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Dust Tactics: Revised Core Set» Forums » Sessions

Subject: Is this ALL there is? rss

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Mike Stevens
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Nebraska
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I went to a friend's house tonight to get some 2-player gaming in and he asked if I would like to play Dust Tactics. He said it plays really fast and is pretty fun. I really like minatures and war games so I thought this game would be a hit. It does have really cool minatures I might add.

He explained the very basic rules and said I could be the Allies or Axis. I took the Germans and picked the Mech and a 3-man Laser Squad. He had a Mech and a 5-man squad that had a few guys with bazookas, a few guys with shotguns, and a flame thrower guy I think.

I moved my guys on the board, he moved his on the board, I moved my guys, he moved his, roled attack dice and killed my Mech with one roll. I killed one of his squad memebers and on his next turn he killed all 3 of my laser saquad guys and the game was over. It lasted about 10 minutes.

Game 2 was almost an exact replica of game 1 except that after he killed my Mech and wiped out 2 of my Laser Squad guys, I killed his Mech with Laser Stamina of something like that. He killed my last Laser Squad guy and the game was over. This one also lasted 10 minutes.

We rolled for inititative, moved, rolled for attacks, rolled for more initiative, moved, rolled for attacks, rolled for soft and hard cover, then he wiped out the last of my guys and that was it.

Is there ANYTHING else to this game, than that? I asked my buddy if we were missing anything and he said no, the game is supposed to be really fast. I was very disspaointed in the quickness and simplicity of this game. It seems like there is so much potential for a really good game here.
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doug clements
United Kingdom
loughton
Essex
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it sounds like you played the tutorial mission twice there's a bunch of scenarios in the campaign book that let you use more units and gives each side more complicated objectives.
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James Palmer
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Someone could describe a game of chess the same way - "I moved my piece and he moved his piece, and we just did this back and forth until I got his King piece - is this all there is?"

There is a lot more to Dust Tactics, but with two newbies playing each other you're probably not going to catch on to all the nuances.

My suggestions:

1) PLay with someone who knows the game better. You will then see how understanding the tactics in the game makes a difference.

2) Play a more interesting scenario that isn't just about killing you - this will start getting you to think about other strategies.

You will see a handful of other reviews similar to yours, but all by people who just played a couple of games - the game becomes a lot more strategic after you've played a few times and start understanding the the strategies you can take.
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David Stahler Jr.
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Wheelock
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I completely understand why you're writing this. That was exactly my reaction after my first few games--you mean that's it? (And that was after 18 hours of painting the original Core Set...so you can imagine how my stomach sank.)

But then I started having some very dynamic games. Real nail biters that involved careful movement in and out of cover, using flanking techniques, reactive fire, etc. The game ended up surprising me with its depth, at least compared with how simple the rules were.

I think part of what surprises people initially is how brutal this game can be--you CAN lose an entire squad or mech in a single turn. This is especially startling if you're used to playing Warhammer or Flames of War where you roll handful after handful of dice for a single attack only to remove one unit. Things are very condensed in DT. I can see how that might put people off. For me, it's one of the things I've grown to love about the game. Every move is high stakes!

As others have said in different threads, I would suggest getting the command squads for both sides. They greatly enhance the strategic depth of this game. (I really wish they'd included those squads in the Core sets.)

Hang in there. Try varying the cover configuration of the board to mix things up. Pick up the command squads. Hopefully, like I was, you'll be pleasantly surprised as the game starts to grow on you.
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TTorres
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Hi Mike,

I'm curious to know if you literally only played with one mech and one squad each? That would be a great demo to learn the mechanics, but a terrible game. The Revised core set includes a total of six squads, three per faction. Also in the box are a walker and a hero for each faction, plus scenarios and both hard and soft cover. Did you use the terrain squares that block line of sight and can't be destroyed?

Do yourself a favor and set up to play one of the scenarios (but maybe not the first one on the bridge as it's a bloody rush scenario).

Even without playing any scenario, you might discover the game shines when fielding all the components from the core set.

A couple of other notes: did you read the rules as well? Some folks miss simple mechanics that make a big difference in play.

As already mentioned, DT to me is like chess, but with Weird War II troops + dice. But maybe it's not your style game? That's cool too.
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Mike Stevens
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Dust Tactics: Revised Core Set » Forums » Sessions
Re: Is this ALL there is?
Tonman wrote:
Hi Mike,

I'm curious to know if you literally only played with one mech and one squad each? That would be a great demo to learn the mechanics, but a terrible game. The Revised core set includes a total of six squads, three per faction. Also in the box are a walker and a hero for each faction, plus scenarios and both hard and soft cover. Did you use the terrain squares that block line of sight and can't be destroyed?

Do yourself a favor and set up to play one of the scenarios (but maybe not the first one on the bridge as it's a bloody rush scenario).

Even without playing any scenario, you might discover the game shines when fielding all the components from the core set.

A couple of other notes: did you read the rules as well? Some folks miss simple mechanics that make a big difference in play.

As already mentioned, DT to me is like chess, but with Weird War II troops + dice. But maybe it's not your style game? That's cool too.


My buddy who owns the game purchased a few new squads today and I will certainly give Dust Tactics another shot. Yes we played both games with just 1 Mech/Walker and 1 Squad each. I never did read the rules but my buddy usually does a pretty good job of explaining rules. I think I was a little shocked that my big Mech could go down from just one attack.

Thanks to all the people who gave encouragement to give this game another try. I will let you know how it goes and what my thoughts are after playing with more squads and doing some of the scenarioes.
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Mike Stevens
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Well I went to my friend's house again and he had Dust Tactics set up on his table with all of his new squads out. He asked if I would like to try it again and I said sure. We were going to be playing a scenario where we each got to pick 130 points worth of squads and the Allies had to stop the Axis from getting any of their squads onto a bridge in the Allies start zone. For the Axis to win, they have to have at least 1 figure on the bridge by the end of Round 8.

I was the Axis and picked The Mech-Walker, Bazooka Squad, Laser Squad, and Command Squad. I slaughtered the Allies in the first game and had a Squad on the bridge with all of the Allies wiped out by Round 5. We played a 2nd game and I kept the same squads. This time the Allies had a Hero figure. He turned out to be the difference in Game 2 as he soaked up alot of the damage I would have done to his squads. I lost the 2nd game in Round 6 as all my squads were wiped out.

I enjoyed these 2 games much better than the first 2 I played and I look forward to playing again. Thanks for encouraging me to stick with it and give it another try.
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