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Subject: With only 2 games played, this game is defiantly on my radar. rss

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Jimmy Superfly Snuka
United States
Iowa
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My 4P game group got together last Friday to play a few games and Stone Age was one of them. 2 of us (me being one of them) have not played the game before, but I read the rules online so I was ready to go.

I’m not going to go through every rule in detail. I assume you know how to play the game or have watched some form of you tube video showing game play.

Basics of the game:
a. Gain resources
b. Keep your people feed (if you are not exploiting the rules that is)
c. Use resources to gain VP in the form of buildings and/or civilization cards
d. Have the most VP at the end of the game.

The game starts just as most games do, kind of slow. You are trying to build your resources via dice roll or hunt for food via dice roll or build your ability to gain resources though human reproduction, building farms or building tools. After about 8 turns (2 times going first each) the game starts to pick up momentum. You start to see some players strategies unfolding and you start aiming for buildings and certain cards that will help you in the end.

I noticed that the player who goes first during their first 3 or 4 “go first” opportunities always takes the farm which allows you raise your marker on the farming track and gives free food every turn based on the number that your marker is on on the farm track to feed your people with.

** Criticizing Point I don’t see this as an option but more being forced into taking it. If you don’t take it the next player will chose the farm and will be that much closer to not having to waste people on gaining food. Since that is how the game starts off from what I’ve experienced in my 1 live game and 1 online game, I wish they would just say that everybody starts out at 2 farms 8 food to speed the game up a little. **

Moving on

Once players have gained a worker or two and gained a bunch of resources the VP gathering starts hot and fast. Buildings start flying of the pile and 3 of the 4 civilization cards a picked almost every turn. Players begin some slight table talking (“block the stone to hose so-in-so out of the building they want”) or applying a little gamesmanship of their own by taking a building that would be worth a lot of points to somebody else.

** Second Criticizing Point While the game is a worker placement/strategy game, I don’t see much opportunity to directly impact opposing players. Sure you can block a building, fill a resource or take a card that may help them, but that is about it. I would like to see something that would make somebody’s resources get sent off or ways to kill off a worker or burn a farm. Something like Captaining off somebody’s hard earned coffee in Puerto Rico. It might throw off the flow and harmony or the game though. **

The end game is the best part. Did you plan pay off? Did you do enough blocking of your opponents to give you the edge? Did you mask your plan from others to allow yourself a clear enough path to victory?

Players add up all their bonuses for farms/buildings/workers/tools/technologies/resources and move their VP marker around the board. Then you start the all the could’ve-should’ve-would’ve ing.

I really enjoyed this game. The pace is good. The theme is fun and refreshing. The game art is well done and the mechanics are simple to follow. Scoring seems like it is confusing, but if everybody does each end-game scoring area together, scoring is easy.

The usual knocks for Rio Grand games still apply:
Bad storage tray design in the box,
Game rules sometime contradict themselves,
No rules cheat sheet for players

Due to my second criticizing point, I think this game was more designed as a "family fun" game and not a "hardened gamer" game. While I love my deep strategy games, this game was still very fun and entertaining. I would recommend this game to gaming groups who are strategy junkies (like my group) who need to throw a curve ball into their serious gaming or to 3 or 4 person families who want a fun game for a game night that is a more involving and entertaining for older kids than a boring old game of Clue or Life.

Thanks for reading and happy gaming.
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Andy Andersen
United States
Ada
Michigan
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My wife and I really enjoy this game, but it plays better with 4.

Nice review.
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Max Jamelli
United States
Chambersburg
Pennsylvania
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donnyrides wrote:


** Criticizing Point I don’t see this as an option but more being forced into taking it. If you don’t take it the next player will chose the farm and will be that much closer to not having to waste people on gaining food. Since that is how the game starts off from what I’ve experienced in my 1 live game and 1 online game, I wish they would just say that everybody starts out at 2 farms 8 food to speed the game up a little. **


This is where "starvation" comes into play. In a 4P game, I think whoever ends up shut out of the middle buildings and whoever love huts in the first round of a 4P game are going to be inclined to starve.

Quote:


** Second Criticizing Point While the game is a worker placement/strategy game, I don’t see much opportunity to directly impact opposing players. Sure you can block a building, fill a resource or take a card that may help them, but that is about it. I would like to see something that would make somebody’s resources get sent off or ways to kill off a worker or burn a farm. Something like Captaining off somebody’s hard earned coffee in Puerto Rico. It might throw off the flow and harmony or the game though. **


Try playing it 2P - where 1 meeple can block your opponent from gathering a resource. It's not to the level where you can force your opponent to lose resources like you can in PR, but it does make it a more cut-throat experience.
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Pell Bort
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Technically correct is the BEST kind of correct.
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I am defiantly giving this review a thumbs up.
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Brian Hoier
United States
Sioux Falls
South Dakota
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I am going to be "defiant" and NOT thumb this review. But it IS a great game.

PS - It should read "definitely".
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Pell Bort
Canada
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Technically correct is the BEST kind of correct.
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benevolentweasl wrote:
PS - It should read "definitely".


Not in my case. Someone DARED me to do it.
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Brian Hoier
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Well played, sir. Well played.
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Jeremey Byrne
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Marcoola
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Stone Age » Forums » Reviews
Re: With only 2 games played, this game is defiantly on my radar.
Pellbort wrote:
benevolentweasl wrote:
PS - It should read "definitely".


Not in my case. Someone DARED me to do it.


Wouldn't that be Dared you to not?
 
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Jimmy Superfly Snuka
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Iowa
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Pell Bort > your GIF haunts my dreams. What is it from?
 
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f s
Germany
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Stone age defies this review ^^
 
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