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Subject: What's the Last Wargame You've Completed? February, 2012 Edition rss

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J.L. Robert
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Sherman Oaks
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Please list any recent wargames (stand-alone games or scenarios) you have COMPLETED since your post in the previous thread. And please continue to add more wargames as you complete them.

Let the convention season begin!
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Piero
Italy
Florence
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Life and death come and go like marionettes dancing on a table. Once their strings are cut, they easily crumble.
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To The Last Man!: end of 1915, the French surrender at the siege of Paris.

Fighting Formations: Grossdeutschland Motorized Infantry Division: Scenario 0, wow a StugIII destroyed three charging T34's single handed! I lost badly!





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ian morris
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lichfield
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Played a couple of new-to-me games last night : Manoeuvre and Iwo Jima: Rage Against the Marines. Lost all three, but had a fun time, and am impressed with both games.


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jeff miller
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West Jefferson
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Axis & Allies Naval Miniatures: War at Sea last Sunday. It was my Royal Navy against the Germans and Italians in a roughly 400 point contest. The fleets were fairly balanced with the Axis more subs and the Allies more air power. The British cruisers were decimated early, but in the end their battleships pounded the enemy into submission. Love this game!
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Wendell
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temporarily Arlington VA
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Finished the Barb scenario (June '41-March '42) of Red Star Rising: The War in Russia, 1941-1944.

Set up and going again, this time I think the Whole Shabang.
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Robert Ridgeway
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Greenville
South Carolina
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"Soldiers" - 1st 3 scenarios
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David Janik-Jones
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Waterloo
Ontario
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Slywester Janik, awarded the Krzyż Walecznych (Polish Cross of Valour), August 1944
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Several games of Band of Brothers: Screaming Eagles. A few games of 1812: The Invasion of Canada.
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Deacon
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Ontario
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Hi guys, I played Rome: The Great Battles from Zvezda's Age of Battles series, specifically the Battle of Pydna (168 BC). Historically, it was an overwhelming defeat for Perseus and his Macedonian army at the hands of the Romans. But on this day, he seized victory and regained his honor.
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Gabriel Gendron
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Been playing and learning Squad Leader during my lunch break with a coworker. We played the "Kursk 1943" scenario, it was quick and very fun!

I printed a couple of Tactical Training scenarios and Wargaming Academy ones to introduce this awesome game.
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jay white
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Bowen Island
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Just finished a pbem playtest of Cuba Libre - my second finished so far. I never playtested it's predecessor, Andean Abyss, but I must say that I'm very excited about it.

It's amazing how many decisions and how complex Cuba Libre is, given the simplicity of the rules and the small number of spaces on the map.

I should be starting my third playtest of the game tomorrow!
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Bill Lawson
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Rutland
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wifwendell wrote:
Finished the Barb scenario (June '41-March '42) of Red Star Rising: The War in Russia, 1941-1944.

Set up and going again, this time I think the Whole Shabang.


I played the Campaign solo a couple times and Barby on vassal a bunch!
I can tell you now who will win! whistle
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Erik Nicely
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Wargames » Forums » General
Re: What's the Last Wargame You've Completed? February, 2012 Edition
Played a vassal game of Band of Brothers: Screaming Eagles about 10 minutes ago. Scenario 2, I lost as the Germans. It came down to the last turn, last route phase. Good game.

Played Whistling Death f2f yesterday. Quick start rules, my lone Zero was shot down in 8 turns.
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Chris Drake
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Springfield
Missouri
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In a Garza David a baby! Don't you just love spell check?
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War Monger! She called me this because I play war games! Snicker.
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Finished day 2 of our Red Barricades: ASL Historical Module 1 campaign game a couple of weeks ago, starting day 3 next week.
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Brandon Pennington
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Springfield
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No Retreat! The Russian Front which was fantastic.
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Jeb
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San Jose
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wifwendell wrote:
Finished the Barb scenario (June '41-March '42) of Red Star Rising: The War in Russia, 1941-1944.

Set up and going again, this time I think the Whole Shabang.


Great game. I've heard that the campaign game favors the Germans but I've won the campaign game as the Russians in 42 so I'm not convinced.
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Joe Thompson
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My wife and I played our third game of No Retreat! The Russian Front. We enjoyed it more than the previous runs through. But at the end we were still frequently checking rules; making it a very slow game. The counter blow mechanism, that I liked on the previous plays, started to feel gamey as we both got the hang of sidling up to units and then forcing a counter blow. Decided to trade; we could have leaned a much deeper game with the time we've spent on it.
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Andy Beaton
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Toronto
Ontario
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It's just on the edge of the wargame definition, but I played an outstanding game of The Republic of Rome last night. In the second last turn, the winning player lost a disasterous war against the Macedonians and dropped out of the lead. Going into the last turn, four of us were tied for 2nd, 1 point behind the new leader. Both people before me failed to influence the last unaligned senator. I had a blackmail card, and tried to steal a senator from the leader. I failed the roll, but his popularity and influence were ruined, and he dropped out of the lead. Now I was tied for first, until the second-last player drew an epidemic card and my faction leader dies in the plague. I drop from 1st to 6th. Scipio Africanus and Fabius Maximus should have died in the plague, bringing me up to fourth place, but we had exiled them both to crappy provinces a long time before. Wild, wild game and super close right down to the last turn. (And a simple combat system, so it's a wargame, right? Right?)
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Jason Sadler
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Olney
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...to the Shores of Tripoli...
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Continuing to play Solitaire ASL which is almost nothing like ASL proper.

8/41 Near Gomel

17 ID marched as quickly as it could into the pocket being formed by Army Group Centre. A crossroad town turned out to be heavily fortified by Russian defenders. How can they fight so hard, despite already being beaten?

A Russian temporary HQ building was reported in the area and the company was detached to secure it. Assault Engineers were attached to give them the strength they would need for the final push.

Intel reported an enemy that would be brushed aside with ease after a huge preparatory bombardment.

The infantry spread out on line to scout ahead of the engineers and clear out opposition on the way to the objective. The "already defeated" enemy had hoisted 76mm infantry guns and 45mm AT guns into almost every available building. The German approach quickly became a mad dash through ambush alley as they sought cover in the stone buildings of the town center.

The engineers, having been blooded at Brest-Litovsk, stayed calm and reached the final assault point well ahead of the escorting unit. There was no time to wait, so they engaged the objective alone. By the time the escort had caught up, the engineers had battered back the first line of defenders and driven off a gun crew.

The rest of the company arrived with daylight dwindling. Caution was discarded and the final assault was launched into the teeth of the remaining defenders. As luck would have it, the building was mostly filled with the units shattered by the battle with the engineers.

The building was secured as the sun set and all that was left to do was to man the captured defensive positions, write the watch schedule, and call higher to let them know that the mission was successful.


Cpt. Meunch and his assault engineers at the spearhead of the attack, as the trailing sections catch up to launch the final assault. Two 76mm infantry guns pounded his position as he waited for the rest of the company. The fire and smoke to the left was started by the pre-attack bombardment. It relieved pressure from the assaults left flank.


This is the first game I used dry erase markers on my plexi and it really made a huge difference. There are so many ways it is useful, I can't believe I never did it before.
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Jeffrey D Myers
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Los Ranchos
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Just finished solo "Stand and Die" scenario of Witches Cauldron: The Oosterbeek Perimeter – Arnhem 1944. Red Devils held well.
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Don Cooper
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Syracuse
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Just solo'd Sargeants Minatures Game by lost Battalion Games. Interesting game, but without the Expansion and the purchase of additional minatures the game becomes a card game more than a boardgame at a ceratin point in the game. That said the game has potiential as it develops. I bought into the game and definitely see the potiential where the designer wants to go with it. They produced several other micro-scale based games in board games, but they were missing something. in this I think they have found it. That said for marketing purposes I would have started with another title for the game, as it has nothing to do with the previous games both systematically and in format. The ranges for spotting an soldier are so large that basically anything on the board is spottable. That said it is a beautiful game that really pops. I am still hestitant to bring to my wargame club not because of the rules being too long or complex but the game board being too big and possible length of time setting up.
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J.L. Robert
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Sherman Oaks
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No pinning love... soblue
 
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Joe Thompson
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Winchester
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A one deck game on Labyrinth: The War on Terror, 2001 - ?. US victory through controlling more resources. Great fun, despite both of us being inexperienced with the game.
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Mark Tomlinson
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Sheffield
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Played the first scenario from Advanced Squad Leader: Starter Kit #1 teaching a fellow geeker the rules. It went right down to the wire. Very enjoyable.
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Igor Kwiatkowski
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Warszawa
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Friday evening:

No Retreat! The Russian Front - my third play. First time as the Germans, won the sudden death on turn 3. Now watch out, you need more than the listed VP amount. Very confusing. Also, I only won thanks to a card that let me move in the Russian turn to capture an exposed city for the final point. I like political CDGs and Combat Commander, so cards in wargames don't bother me in general, but in such a "serious" hex and counter, high scale game they really mess things up. Perhaps in time I will learn the deck and keep on my toes to mitigate their effect.

Twilight Struggle - I haven't played this one in a long time. I managed to win on the third turn as the Soviets. It was the first time I played the latest edition and I couldn't find it in the rules if we should play with both Chinese Civil War and the optional cards, or just one of these options to mitigate the Soviet advantage? We played with both anyway.

Yesterday we played Combat Commander: Battle Pack #2 – Stalingrad, the scenario that is played on map 1. I lost as the Soviets, but it was pretty close throughout the game. Still it seems very hard on the Soviets - they are outnumbered, outgunned, have worse leaders and are forced to deploy inefficiently (spread themselves thin). I was glad with my performance even if I lost.
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Jim F
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Had a very enjoyable game of 'No Retreat' with another BGG'er on Thursday night. Only time for the first five turn scenario. Really looking forward to getting a full game of this.
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