Recommend
3 
 Thumb up
 Hide
156 Posts
[1]  Prev «  3 , 4 , 5 , 6 , 7  Next »  [7] | 

BoardGameGeek» Forums » Gaming Related » PBEM » Werewolf

Subject: Us versus Them playtest -- Please send in Room 3 roles! rss

Your Tags: Add tags
Popular Tags: [View All]
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
Re: Us versus Them playtest -- Room 2: Cyborg Hive Mind
saberwolf13 wrote:
Mod, I think I should have points. Check my orders again please...

I will double-check. It was pretty late when I ran the orders last night!!! snore
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
Re: Us versus Them playtest -- Room 2: Cyborg Hive Mind
Yekrats wrote:
saberwolf13 wrote:
Mod, I think I should have points. Check my orders again please...

I will double-check. It was pretty late when I ran the orders last night!!! snore
It should be fixed now... sorry about that. Please let me know if I missed something.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeff Fournier
United States
Belmont
Massachusetts
flag msg tools
Re: Us versus Them playtest -- Room 2: Cyborg Hive Mind
bwt2q wrote:
I didn't realize I was so persuasive. I'm tempted to simply cede the game to nyriv at this point (nice, nice play there!), but I suppose we must carry on.


You certainly persuaded me that being a human was the only way to go.

And my lead is in no way insurmountable -- I got all my points in each in ONE round. We have a minimum of three left.
I also have a very big bullseye on my forehead now (and no more drone to take advantage of the fact...)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mandiekinz
United States
California
flag msg tools
"Don't be afraid of death, be afraid of the unlived life." --Natalie Babbitt, 'Tuck Everlasting'
badge
mbmbmbmbmb
Re: Us versus Them playtest -- Room 2: Cyborg Hive Mind
My Ensign is dead. I am sad face.
I know I will play Cyborg next round (fair warning).
I also know in my mind who I plan to attack and vote; so persuade me humans to spare your puny lives!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Arenson
United States
Indiana
flag msg tools
mbmb
Re: Us versus Them playtest -- Room 2: Cyborg Hive Mind
Yekrats wrote:
Yekrats wrote:
saberwolf13 wrote:
Mod, I think I should have points. Check my orders again please...

I will double-check. It was pretty late when I ran the orders last night!!! snore
It should be fixed now... sorry about that. Please let me know if I missed something.


Where can I find the updated results?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Arenson
United States
Indiana
flag msg tools
mbmb
Re: Us versus Them playtest -- Room 2: Cyborg Hive Mind
Anyone want some healing?

Looks like dead characters can be healed, if you've got the guts to choose a dead role.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
BoardGameGeek » Forums » Gaming Related » PBEM » Werewolf
Re: Us versus Them playtest -- Room 2: Cyborg Hive Mind
arenson9 wrote:
Where can I find the updated results?


In the thread, page 5.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
Please send me your role choices by midnight tonight! Also, while you're at it, why not conspire and chat in this lovely BGG thread, provided for your enjoyment!?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Wilson
Canada
Halifax
Nova Scotia
flag msg tools
mbmbmbmbmb
Hey nyriv, since we're 1-2 currently, should we collude against the others? Or should we just continue to do what seems to be working?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeff Fournier
United States
Belmont
Massachusetts
flag msg tools
I have no problem with that. Except collusion lets the other people know the opposite of what I'm planning . I made out like a bandit last time by reading between the lasers.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Arenson
United States
Indiana
flag msg tools
mbmb
I confess. I can not figure out a winning strategy for this game.

So, let's just try something. I plan to be human and I want you all to vote for me. Please do. Who's with me?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mandiekinz
United States
California
flag msg tools
"Don't be afraid of death, be afraid of the unlived life." --Natalie Babbitt, 'Tuck Everlasting'
badge
mbmbmbmbmb
I'll vote for you, Arenson, if you promise to vote for me.
Super cereal promise.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Arenson
United States
Indiana
flag msg tools
mbmb
violintides wrote:
I'll vote for you, Arenson, if you promise to vote for me.
Super cereal promise.


Sure
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
I am still lacking one role selection... (Geekmail sent. If you didn't get a geekmail, then it isn't you!)

Everyone - can you please send in your Room 3 actions before midnight tonight? I will try to process them first thing in the morning. Thanks!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
I believe I have all the action from last night, but I have yet to work out what happened. I will do that during my lunch hour (12pm EST).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
Sadly, lacking one set of orders. I sent a Geekmail, so hopefully I'll get them shortly.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
Re: Us versus Them playtest -- Room 3 results
All actions are in!

Arenson - Security Agent wow
Guen - Security Agent wow
bwt2q - Ensign wow
Nyriv - Cyborg Queen robot
¤ Saberwolf - Cyborg Soldier robot
Violintides - Cyborg Queen robot

== Attack phase! ==

[The tiebreaker on the Queens moves the token to Violintides.]
Tag-team! Queens Violitides and Nyriv target a couple of Humans!

Queen Violintides attacks the broad-shouldered Guen, a Human Security Agent. His armor soaks one of the damage, keeping him alive, but just barely. (He's down to 1 !) Violin gains [C][C] for attacking a human.

Nyriv - the other Cyborg Queen - attacks the other Security Agent in the room, Arenson. Arenson's armor also protects him, so he's down to 1 . Nyriv gains [C][C] for attacking a human.

Time for the Security Agents to get their revenge! They weakly high-five their bruised, charred limbs, as Arenson gets the tiebreaker token.

Arenson counter-attacks Nyriv, a direct hit! This does enough damage to kill Nyriv. Arenson gets [H][H][H] for attacking a skin-job.

Guen seems a little more knocked for a loop, and targets a lowly human Ensign, Bwt2q. Let's just say, the results are not pretty! Scratch one ensign. Guen loses {H}.

Cyborg Soldier Saberwolf thrashes about for someone to kill, and manages to also shoot Queen Nyriv (she's already dead). Sorry, ma'am! Saber loses {C}.

Saber also goes rogue and attacks Violin, the other Queen! Saber loses {C}, and Violin takes 3 points of damage, but still clings to life!

Ensign bwt2q is dead, but would have attacked fellow human Arenson, so he loses {H}.

== Voting phase! ==

All votes are simultaneous.

Violintides votes for Arenson, a human! Violin loses {C} One vote for Arenson.

Saberwolf lends his support to Guen, a filthy human. Saber loses {C} [No, he didn't. Saber didn't even vote. He attacked twice.]
However, the powerful faction of the "Violintides Party" is formed, with Arenson, Guenhwyvhar, bwt2q, and nyriv becoming founding members. Violintides gets 2 Votes (bwt2q's and nyriv's don't count, because they are dead) and the Leader role, gaining [C][C]. Arenson, Guen, and bwt2q lose {H}, and Nyriv gains [C][C]. Violintides gains [C][C].

== End of round points ==
Ensign bwt2q died, but gains [C].

Score at the end of Room 2:
Humans 1, Cyborgs 2. Playing to 4 faction points... maybe...

¤ arenson9 H6, C2 [Security ]
Guenhwyvhar H2, C4 [Security ]
Bwt2q H0, C1 [Queen ] [Dead: Ensign]
nyriv H5, C11 [Dead: Drone, Queen]
saberwolf13 H0, C0 [Queen ♥♥]
Violintides H2, C4 [Dead: Ensign] [Queen ]



[I think this is right! Please let me know if I goofed!]
Please consider your Room 4, and send your new role to me at your earliest convenience. You may pick the same role if it is not dead, or pick a different role.

Edit: Fixed stuff in Green.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeff Fournier
United States
Belmont
Massachusetts
flag msg tools
Other than missing the wounded security agents, it looks good.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Starkey
United States
Dayton
Indiana
flag msg tools
designer
publisher
mbmbmbmbmb
nyriv wrote:
Other than missing the wounded security agents, it looks good.


Got it... thanks!

Um... I'm not seeing much activity here.

I would be happy to continue on until the end, or stop if you guys are bored, or are not thinking the game is working! On the other hand, if you are having fun, please let me know that, too. Please let me know your thoughts. I have thick-skin armor on, so I can take it, either way.

[Designer's notes: I was going for a "Ca$h & Guns" type of game here, which leans toward chaotic side with simple decisions. I wanted something along a similar vein with slightly more complex decisions. In CnG, you only decide three things: Load? Target? Duck? It's possible there's not enough info early in the game to make a valid decision in this game. It might also be hard to transfer that intimate table-talk kind of experience into a forum like this.]

Thoughts?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Wilson
Canada
Halifax
Nova Scotia
flag msg tools
mbmbmbmbmb
Yekrats wrote:
nyriv wrote:
Other than missing the wounded security agents, it looks good.


Got it... thanks!

Um... I'm not seeing much activity here.

I would be happy to continue on until the end, or stop if you guys are bored, or are not thinking the game is working! On the other hand, if you are having fun, please let me know that, too. Please let me know your thoughts. I have thick-skin armor on, so I can take it, either way.

[Designer's notes: I was going for a "Ca$h & Guns" type of game here, which leans toward chaotic side with simple decisions. I wanted something along a similar vein with slightly more complex decisions. In CnG, you only decide three things: Load? Target? Duck? It's possible there's not enough info early in the game to make a valid decision in this game. It might also be hard to transfer that intimate table-talk kind of experience into a forum like this.]

Thoughts?


I think that if you knew what type everyone was picking (Human or Cyborg), and then decide whether to stand tall or drop out of the fight, you would mimic the feeling of CnG. It would also give more information, but the specific role would be hidden. This could also open up some interesting ideas for characters (Traitor roles).

It's almost impossible for any of us to stop the nyriv train, I think.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Arenson
United States
Indiana
flag msg tools
mbmb
Yekrats wrote:
nyriv wrote:
Other than missing the wounded security agents, it looks good.


Got it... thanks!

Um... I'm not seeing much activity here.

I would be happy to continue on until the end, or stop if you guys are bored, or are not thinking the game is working! On the other hand, if you are having fun, please let me know that, too. Please let me know your thoughts. I have thick-skin armor on, so I can take it, either way.

[Designer's notes: I was going for a "Ca$h & Guns" type of game here, which leans toward chaotic side with simple decisions. I wanted something along a similar vein with slightly more complex decisions. In CnG, you only decide three things: Load? Target? Duck? It's possible there's not enough info early in the game to make a valid decision in this game. It might also be hard to transfer that intimate table-talk kind of experience into a forum like this.]

Thoughts?



I don't think this translates well into the forum. I'm willing to continue, but wouldn't mind stopping.

There's way too many choices and ramifications to consider this a light game, but there's too little information to go on in order to consider this a strategic game. In person, that might not be a problem.

All that being said, I love the theme.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
The Last Post Bandit
Canada
flag msg tools
I like toast
mbmbmbmbmb
you keep screwing up my game orders

i didnt vote for guen, but i did attack violin
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
The Last Post Bandit
Canada
flag msg tools
I like toast
mbmbmbmbmb
arenson9 wrote:
Yekrats wrote:
nyriv wrote:
Other than missing the wounded security agents, it looks good.


Got it... thanks!

Um... I'm not seeing much activity here.

I would be happy to continue on until the end, or stop if you guys are bored, or are not thinking the game is working! On the other hand, if you are having fun, please let me know that, too. Please let me know your thoughts. I have thick-skin armor on, so I can take it, either way.

[Designer's notes: I was going for a "Ca$h & Guns" type of game here, which leans toward chaotic side with simple decisions. I wanted something along a similar vein with slightly more complex decisions. In CnG, you only decide three things: Load? Target? Duck? It's possible there's not enough info early in the game to make a valid decision in this game. It might also be hard to transfer that intimate table-talk kind of experience into a forum like this.]

Thoughts?



I don't think this translates well into the forum. I'm willing to continue, but wouldn't mind stopping.

There's way too many choices and ramifications to consider this a light game, but there's too little information to go on in order to consider this a strategic game. In person, that might not be a problem.

All that being said, I love the theme.



This game is still kinda fun, but a bit of a wash to me. With no real discussion or anything to go off of, I've resigned myself to being content attacking nyriv and violin every round.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Thomas
United States
Herndon
Virginia
flag msg tools
mbmb
I've been working on a pair of long posts of comments and suggestions, but arenson beat me to the punch. His post sums up everything I had to say:
arenson9 wrote:
I don't think this translates well into the forum. I'm willing to continue, but wouldn't mind stopping.

There's way too many choices and ramifications to consider this a light game, but there's too little information to go on in order to consider this a strategic game. In person, that might not be a problem.


I'll still post what I've put together, though.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Thomas
United States
Herndon
Virginia
flag msg tools
mbmb
Scott - Have you playtested this previously? Your original post said this was a "pretty late playtest", which made me think you had. If so, I'd be interested in hearing how earlier playtests have gone.

My first comment is that Forum play is significantly different from face to face play. That might be some of what you're seeing here - the casual back and forth, trash talk, threats, and promises that might be made during a F2F game don't translate well to forum play. You just have too much time to think about what you're saying as you type it out and hit submit. It seems like your intent is a casual, social game, and I don't think it translates well to the forum. This is not to say that forum play cannot be casual and social - clearly it can! But it requires a different form for the game, I think.

Regarding the game itself, I have mixed feelings. It feels pretty capricious to me, but then I look at how nyriv has played each round perfectly, and figure there must be something here that I'm not getting. I put my thought process on this last round in mod-chat, so you can see how I thought through the decision - I'm not saying I did this well, but I did put thought into it. It's possible that the game is measuring a skill that I am very bad at, and therefore the game is doing an excellent job of rewarding good play and punishing my bad play. From my perspective, though, the game feels like it has a lot of choices, but that those choices are not very meaningful, and that it is fairly random whether a choice will pay off or not.

The game has 8 roles, which, in itself, is a somewhat large decision space. However, the differentiation of these roles is not very significant. The scoring shows this pretty clearly. You get 2 points for a correct attack or vote, which is based solely on team, and -1 for incorrect. This means your choice of team, and your choice of action targets will give you a range of -2 to 4 points, a 6 point swing. Compared to this, the points available from using your role correctly are fairly limited (say 1-3 points), with the exception of the Cyborg drone. Officer also has a little higher point yield, but is fragile, which balances well. The point, though, is that you have a fairly involved decision of role that has a relatively small impact on your success or failure. The game really revolves around which team you pick, and who you target for actions. From my perspective, that decision has felt random.

I think it's a little strange that you expected a lot of discussion. I think the single winner VC really discourages discussion. If only one person can win, then all alliances are necessarily temporary. You might try to collude to deny another player points, but the game structure actually prevents this - there's no way to effectively take points away from someone, and if you collude, you're just giving them the advance info they need to maximize their team and action choices. So any collusion actually helps the player you're colluding against. To me, it seems like the game actively disincentivizes collusion, and therefore discussion. To put it another way, talking only helps everyone else figure out what I'm doing, which makes their team and action choices more likely to score points. So I should not talk. But if nobody talks, then what are the choices based on? It's either random, or some kind of silent soul read, which I clearly can't do.

My final comment is that I would expect a game like this to have a strong "reign in the leader" element, where a lot of the game involves discussing who is really in the lead and needs to be brought down a peg. This game does not have that, much. Players could simply kill each role the leader puts out, but that threatens to hurt them more than it hurts the leader. In the case of the Drone, it even helps the leader quite a bit. Now, I'm not going to say that this game needs a way bash the leader, but I do think there could be a lot more take that in it. You're shooting each other every round, but who you shoot doesn't really matter that much in the overall victory conditions! This seems just wrong.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
[1]  Prev «  3 , 4 , 5 , 6 , 7  Next »  [7] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.