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Subject: WIP - Help playtest KEEP ROCK! rss

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Hank Panethiere
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Posting this for a designer friend...

I'm looking for game-play and artwork feedback and input from people who'd like to play-test a new card game that's in development called, "KEEP ROCK!

Right now it is in the prototype WIP stages (the card art is all just placeholder prototype art right now).

For anyone who offers helpful input, insights, etc., there will be rewards such as Geek Gold and perhaps even their names mentioned in the game credits once the game is published.

Here is the DropBox download link to the Print-to-Play PDF file for the most current version:

http://dl.dropbox.com/u/63970796/KEEP%20ROCK_rules%20n%27%20...

If you would like to participate, please keep a lookout for updates, as I will be uploading those whenever there are meaningful changes in the rules and/or artwork.

And, thank you all in advance!

demarcus

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Stefan D
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right lets take a look then
 
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Stefan D
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after a quick scan... i cant really see how give rock and take rock are different cards.
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Hank Panethiere
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Festus
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That's the kind of feedback the game needs...thanks!

 
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Stefan D
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ok i think i see now... is give rock the only way to make the rock whole again?

I can see how the game goes, however i have to say im not a fan of the idea of a rock becoming whole again... once its broke its broke!
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Stefan D
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metalchorus wrote:
Jetpac wrote:
ok i think i see now... is give rock the only way to make the rock whole again?

I can see how the game goes, however i have to say im not a fan of the idea of a rock becoming whole again... once its broke its broke!


The basic idea is the rock starts off large and breaks in half, then half is taken/given to another player and it is now a whole rock and the other half of the rock that the player who originally had the broken rock is thrown in the trashed. So every time the rock breaks and changes hands the better half of the broken rock is taken or given to to another player (in which case it is a whole rock to them) and your caveman throws the other half away....if that makes sense.

The designer might be able to clarify further.


im still confused how the scoring works then.. because with that thinking technically a broken rock is never in play and therefore cant score for the other players?
 
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David Weinstock
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Great input... very helpful regarding perceptions of the card effects in general.

For good or bad, the basic theme-logic behind the GIVE ROCK card is a sort of back-handed "re-gifting" of a broken ROCK that you no longer want.

So, someone breaks the ROCK I'm holding, and I shake loose the smaller broken pieces, then present it to another cave man as a "present."

Later of course, I will break it while HE is holding it if I can...

We are currently working on the artwork to reflect more of a large piece with smaller broken pieces flying off of it.

demarcus
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David Weinstock
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My thought there is this:

Since points are being scored the assumption may then be that the cavemen are playing a game. If they are playing a game, albeit a crude one, they would want to have some rewarding and satisfying means of forcing one of the other players to take and hold onto the broken ROCK when he does not want it.

So, they get to collect "points" and pound their chests (see addendum in the back of beta version 1.92 called, "Things cavemen can say while playing KEEP ROCK!"

Here is the download link to the Print-to-Play PDF file for the most current version:
http://boardgamegeek.com/filepage/76567/keep-rock-print-to-p...

demarcus
 
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David Weinstock
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Oh, I overlooked that first question about GIVE ROCK. Yes, GIVE ROCK is the only way that the ROCK can be made whole again.

By the way, note that when GIVE ROCK is successful, the ROCK magically becomes a complete, shiny, whole new ROCK in the cavemens' perceptions, and it is accepted by them as such, until it is broken again.


metalchorus wrote:
Jetpac wrote:
ok i think i see now... is give rock the only way to make the rock whole again?

I can see how the game goes, however i have to say im not a fan of the idea of a rock becoming whole again... once its broke its broke!


The basic idea is the rock starts off large and breaks in half, then half is taken/given to another player and it is now a whole rock and the other half of the rock that the player who originally had the broken rock is thrown in the trashed. So every time the rock breaks and changes hands the better half of the broken rock is taken or given to to another player (in which case it is a whole rock to them) and your caveman throws the other half away....if that makes sense.

The designer might be able to clarify further.
 
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Zeb
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Pretty great concept. I love imagining the players as cavemen in a circle bartering rocks.
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David Weinstock
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BoardGameGeek » Forums » Board Game Design » Board Game Design
Re: WIP - Help playtest KEEP ROCK!
Thanks Zebadiah... For us cavemen it's sometimes really just fun to sit around fighting over something basic... :-)

Zebadiah wrote:
Pretty great concept. I love imagining the players as cavemen in a circle bartering rocks.
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David Weinstock
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For KEEP ROCK! ... http://boardgamegeek.com/boardgame/119635/keep-rock

Here is the download link to the Print-to-Play PDF file for the most current version:
http://boardgamegeek.com/filepage/76567/keep-rock-print-to-p...

metalchorus wrote:
Posting this for a designer friend...

I'm looking for game-play and artwork feedback and input from people who'd like to play-test a new card game that's in development called, "KEEP ROCK!

Right now it is in the prototype WIP stages (the card art is all just placeholder prototype art right now).

For anyone who offers helpful input, insights, etc., there will be rewards such as Geek Gold and perhaps even their names mentioned in the game credits once the game is published.

Here is the download link to the Print-to-Play PDF file for the most current version:
http://boardgamegeek.com/filepage/76567/keep-rock-print-to-p...

If you would like to participate, please keep a lookout for updates, as I will be uploading those whenever there are meaningful changes in the rules and/or artwork.

And, thank you all in advance!

demarcus

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Sam Mercer
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That manual has one of the most awesome flavors I think I have ever seen.

"When playing a Keep Rock card when someone else is trying to take it from you, beat your fists on the table and glare at them as you loudly say "You No Take Rock!" " Bahahahaha!

The one with the endearing, heartfelt "I give you rock" made me crack up imaginign this mopey eyed cave man gentley giving the gift of the rock to his cave girlfriend.

Really awesome awesome stuff

It looks to be a fun and simple game too! I shall have to print it out and give it a go and let you know.

Very impressed and made me laugh a lot.

A+


sam
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David Weinstock
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thanks for the kind words sam... cavemen of the world, unite! (over a "friendly" game of KEEP ROCK! that is...)

Cogentesque wrote:
That manual has one of the most awesome flavors I think I have ever seen.

"When playing a Keep Rock card when someone else is trying to take it from you, beat your fists on the table and glare at them as you loudly say "You No Take Rock!" " Bahahahaha!

The one with the endearing, heartfelt "I give you rock" made me crack up imaginign this mopey eyed cave man gentley giving the gift of the rock to his cave girlfriend.

Really awesome awesome stuff

It looks to be a fun and simple game too! I shall have to print it out and give it a go and let you know.

Very impressed and made me laugh a lot.

A+


sam
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David Weinstock
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Just correcting the Dropbox link, which no longer exists.
Please use this PDF link instead:
http://boardgamegeek.com/filepage/76567/keep-rock-print-to-p...

metalchorus wrote:
Posting this for a designer friend...

I'm looking for game-play and artwork feedback and input from people who'd like to play-test a new card game that's in development called, "KEEP ROCK!

Right now it is in the prototype WIP stages (the card art is all just placeholder prototype art right now).

For anyone who offers helpful input, insights, etc., there will be rewards such as Geek Gold and perhaps even their names mentioned in the game credits once the game is published.

Here is the DropBox download link to the Print-to-Play PDF file for the most current version:

http://boardgamegeek.com/filepage/76567/keep-rock-print-to-p...

If you would like to participate, please keep a lookout for updates, as I will be uploading those whenever there are meaningful changes in the rules and/or artwork.

And, thank you all in advance!

demarcus

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Greg R.
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This is funny... In a good way! It makes me think, "so this is what it was like to play rock-paper-scissor before paper and scissors were invented."

I'll have to print it out a try it with my kids.
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David Weinstock
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LOL... I hadn't thought of that... very funny!

TurquoiseKnight wrote:
This is funny... In a good way! It makes me think, "so this is what it was like to play rock-paper-scissor before paper and scissors were invented."

I'll have to print it out a try it with my kids.
 
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