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Subject: Playing Wargames : Etiquette 101. rss

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Sim Guy
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jurdj wrote:
I miss these in your list:

wash yourself
wear clothes recently washed

wear clothes

For most of us this should not be optional, ever gulp
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Paul Brillantes
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mummykitty wrote:
The only thing that really bugs me is when someone roots against you. "C'mon, miss this roll." I don't mind if you root for your own rolls, but don't root against mine.

Aren't all rolls either your success or your opponent's success? Do you actually expect your opponent not to hope for his success over yours?

Do you mean that it bugs you when they do this out loud? yuk That I would certainly understand.
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ENEMY OF THE STATE

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SimGuy wrote:
jurdj wrote:
I miss these in your list:

wash yourself
wear clothes recently washed

wear clothes

For most of us this should not be optional, ever gulp


Awww, you're no fun.shake
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Paul Brillantes
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The Grinch wrote:
SimGuy wrote:
jurdj wrote:
I miss these in your list:

wash yourself
wear clothes recently washed

wear clothes

For most of us this should not be optional, ever gulp


Awww, you're no fun.shake


If you had seen most of my opponents you would not argue this. yuk

If I had the opponents I wanted, I would not argue with you! modest
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Dan Owsen
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pmbrill77 wrote:
mummykitty wrote:
The only thing that really bugs me is when someone roots against you. "C'mon, miss this roll." I don't mind if you root for your own rolls, but don't root against mine.

Aren't all rolls either your success or your opponent's success? Do you actually expect your opponent not to hope for his success over yours?

Do you mean that it bugs you when they do this out loud? yuk That I would certainly understand.


Take a to hit roll for example. I don't have a problem if someone rolling their to hit against me says something like, "C'mon, let's hit this!"

But if I'm rolling a to hit against them and they say "MISS MISS MISS!" or something similar, that bugs me.

Of course, if someone wants to hope for a result in their head, I have no problem with that.
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Michael Dorosh
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mummykitty wrote:
The only thing that really bugs me is when someone roots against you. "C'mon, miss this roll." I don't mind if you root for your own rolls, but don't root against mine.


One of the other fellows here at BGG described ASL very memorably when he called it "two players against the rulebook". Playing ASL with him was a lot of fun. The game is very dice-heavy in addition to being rules-intensive - which is not a criticism, if you start to cheer on the quirky events that the dice make happen. In an Operation VERITABLE HASL, I had a leader make an amazing run through enemy fire while trying to assault an enemy tank - the usual stuff that ASL players will be familiar with. It's what gives the game its character. Not everyone is into the whole experiential side of it, which is ok, but for me, I enjoyed that aspect. The two of us got to a point where we cheered the other guy on, and both guys moaned when such things as two double-sixes (worst result) in a row happened, no matter who it happened to. We just wanted to see a good game, or good experience, unfold. It wasn't about who won.

Some people are more into competition, though, so it would not be possible to lay down hard and fast "etiquette" rules - I'm just saying its nice when you run into someone who is playing for the same reasons you are.
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Carl Paradis
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Garfink wrote:
6.0 Don't blame the dice (even really if entropy wasn't on your side), or blame the cards or anything else, as all that does is belittle your opponent's victory and make you look & sound like a jerk.


Blaming your opponent is so much more fun!
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I really like this list. Just had a few comments.

Garfink wrote:
House Rules
2.0 It is impolite to hurry someone. It is each player's right to take their time (if the rules allow it). If someone is really slow ALL the time, everyone (individually) have the option NOT to play with him next time, but its not right to be rude about it during play.


I think this rule needs an exception:
2.1 You must pay attention to the game when it is not your turn. It is okay to harass players who insist on getting caught up every turn because they can't be bothered to track their opponents moves and be prepared.

Garfink wrote:
5.0 Be ON time!

5.1 If it was requested by the host that you read the rules prior to the game day, then please do. (It is the responsibility of the host to ensure the rules are readily available of course.) Its impolite to make people explain the rules to you (and have you complain that you loss or made a mistake because you don't know such & such a rule.)


Be prepared and be on time. If you make everyone wait for you, there won't be many invites in the future. I almost think this should be higher on the list.


Garfink wrote:
6.0 Don't blame the dice (even really if entropy wasn't on your side), or blame the cards or anything else, as all that does is belittle your opponent's victory and make you look & sound like a jerk.


6.1 Don't be a sore winner. Nothing like someone who won't stop waxing on and on about everything they did right and getting in your face about everything you did wrong.
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Cpl. Fields
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Quote:
6.0 Don't blame the dice (even really if entropy wasn't on your side), or blame the cards or anything else, as all that does is belittle your opponent's victory and make you look & sound like a jerk.


I've been guilty of this in the past. Then again, I've also been known to lose 14 straight initiative rolls to my opponent on occasion. When your luck reaches Rosencrantz And Guildenstern Are Dead proportions, you earn some whining rights.
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Dan Owsen
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Michael Dorosh wrote:
mummykitty wrote:
The only thing that really bugs me is when someone roots against you. "C'mon, miss this roll." I don't mind if you root for your own rolls, but don't root against mine.


One of the other fellows here at BGG described ASL very memorably when he called it "two players against the rulebook". Playing ASL with him was a lot of fun. The game is very dice-heavy in addition to being rules-intensive - which is not a criticism, if you start to cheer on the quirky events that the dice make happen. In an Operation VERITABLE HASL, I had a leader make an amazing run through enemy fire while trying to assault an enemy tank - the usual stuff that ASL players will be familiar with. It's what gives the game its character. Not everyone is into the whole experiential side of it, which is ok, but for me, I enjoyed that aspect. The two of us got to a point where we cheered the other guy on, and both guys moaned when such things as two double-sixes (worst result) in a row happened, no matter who it happened to. We just wanted to see a good game, or good experience, unfold. It wasn't about who won.

Some people are more into competition, though, so it would not be possible to lay down hard and fast "etiquette" rules - I'm just saying its nice when you run into someone who is playing for the same reasons you are.


Yeah, I'm just playing for fun too. I've been in a lot of games where people are rooting for each other, or moaning at each other's bad luck. That I like.
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Paul Brillantes
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mummykitty wrote:
pmbrill77 wrote:
mummykitty wrote:
The only thing that really bugs me is when someone roots against you. "C'mon, miss this roll." I don't mind if you root for your own rolls, but don't root against mine.
Aren't all rolls either your success or your opponent's success? Do you actually expect your opponent not to hope for his success over yours?
Do you mean that it bugs you when they do this out loud? yuk That I would certainly understand.
Take a to hit roll for example. I don't have a problem if someone rolling their to hit against me says something like, "C'mon, let's hit this!"

But if I'm rolling a to hit against them and they say "MISS MISS MISS!" or something similar, that bugs me.

Of course, if someone wants to hope for a result in their head, I have no problem with that.

I was just confirming that it was the verbalization that was the issue. I agree that it can be aggravating.

I have been in a situation that is not likely the norm. I had an opponent who would apologize to me whenever he would have success or when I would not succeed in rolls.

I prefer to play with an opponent who actually wants to win but will enjoy the game win or lose. I also hope that I meet that same standard.
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Malcolm Cameron
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Garfink wrote:
House Rules

1.2.2 If an error (illegal move) was made in a open-information game, then the player whose turn is next (or any other player) can request the play be re-made before the completion of his or her turn. If he/she misses the opportunity to correct the error then the error stands. In this case, both players have the responsibility to ensure correct play as the information was open to all for scrutiny. This latter rule prevents games that have been played for HOURS be voided (by a sore loser) because someone discovers a mistake WAY after the event.


ASL rule A.2: Errors past the point of commission.

Most important rule in The Book.


Garfink wrote:

2.0 It is impolite to hurry someone. It is each player's right to take their time (if the rules allow it). If someone is really slow ALL the time, everyone (individually) have the option NOT to play with him next time, but its not right to be rude about it during play.



Play with a chess clock if someone is slow (like I am).

Adds a nice element of tension (in a two player game obviously).

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John Nemo
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1: I am perfectly willing to listen to your concerns. I may even be willing to modify the game's rules for your enjoyment.

However. once I hear the word, "Broken", You are no longer allowed to comment.
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Mark Roberts
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In relation to previous mention of not touching other peoples stacks, I'm a tidier. I manage to resist tidying opponents stacks nowadays, but reading this thread reminded me how I started doing it.
My best mate and I used to play a lot of wargames in our teen years. I'm still not absolutely sure, but my mate always gave me the impression that he was cheating on a subliminal level, stacks would be moved and left in a kind of limbo between two or three hexes. when questioned about the exact hex they were supposed to be occupying, they always seemed to be in the most advantagious hex. I began tidying the stacks into their hexes automatically so there was no issue when combat rounds occured.
Still like a neat table to this day.
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Roger Hobden
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John Nemo wrote:
1:
However. once I hear the word, "Broken", You are no longer allowed to comment.


That's a statement that covers a lot of acres ground.
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Andy Beaton
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I have no problem with rolling back time a bit to correct mistakes that would not yet have affected play - forgotten rallies, routs, that sort of thing. I like to play a pretty loose, friendly game and being too hardcore about the sequence of play makes for a less fun atmosphere, at least to me. It's different in tournaments, of course.
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Randall Shaw
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"5.0 Be ON time!"

Amen. I have a gaming buddy who plays with another group. I'm not a regular member of this group but will participate on occasion. Virtually every time he games with this group he complains about a regular member who is consistently late. Substantially late; on the order of 30-50 minutes. The last two times I've gamed with this group, the offending player was 30 and 45 minutes late, if memory serves. yuk

"5.1 If it was requested by the host that you read the rules prior to the game day, then please do."

Or if you have no intention of reading the rules, say so. The 'late gamer' above also regularly commits to reading rules but rarely does and never to completion, in my experience.

And if I say I'm not reading the rules to a game you want to play, better get ready to teach me. Don't get in touch with your inner 'teenage girl' and break all contact for weeks at a time. And yes, this is a description of a currently ongoing situation and not the first such example with this gamer (ironically, the gent who is justifiably annoyed with 'late gamer'. Go figure whistle.

"The only thing that really bugs me is when someone roots against you. "C'mon, miss this roll." I don't mind if you root for your own rolls, but don't root against mine."

No can do. I don't do this often but will do it. If you can't stand the heat, get out of the kitchen. devil
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Mike Maloney
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Rule 1: It is just a game.

Rule 2: If it becomes more than a game, see rule #1.

Rule 3: If you don't understand rule #1, find a different hobby.
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Judy Krauss
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Stehlek wrote:
Rule 1: It is just a game.

Rule 2: If it becomes more than a game, see rule #1.

Rule 3: If you don't understand rule #1, find a different hobby.


Not "just" -- a game has rules which need to be followed, and if there are opponents, they should be treated fairly and with respect. Otherwise, it's not a game, it's just people playing around.

Telling someone to find another hobby because they want to play by the rules in a civilized manner, and therefore respect, share, and enjoy the hobby doesn't make much sense to me. It seems equivalent to someone saying "I'm going to mess up the game in various ways, make it difficult for others to play it, and so what are you going to do about it? If you don't like it, then quit playing." -- which, for my part, that person would not get invited to play again.

EDIT: fixed typo
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Sim Guy
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Wargames » Forums » General
Re: Playing Wargames : Etiquette 101.
Etiquette OCD:
Some people are obsessed with etiquette and have a compulsion to write about it.

Others are obsessed with etiquette threads and have a compulsion to read them.

Yin, meet Yang; you two should get along fine.
 
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Paul Cornelissen
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It's interesting how the OP's list and the more recent lists in this thread relate to playing Texas Hold'em. There are some things you shouldn't do, and others you should expect without asking. A player's behavior can certainly make or break a game session, that's for sure.
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Daniel Heidenreich

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1. You got to know when to hold em...And know when to fold em
2. Know when to walk away
3. Know when to run
4. You never count your money when your sittin' at the table, there will be time enough for countin' when the dealins done.
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Paul Brillantes
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DH 0001 wrote:
1. You got to know when to hold em...And know when to fold em

If we are using my copy of a game with cards, there had better be NO folding!
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Dan Owsen
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I think you are confusing anal-rententiveness with good sportsmanship.

FreeHansje wrote:
SimGuy wrote:
Etiquette is something that needs to be drilled into people. I don't mind seeing so many threads on it as it will only get (keep) people thinking about it.

If you're tired of reading etiquette threads, stop.


Not possible. Such threads appear on BGG and I happen to like to visit and read BGG. So I can't avoid reading about that thread. Obviously you can say: then skip it, if you read a heading with etiquette in it. But it's stronger than me! And could I not ask you: stop creating etiquette threads? Nothing new appears in them, it's all about:

adhere to my etiquette or I will get @nal-retentive!

Ah, I did not think it possible, but more examples of @nal-retentiveness:

mummykitty wrote:

Take a to hit roll for example. I don't have a problem if someone rolling their to hit against me says something like, "C'mon, let's hit this!"

But if I'm rolling a to hit against them and they say "MISS MISS MISS!" or something similar, that bugs me.

Of course, if someone wants to hope for a result in their head, I have no problem with that.
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Chris James
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Agree with all, or most of the above. My two penneth worth.
Don't just have tidy stacks but have a tidy table.
Big house rule with gaming: NO c*%! on the table. Rules, charts, dice (shakers) nowhere near the table. Somebody (normally) spends a long time to create pleasing to the eye pieces of artwork (maps and counters) to pull you into the simulation. Don't clutter the table!
 
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