Me - Enclave of the Bear N - Khan Industries C - Saharan Republic Is - Mutants
N took his base in W. Australia. Is took his major city of Rio in northern Europe. I started in Argentina with my awesome bunker. C started in E. United States. C just wanted to annoy everyone this game and he sorta did. I took S. America and most of Africa while Is held out in Europe and N took most of Asia as well as Australia. About 4 rounds in I was able to summon 30 troops and we got to open the
30+ Troops and Missle Pack!!!!
and it was amazing. I went on to take some capitols and win that turn because can you really stop 40 troops? During the game the Middle East suffered an Outbreak, and lost its resource card...ahh.
Europe named Mutant Land +Resource +Resource(Russia) +Resource(E. US)
Game #10 C got the lucky role
Me - Mutants C - Aliens N - Imperial Balkanian I - Khan
I started in Southern Europe, C started in E. United States, Is took Japan and gee, N took W. Australia. I really think there's a pattern there. Anyway, I basically told them to kill me this game. Which they sorta did. C took the entire W. Hemisphere without contest. Literally. N took the new route between W. Australia and Madagascar via the Alien Island and Is took northern Asia. C had one big turn and took 3 capitols and completed a mission to give the Aliens a win.
North America named Zmerica + Resource (SE Asia) +Resource (Scandanavia) + Resource (Somewhere in Asia)
Our World: Me - 6 wins N - 3 wins C - 2 wins I - 1 win
Resources: 4 coins: Indonesia Western Australia
3 coins: Scandanavia E. United States Central Africa Alien Island
2 coins: Ural Alberta SE Asia Yakutsk Peru N. Africa Siberia W. United States Russia Argentina Afghanistan E. Australia Greenland E. Canada Irkutsk Mongolia South Africa
Dead: Iceland Kamchatka Middle East
Faction Details: Khan Industries - 12 games - 2 wins - 10 Held on Die Mechaniker - 4 games - 1 win - 2 Held on - 1 Elimination Saharan Republic - 7 games - 6 Held on - 1 Elimination Enclave of the Bear - 6 games - 3 wins - 3 Held on Imperial Balkania - 10 games - 4 wins - 5 Held on - 1 Elimination Mutants - 3 games(of 3 possible) - 1 win - 2 Held on Aliens - 1 game(of 1) - 1 win
Powers: Khan - G: Place troop in HQ @ start of turn Br: Rally: Place 2 troops in every HQ you control Y: Purist: You cannot have more than 2 coin cards.
Die - G: Defense roll of two 6's - that territory cant be attacked rest of that turn
Saharan - G: You may maneuver between any territories even if they aren't connected. B: Stealthy: You may place some/all of your recruited troops into one unmarked/unoccupied territory. Bringer of Nuclear Fire
Enclave - G: Defender subtracts 1 from his lower defense in the 1st territory you attack. B: Well-Supplied: Unaffected by Ammo Shortage scars Br: Recon: You may take one face up territory card instead of a coin card. Y: Alien Collaborator: Add 1 to your resource total when turning in cards. Lose 2 extra troops expanding into empty cities.
Imperial - G: When recruiting troops, round up. B: Convincing: Gain one extra troop in Mercenary territories.
Mutants - All base powers no add-ons.
Aliens - All base powers.
That leaves us with just the World Capitol pack to open with two candidates for the city at this time, neither of which I like.