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Cyclades: Hades» Forums » Variants

Subject: Kratos hero card rss

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Christian Heckmann
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During our last game of Cyclades, a friend of mine commented that what's missing from the game is the option to recruit God of War's anti-hero Kratos as a hero. So we thought about the idea for a bit and I decided to try and put together a hero card for a Kratos hero. Here's what came out:



His battle-ability is no matter how big the difference between the two opposing armies is, if the troops with Kratos' support have lesser strength, they are considered to be superior by one point (ex: Kratos and two troops against four troops would come out as strength 4 for the four troops and strength 5 for Kratos and his army).
His sacrificial ability, I'm not that sure yet. There are two possibilities. The first one, if you sacrifice Kratos, every other mythological creature and every hero that is on the board at that moment is removed as well. The other option would be, that you can sacrifice Kratos "out of order" (not on your turn, but when you please to do so) to cancel the effect of any other mythological creature or heroic sacrifice.

Ideas? Comments? Critique?
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Witold Jakubowski
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The battle ability seems to be overpowered. Kratos with one fellow warrior can kill a party of 8 warriors? I know Kratos should be an awesome badass, but still...
How does it work with fortified islands and Minotaur?

And to the sacrificial power - all of Heroes sacrificial powers are somehow connected to gaining Metropolys. I think Kratos shouldn't be an exception.
 
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Christian Heckmann
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I don't necessarily see it as overpowered. Yes, they have the edge concerning the dice rolls, but still, Kratos and one fellow warrior would still only take two hits to be defeated. So two times equal numbers on the roll and it's over for them.

Hm, I didn't think about that, but yes, you are right, although for example Perseus' power doesn't necessarily work towards a metropolis. But I don't know how one could link Kratos to something like buliding a metropolis. I see him more as the genocide-type, not the architect And most of all, it isn't meant that seriously.

I'm thinking about implementing Kratos' awesome ability to escape Hades on a regular basis. Maybe something like, everytime Hades enters the game and Kratos has been discarded/sacrificed/killed he comes back or something like that.
 
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capitaine spoppo
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I'm not sure about how his military power works since you said :

Quote:
So two times equal numbers on the roll and it's over for them.


Isn't he suppose to be stronger by one? so he would need to roll two times at least 1 less than his opponent.

As for me, I think your Kratos is overpowered for balance purpose. Since he cost the same number of gold as every other hero(since the game plays like that) + the fact that the game is random concerning the card, it would be a big problem in my game.

But obviously your free to use it in your game if you rather play KRatos as he is (a killing machine) rather than balance your game. I was just my opinion.
 
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capitaine spoppo
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After a quick thinking, I think MY kratos would have look like this :

military power : Whenever he attacks an island, destroy all creature figures on it.

sacrifice power : Destroy the secondary god curently in play(he won't be shuffled back since he's dead) + his power is lost for that turn also.

Not 100% sure since i'm not sure if he's underpowered XD.
 
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Christian Heckmann
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spoppo wrote:
Isn't he suppose to be stronger by one? so he would need to roll two times at least 1 less than his opponent.

Yeah, that's what I meant. I meant an equal number after adding the die-roll, so rolling one less than your opponent. It might be overpowered, I don't know, I'd have to playtest it, but since warfare isn't necessarily a huge part of the game, it doesn't need to be. And after all, he's just a single unit. If other players cut off suply lines and isolate him on an island where he can't do that much harm, what good is he then? Maybe giving him equal strength would suffice, I don't know, maybe I'll test it in the future and tell you, what came of it. On the other hand, your idea with his military power killing creatures on the defending island isn't half bad, although I'm not sure how strong this would be, since half of the mythological creatures with miniatures are bad for the person on whose island they are. If that power would be enlarged to heroes as well... Well, then it might be too good again. I also thought about the sacrifice power you propose, but I think it would be too huge an intrusion into the game mechanics. But thanks a lot for your input. Anyone else ideas? ;-)
 
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Felix Reichert
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spoppo wrote:
After a quick thinking, I think MY kratos would have look like this :

military power : Whenever he attacks an island, destroy all creature figures on it.

sacrifice power : Destroy the secondary god curently in play(he won't be shuffled back since he's dead) + his power is lost for that turn also.

Not 100% sure since i'm not sure if he's underpowered XD.


I like your sacrifice power. It's the one I'd use.

As for his military power here's my suggestion:
- He counts 2 as soldiers in a normal battle.
- If however he fights an island with creatures and/or heroes, he counts as four soldiers (maybe three? now sure if four would be overpowered).
 
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Christian Heckmann
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felixrei wrote:
As for his military power here's my suggestion:
- He counts 2 as soldiers in a normal battle.
- If however he fights an island with creatures and/or heroes, he counts as four soldiers (maybe three? now sure if four would be overpowered).

The problem with this is, his power would be just like Achilles', only better. Every military power of a hero is unique and it's open to debate whether one is stronger than the other. This however would be clearly simply better than Achilles'.
 
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capitaine spoppo
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It's true that half of the creatures are bad for the one that got them on their island. But if you conquer an island with, let's say medusa on it, you will be the new target since you stole the island, killing them could help you if you win the fight. Maybe you could have the choice to kill it after the battle.

And of course, if the kraken is next to the island or even next to a boat you use to go to another island, you could kill that bastard too. XD
 
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Christian Heckmann
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But I think that would be a VERY weak, or at least a very situational useful power. The only situation I could think of would be when attacking an island with the minotaur on it. Or if you need a sea space cleared of the kraken, which usually shouldn't be that big of an issue. Seems to weak for my taste.
 
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Avedis Yaacoubian
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I think Kratos military power should be the opposite of Hector's who eliminated a troop right away when defending an island. So for Kratos he should eliminate a troop (eliminating a hero would be too powerful and a creature figure too situational in my opinion) right away when invading an island. His sacrificial power should have something to do with a Metropolis, but Kratos isn't much of a builder. I think his sacrificial power should be to destroy a metropolis.

 
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capitaine spoppo
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I think Kratos' military power should be to kill the creatures as I said earlier AND to eliminate a troop when attacking.

Balancing it with the sacrificial power I proposed which is to kill a secondary god. Very thematic in my opinion since kratos is a god's killer.
 
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Christian Heckmann
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Just to clarify, with "secondary god" you mean a divine favor, don't you?
 
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capitaine spoppo
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Sorry for the bad term, I don't have the expansion yet.

I mean the gods that give you a priestess/item like aphrodite.
 
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Christian Heckmann
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Ah, okay, that makes sense and wouldn't be too much of a stretch in game terms. Yet the problem with this is since the expansion is composed of modules and it's possible to play with the module containing the heroes but leaving out the module containing the divine favors, his power would be completely useless in such situations. The modules are usually balanced in such a way that they only effect themselves, so this would be once again a pretty deep intrusion into the game system.
 
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capitaine spoppo
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As for me, I'm pretty sure I will always play with all the module since I think they are all good, so it wouldn't be a problem for me.

Sure you are right about the fact that hero and divine favor are two separate module and one shouldn't be able to affect another sonce you can mix and match module as you want.

So if you want to make a "pseudo official" variant, you will need to come out with something else. But like I said, for me creating a variant is not about making sure everything is all like the normal game IMO.

PL
 
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Christian Heckmann
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Cyclades: Hades » Forums » Variants
Re: Kratos hero card
Well, it's not only that part. I find Cyclades ingenious in it's (relative) simplicity. I haven't tried to mix the Hades module with the divine favors module yet, but I think it might be overburdened. At least with three players, which is our usual gaming group. That's also the grandiose part about the whole "Hades"-expansion, that you can also use only the parts that are fitting. I didn't use the first module yet, since in every game I've played with the expansion we had at least one newbie and I thought it would be to complicated for him to figure out what to do. So not only "pseudo official", but also as a personal preference, I would like this card to work "on it's own", since the good part of the "Hades"-expansion is it's adaptability to different numbers of players, as is the original game. I'm not even sure I like Hades himself for three players that much...
 
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