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7 Wonders: Leaders» Forums » Variants

Subject: Semiramis the Assassin rss

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Mr. Blue
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[This post is extracted, in somewhat edited form, from the existing Semiramis thread, which appears to be fairly dead and buried these days.]

Anyhoo...

After a recent game, our teenage son suggested that the Semiramis card could be made into an Assassin, which roughly fits (or at least is compatible) with the card art and her historical description. We haven't actually played it that way yet, but we were tossing out the following ideas on how to play it:

- Cost to play = Cost of the leader you want to bump off (maybe that cost +2, to make it more of a difficult choice whether to take this card).

- Ability: Semiramis can be deployed to assassinate any one previously played leader, even one recruited by a non-adjacent player. The card for the assassinated leader is removed from the game. The Semiramis card stays in play, but cannot be used a second time. This allows other players to make use of the card (Diplomats Guild, etc.)

- Limitation: Any special abilities that allow you to recruit leaders for free (i.e., Rome, Maecenas, etc.) are null and void as to Semiramis. The full cost must always be paid (she is an Assassin Queen after all, so you don't want to tick her off).

- The Courtesan Guild could be used with Semiramis by another player, but that player would need to pay the cost as if originally playing the Semiramis card in order to effect a "hit."

Any thoughts?
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N Camp
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I like it. I will be trying it next time we play
 
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Conan Meriadoc
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At http://www.antoinebauza.fr/?p=1391 [in French], Antoine Bauza had considered an assassin's guild that had this effect, except non-targeted : all players lose a leader, more or less equivalent in effect to gaining (making them lose) a few VPs, between 0 and 10.

It was ultimately dropped during playtesting because of the frustration it caused among players: not because it was over or underpowered, but because it sucked the fun out of the building experience.

While it might seem fun, your version is very weak (doesn't help you to win, just punishes another player while costing you money) and has a potential for spite / resentful plays, which could hurt the experience

I don't think going in this direction is a very good game design concept, honestly. Of course, you're free to do as you want





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Kristian Pesti
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7 Wonders: Leaders » Forums » Variants
Re: Semiramis the Assassin
Dystopian wrote:

It was ultimately dropped during playtesting because of the frustration it caused among players: not because it was over or underpowered, but because it sucked the fun out of the building experience.


Mm, that's indeed a good point. And the negotation it might cause in some gamegroups. "Really? You're killing my leader? I'm not even in the lead." "Oh you are, you get x points from that and y from that." "But look at him, wait, I'll count his scores..." They're always quite...evil. Only one that MIGHT like it is the one using and most probably use it to kill a leader while apologizing and making sure the one whose leader got killed understands why his leader dies and so on...


[EDIT: I really like the idea though as it's different. But didn't think it through the whole experience.]
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