of water to boil their pasta).
We never got to the kitchen sink rules we were looking forward to like attempted assasinations and oasis sabotage.
Not that you asked, but if you would like a more workable (and fun) game from the same company and the same designer on the same subject released about the same time, try SPI's Desert Fox (from their S&T magazine).
I'm looking forward to playing DAK(II), the game Dean Essig designed due in part to his disappointment with CNA.