Sanhueza at GAME-O-GAMI
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Hello everyone!
I am currently designing a strategic card game where players take on the role of military leaders commanding armies represented by cards that depict different generals.

The game is currently a 1v1 game of conquest. Instead of trying to conquer land, players instead try to capture each others' generals to secure victory. Players draft their generals from a pre-set selection, and that becomes their hand for the round. Who captures whom is determined by their generals' stats, special abilities, and strategic placement on the board. The player who has won the loyalty of the most generals at the end of several rounds is the winner.

The plan is to have multiple stand-alone expansions, each based around a different theme. Cards from the different expansions can be combined for new strategic possibilities (like in Dominion), or they can be played as a separate, self-contained version of the game. The overall theme of the game will be loosely historical, and anachronistic when you combine the different sets.

So which themes attract you the most? Which do you think best fit the roughly described game above? I've listed the themes that have been brainstormed so far. Vote for your favorites, and if you have suggestions for other themes you would like to see represented by this kind of game, please comment! Thank you!

- Sanhueza

Poll
Which themes would you like to see for a 1v1 strategy card game, where players take on the role of military leaders trying to capture each others' generals? There will be multiple expansions, so voting for multiple themes is okay.
Ancient Conquerors (Alexander the Great, Attila, Genghis Khan, etc.)
Romance of the Three Kingdoms
Rome and her enemies
Roman Civil Wars (49-30 BC)
American Civil War
Napoleonic Wars
Japan's Sengoku Jidai (most popular time period for Samurai)
Mythology (mix Egyptian, Greek, Norse, Mayan, etc.)
The Crusades
Fantasy (original I.P.)
      101 answers
Poll created by gameogami
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mike
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So it’s general’s facing off against each other? Are they any other personnel or unit cards involved?

If you’re looking at individual battles it’s not like you have more than one General facing either other and they are not exactly going to head to head against each other on the battlefield.
 
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Brook Gentlestream
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80sgamer wrote:
So it’s general’s facing off against each other? Are they any other personnel or unit cards involved?


"AND IN THIS CORNER... two-time reigning champion and king of the Mongols... GANGHIS KAHN..."

"AND THE CHALLENGER, weight 210 pounds, liberator, ambassador, and general of the union army... ABRAHAM LINCOLN!!!"
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Sturv Tafvherd
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I voted: "Ancient Conquerors (Alexander the Great, Attila, Genghis Khan, etc.)"

But really, what I was interested in are Wars of the Diadochi. There's a few games already out there about it (see Successors (third edition)), but you might have a really good and fresh game to revisit the subject.

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Sanhueza at GAME-O-GAMI
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lordrahvin wrote:
80sgamer wrote:
So it’s general’s facing off against each other? Are they any other personnel or unit cards involved?


"AND IN THIS CORNER... two-time reigning champion and king of the Mongols... GANGHIS KAHN..."

"AND THE CHALLENGER, weight 210 pounds, weighing 210 pounds, liberator, ambassador, and general of the union army... ABRAHAM LINCOLN!!!"




The generals represent whole legions under their control. So it's not Julius Caesar and Hannibal having a mano-a-mano duel. Instead, it is whole armies clashing on the battlefield, trying to outmaneuver and outflank each other while supporting their allies. The generals command those armies, and you command the generals. Capturing an enemy general forces him to pledge his army to you, so you can use him in future battles (rounds).

There WILL be counter-types, and each general will coincide with one out of several of these. For example, Genghis Khan might represent cavalry, while Xerxes might represent archers, etc...



 
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Josh Gaudreau
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I voted for 3 different ones, but I'd say go for the Romance of the Three Kingdoms theme.

It's a popular theme in Asia, but beyond the Dynasty Warriors video games there's not much available in English in the West.
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Sanhueza at GAME-O-GAMI
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Stormtower wrote:
I voted: "Ancient Conquerors (Alexander the Great, Attila, Genghis Khan, etc.)"

But really, what I was interested in are Wars of the Diadochi. There's a few games already out there about it (see Successors (third edition)), but you might have a really good and fresh game to revisit the subject.



Thank you, Stormtower, that is an excellent setting for this game! Many generals to choose from for the cards. I figured there would be quite a few good themes which I might have overlooked or known little about.

 
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Sanhueza at GAME-O-GAMI
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Joshx wrote:
I voted for 3 different ones, but I'd say go for the Romance of the Three Kingdoms theme.

It's a popular theme in Asia, but beyond the Dynasty Warriors video games there's not much available in English in the West.


Josh, Romance of the Three Kingdoms is one of my personal favorites! The idea of capturing your opponent's generals and making them switch sides really fits right in with that theme. I can only assume that the relatively few votes for that theme so far has to do with its limited exposure to Western audiences, as you pointed out.
If I could get the game localized for the Chinese Market (and maybe other Asian markets?) then that theme could be a great way to introduce the game overseas.

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Philip Clayberg
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Quote:
GANGHIS KAHN


Any relation to Genghis Khan? Or maybe a distant cousin of Madeleine Kahn or James Caan?
 
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John A. White
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Where is "none of the above"?
 
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Sanhueza at GAME-O-GAMI
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John - well, there isn't one. But if you have a suggestion for a setting which you think is fun and would fit this kind of game, we would love to hear about it.

 
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Shane M
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I love the idea of mythology and battling creatures. While I'm a huge Roman history buff, I can't imagine that lending itself well to cards.

A good read you might find interesting characters in is Myths of the Ancient Greeks. http://www.amazon.ca/Myths-Ancient-Greeks-Richard-Martin/dp/...

It's written in an interesting narrative style that is easy to digest, without missing any of the great details. Covers almost all the ancient greek myths and monsters.
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Tim Mirkes
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Any chance you'd entertain a theme that allows you to keep the mechanics and functionality, but trade it out for a less historical theme?

Maybe you're controlling ant queens competing for food and other delicacies.

Or perhaps you're divine beings flinging stars at one another, each coming with its own system of planets, moons, asteroids, and comets, trying to destroy the rival stars and take control of galaxies.

Microorganisms and the immune system battling for control of organs within a human body?

I'm with John in the "none of the above" category. I'm probably not the target market for your suggested theme, although I'd probably give the game a try because the system sounds like it'd be fun.
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Sanhueza at GAME-O-GAMI
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BoardGameGeek » Forums » Board Game Design » Board Game Design
Re: Poll: which Themes would you like to play for a strategic card game?
tlmirkes wrote:
Any chance you'd entertain a theme that allows you to keep the mechanics and functionality, but trade it out for a less historical theme?

Maybe you're controlling ant queens competing for food and other delicacies.

Or perhaps you're divine beings flinging stars at one another, each coming with its own system of planets, moons, asteroids, and comets, trying to destroy the rival stars and take control of galaxies.

Microorganisms and the immune system battling for control of organs within a human body?

I'm with John in the "none of the above" category. I'm probably not the target market for your suggested theme, although I'd probably give the game a try because the system sounds like it'd be fun.


These are all really interesting ideas, Tim. I am especially intrigued by the concept of divine beings flinging stars in a battle over control of the cosmos. "Rival Stars" even sounds like a great name for a game!
Maybe instead of solar systems, it could be the Constellations that are coming alive and battling for the glory of their lords in the days before the next Big Bang...

 
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Herc du Preez
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lordrahvin wrote:

"AND IN THIS CORNER... two-time reigning champion and king of the Mongols... GANGHIS KAHN..."

"AND THE CHALLENGER, weight 210 pounds, liberator, ambassador, and general of the union army... ABRAHAM LINCOLN!!!"


Various world leaders from all eras taking on each other. (like in the Civilisation games). That has a strange appeal. Don't know why.
 
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Sanhueza at GAME-O-GAMI
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Avianfoo wrote:
lordrahvin wrote:

"AND IN THIS CORNER... two-time reigning champion and king of the Mongols... GANGHIS KAHN..."

"AND THE CHALLENGER, weight 210 pounds, liberator, ambassador, and general of the union army... ABRAHAM LINCOLN!!!"


Various world leaders from all eras taking on each other. (like in the Civilisation games). That has a strange appeal. Don't know why.


Of course. Who wouldn't want to see Leonidas vs. Patton?

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Ben Pinchback
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Since commercial fishing is already taken for a strategy card game , I went with Ancient dudes.
But now that I think about it, Mythology might make more sense based on the game description. Real armies aren't going to get their Generals captured as you describe. Mythology could in fact pit one heavy hitter vs another. Dunno.
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Sanhueza at GAME-O-GAMI
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bno70_1 wrote:
Since commercial fishing is already taken for a strategy card game , I went with Ancient dudes.


Yeah, otherwise I would have jumped all over that... arrrh Congratulations on the success of "Fleet", Ben!

bno70_1 wrote:
But now that I think about it, Mythology might make more sense based on the game description. Real armies aren't going to get their Generals captured as you describe. Mythology could in fact pit one heavy hitter vs another. Dunno.


Historically, I think military leaders were often captured and held for ransom/prisoner exchange. In many cultures there was a code against killing high ranking officers (being privileged carried over even into life-and-death situations.) But as you suggest, Mythology/Fantasy as themes might be less abstract, since gods and monsters could go up against one another directly, rather than having large armies represented by generals.

What if this game was split into diverging themes powered by the same system? Each series of themes would be a different brand made to appeal to different niches, but the games would work the same and be compatible. Example:

The "Deck Tactics" game engine could be used for two games, "Pantheon" and "Outflank". Both would be identified as "A Deck Tactics Game", but with clearly separate themes and branding for each line.

Pantheon: Wrath of Olympus
Pantheon: Lords of the Nile
Pantheon: Rival Stars
Pantehon: Armageddon
etc...

Outflank: Tide of Conquest
Outflank: Romance of the Three Kingdoms
Outflank: Fall of Rome
Outflank: The Crusades
etc...

(these are all just working titles)

What do you guys think?
 
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Sanhueza at GAME-O-GAMI
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ShaneM wrote:
I love the idea of mythology and battling creatures. While I'm a huge Roman history buff, I can't imagine that lending itself well to cards.

A good read you might find interesting characters in is Myths of the Ancient Greeks. http://www.amazon.ca/Myths-Ancient-Greeks-Richard-Martin/dp/...

It's written in an interesting narrative style that is easy to digest, without missing any of the great details. Covers almost all the ancient greek myths and monsters.



Thank you for the reference, Shane! I love all world mythology, but my first exposure was to the Greek myths when I was young. There are so many great characters and monsters to choose from. I'll have to check out that book.
Mythology is clearly the leading theme for this poll so far. What is it about a game based on mythology (or fantasy) that appeals to you guys so much?
 
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Ben Pinchback
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gameogami wrote:
ShaneM wrote:
I love the idea of mythology and battling creatures. While I'm a huge Roman history buff, I can't imagine that lending itself well to cards.

A good read you might find interesting characters in is Myths of the Ancient Greeks. http://www.amazon.ca/Myths-Ancient-Greeks-Richard-Martin/dp/...

It's written in an interesting narrative style that is easy to digest, without missing any of the great details. Covers almost all the ancient greek myths and monsters.



Thank you for the reference, Shane! I love all world mythology, but my first exposure was to the Greek myths when I was young. There are so many great characters and monsters to choose from. I'll have to check out that book.
Mythology is clearly the leading theme for this poll so far. What is it about a game based on mythology (or fantasy) that appeals to you guys so much?

The thing with your idea and mythology is that the two just seem to mesh well together. You are describing epic leaders battling to me, being captured etc, and of course Mythology has epic in spades. I mean, if you needed to mix in the armies on each side, you could contrive some reason that each god had an army beneath them too I bet. Also, people really really love this theme. My brother just bought Pantheon sight unseen just because of the theme.
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Sanhueza at GAME-O-GAMI
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bno70_1 wrote:
The thing with your idea and mythology is that the two just seem to mesh well together. You are describing epic leaders battling to me, being captured etc, and of course Mythology has epic in spades. I mean, if you needed to mix in the armies on each side, you could contrive some reason that each god had an army beneath them too I bet. Also, people really really love this theme. My brother just bought Pantheon sight unseen just because of the theme.


These are all excellent points, Ben. There are a number of games which I have bought in the past for the theme (and/or artwork) alone: Poo, Miskatonic School for Girls, the werewolf CCG Rage, several Star Wars games, etc...

I believe that theme can be very important not only to the success, but also to the sheer enjoyment of a game - especially when it compliments the game design and vice versa. Which is why I am considering this matter so carefully. Of course, the game has to be fun and well-balanced, regardless of the theme. Dominion's theme of wealth and power struggles during the Renaissance may not be the most popular of potential themes, but the game itself is enormously popular due to the fact that it is a solid, fun, accessible, and highly replayable game design.

 
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