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Subject: Geekgold awards rss

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Ed
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Threads periodically pop up here complaining about the size of Geekgold awards (e.g. too little for reviews, too much for photos, etc.). The GG system, as I understand it, was created initially to incentivize content and, later, financial support. Problem is a game like Puerto Rico has over 80 reviews and over 800 photos while thousands of entries in the database that have no reviews and no photos whatsoever. In other words, the GG isn't incentivizing content in the areas where it's actually needed.

A simple way to address this would to be base GG awards on the number of reviews, photos, etc. that already exist for an entry. For example, maybe reviews should be worth 10 minus the number of reviews that already exist for the game. The very first review would be worth 10 GG, the second 9, etc.

If you wanted to factor in quality of the submission, mods could be asked to rate the review at the time of submission (Good, Very Good, Excellent) which would be used as a multiplier (.5, .75, 1). Thus a very good review that was the third review submitted for a game would be worth .75 times 7 or 5.25 GG.
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Paul S
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Whilst I agree with the identification of the problem, I think the solution offered is tricky.

It means, for example, that your first few reviews can be crappy, but net GG, whilst ensuring that later, better reviews are going to get less, just because of their place in the queue. And I wouldn't want to disincentivise the 30th review, if it's the best.

Still, I like the fact new ideas are being propounded; still think the GG split for written work vs images needs to be sorted. But am certainly not clever enough to sort it
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Tomello Visello
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Beloch wrote:
It means, for example, that your first few reviews can be crappy, but net GG, whilst ensuring that later, better reviews are going to get less, just because of their place in the queue.

Thumbs are another form of incentive. They help distinguish the good from the bad without bothering with the submission sequence.

ed95005 wrote:
Problem is a game like Puerto Rico has over 80 reviews and over 800 photos while thousands of entries in the database that have no reviews and no photos whatsoever. In other words, the GG isn't incentivizing content in the areas where it's actually needed.

and the Thumb system can also help explain this discrepancy. The games without reviews and other content are likely ones without readers, too. No one providing the incentive.

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Josiah Fiscus
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Beloch wrote:
Whilst I agree with the identification of the problem, I think the solution offered is tricky.

It means, for example, that your first few reviews can be crappy, but net GG, whilst ensuring that later, better reviews are going to get less, just because of their place in the queue. And I wouldn't want to disincentivise the 30th review, if it's the best.

Still, I like the fact new ideas are being propounded; still think the GG split for written work vs images needs to be sorted. But am certainly not clever enough to sort it


If the 30th review is really the best and the first one is terrible, the geekgold donations from people who like it should close that gap.

I like the OP's suggestion.
 
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Linda Baldwin
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Actually, reviews are not the best example. Reviews of a game actually change over a time, due to perspective. What appeals about the game when it's first released -- innovation, style, a new designer -- years down the road becomes less important. Now it's "does it stand the test of time". A review of Settlers or PR when they were first released would look pretty different than a review now (by a gamer with a broad experience of games.) Images, on the other hand, are images, unless there's a new release with new art.

That said, there may be something to the idea of diminishing returns (especially, please God, for images), but I'm not sure linear (10, 9, 8) is the way to go. Also, quality should be a reward, not a punishment. If the "base" is 7, a very good review should be worth MORE than that, not a 0.75 modifier.

Those are my thoughts, anyway.
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Daniel Kearns
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Here's another thread on the subject in case you're interested.

Proposal: Geekgold supply and demand system
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BoardGameGeek » Forums » BoardGameGeek Related » BGG Suggestions
Re: Geekgold awards
I wish we could choose how much to award an image approval as we do with reviews and session reports. I think it would be an improvement to the system, and help to balance it back out some, as well as have other plausibly positive effects.

Example of Simple Breakdown:
.25 GG
.50 GG
.75 GG
1.0 GG
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