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Battlestar Galactica: Exodus Expansion» Forums » Variants

Subject: Rebel Cylon Revisited rss

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Atomic Robo
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TDaver wrote:
LL6869 wrote:
You make your girlfriend do your images?! For shame!

She's prettier thus makes prettier pictures

... I'll let this one slide.
 
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David Turczi
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Oh lookie...


EDIT: updated
EDIT: updated again
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Mateusz Kominiarczuk
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New board looks wonderful! Few noticed typos etc.:
Support wrote:
Whenever a civilian ship would be destroyed in an adjacent are to the Rebel Basestar [...] and escort the civilian

"Area" and "civilian ship". Besides, I'd exchange the beginning of the sentence for:
Support wrote:
Whenever a civilian ship would be destroyed in a space area adjacent to the Rebel Basestar


Missile Batteries wrote:
in your area

Shouldn't it be "in your space area"? BTW, it would be helpful if only you managed to include the simplest attack table for the Defensive Action. If it's not possible, well -- it didn't hurt to ask. Though maybe in the textfield on the right side of the board, along with a reminder that "Cylon ships attack RB first" and RB attack table?

Rebel Hybrid wrote:
Offensive Action: Discard 3 random skill cards
Support Action: Examine the top two cards of the Destiny Deck.

"Skill Cards" (capital letters), but "Destiny deck". Besides, "two" -- not "2", like everywhere else?

Basestar Control wrote:
Offensive Action: Roll a die.
1-2: Damage Galactica and discard a trust token.
[...]
6-7: Remove a centurion from the Boarding Party Track
[...]
Support Action: Discard a skill card to draw any 2 skill cards

It should be a "Trust" token and a "Skill Card"/"Skill Cards" (with initial capital letters). After "Boarding Party Track", you need a period, as it is a sentence.

Meditation Chamber wrote:
You may only draw 2 Skill Card during your Recieve Skill Cards step.

"2 Skill Cards" and "Receive Skill Cards". Please, add a period at the sentence's end ("Repair one location on the Rebel Basestar.").
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Atomic Robo
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What the guy above me said. Also did you want the Rebel Hybrid to scout Destiny, or the Destination deck?

Also, are we leaving it so that it's always an action to move the Rebel Basestar? (It's not a move action for the Rebel Cylon?)
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Atomic Robo
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Also, idle idea.

Quorum Card wrote:

Broker a Deal, or The Devil You Know (or other fluff specific name.)
Quorum Card
Action: Destroy a Raptor to immediately repair all locations on the Rebel Basestar. Any player currently at the Meditation Chamber may discard a Skill Card to move to any Rebel Basestar location, or may discard two Skill Cards to move to any Galactica, Pegasus or Colonial One location.


Basically using the Raptor to repair the Basestar's FTL capability. If you don't hate the idea, but don't love it. You could shorten it up a little and make it a Risk a Raptor roll (like a 4+ to save it.)

Also, alternately discard a skill card to move to any Rebel Basestar location, or launch in a Viper in this sector if they have at least 1 Piloting.
 
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David Turczi
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LL6869 wrote:
What the guy above me said. Also did you want the Rebel Hybrid to scout Destiny, or the Destination deck?

Also, are we leaving it so that it's always an action to move the Rebel Basestar? (It's not a move action for the Rebel Cylon?)


Moving is action, but you get another one (like the CAG)
 
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David Turczi
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Also, board is updated
 
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David Turczi
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LL6869 wrote:
Also did you want the Rebel Hybrid to scout Destiny, or the Destination deck?


Ah, now I see what you're talking about. Board fixed (again)
 
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Christopher Boat
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Hey guys, this is looking great! I can't wait to try out the Rebel Cylon

I hate to be a bother, but are there any plans to group all of the needed material into one downloadable file? My biggest concern is the new loyalty cards and making a deck players can draw from without knowing who is drawing which loyalty.

Sorry if this has been covered earlier in the thread. There's a lot of info to sort through here now.
 
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David Turczi
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Battlestar Galactica: Exodus Expansion » Forums » Variants
Re: Rebel Cylon Revisited
There will be, once I'm ready and tested EVERYTHING

How to use these IRL? I use sleeves + spare cards
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Atomic Robo
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LL6869 wrote:
Loyalty Card wrote:

You are a Rebel Cylon
When you reveal this card, place the Rebel Basestar token directly behind Galactica and move to the Meditation Chamber.
You win if the humans win, are considered and are a human for targeting purposes and for skill card use. You may not activate Galactica or Colonial One locations.
On your turn you may draw three cards of any color.

So, Tdaver, I hear you don't like having the Rebel Cylon taking so long to reveal, thus making them an irrelevancy in the game. Just gonna quote the first page of this thread for ya. ^.^ (Obviously trust tokens were developed after I offered this up.)
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David Turczi
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LL6869 wrote:
LL6869 wrote:
Loyalty Card wrote:

You are a Rebel Cylon
When you reveal this card, place the Rebel Basestar token directly behind Galactica and move to the Meditation Chamber.
You win if the humans win, are considered and are a human for targeting purposes and for skill card use. You may not activate Galactica or Colonial One locations.
On your turn you may draw three cards of any color.

So, Tdaver, I hear you don't like having the Rebel Cylon taking so long to reveal, thus making them an irrelevancy in the game. Just gonna quote the first page of this thread for ya. ^.^ (Obviously trust tokens were developed after I offered this up.)


Yes you did tell me that it's crazy. Still, I've thrown out more crazy.
 
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Atomic Robo
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TDaver wrote:
Yes you did tell me that it's crazy. Still, I've thrown out more crazy.

I know I promised to talk in the thread you also created about Rebel about this, but could you give me the cliff notes of your revised version?
 
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David Turczi
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LL6869 wrote:
TDaver wrote:
Yes you did tell me that it's crazy. Still, I've thrown out more crazy.

I know I promised to talk in the thread you also created about Rebel about this, but could you give me the cliff notes of your revised version?

The thread is the cliff note. Short story: no loyalty, Intermediary title, basestar joins at first jump, available for all. huge pro-human stuff, so cylons get OPTs.

respond here http://boardgamegeek.com/thread/809024/rebel-cylon-part-iii-...
 
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Atomic Robo
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TDaver wrote:
LL6869 wrote:
TDaver wrote:
Yes you did tell me that it's crazy. Still, I've thrown out more crazy.

I know I promised to talk in the thread you also created about Rebel about this, but could you give me the cliff notes of your revised version?

The thread is the cliff note. Short story: no loyalty, Intermediary title, basestar joins at first jump, available for all. huge pro-human stuff, so cylons get OPTs.

I disagree with all of those choices.
 
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David Turczi
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LL6869 wrote:
TDaver wrote:
LL6869 wrote:
TDaver wrote:
Yes you did tell me that it's crazy. Still, I've thrown out more crazy.

I know I promised to talk in the thread you also created about Rebel about this, but could you give me the cliff notes of your revised version?

The thread is the cliff note. Short story: no loyalty, Intermediary title, basestar joins at first jump, available for all. huge pro-human stuff, so cylons get OPTs.

I disagree with all of those choices.


Sorry, what choices? goo
 
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Atomic Robo
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TDaver wrote:
Sorry, what choices? goo

Removing the loyalty card, making it a title, automatically jumping in the basestar. The huge pro-human or cylon OPTs I can't comment on cause I don't agree with the stuff that spawned it.
 
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David Turczi
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LL6869 wrote:
TDaver wrote:
Sorry, what choices? goo

Removing the loyalty card, making it a title, automatically jumping in the basestar. The huge pro-human or cylon OPTs I can't comment on cause I don't agree with the stuff that spawned it.

Have you seen the Rebel Basestar in V21? It's almost at Ionian Nebula. Have you seen it in V29? It is already at Colony. The fact is with this delayed reveal the rebel basestar will never be properly in game.

So why did I remove the loyalty? Because balancing loyalties is incredibly hard! FFG couldn't do it perfectly at all (except in Base game 5p)... And I have a fun and interesting board ready to play, and should I never use it because I cannot balance a crazy loyalty card?

I'll get back to the loyalty card if and when I have a good idea, meanwhile, I shall focus on making the board a fun component as it can be...
 
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Atomic Robo
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You know, I never liked you putting conditions on revealing for the Rebel. It should be like every other Cylon, it just should be revealed when a person wants it to be revealed. Some games that'll be early, sometimes late.
 
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David Turczi
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LL6869 wrote:
You know, I never liked you putting conditions on revealing for the Rebel. It should be like every other Cylon, it just should be revealed when a person wants it to be revealed. Some games that'll be early, sometimes late.
But why would anyone ever reveal before their last possible second? They'll get LESS CARDS, no titles, no OPTs, no OPGs. No fun.
 
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Atomic Robo
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TDaver wrote:
LL6869 wrote:
You know, I never liked you putting conditions on revealing for the Rebel. It should be like every other Cylon, it just should be revealed when a person wants it to be revealed. Some games that'll be early, sometimes late.
But why would anyone ever reveal before their last possible second? They'll get LESS CARDS, no titles, no OPTs, no OPGs. No fun.

Because you make sure the Rebel Basestar is versatile and fun?
 
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David Turczi
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LL6869 wrote:
TDaver wrote:
LL6869 wrote:
You know, I never liked you putting conditions on revealing for the Rebel. It should be like every other Cylon, it just should be revealed when a person wants it to be revealed. Some games that'll be early, sometimes late.
But why would anyone ever reveal before their last possible second? They'll get LESS CARDS, no titles, no OPTs, no OPGs. No fun.

Because you make sure the Rebel Basestar is versatile and fun?


I can do that without the complication of an additional loyalty. Care to elaborate why should I work on a Loyalty card that may or may not break the game balance? Pegasus didn't force anyone to use it...
 
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