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Battlestar Galactica: Exodus Expansion» Forums » Variants

Subject: Building a seventh skill card deck rss

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David Turczi
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Battlestar Galactica: Exodus Expansion » Forums » Variants
Re: Building a seventh skill card deck
I'm thinking about what to do for Road Less Travelled, and something popped into my mind:
Would it be heresy to include something Legendary Discoverish?
 
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Mateusz Kominiarczuk
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Nay, seems fine. What exactly do you have in mind? Pass: +1 Distance? Maybe additionally: "If playing with Rebel Cylon, he may immediately reveal"?
 
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David Turczi
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I was thinking
Road Less Traveled wrote:
16 YGP
Pass Place this card next to Kobol.... (+1 distance)
Fail -1 fuel and Current Player is sent to Brig
PF Current Player must execute another human player
Basestar fire icon


Execution is a bit harsh, but I'm open to suggestions on how to "shoot the leg" Discard all skill cards? Skips his next turn?



EDIT: if the +1 distance is no-no, I could do a "Deciphering the music" here too, only with Crisis cards:
Quote:
The current player may look at the next 3 Crisis cards. Put them on the top or the bottom in any order.
 
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Mateusz Kominiarczuk
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Whith "+1 distance" effect, "Legendary Discovery" loses its uniqueness, but I'd give it a try. Scouting the crisis deck is good, too.

Concerning PF:
Quote:
Current Player must choose another human player to discard 5 Skill Cards and move to "Sickbay".

Or:
Quote:
Current Player must choose another human player to draw 3 Trauma Tokens OR discard 5 Skill Cards and move to "Sickbay".
 
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David Turczi
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ZsuEtAm wrote:
Whith "+1 distance" effect, "Legendary Discovery" loses its uniqueness, but I'd give it a try. Scouting the crisis deck is good, too.

Exactly why I'm leaning towards the scouting thing.


Quote:
Current Player must choose another human player to discard 5 Skill Cards and move to "Sickbay".

This.
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Mark L
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I'd prefer +1 distance, the crisis deck is thick enough for two such effects anyway. I think faith is fine without any crisis additions, though.
 
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Robert Stewart
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Scouting (Crisis or Destination) might make a suitable reward for Starbuck's high-risk negotiation with Roslin - though I'd be tempted to make it a higher target, and make the fail "execute the President and Brig the current player"
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David Turczi
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rmsgrey wrote:
Scouting (Crisis or Destination) might make a suitable reward for Starbuck's high-risk negotiation with Roslin - though I'd be tempted to make it a higher target, and make the fail "execute the President and Brig the current player"


That sounds good.

Road Less Traveled wrote:
16 YGP
Pass Place this card next to Kobol.... (+1 distance)
Fail -1 fuel and Current Player is sent to Brig
PF Current Player must choose another human player to discard 5 Skill Cards and move to Sickbay.
Basestar fire icon


Confrontation at Gunpoint wrote:
13 YG
Pass The current player may look at the next 3 Crisis cards. Put them on the top or the bottom in any order.
Fail The President is executed
PF Decrease the jump preparation track by 1.
Heavy icon
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David Turczi
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First four. Rest coming tomorrow.
 
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Daniel Loke
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BUT MY DREAMS THEY AREN'T AS EMPTY
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Not that it really matters when you're making all these up, but "Launch Raiders" is never accompanied by a Jump Prep icon.
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David Turczi
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schmloof wrote:
Not that it really matters when you're making all these up, but "Launch Raiders" is never accompanied by a Jump Prep icon.


Wow, I didn't know that. Thanks, I'll switch the icons around.

And this is EXACTLY what matters.
 
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David Turczi
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Atomic Robo
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TDaver wrote:
 
 

I need to beg your templates off you.
 
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Daniel Loke
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I prefer "Confrontation". Doesn't have to be at gunpoint. Simple and to the point.

Also I am a member of the Grammar Police and demand that all the actual sentences be punctuated.
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David Turczi
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schmloof wrote:
I prefer "Confrontation". Doesn't have to be at gunpoint. Simple and to the point.

Also I am a member of the Grammar Police and demand that all the actual sentences be punctuated.


Yeah, I just noticed as I was saving the last image that the crisis cards DO punctuate. I'll look out for it for the final print.
 
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Daniel Loke
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Just a reminder that the "-1 Morale" and "No effect" don't need punctuation, as they are not complete sentences.

Would you like me to copyedit before you make the final print? It will bug me if I have to play in one of your games with grammar errors.

And I really like the Caprica infinity. It fits the theme quite well, I think.

A lot of Faith gets played for effect or discarded so I think it may be difficult to hit 6 consistently. Trial and error until you find the perfect number, I suppose.
 
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David Turczi
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schmloof wrote:
Just a reminder that the "-1 Morale" and "No effect" don't need punctuation, as they are not complete sentences.
And since I made my original textboxes off a -1 morale and a "no effect" crisis I haven't noticed that there ARE punctuations.

Quote:
Would you like me to copyedit before you make the final print?
SO YES.
Quote:
A lot of Faith gets played for effect or discarded so I think it may be difficult to hit 6 consistently. Trial and error until you find the perfect number, I suppose.
I thought 5 is a bit too easy, but I'm willing to go with that too.

5 or 6?
 
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Daniel Loke
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Well there's also the thought that people have been throwing Faith away because they don't need it. So now that they do need it, they'll probably hold onto some just in case.

I think just try 6.
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Mark L
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The Confrontation and Visions cards have the same flavour text.
 
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David Turczi
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markino wrote:
The Confrontation and Visions cards have the same flavour text.


Bump, fixed.
 
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David Turczi
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So what does each expansion offer:

Pegasus
New Characters
New Endgame (NC)
New Board (Pegasus)
New Sympathizer Mechanics (CL, SC)
New Skill Color (Treachery)
New Skill Cards (Reckless)
New Quorum Cards
-
New SuperCrisises
New Destinations
Exodus
New Characters
New Endgame (IN)
New Board (CFB)
-
-
New Skill Cards (0-6)
New Quorum Cards
New Title (CAG)
New SuperCrisises
New Destinations
Revelations
New Characters
New Endgame (Colony)
New Board (Rebel Basestar)
New Sympathizer Mechanics (Rebel)
New Skill Color (Faith)
New Skill Cards (OH 1.5, Rth6, The Plan)
New Quorum Cards
-
(I need to work on this)
(so here we go...)



Site of a Battle wrote:
Distance 1
Lose 1 fuel and destroy a raptor


Home of the Thirteenth wrote:
Distance 3
Lose 3 morale


Stay and Fight wrote:
Distance 0
After the Reset Jump Rreparation Track step advance the Jump Preparation track by 3. Place 1-1 basestars and 3-3 raiders in front of and behind of Galactica


The Hub wrote:
Distance 3
Lose 1 fuel and destroy 2 vipers.


Comet at the Gas Giant wrote:
Distance 2
Lose 2 fuel. Any human player might shuffle one of his skill cards into the Destiny Deck.

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Atomic Robo
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Site of a Battle wrote:
Distance 1
Lose 1 fuel and destroy a raptor

I would say either destroy a Raptor alone, or Lose a Raptor and Gain a Morale.

Home of the Thirteenth wrote:
Distance 3
Lose 3 morale

Not bad. Really harsh. Not sure if it's more harsh than other three distance runs, or in line. Since it doesn't take fuel, probably in line. If you want to integrate Faith, would this be a good one to add it to?

Stay and Fight wrote:
Distance 0
After the Reset Jump Rreparation Track step advance the Jump Preparation track by 3. Place 1-1 basestars and 3-3 raiders in front of and behind of Galactica

Could be worded better. I like the idea, could work on the name.

The Hub wrote:
Distance 3
Lose 1 fuel and destroy 2 vipers.

Heh. This one could have some fun variations. The admiral may sacrifice any number of vipers. All revealed Cylons must discard that number of cards?

Comet at the Gas Giant wrote:
Distance 2
Lose 2 fuel. Any human player might shuffle one of his skill cards into the Destiny Deck.

Good. All human players may place a card from their hand atop the Destiny Deck. (After all players have placed a card or passed, shuffle the Destiny Deck.)
 
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Mark L
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Site of a Battle and Stay and Fight are way too bad. Don't mess around with the Destinations too much. The difference between 1 distance + beneficial effect and 3 distance with bad effect is already too large, and there's little anyone can do to change that. These are even better grounds for unrevealed Cylon Admirals to stick around, leading to a New Caprica effect. No to these.

The rest seem a bit iffy too. Scout for Fuel already messes up the finely balanced fuel situation, destinations like Home of the Thirteenth make that even worse (3-distance destinations should IMO always cost at least 2 fuel). Morale is already the worst-hit resource after Exodus. Same goes for The Hub, which is probably too good. I'd rather see something like -2 fuel -2 food, for example.

For Comet at the Gas Giant, do you mean that all human players can shuffle a card into the Destiny Deck?
 
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David Turczi
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Second try:

Site of a Battle wrote:
Distance 1
Lose 1 fuel and destroy a raptor. The Admiral may discard a skill card with a value of 4 or more to gain 1 morale.


Home of the Thirteenth wrote:
Distance 3
Lose 2 fuel, 1 food, 1 morale. Every human draws 2 Faith Skill Cards.


Stay and Fight wrote:
Distance 0
After the Reset Jump Rreparation Track step advance the Jump Preparation track by 3. Place 1-1 basestars and 3-3 raiders in front of and behind of Galactica. Gain a morale.


The Hub wrote:
Distance 2
Lose 1 fuel and destroy a viper. For each (additional) viper the admiral damages revealed cylons have to discard one skill card.


Comet at the Gas Giant wrote:
Distance 2
Lose 2 fuel. All human players may place a card from their hand atop the Destiny Deck. (After all players have placed a card or passed, shuffle the Destiny Deck.)

 
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Mark L
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Site of a Battle wrote:
Distance 1
Lose 1 fuel and destroy a raptor. The Admiral may discard a skill card with a value of 4 or more to gain 1 morale.


Still weak. Morale gain could be automatic and it still wouldn't be very good, like all 1-distance destinations.

Home of the Thirteenth wrote:
Distance 3
Lose 2 fuel, 1 food, 1 morale. Every human draws 2 Faith Skill Cards.


Looks fine. Any chance your expansion might see losses by food again?

Stay and Fight wrote:
Distance 0
After the Reset Jump Rreparation Track step advance the Jump Preparation track by 3. Place 1-1 basestars and 3-3 raiders in front of and behind of Galactica. Gain a morale.


Interesting, at least. But still the worst Destination in the game, since vipers still land after jump, meaning that all civilian ships are defenseless against the Raiders.

The Hub wrote:
Distance 2
Lose 1 fuel and destroy a viper. For each (additional) viper the admiral damages revealed cylons have to discard one skill card.


I like this. Probably isn't worth it to damage your vipers though...

Comet at the Gas Giant wrote:
Distance 2
Lose 2 fuel. All human players may place a card from their hand atop the Destiny Deck. (After all players have placed a card or passed, shuffle the Destiny Deck.)


Looks fine.
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