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Battlestar Galactica: Exodus Expansion» Forums » Variants

Subject: Building a seventh skill card deck rss

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David Turczi
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Battlestar Galactica: Exodus Expansion » Forums » Variants
Re: Building a seventh skill card deck
Stay and Fight wrote:
Distance 0
Don't land or remove any ships from the board. Place 1-1 basestars and 3-3 raiders in front of and behind Galactica. Set the Jump Preparation track to the first blue position. Gain a morale.
 
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Mark L
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Stay and Fight wrote:
Distance 0
The CAG may remove up to two civilian ships from the board and activate four unmanned vipers. All characters with Piloting in their skill set may launch themselves in a viper. Place 1-1 basestars and 3-3 raiders in front of and behind Galactica. Set the Jump Preparation track to the first blue position. Gain a morale.


Better, but really wordy. It also comes across as Galactica staying behind for the civilian ships to get to safety. Yours doesn't work according to the rules, as you remove all ships before drawing Destinations.
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David Turczi
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I give up. You know what I WANT to do, please word it
 
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Mark L
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But I just did! Check my quote; I edited it.
 
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David Turczi
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Stay and Fight wrote:
Distance 0
CAG may activate up to 4 unmanned vipers. Place 1-1 basestars and 3-3 raiders in front of and behind Galactica. Set the Jump Preparation track to the first blue position. Gain a morale.
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David Turczi
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Mark L
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Should be gain 1 Morale, not gain a morale.
Still think should allow civilian ships to be removed from the board (like Hoshi's Benevolent ability). Would add to the theme of Galactica delaying a jump for the civilian ships to get to safety.

Super Crises, not Crisises. And it should probably be "Keep this card in play. Cylons may no longer play Super Crisis cards." Refer to The Farm/Detector Sabotage.
I like The Hub a lot now.

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David Turczi
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markino wrote:
"Keep this card in play. Cylons may no longer play Super Crisis cards."


Will fix the tiny errors in next update.
But: this card DOES stay in play. It is placed next to the Kobol card. It is not discarded as crises.
 
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David Turczi
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What was great about lunch?
a. it was delicios
b. the perfect supercrisis popped into my mind:
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Mark L
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I would love a program or something that would easily allow me to create my own Crisis cards =.=

That one there is brilliant. Awful against any team with two Engineers, but brilliant.

Here's my attempt:

Frak Earth (working title)
14YG

"It's perfect. We traded one nuked civilization for another."
-Laura Roslin


Pass
No effect

10+
-1 morale, -1 population

Fail
-2 morale, -1 population. Put this card next to the Kobol Destination card. It counts as -1 distance.
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David Turczi
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Even if it's a supercrisis, that's way too harsh.

By the way I don't have specific program for it, I just have beatuful and practical photoshop templates (made by my gf) and I swap the layers around...
 
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Mark L
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TDaver wrote:
Even if it's a supercrisis, that's way too harsh.

By the way I don't have specific program for it, I just have beatuful and practical photoshop templates (made by my gf) and I swap the layers around...


Massive Assault is usually as bad. But yes, it is really powerful. The partial should be changed to 6+, so the fail effect doesn't trigger often.
 
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Robert Stewart
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A thought for Stand and Fight:

"After resetting the Jump Track, the CAG may activate vipers any number of times. Then advance the Jump Preparation Marker three spaces and the Pursuit Marker to Auto Attack."

Rather than a preset Cylon attack wave, you face whatever Cylon pursuit you've built up, but the CAG gets to deploy all surviving Vipers as he chooses, and escort away as many civvies as he wants before the Cylons appear.

If you don't have the CFB in play, you shouldn't have the CAG either, so if someone's using the destination anyway, it's their problem...
 
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David Turczi
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markino wrote:
TDaver wrote:
Even if it's a supercrisis, that's way too harsh.

By the way I don't have specific program for it, I just have beatuful and practical photoshop templates (made by my gf) and I swap the layers around...


Massive Assault is usually as bad. But yes, it is really powerful. The partial should be changed to 6+, so the fail effect doesn't trigger often.


Massive Assault is not in CFB games, where humans have way harder time to keep civs alive and morale from come crushing down.

What do you think about this?
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David Turczi
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rmsgrey wrote:
A thought for Stand and Fight:

"After resetting the Jump Track, the CAG may activate vipers any number of times. Then advance the Jump Preparation Marker three spaces and the Pursuit Marker to Auto Attack."

Rather than a preset Cylon attack wave, you face whatever Cylon pursuit you've built up, but the CAG gets to deploy all surviving Vipers as he chooses, and escort away as many civvies as he wants before the Cylons appear.

If you don't have the CFB in play, you shouldn't have the CAG either, so if someone's using the destination anyway, it's their problem...


The problem with "any number of times" is you can shoot and escort with any number... And this destination should sting even if you just nuked and ran, which it won't do with CFB.
 
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Mark L
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TDaver wrote:
markino wrote:
TDaver wrote:
Even if it's a supercrisis, that's way too harsh.

By the way I don't have specific program for it, I just have beatuful and practical photoshop templates (made by my gf) and I swap the layers around...


Massive Assault is usually as bad. But yes, it is really powerful. The partial should be changed to 6+, so the fail effect doesn't trigger often.


Massive Assault is not in CFB games, where humans have way harder time to keep civs alive and morale from come crushing down.

What do you think about this?


Not all the SCs need to involve Faith, just as how not all the SCs in Exodus involved the modules. Human Prisoner was... very weak, but fine.

I can see how Faith would fit into this SC though. Looks ok to me.
 
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David Turczi
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markino wrote:
Not all the SCs need to involve Faith, just as how not all the SCs in Exodus involved the modules. Human Prisoner was... very weak, but fine.

I can see how Faith would fit into this SC though. Looks ok to me.

Facing the Impossible doesn't involve Faith.
Fact is I only want to integrate 2 Super Crises, because I want to play with these IRL, so I'll replace the two CACs with these. So if any better ideas pop up, I'm willing to replace...
 
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Mark L
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How do you play with all the new skill cards IRL? Aren't there insufficient spare cards?
 
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Mateusz Kominiarczuk
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I really love new Destinations and Supercrises! Concerning this line:
Quote:
Pegasus
---
Exodus
New Title (CAG)
Revelations
---




I have an idea (well, whole folder on my HD, but nevermind) which might tie well with the 4th season. I won't go into details here as it have nothing to do with the concept of Faith. May I GeekMail you?
 
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David Turczi
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ZsuEtAm wrote:
I really love new Destinations and Supercrises! Concerning this line:
Quote:
-
New Title (CAG)
-


I have an idea (well, whole folder on my HD, but nevermind) which might tie well with the 4th season. I won't into details here as it have nothing to do with the concept of Faith. May I GeekMail you?


Don't even have to ask. Please do.

But please think twice before suggesting
- The Oracle
- The Union Leader
- The Mutineer

 
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Mateusz Kominiarczuk
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Don't worry, nothing of the sort . Ie. nothing political, religious nor rebellious (BTW, I've seen your Mutineer games and I might have some feedback for you, but that's entirely another thing).

I have to translate my files into English, but I should do it later today.
 
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Robert Stewart
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TDaver wrote:
rmsgrey wrote:
A thought for Stand and Fight:

"After resetting the Jump Track, the CAG may activate vipers any number of times. Then advance the Jump Preparation Marker three spaces and the Pursuit Marker to Auto Attack."

Rather than a preset Cylon attack wave, you face whatever Cylon pursuit you've built up, but the CAG gets to deploy all surviving Vipers as he chooses, and escort away as many civvies as he wants before the Cylons appear.

If you don't have the CFB in play, you shouldn't have the CAG either, so if someone's using the destination anyway, it's their problem...


The problem with "any number of times" is you can shoot and escort with any number... And this destination should sting even if you just nuked and ran, which it won't do with CFB.


The point of the timing (after the Cylons get cleared but before forcing the attack) is that you've got nothing to shoot - you can clear the civilians and arrange the vipers, but you can't touch the Cylons (they're over on their own board).

My thought is that, since you're choosing to confront the enemy, you can arrange the human military ships as you choose ready for the enemy fleet to catch up...
 
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David Turczi
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rmsgrey wrote:
TDaver wrote:
rmsgrey wrote:
A thought for Stand and Fight:

"After resetting the Jump Track, the CAG may activate vipers any number of times. Then advance the Jump Preparation Marker three spaces and the Pursuit Marker to Auto Attack."

Rather than a preset Cylon attack wave, you face whatever Cylon pursuit you've built up, but the CAG gets to deploy all surviving Vipers as he chooses, and escort away as many civvies as he wants before the Cylons appear.

If you don't have the CFB in play, you shouldn't have the CAG either, so if someone's using the destination anyway, it's their problem...


The problem with "any number of times" is you can shoot and escort with any number... And this destination should sting even if you just nuked and ran, which it won't do with CFB.


The point of the timing (after the Cylons get cleared but before forcing the attack) is that you've got nothing to shoot - you can clear the civilians and arrange the vipers, but you can't touch the Cylons (they're over on their own board).

My thought is that, since you're choosing to confront the enemy, you can arrange the human military ships as you choose ready for the enemy fleet to catch up...


Yeah but you can still clear ALL the civilians...
 
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Atomic Robo
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Hummmm, more idle ideas cause it's 2 and my brain is in overtime.

How about...
Derelict Basestar wrote:

Distance 2
Lose 2 Fuel, Reduce the Pursuit Track by 2. Every human player must discard a card or draw a Treachery card.

From the episode where they found the probe on the Basestar that got all messed up from the virus....

Just a thought.
 
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David Turczi
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There is already a Derelict Basestar destination in exodus
 
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