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Subject: Contest Thought: Two part art/design contest rss

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Manuel Ingeland
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Wild??
 
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Val Cassotta
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In this case, Wild meaning pretty cool and unique
 
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Manuel Ingeland
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JustinKase wrote:
In this case, Wild meaning pretty cool and unique


Now THAT sounds wild
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Val Cassotta
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magneheeli wrote:
JustinKase wrote:
In this case, Wild meaning pretty cool and unique


Now THAT sounds wild


LOL
 
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Alex Rush
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So in, as a designer.
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Xander Fulton
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Hmmm. In an as artist, I think.

One question - we are allow multiple submissions?

I've got...at least three ideas I could flush out reasonably thoroughly by Nov 30.

Also - does the art have to be 'final'? That is, all details, board elements, etc fixed and set in stone before the designer gets it? Or could we have...I dunno, an area for a few resource stacks with an understanding that the specific resources being represented could have their drawing changed some, or another stack added, etc - allowing for minor tweaks from a designer?

(Not sure I'd really WANT to deal with a list of requested tweaks from a bunch of different designers, I suppose, but...something to think about, I guess)
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Nick Hayes
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My thought is that, as the artist, you are simply providing some illustrations that the designer can cut up and use however he or she sees fit. Your goal isn't to design components for a game whose gameplay you have already imagined. It's up to the designer to be inspired by those illustrations and use them to create a game.
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Wyckyd
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I've never taken part in these design contests, but this idea intrigues me. I would love to design a board, but was wondering wat artistic level is required. Or should I just make something, and see if it inspires a designer to come up with something?
 
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Nick Hayes
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Wyckyd wrote:
Or should I just make something, and see if it inspires a designer to come up with something?

I think this is a fine idea.
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Xander Fulton
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Black Canyon wrote:
My thought is that, as the artist, you are simply providing some illustrations that the designer can cut up and use however he or she sees fit. Your goal isn't to design components for a game whose gameplay you have already imagined. It's up to the designer to be inspired by those illustrations and use them to create a game.


So we can assume that the designer will have more than a passing level of Photoshop familiarity?

IE., we provide a board illustrations, but leave the labels off it and those are on a separate 'resource' sheet...so the designer would decide which to use, and where to put them on the board, but...

...I mean, things like shadows from the elements (labels) would have to be added after-the-fact, then, no? By the designer?
 
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Pelle Nilsson
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XanderF wrote:

So we can assume that the designer will have more than a passing level of Photoshop familiarity?


Photowhat?
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Joe Mucchiello
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XanderF wrote:
One question - we are allow multiple submissions?

I have no problem with multiple submissions. The only caveat I suppose is that they should be different from one another. Not necessarily stylistically but it should be easy to tell them apart.

Quote:
Also - does the art have to be 'final'? That is, all details, board elements, etc fixed and set in stone before the designer gets it? Or could we have...I dunno, an area for a few resource stacks with an understanding that the specific resources being represented could have their drawing changed some, or another stack added, etc - allowing for minor tweaks from a designer?

I leave this up to the artists to decide. Just remember, the more parts you engrave into your board, the less likely it is that someone will use your artwork for a contest entry. And you aren't allowed to submit games for your own artwork.

Quote:
(Not sure I'd really WANT to deal with a list of requested tweaks from a bunch of different designers, I suppose, but...something to think about, I guess)

You are under no obligation to do anything once the submission is complete. In fact, I may have to make this an explicit rule, but the game designers should NOT go back to the artists asking for tweaks.
XanderF wrote:
So we can assume that the designer will have more than a passing level of Photoshop familiarity?

Submissions should be in PNG format. You may also include the "layered" format of a PSD or Gimp file but the raw images should be provided as PNGs as well. (JPEG is inappropriate since it is a losey format.)

Quote:
IE., we provide a board illustrations, but leave the labels off it and those are on a separate 'resource' sheet...so the designer would decide which to use, and where to put them on the board, but...

...I mean, things like shadows from the elements (labels) would have to be added after-the-fact, then, no? By the designer?

There's nothing stopping the game designer from asking the artist to clean up his design AFTER the contest is over. But for the purposes of the contest, the artist and designer are not working together because there could be many designers working with the same artist's work. I would also ask artists who become fans of someone's design not to lend a hand making it look pretty until AFTER the contest is over.

Looks like I really need to iron out the rules.

Oh, and everything Nick said above is accurate (so I don't have to repeat what he said).
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Evan Derrick
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jmucchiello wrote:

You are under no obligation to do anything once the submission is complete. In fact, I may have to make this an explicit rule, but the game designers should NOT go back to the artists asking for tweaks.


I'd prefer that this not be set in stone. For example, I'd love to come up with a map that could be used, but I'd be perfectly fine with labeling that map in a way that would help a designer. For example, say one designer created a resource management game with my map. Well, I'd be happy with putting the right numbers on each territory. Or, say another designer created a wargame with my map, and each territory, when conquered, gave the winner different gold or victory points. I'd be happy to put those on the map for them.

I'd say that the artists should in no way be OBLIGATED to help the designers, but they shouldn't be RESTRICTED from doing so either.
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Joe Mucchiello
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derrickec wrote:
jmucchiello wrote:

You are under no obligation to do anything once the submission is complete. In fact, I may have to make this an explicit rule, but the game designers should NOT go back to the artists asking for tweaks.


I'd prefer that this not be set in stone. For example, I'd love to come up with a map that could be used, but I'd be perfectly fine with labeling that map in a way that would help a designer. For example, say one designer created a resource management game with my map. Well, I'd be happy with putting the right numbers on each territory. Or, say another designer created a wargame with my map, and each territory, when conquered, gave the winner different gold or victory points. I'd be happy to put those on the map for them.

I'd say that the artists should in no way be OBLIGATED to help the designers, but they shouldn't be RESTRICTED from doing so either.

Sorry, but no. After the contest you can do anything you like. But artists cannot aid the designers during the contest. It isn't fair to the other designers if you help one and not another. Unless there's a HUGE outcry I doubt I'll change my mind on this.

I suppose this contest is under way. I need to make up the final rules thread so people can tip it.
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Nick Hayes
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jmucchiello wrote:
derrickec wrote:
jmucchiello wrote:

You are under no obligation to do anything once the submission is complete. In fact, I may have to make this an explicit rule, but the game designers should NOT go back to the artists asking for tweaks.


I'd prefer that this not be set in stone. For example, I'd love to come up with a map that could be used, but I'd be perfectly fine with labeling that map in a way that would help a designer. For example, say one designer created a resource management game with my map. Well, I'd be happy with putting the right numbers on each territory. Or, say another designer created a wargame with my map, and each territory, when conquered, gave the winner different gold or victory points. I'd be happy to put those on the map for them.

I'd say that the artists should in no way be OBLIGATED to help the designers, but they shouldn't be RESTRICTED from doing so either.

Sorry, but no. After the contest you can do anything you like. But artists cannot aid the designers during the contest. It isn't fair to the other designers if you help one and not another.

I agree with Joe on this one. It just makes the contest that much simpler to avoid exceptions like this.
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Joel Mayeski
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Are you still looking for designers? This is one of the contests I missed before that looks innovative and interesting!
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Joe Mucchiello
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BoardGameGeek » Forums » Board Game Design » Design Contests
Re: Contest Thought: Two part art/design contest
Gamer10150512 wrote:
Are you still looking for designers? This is one of the contests I missed before that looks innovative and interesting!

You don't have to ask. The Art half of the contest is still underway and starting 1/15 the Game half begins. There are 4-5 sets of artwork that should be ready by the end of that contest. Look around for the threads.
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John A. White
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I'm in
Working on some abstract tiles.


Oh I just got an IDEA!! the board has over lapping pattern outlines.
If you use one type you damage the other.

Like play'n blokus by yourself.

Should I make a square grid with 3 different patterns... my initial thought is to control the max by using 3 original patterns. like a set of circles.
This would control your possible MAX count... in contrast a simple grid cube pattern would/could be open ended.

EDIT: I'll try to just "deliver" rather then give ideas.
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