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Subject: PLAGUE the Card Game Rules PDF. rss

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Jason Glover
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A couple of weeks ago I started releases art for the upcoming card game entitled PLAGUE. It drew a good deal of attention but some people wanted to see the rules for the game laid out so I am releasing the PDF of the official game rules for you to check out. This game is very close to publication. All artwork is done except for cover art which is in the works. We are also woking out the details of starting a kickstarter campaign for this game so keep an eye out for that as well.

Here is the link to GreyGnome.com which is home to Grey Gnome Games. Pease review the rules and please feel free to give your feedback. Things still can be changed and or added, so let me know your thoughts. Thank you very much ahead of time for your time and ideas.



http://greygnome.com/2012/04/10/plague-the-card-game-rules-p...
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James Hutchings
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It seems like the sort of game that grows on you.
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James Hutchings
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I don't like how the knights go off the card.

Having a border and just their head and shoulders would make look better, I think, or having the whole body on the card as with the other two figures.
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Nate K
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Seems pretty straightforward. You may want to include a line explicitly spelling out an important aspect of scoring: "You only gain Victory Points from the cards that won the trick; all other cards are not considered during scoring.
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Jason Glover
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Yes it is. I grew up playing a lot of spades. As an adult I now spend more time with games like Catan and Castles of Burgundy but I always have a place in my heart for a good trick taking game.

During playtesting with new players it was interesting watching new players slowly figure out the tactics of this game. At first players try to grab up as many tricks as they can, but even my 6 year old learned quickly that a well timed play of a certain card is worth its weight in gold. Everyone really likes how the cards are balanced out. It is easy to take a trick with a card with a high card value, but stealing a trick with a low valued card gives players a real sense of accomplishment.

It has proven to be a nice filler game and also can stand on its own a bit and can be played while relaxing and chatting and drinking beer. Deep enough to keep you engaged but simple enough that even kids can handle it.
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Jason Glover
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Thanks Nate. That is the imput I am looking for. I have had quite a few people look over these rules. I had most of them read them without having played the game as is a good idea and I am always looking for that sort of imput.

I want the rules as simple and as clear as I can get them. I will make an adjustment in the scoring section to make that matter more clear. Thanks!
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Jason Glover
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BoardGameGeek » Forums » Board Game Design » Board Game Design
Re: PLAGUE the Card Game Rules PDF.
James, I have heard the comment about the art before. Some do not like the images bleeding off the card while other do. It is about different tastes I guess. I am a bit to far along to make major changes to the card images, but I may change things up a bit if this game takes off and gets engough interest. I did all the artwork myself, but I am not affraid to admitt that I am not the best artist. I am also not to prideful to hire a professional down the road if I need to.

Another bit of advise that I got was to have each armies shield a different shape which is something that might happen before publication.
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Sean Forrester
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The game sounds interesting, and I really like the idea of adding a risk/reward aspect to a trick-tacking game. I can risk winning the trick by playing a lower card, but if I win I get more points - great!

Only one comment on the card layout. Having the two values on each card in opposite corners makes it impossible to fan the cards in your hand. Both values should be together in the top left corner or new players will get very frustrated. Just my two cents.
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Jason
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GreyGnome wrote:
James, I have heard the comment about the art before. Some do not like the images bleeding off the card while other do. It is about different tastes I guess.

It's not so much about taste as design principles. Consistency is a large part of any successful design. Breaking from consistency is fine as long as there is a reason. In this case, there doesn't seem to be a reason for some cards to bleed and others not.

That said, the cards look quite good, regardless.

Quote:
I did all the artwork myself, but I am not affraid to admitt that I am not the best artist.

I think the art is fantastic and fits the theme very well.

On the topic of the rulebook, I think all instances of "suite" should instead be "suit". Also, a design nitpick that the font used for the title (horror-ish) doesn't really fit the style of art. Some sort of blackletter font would work well, given the theme.

http://www.dafont.com/theme.php?cat=401
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Jason Glover
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Nice idea. I also thought of including an image that would help players with the rock-paper-scissors concept. Like a skull with the 3 different army colors around it, with each color pointing to the color that they trump.
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Jason Glover
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It's not so much about taste as design principles. Consistency is a large part of any successful design. Breaking from consistency is fine as long as there is a reason. In this case, there doesn't seem to be a reason for some cards to bleed and others not.

That said, the cards look quite good, regardless.


Agreed. I did all the artwork for the Knights first and then I did the jesters and plague cards. Not much I can do now unless I redraw the knight cards which would be a pain.

On the topic of the rulebook, I think all instances of "suite" should instead be "suit". Also, a design nitpick that the font used for the title (horror-ish) doesn't really fit the style of art. Some sort of blackletter font would work well, given the theme.

I meant to change that. I caught it and changed 1 or 2 of them and then got side tracked rewriting something else. I will fix that. Thanks
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Jason
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GreyGnome wrote:
Agreed. I did all the artwork for the Knights first and then I did the jesters and plague cards. Not much I can do now unless I redraw the knight cards which would be a pain.

Or you could scale up the jesters, etc., to bleed like the knights.
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Jason Glover
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I will try and mess around with that idea and see what happens Jason.

Thanks
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EDIT: I seem to have found the answer to my own question. "In this case the player may win the trick by playing a card that trumps the starting suite."


Here's one thing that is unclear to me. Assume there's 3 players. If Rick leads with a red, Betty follows with a blue, and Greg follows with a green, who wins the trick? Betty or Greg?

What I'm getting at is this:

To win a trick, do you ...

A) try to trump the initial suit (color) that was lead,

or

B) do you try to trump the card that is currently beating all other cards on the table?

In situation A, Betty wins because Blue trumps Red, which was the initial suit that was lead.

In situation B, Greg wins, because first Blue trumps Red, but then Green trumps Blue.

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So having found the answer to my own question in the previous post, I now have another question pertaining to what's probably a rare pathological case. It pertains to this part of the rules:

Quote:
Plague cards can also be played at the start of a turn provided the player has no other cards. Players must try to follow suite by playing plague cards of their own. If they have none they must play another card and risk winning the plagued trick.


Assume 4 players. Peter leads with a plague (since he has no other suits in his hand), Ricks follows with a red (since he has no plagues), Betty follows with a blue (since she also has no plagues), and Greg follows with a green (he also has no plagues). Who wins the trick? Red, blue, and green all trump the plague (right?), but then blue trumps red trumps green trumps blue trumps red... So does Peter win the trick because the other three cards "cancel" each other out in some sort of infinite trumping triangle?
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Nate K
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QuantumNinja wrote:
So having found the answer to my own question in the previous post, I now have another question pertaining to what's probably a rare pathological case. It pertains to this part of the rules:

Quote:
Plague cards can also be played at the start of a turn provided the player has no other cards. Players must try to follow suite by playing plague cards of their own. If they have none they must play another card and risk winning the plagued trick.


Assume 4 players. Peter leads with a plague (since he has no other suits in his hand), Ricks follows with a red (since he has no plagues), Betty follows with a blue (since she also has no plagues), and Greg follows with a green (he also has no plagues). Who wins the trick? Red, blue, and green all trump the plague (right?), but then blue trumps red trumps green trumps blue trumps red... So does Peter win the trick because the other three cards "cancel" each other out in some sort of infinite trumping triangle?


In that case, it's a tie; nobody wins, and we all go out for cheeseburgers.
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kurthl33t wrote:

In that case, it's a tie; nobody wins, and we all go out for cheeseburgers.


Cheeseburgers trump all! I approve.
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Jason Glover
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Very good question. You solved the 1st question on your own, but I have yet to see the other question come up, so kudos to you. In that case the 1st non-plague card played becomes the co-starting suit. So in your example Rick's red card becomes the co-starting suit card and the other players must try to follow suit with either a plague or a red card. Player will either try to play a lower red card to avoid the plague or a lower plague card. If either Betty or Greg do not have a plague or red card then they can play whatever they want. In this example a blue card would be ideal as the red would trump it and Rick would end up with the plague card.

I will add this to the rules. Thank you very much for catching this one. However, I now want to go out and buy a cheeseburger for some reason.

P.S. "Trumping Triangle" sounds a bit perverse but could be a great name for my next card game. lol
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So whenever someone leads with a plague card and the next player follows with an army card (say it's a red), the 3rd and 4th players have to follow with either red or a plague? If player 3 has a red and plague, is he obligated to play the plague? Is he obligated to play the red? Can he play either the red or the plague?

What if player 1 leads with a plague, player 2 follows with a plague, and player 3 follows with a red. Is red still considered the co-starting suit? In other words, does player 4 have to follow with either a plague or a red? And if he has both, is it his choice as to which to play?


I should say that this game looks really interesting to me. I love trick taking games and this one seems like it has some pretty nifty ideas.
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Jason Glover
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Thanks Warren for your questions.

If the 1st card is a plague and then the second is a red (because that player doesn't have a plague), then the third player must play a plague is he/she has one, if not they must play a red. If the third player has neither, then they can play anything they want. It is worth a mention that the cleric can be played whenever by whoever.

Hope I answered your questions. My next draft of the rules will clearify your questions and adress a few other concerns as well.

Thank you everyone for your input as it really has been a big help. Extra eyes are nice to have.
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Jason Glover
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I have ordered 5 copies of PLAGUE to send out to reviewers and to make a tutorial video on Youtube. Kickstarter Campaign is on the way!
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Jason Glover
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PLAGUE the card game now has a page here on BBG. You can view the latest rules for the game and look at some more of the artwork. Also people can chack out the website for Grey Gnome Games @ http://greygnome.com/

If you have any questions or comments feel free to drop me a line. Thanks
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