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Dungeon Petz» Forums » General

Subject: Does anyone reveal all buyers and exhibitions at the beginning? rss

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Joey Larsen
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Provo
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I have yet to do it, since the rules semi-discourage it, but I wonder if knowing all of the buyers ahead of time might make the game a little more interesting. I can definitely see how you could ruin yourself by trying too hard to plan ahead for the final buyer, but you could also avoid buying worthless pets. Has anyone used this? What do you think?
 
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Paul Grogan
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Dungeon Petz » Forums » General
Re: Does anyone reveal all buyers and exhibitions at the beginning?
joeyman3 wrote:
I have yet to do it, since the rules semi-discourage it, but I wonder if knowing all of the buyers ahead of time might make the game a little more interesting. I can definitely see how you could ruin yourself by trying too hard to plan ahead for the final buyer, but you could also avoid buying worthless pets. Has anyone used this? What do you think?


I haven't played with this rule yet, but if I was to play with real hard-core gamers who didn't like the 'luck / random' factor and wanted to plan 3-4 turns ahead, I would try out this rule. It was actually one of my friends who suggested it

I would say that it doesnt make the game any more 'interesting', it just gives everyone complete knowledge of what is coming up, so it allows people to make more informed decisions.
 
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-matt s.
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Eugene
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The advanced rules suggest using this as an option. If you have AP prone players, then probably not, otherwise I think it would be interesting to see them in advance.

Thematically, it makes sense if you think about owners calling ahead and telling you what you want then setting up an appointment for when they will be coming in....
 
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Josh Wood
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Sherman Oaks
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I think having all the cards revealed will caused AP.. even with players not prone to it. Also it takes some luck out of the game. A bit of luck is always welcome at my game nights. (I don't want to beat my friends every time )
 
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Andrew Hurp
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I feel the same. We play with 2 turns worth revealed (1 turn is a bit too much luck for my tastes, but best for learning games).
I migt try it wih them all revealed, but only with the more hardcore games and as a variation, rather than a default settings
 
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Dave Eisen
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Menlo Park
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I will play the rules as written my first time through, but I expect to slowly morph into all buyers and exhibitions revealed. I'm not sure I see what the randomness adds to the game.
 
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Geo
Greece
Athens
Marousi
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The cards already add a large amount of luck in the game, so playing with all buyers open will at least remove some luck.
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Sarah Allen
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There is a lot of luck in the game compared to Dungeon Lords; firstly with the buyers/exhibitions that come up and secondly with the card draws.

There's artifacts to mitigate the card draw luck. Maybe there should be an "Imp Receptionist" artifact; she gets those imps organised into a lean mean business team and insists on buyers booking appointments further in advance (so allows you to look at an unrevealed buyer) and speaks to the Exhibition organisers to find out what they've got planned (allowing you to look at an unrevealed Exhibition tile).

However, overall I think the higher luck element compared to Dungeon Lords helps make it more of a different game. I also like it, given the theme. Running a pet shop sounds like a bit of a chaotic job. Vlaada said he wanted to create a mechanic which would mean the animals felt alive; that they wouldn't always behave how you wanted them to and I think that's been achieved very well.

For players who don't like the luck level though, revealing everything up front is at least a very straightforward fix.
 
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Purple Paladin

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We've only just played one game so far, but it's very likely we won't be reveiling any more than the current and next turn's Exhibition and Buyers.

There was far more AP in our game already than we liked. I'm sure that will lesson a lot as we play more, but we like the "What type of customer is going to walk into our store next" feeling.

DP is a fun stratgey game. The theme and strategy, along with the chaotic needs of the pets, customers and judges is what makes it fun IMO. Show more or all the buyer/exhibition cards, and it would feel like a plodding chess game. Worse, a plodding chess game where you also have to guess what color the peices might change to, and then clean up the pawn's poo.

And don't forget, people that fall behind will get hopeless and board with no luck to give them a chance to catch up; or to trip up the leader a bit.
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Joey Larsen
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We finally did it. It went well really. I figured people would be taking way long turns, but it ended up being our shortest game ever. Maybe it was the unknown that was causing people to ponder too much. I did lose, which was unfortunate, but at least my wife won.
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ronaldinho @boardspace.net
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Frankly I think it might reduce the AP. Instead of re-examining the potential suitability of one's pet for each newly revealed buyer, he can scan ahead and pick one that suits it the best and focus on one buyer.

In other words, looking ahead allows players to ignore certain buyers.
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Purple Paladin

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Hmmm, well perhaps, since it sounds like it might not be too much more AP, and when I can finally play a game where there is not a new player or two (seems I do far more teaching than playing for the first couple months of a new game), we will try the variant.

 
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