I would be really happy to play a game that really heavily uses this kind of mechanic as opposed to involving it in a slight manner.
Duelling/fighting games like Yomi
and Waving Hands
definitely focus on it. I'm still wondering how much it could be used in a non-combat game.
I would be happy to help you out / collaborate / see a game be made that really involves this kind of thing.
That is the question.
o Fencing, boxing, wrestling ...
o Basketball, football ...
o Space battle (ship vs ship).
o Abstracted war game - making formations.
o Variation on a space battle: your main computer is down, and you need to manually reroute functions to activate weapons, shields, thrusters, etc.
o Stock market - limited information + influence on what is about to happen
o Intelligent viruses vying for control over a body (fighting the immune system & competing with each other)
o "Misdirection" could be an interesting name for a spy game. Laying false trails among true ones? Not sure how it would really work though.
I'm sure there are lots more.
Another idea about mechanics: assuming a game with cards, I kind of like the idea of a powerful card (that perhaps you pay for - though your opponent doesn't know what it is until it is played) that you hold in reserve until just the right moment. As opposed to burning through cards constantly. (Perhaps the card permanently gives you an ability, but maybe at the cost of making other actions more difficult or costly).