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BattleCON: War of Indines» Forums » Rules

Subject: Comprehensive Rules questions rss

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Noah Bogart
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So, in an effort to fully form the ruleset in my head, I'm writing a "Comprehensive BattleCon Rulebook" in the same vein as the Comp. Rules for Magic: The Gathering. If you all at Level 99 Games are cool with it, I'll even post it here once I'm done! Until then, I'm gonna ask questions about how this game works, and keep related questions to this thread.

First question: M:tG has a set of "Golden Rules" (which are the generic rules that govern the spirit and the intention of the game), and I'm thinking some would be applicable to BattleCon.

Quote:
101.1. Whenever a card's text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. The only exception is that a player can concede the game at any time (see rule 104.3a).

101.2. When a rule or effect allows or directs something to happen, and another effect states that it can't happen, the "can't" effect takes precedence.
Example: If one effect reads "You may play an additional land this turn" and another reads "You can't play land cards this turn," the effect that precludes you from playing lands wins.

101.2a Adding abilities to objects and removing abilities from objects don't fall under this rule. (See rule 112.10.)

101.3. Any part of an instruction that's impossible to perform is ignored. (In many cases the card will specify consequences for this; if it doesn't, there’s no effect.)


Those are the kinds of rules I'd assume for BattleCon, but it's best not to. What do you think?
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Brad Talton
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I think it's a great idea, Noah, and will be useful when the tournament scene starts to develop. As for the three golden rules, those are exactly correct for BattleCON as well.

I look forward to seeing how it develops.
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Noah Bogart
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(Because I'm at work, in the Print-n-Play version.)

Page 5, second column: "A duel consists of any number of rounds, called beats."
Page 7, first column: "A duel has a time limit of 15 beats."

Based on suggestions and comments you've made, I'm guessing the latter is correct, and not the former. I don't remember if the latter rule is in the PnP Preview edition, but I certainly missed it regardless when I played.
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Brad Talton
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Yes, the time limit is fifteen. I think I used 'any number' because it could be fewer (and typically is) but it should say "consists of a number of rounds, called beats"
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Noah Bogart
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Okay, good to know. Thanks.
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Noah Bogart
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What happens if both players have the same health at the end of beat 15?
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Brad Talton
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In this case the round is a draw.

In a tournament, this counts as one victory for a player if that player currently has zero victories. (So if we were 0 - 1 and we had a draw, the count would be 1 - 1).
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Noah Bogart
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Nate K
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NoahTheDuke wrote:
What happens if both players have the same health at the end of beat 15?


Everybody wins, and Baby Jesus weeps for joy.
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Noah Bogart
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For those who care, I've uploaded to Google Docs the first section of the Comp BattleCon rules.

It's not final, by any means, but it's a good start, and it's basically the ground-works for the rest of the game. I plan on covering Parts of Cards, Areas of Play, Turn Structure, Match Rules, Tournament Rules, Glossary, Examples of Play, and (if I'm not being too presumptuous) a "rewriting" or "clarifying" of some of the cards for consistency and my own enjoyment.

I know there are other elements I plan on covering, but I can't remember right now. Let me know if anyone finds any errors, egregious or otherwise.
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Noah Bogart
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I have more questions, this time regarding the differences between the character, the character card, and the player! As I have it now, I haven't quite dealt with the differences, but I'm trying to work them out before committing any "rules". Let's see if my preliminaries are correct:

Quote:
The character is the physical representation on the board of the player. It has to be distinct from all other characters on the board. It has neither stats nor abilities, but has a position on the board and distances from other characters. Range is normally checked from the position of the character.

The character card is the description of the player. It gives elements to the player, has neither stats nor abilities, and only exists in the character card zone. It can’t be modified.

The player is the person playing BattleCon. They begin the game with only the elements gained from their character card, but can gain further elements through play. All abilities and effects that refer to "you," the character name, or the "opponent" are referring to a player.


Does that look right? I'm trying to figure out how exactly abilities and effects work, and I think having everything center on the player, with both characters and character cards being representations or aspects of the player is the right way to go.

As I've been adapting the Magic: The Gathering rules, I've run into the problem of the connection between what's on the field and the controller of what's on the field. I'm still fine-tuning that part, but a big element will be doing away with this idea that there's a "controller" of various things on the field, and instead assume that items on the field won't be changing hands ever. Those rules can be updated if/when expansions come out, but for right now, it's useless and cumbersome to have to specify between a controller, a player, a character, and a character card, when really, it's just the player, with an assigned name (the character card name) and some slight changes to the position of the character on the board. All references to "you" (when discussing movement) are still about the player, but as the player doesn't have a position, the character handles all positional elements.

Am I totally off my rocker? Is this the way I should be going? I feel this is correct, but I'm not quite sure. I'm gonna keep writing in this vein, but we'll see how it goes.
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Nate K
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I think that's a sensible approach, Noah.
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Brad Talton
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I don't know if there's a need to say the player and character are separate. It's easier if the character and player are one entity, thus the character-player has attributes like position and life total and is also capable of making decisions.
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Noah Bogart
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Kyokai wrote:
I don't know if there's a need to say the player and character are separate. It's easier if the character and player are one entity, thus the character-player has attributes like position and life total and is also capable of making decisions.

I feel like there's a problem I had with this when I first read it, but now that I'm replying, I've got nothing. I think the only problem is needing to point out, somehow, the difference between the player and the physical avatar of the player on the board (what I've taken to calling the "character").

My brain's now percolating on it, so I'll think of some elegant way of putting it that matches your description, Brad. Thanks for the input, as always.
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Durheim
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Thanks Noah! These M:tG rules make a lot of sense.

I had a question about a game where Cherri could move directly behind an opponent when her opponent was backed up against the edge of the board. I am guessing if I apply the rules stated from M:tG that Cherri would not be able to move behind her opponent in this case since there is no space behind the opponent?

...wish I had known that during that game. Might've changed the outcome.
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Brad Talton
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BattleCON: War of Indines » Forums » Rules
Re: Comprehensive Rules questions
In that case, Cherri's teleport would fail, yes.
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