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"-1 damage when an adjecent monster hits you..."

Most of the monsters only do 1 damage, so usually Drizzt doesn't take any hits from the monsters. You could almost say that equals Drizzt having 20 HP in the beginning or even more. Combined with high AC he is hugely overpowered.

"Attacking twice.."

You rarely miss both rolls, so basically you will steamroll on the board.

I tried playing Drizzt solo and it really doesn't matter what you will do on the board, you'll win anyway. Playing with other heroes actually presents a challenge and you'll have to use the best of everyone's abilities in order to win.

I tried the 2nd scenario solo with 3 heroes and also a 3-player game with my friends( heroes other than Drizzt from the basic deck). I lost the solo game and we won the multiplayer game by the slightest margin. We had to use both Healing Surges and really not to give any advantage to the monsters. Both games were really enjoyable and I think there was enough tough decisions to be made, especially which encounter cards should we cancel which direction to explore and maybe avoid to lava tile encounters. I think the danger in lava tiles and narrow passages leads to replan your route.

Perhaps Drizzt could come into play in some of the more challenging scenarios but I really think you shouldn't play with Drizzt in the beginning, at least be very cautious of using him.

I know they wanted to make Drizzt powerful but really suck all the fun...
 
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G Schulteis
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Is in -1 from just heroes or heroes and/or monsters?
 
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thechairman wrote:
Is in -1 from just heroes or heroes and/or monsters?

Typo. I meant "monster".
 
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Bryce K. Nielsen
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I'm not really sure what your point is, but all of the Heroes in this game are tougher than the other games. If you don't like it, play with the other heroes. I personally found that even though they are tougher, the scenarios ended up being more challenging than the previous two games.

-shnar
 
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Michael Mifsud
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I don't think Drizzt is broken compared to the heroes from the same game. I've now played 20 some games with him and his double attack is compensated by relatively low hit chance.
 
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My point is that as far as my experience with the game, it is not too easy with the other heroes, except with Drizzt. I was just wanted to say opinion because some of the people in this forum keep yelling(or in their comments) that the game is too easy and I assume those guys usually have had Drizzt in their game, they roll 20s all the time or something else.
 
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Rauli Kettunen
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Just pair him with Mr. Sucky (aka Athrogate) for a good-bad combo.
 
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Dave M
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I dont understand this thread.
Is it a rant about drizzt, or a reply to complaints about the difficulty of the game. If its the latter, why didnt you just respond to one of those threads?
 
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Bryce K. Nielsen
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I don't think the game's broken at all. In fact, this is the best one of the series, it finally gives the players some interesting choices to make instead of relatively obvious choices to make (which in turn makes the game very repetitive). Also, in this game when we lose we feel like it was due to us the players making a bad decision, not just the bad luck of the dice or the very crappy encounter cards.

-shnar
 
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Dm99 wrote:
I dont understand this thread.
Is it a rant about drizzt, or a reply to complaints about the difficulty of the game. If its the latter, why didnt you just respond to one of those threads?


It's just a bit misconceiving to new players or potential buyers to have all this talk about the game being too easy. I'm just wondering if these people are playing with Drizzt in every game, playing something incorrectly, rolling 20s, doing everything in favour of the heroes(choosing every power etc.), playing with 4-5 heroes(could be easier) or something else.

I'm just really suprised how mixed the views on the difficulty actually are. Everybody has right to say his or her opinion and multiple point of views are always better. It seems to me that are so many factors that can potentially influence the diffuculty of the game, so that saying that this game is easy or hard isn't really reasonable. It's more about "if I play this way, this game easy" and "if I play this way the game is hard".

The reason why I posted this thread is that even with basic scenarios and normal rules the game presents a challenge. I just think that one of reasons why a player would think that the game is too easy is that he is playing with Drizzt every time.
 
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Tristan Hall
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Drizzt, Bruenor, Catti, Artemis, Regis, Jarlaxle and Wulfgar have tougher abilities than previous heroes. And the encounter deck is much easier than CR or WoA - you'll often have turns where they don't even do anything negative. And whilst tougher monsters like trolls and driders can appear, more often you'll get the squishy little ones, or even none at all. Also the treasure deck in Drizzt is pretty killer too.

You can still get difficult games in LoD, but on balance it's by far the easiest of the three D&D games so far.
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Rauli Kettunen
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ninjadorg wrote:

Drizzt, Bruenor, Catti, Artemis, Regis, Jarlaxle and Wulfgar


ND, not a fan of Athrogate either?

Although Jarlaxle and Wulfgar's abilities aren't all that great either, J's ability + his power with Charge tokens is what gets good use.
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Orang Oetan
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Instead of choosing your powers, we pick them at random. That way you don't always get the "best" ones and makes it more challenging.

Orang.
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Tristan Hall
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Dam the Man wrote:
ninjadorg wrote:

Drizzt, Bruenor, Catti, Artemis, Regis, Jarlaxle and Wulfgar


ND, not a fan of Athrogate either?

Although Jarlaxle and Wulfgar's abilities aren't all that great either, J's ability + his power with Charge tokens is what gets good use.


I've no love for Athrogate, and I don't remember the character from the books either (only read Icewind Dale and Dark Elf Trilogies + the couple that came after).

IIRC Wulfgar has tons of HP, +10 to hit, and gets even harder as his HP lowers - he's been a power-house in our games.
 
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Rauli Kettunen
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Athrogate comes into the series in the Sellswords books with Entreri and Jarlaxle.
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Gabriel Kitterman
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When I play Solo Drizzt works well.

However, when I play multi-player I'm considering not giving Drizzt the double attack. Or maybe just taking away his healing at-will attack.

It just feels wrong to have one person using a far better character.

Quick question. DO you guys play it that Drizzt can actually move 3 times during his turn (Move, Move, put stance token on card, at start of villian phase Extra move + attack). 3 full moves for drizzt is 21 squares. That is pretty much the whole dungeon.

Perhaps when you Move + Move drizzt should not get his extra attack.




 
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Antonio Mattio
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Dungeons & Dragons: The Legend of Drizzt Board Game » Forums » General
Re: I suggest not to play with Drizzt hero, use the other heroes
solomani wrote:
I don't think Drizzt is broken compared to the heroes from the same game. I've now played 20 some games with him and his double attack is compensated by relatively low hit chance.


Yeah I think the same way.

I've played quite a few games now and tested all the heroes and I think that the best of them are Catti-Brie (!), Bruenor, Wulfgar and Artemis.
Catti-Brie is simply the most strategic character that you can have: her Quick Step lets you explore while moving away on another tile, so you are already out of reach when the new monster activates.
Her stances can heal herself on every hit and make more damage, so they prove themself to be very useful during the adventure (Battle Trance) and against Villains (Heartseeker stance).
Khazid'hea is a nice attack that can take multiple enemies down with a single swing and it is very sinergic with Battle Trance.

Bruenor is the tank of the group: he can take and give massive damage thanks to his high armor, HPs and the Power Strike tokens.
He is even equipped with an healing potion (Dwarven Ale) and a Scrimshaw Charm!

Wulfgar is the Villain nightmare. Seriously. The last game I've played I had Wulfgar using Rampage on Errtu equipped with the Bracers of Blinding Strike and being down to 4 HP (so I had the +1 damage bonus). The Balor didn't like it of course.

Artemis is good thanks to his Daily and Utilities that prove themselves to be very useful in many situations, just like his Assassin's Avoidance ability.

 
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