2015 Support Drive – Ending in:
433 supporters - GeekGold Bonus for All 2015 Supporters: 4.33 + 0.17 = 4.5
So, after writing a session report I decided a review would be in order! Especially since there's only two others that to me, seem on the negative side. So I'll go over a bit on components, a bit on rules, gameplay and then my opinion.
So if you don't want to read it all: if you copy the common tables ( or print the crib sheet in the files section) and avoid battles, you've got a great, entertaining solitaire space adventure that'll keep you busy for a long time.
On to components!
I printed the original design, which doesn't seem as good as the redesign in the files section, ( which really seems to smoothen the game play), but the original design is more ink-friendly. I mounted my tiles onto a Cheerios box, and they work great. The components also don't take up a lot of table space or storage space, I've played it on a little footstool.
There are a lot of them. In my opinion, you don't need to know them all right away. Read the ones that come up in e001, and the ones that come up in the rules from e001. It's a lot of pregame reading but it makes it smoother when you start. Same for r233 and r238, if You copy those reference tables down ( or use the crib sheet ) the game is smooth sailing.
As for gameplay.
The game involves rolling dice, moving tokens, reading paragraphs, and lots of tables. My first time I was quite confused, but by the end of it I had a good idea of what I was doing. Sadly at the end I forgot I was play star smuggler, and I decided to fight some mutants. You're gonna want to avoid battles when you can because they hardly end well. Now rolling dice and paragraphs and all that. Doesn't sound fun but I find the the events make me feel like this Duke springer, I feel the tension to pay my crew, buy weapons in case of a fight, buy cargo to sell, buy all the things my ship needs and still try to find enough money to pay at least the interest. It is a hard game, but good luck on winning! I know I won't for a while, and I'll keep playing till I do, making it very replayable!
My final thoughts.
This game is great for those of us in need of some free solo gaming, and even then it is a great game. It has it's flaws, what with being confusing, but after a round, and some copying it's easy to look pas it's shortcomings and makes for an exciting sci-fi adventure!
"Ink friendly." I know what you mean. I think for this game (and others with similarly dense color saturation), cheap photo printing either by an online company or a local discount store might be the way to go.
Excellent solitaire fun for when you don't have Escape Velocity handy.
My problem was that I was never sure what items needed to have Tech Levels, otherwise, everything worked out pretty well.
There's a version of the redesign that he made specifically for the 5x7 format, so you could go to Walmart or something and have them printed out for fairly cheap. I don't have the exact link for those, however.
Re: A review of star smuggler
Escape velocity eh? Never heard of it, I'll check it out