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Subject: Looking for expansion, more strategy but nice (limited attack) rss

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David db
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My 10 year old son is obsessed with the base game and we are looking at getting an expansion as I feel a little tired of the race to get to 8 treasure and buying the provinces. Since he is 10 the attack cards are a bit of a no go even though they would help change up the play.

Any recommendations on expansions that will give us some real difference in play/strategy but stay towards the "nice" side?

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brian
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Re: Looking for expansion, more strategy but nice (limted attack)
I like how Prosperity opens up the game. Bigger money, bigger victory cards. Only 3 new Attack cards out 24 kingdom cards and adds a pretty decent Reaction card too.
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Alex Bourne
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Re: Looking for expansion, more strategy but nice (limted attack)
Prosperity would be the best choice I think. Doesn't have many attack cards and also adds the "Colony" and Platinum" cards which really change gameplay.
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Re: Looking for expansion, more strategy but nice (limted attack)
All of the expansions have a Curse giver (like Witch), and most have a hand reducer (like Militia). If those aren't his thing, then you could just avoid those in any set you pick up. The most obnoxious deck manipulator (like Spy) is in Alchemy (Scrying Pool) but those are generally the most benign attack type.

The non-attack cards that sometimes feel like attacks (Tribute, Possession and Masquerade) might be ok. Two of those are in Intrigue, but Intrigue has the nasty cards: Torturer, Swindler and Saboteur.

Seaside has a rough set of attacks: Sea Hag which hands out curses early, Pirate Ship which is not great in 2 player, but can dominate the board. Ambassador is probably the strongest attack in that set (it generally hands out Estates and Coppers instead of curses). And I absolutely detest getting hit with Ghost Ship.

Most sets also have some 'friendly' interaction as well (like Council Room). Look for those to counter the bad feelings attacks can promote.

I'd say Prosperity is probably your best bet, if nothing else than it bumps the goal up to 11 coins and even Montebanc, though very strong may not feel as bad since the very curses it hands out are the defense against getting more. The hand reducer in that set (Goons) costs 6, so it doesn't enter play for the first 4-5 turns or so.
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Mark Judd
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darthnice wrote:
All of the expansions have a Curse giver (like Witch), and most have a hand reducer (like Militia). If those aren't his thing, then you could just avoid those in any set you pick up. The most obnoxious deck manipulator (like Spy) is in Alchemy (Scrying Pool) but those are generally the most benign attack type.

The non-attack cards that sometimes feel like attacks (Tribute, Possession and Masquerade) might be ok. Two of those are in Intrigue, but Intrigue has the nasty cards: Torturer, Swindler and Saboteur.

Seaside has a rough set of attacks: Sea Hag which hands out curses early, Pirate Ship which is not great in 2 player, but can dominate the board. Ambassador is probably the strongest attack in that set (it generally hands out Estates and Coppers instead of curses). And I absolutely detest getting hit with Ghost Ship.

Most sets also have some 'friendly' interaction as well (like Council Room). Look for those to counter the bad feelings attacks can promote.

I'd say Prosperity is probably your best bet, if nothing else than it bumps the goal up to 11 coins and even Montebanc, though very strong may not feel as bad since the very curses it hands out are the defense against getting more. The hand reducer in that set (Goons) costs 6, so it doesn't enter play for the first 4-5 turns or so.

You are forgetting about Hinterlands. The Curse-distributer (Ill-Gotten Gains) is a treasure that only gives out Curses once - when gained. The hand reducer (Margrave) allows opponents to draw another card before deciding what to discard. Oracle is much less annoying than Spy/Scrying Pool because it is a terminal action. Noble Brigand can be relatively easy to defend against, but it can also help thwart "Big Money" strategies which seem to be one of the concerns of the OP. Embassy and Duchess yield possible benefits for your opponents. Fools Gold, Tunnel, and Trader can provide additional interaction between players. And the introduction of 3 victory kingdom cards can occasionally break the monotony of $8 -> Province mentioned by the OP.
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Vaughn Williams

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One of the sets not mentioned so far is Cornucopia It emphasizes variety, and some of its cards are considered in the top 5 when compared to cards from the other expansions that cost the same.

it has three attacks, one of which can help you econmory more than do harm to the other person. Another attack gives out a curse, but an additional card is added to the kingdom to serve as a protection card for you when the attack is played. If you have the protection card in your hand, you don't get the curse. And the "bane" card, as it is called, can be any $2 or $3 card from any expansion. So when you get a card as the bane that people would really want anyways, it greatly diminishes the power of the curse-giver.

My favorite expansion is Prosperity, as mentioned in an earlier post, but Cornucopia is a good option to consider. It is also smaller and cheaper.
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Roberta Yang
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willvon wrote:
One of the sets not mentioned so far is Cornucopia It emphasizes variety, and some of its cards are considered in the top 5 when compared to cards from the other expansions that cost the same.

it has three attacks, one of which can help you econmory more than do harm to the other person. Another attack gives out a curse, but an additional card is added to the kingdom to serve as a protection card for you when the attack is played. If you have the protection card in your hand, you don't get the curse. And the "bane" card, as it is called, can be any $2 or $3 card from any expansion. So when you get a card as the bane that people would really want anyways, it greatly diminishes the power of the curse-giver.

My favorite expansion is Prosperity, as mentioned in an earlier post, but Cornucopia is a good option to consider. It is also smaller and cheaper.

It has a fourth Attack in the Prize deck, which means that about a third of its Kingdom cards either are Attacks or can generate Attacks (compared to only a fifth in most sets and something like an eighth in Prosperity). Plus, I'd hardly recommend a half-size expansion as someone's first expansion, since getting lots of new cards to spice things up is important; going with the variety-themed set will ironically leave you with much less variety than most other sets.
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Jeremy Volk
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For someone who is tired of Provinces, I highly recommend Prosperity.
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The Compulsive Completist
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Dominion » Forums » General
Re: Looking for expansion, more strategy but nice (limited attack)
BaconSnake wrote:
For someone who is tired of Provinces, I highly recommend Prosperity.

My son began Dominion at 10 (now 11) and he joins us for most 4 player games. He'll see what Kingdoms are available before deciding to join. he wants to make sure there are good attack cards availaable. He's the sweetest boy in the world but he unleashes when it comes to Dominion.
 
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Jim Bolland
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All the expansions have attack cards, but you can leave them out.

I too think Prosperity is your best bet. It adds "Big Money, Big Prizes!" in the form of the Platinum and Colony cards. Games including Platinum and Colony usually take longer, which could be good or bad. They also provide some variation on the game ending because the game ends when either the Province or Colony cards run out.

I have to suggest Seaside too. It is my favorite, partly because it adds the interesting "duration" mechanic.

Another option is to pick up some or all of the promos from the BGG Store (http://store.boardgamegeek.com): Black Market, Envoy, Governor, Stash, and Walled Village. They are all among my favorite cards (especially Envoy and Stash).
 
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David db
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Thanks for all the great suggestions, Prosperity was definitely at the top of the list and probably going to be my next purchase. We won't mind any actual longer game play, I actually will enjoy it as the base game seems to be over in no time.

I'll also look to follow up with either Cornucopia and/or Hinterlands. Both sound very interesting.
 
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Roberta Yang
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Hockey Mask wrote:
My son began Dominion at 10 (now 11) and he joins us for most 4 player games. He'll see what Kingdoms are available before deciding to join. he wants to make sure there are good attack cards availaable. He's the sweetest boy in the world but he unleashes when it comes to Dominion.

If he wants the expansion with the most Attack cards (or, rather, the highest density of Attack cards), I would recommend Cornucopia; out of thirteen Kingdoms, three are Attacks and a fourth lets you gain a special Attack.

If he wants the expansion with the harshest Attack cards (or, rather, the Attack cards that harm your opponents the most), I would recommend Seaside. Early-game Ambassador spam can be brutal, and Sea Hag and Ghost Ship are brutal to their victims.

If he wants the expansion with the cruelest Attack cards (or, rather, the Attack cards that irritate your opponents the most), I would recommend Intrigue. Two of its Attacks blow up your opponents' cards in their deck, one can eat through a player's entire hand before their turn begins, and the last has a strong psychological "you made me lose a good hand!" effect and encourages its user to play it every turn - and that's not even mentioning Masquerade and Tribute, non-Attacks with similar psychological effects. All excellent choices for a young troll.

Nothing against Hinterlands or Prosperity; they're just much less focused on having good Attacks (even though Mountebank is a very harsh Curse-distributor and Goons is one of the most powerful cards in the game).
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Matthew Jeffery
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That last post just made my blood pressure rise. Perhaps that's a sign of playing too much. I think Intrigue has the best(or worst) attacks, although Seaside takes a close second. I lost one or two games before I recognized the power of the Pirate Ship.
 
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Arman Khodaei
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Prosperity is a fun set. And, your son might really enjoy one of the attack cards, Goons. The reason is that you gain insane amounts of Victory Points. There have been a few Goons games where I've had over 100 points.

However, avoid Seaside and Intrigue if you don't like attacks. They both have very nasty attacks. A lot of people hate Possession from Alchemy and won't even play with that card ever. Some people feel it is the worst attack ever. Also, a lot of people just don't like the Alchemy set.

Cornucopia is a fun set, but Tournament games can be harsh. That card gives you cards for getting Provinces first and one of those cards is one of the meanest attack cards ever. And, I mean very mean. The card gives your opponents a curse, makes them discard down to three cards, you draw two cards and also gain an estate. However, there is only one of these cards because it is a prize card. And, in my opinion, that makes that card even more imbalanced.

Hinterlands probably has the tamest attacks out of them all. But, I recommend buying Hinterlands after you have a few more expansions.

So, with that said, yah, go Prosperity. It is a lot of fun to play. Even Goons, while an attack, is just so much fun.

Hope that helps.
 
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Steve Diamond
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We're pretty much novices at Dominion, and happen to have only the Base set and Cornucopia. My wife & I enjoyed many of the cards from Cornucopia, especially the Prizes (like Trusty Steed) and the Horn of Plenty treasure card.

But I would not recommend using the "Bad Omens" suggested set-up from Cornucopia. shake It was the most attack-filled 4-player game of Dominion we ever played (in our limited experience), and seemed to drag on forever ... and ended in a very low-scoring game (16-13-13-12). Groan.

 
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