Tom Razo
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Here is a work in progress for the Cap'n & Crew card set for use with the game of Crossbones. Before I get to far along, I am hoping to get as much feedback as possible about the direction I am going with the font selection & size, icon size, general layout, colors, etc.



Note:

Cards will remain face-up in front of each player.

Cards will not be placed on top of each other or held in hand.

The X ~ Y text is a temporary placeholder for future resource payment icons that enable an ability/action type.

The icons located in each corner are subject to change, yet, they currently help to sort pirate factions, show battle strength, influence pirate infamy, and manage treasure loss.

Any and all comments are appreciated...

POST EDIT FOR CLARITY: UPDATE-01 POSTED BELOW

Thank you for the comments. Based on your comments I have made some changes as shown below.





Again, any and all comments and thumbs are appreciated...
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steve randall
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Re: Card layout of icons and fonts
I think the picture in the middle could be either made smaller, or set to the back to enable text to be written through it.

I can read all text fine, but think the corner icons could do with a boost-up.
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いい竹やぶだ!

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Re: Card layout of icons and fonts
Though it might not be a problem at full size, the "Quartermaster" and "Ability Type" text fields may be difficult to read in a bold, italic, serifed font. Removing the italics would make them more legible.
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Matt Riddle
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Re: Card layout of icons and fonts
could you uploade a slightly bigger file? I agree that the image may be too large as is unless there is VERY little description. Otherwise, its a pretty sharp card
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Sturv Tafvherd
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Re: Card layout of icons and fonts
PlayCrossbones wrote:




If you are collecting these cards into your "hand", then layout-wise, the "best practice" is to keep all your game-mechanic-related icons on the left side and closest to the top. Especially the icons that would be used to determine when a card would be played from your hand to the table. This is doubly important because most right-handed people fan their cards to show the top-left corner of the card.

Icons on the bottom right are typically used to help with how the card is used once it is in play. (Incidentally, if your opponent is viewing your card from the opposite side of the table, your card's bottom-right is in their top-left).

(This is essentially based on marketing studies that have shown how the people in the western world look at things -- the eye gravitates from top left to bottom right. Many old newspapers and magazines still apply that; and you'll find that cardgames like M:tG made use of it also.)


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Drew Dallas
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Re: Card layout of icons and fonts
riddlen wrote:
could you uploade a slightly nigger file? I agree that the image may be too large as is unless there is VERY little description. Otherwise, its a pretty sharp card

I'll go ahead and help Matt out here in that I'm pretty sure he meant to type Bigger
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Robert Beachler
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Re: Card layout of icons and fonts
I'd bump up the icons size. The more cards the more difficult to manage and icons will need to be easily seen without moving your cards around all the time.
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AKQJX
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Re: Card layout of icons and fonts
If the small icons in the corners can be made larger and moved to the lower corners of the picture, overlapping in the way the card title does, you would be able to enlarge the ability text. There's a fine balance between being able to draw everything in at once and all of it being too crammed with information.
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Ben Pinchback
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Re: Card layout of icons and fonts
How important is the picture in the middle? Maybe it could be a tad smaller and icons a little bigger.
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Tom Razo
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Re: Card layout of icons and fonts
I would like to make some modifications based on these comments along with any others that may occur in the next few days.

Before I make any changes...

I was concerned about making the card appear to crowded and therefore limited the icon size. Which brings up the following question...

Is there a industry minimum along with a preferred icon and text size to use on cards?

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Joe McDaid
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Re: Card layout of icons and fonts
The industry is so varried I'd doubt it. However, knowing what players like is key, and most of the time the biggest problem people have with cards that aren't held in hand is visability. If something is meant to be read from across the table, don't make it tiny.

Also you can feel free to cover up as much as the picture as you need to, for instance you could put the ability type at the bottom of the picture much like the title is at the top, it will free up space for text and provide more uniformity. You can make Icon's bigger by covering up the corners of the picture, moving the Card's title up a bit so there's not so much room above it.

The other route you might consider, just to save hastle later unless you have artist friends. Get rid of the picture entierly. Makes lots of room for icons and text, and saves lots of money on illustrations.
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Daniel Cassar
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BoardGameGeek » Forums » Board Game Design » Board Game Design
Re: Card layout of icons and fonts
The card we are looking at is about 1/4 the size of a normal card so given that the icons will be 4 times larger I don't know if it would be any problem. My eyes focus fine on the ones at the top of the screen, although the numbers at the bottom are a bit hard to make out but I would put that mostly to the image size.

The only suggestion I would make is that if you are going to have red italic sherif writing and red icons don't have a big thick RED border as the border overpowers everything making it harder for your eyes to focus in on the icons.


Try playing around with muting the border and I promise you there will be a point where the rest of the card will POP out.
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Tom Razo
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I was able to make some changes to the card template as noted in the original posting and would appreciate any further feedback.

 
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D 4te
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wow....your card looks great and I love the title.
card looks very professional. my prototype is all handmade so I admire your resources.
 
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Matthew Rodgers
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I like the new version, I think it addresses a lot of the issues mentioned above. I'd still love to see the bottom icons a bit larger, maybe even the same size on the icons on top. I know you've got the number to work in as well, but the crossbones doesn't "read" too well at that size (although the Jolly Roger does, I wonder if it's familiarity or the b&w color scheme).

As someone who just spent hours reworking his whole game to include art, I'll politely disagree and say that you should leave the FPO art box in there. There are a lot more gamers out there who want art and won't be interested in a text-only card game than the other way round.
 
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Ben Pinchback
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This is such a difficult part of the design. Testing and more testing is probably the best method to find out what works best.
 
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Sam Mercer
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Ok Tom,

Lets have a look then. I'm just going to type it as I see it k? I am using the updated card for discussion, not the previous one as I beleive the newer one is better and the older one can be discarded like trash! (We've gotta be ruthless man!)

1.Nice card.
2.I like the simple icons top left and top right - as long as the various different icons are DIFFERENT ENOUGH (remember this point) then I think it will probably be cool. eg a red flag and a pile of cannonballs is different enough (the problem will come when another icon similar to a small collection of black things is there - then it will be hard to differentiate)
3. the scrolls on the picture "quartermaster" and "ability type" are cool. you can easily make them more intricate and .. umm ... "scrolly" if you want to - at the mo it is very straight edge and typographical (its a scroll right?) so frayed edges and slightly mottled fill pattern will be cool here
4.Have you thought abuot rounding the picture corners? Or overlaying some clever pirate-design element over the corners and edges of the image-frame? That might be cool - suggestion only, not necessity
5. The 10pt flavor text needs to have a reduced leading size. (meaning the distance between the two lines, make it much less, if need be, you could even try to go to 8p/9pt and have 3 lines here)
6. the "5" and "-4" are cool I think. Have you tried playing around with different colours or what not? My initial thoughts on it was that the font you used here is too thin - either bold it or new font. Perhaps new font as the "-" sign on the 4 doesn't quite fit right. I assume this was a free font dowlonad? Some times they don't have all the trills and accents quite right - the minus on the 4 to me is just a small rectangle, have a look for a font that doesboth well (high visibility/pirate theme/nice minus sign
7. I think the above icons are fine in that size (as long as they are visible from eachother: see 2) but the below icons need a bit more to them. I would want the numbers themselves to be bigger, and as such the circle, and as sich the black flag and the yellow circle-cross squiggly thing - what is that meant to be btw? - You should make this whole section bigger - I would say almost twice the size actually.
8. The copyright 2012 bit at the bottom, shove it to the left or right. At the center it creates too much of a collumn that directs the eyes in conjuntion with the rest of the center-aligned things above it. Also this give you a bonus of adding somtheing to the other side to balance it out - perhas "Crossbones" or the expansions set "base set" or something, or even "Y'arrgh!" just for a laugh - obviously depends on what type of feel you're going for: serious or funy or what not
9. Good card man



hope i've helped

sam
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Tom Razo
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Such valuable feedback...thumbsup

Thank you for the comments and ideas to be considered for the next round of modifications.



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Matt Riddle
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Darksbane wrote:
riddlen wrote:
could you uploade a slightly nigger file? I agree that the image may be too large as is unless there is VERY little description. Otherwise, its a pretty sharp card

I'll go ahead and help Matt out here in that I'm pretty sure he meant to type Bigger


yikes, good catch. its hard typing with hot dogs for fingers. i gotta hit the gym...
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