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Subject: Creating a Board Game Company rss

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Daniel Grek
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I'm a new designer currently working on some games and I've been looking into creating a design company to make everything more professional. I was wondering if anyone in the US has any advice from creating their own business. Did you use a site like legal zoom? Did you make an LLC or just register a name? Any snags or anything you would have like to been warn about before you started?
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Elijah
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Good Luck. Your going to need it.

You could ask
Michael Mindes
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Mountain Green
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.

He is one of the few successful ones.

He also writes a blog. Some of which has to do with starting his own game company.

http://playtmg.com/pages/how-to-make-board-game
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Alex Weldon
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BoardGameGeek » Forums » Board Game Design » Board Game Design
Re: Creating a Board Game Company
dcgrek wrote:
I'm a new designer currently working on some games and I've been looking into creating a design company to make everything more professional. I was wondering if anyone in the US has any advice from creating their own business. Did you use a site like legal zoom? Did you make an LLC or just register a name? Any snags or anything you would have like to been warn about before you started?


Are you asking about self-publishing, or just incorporating yourself as a designer? I mean, are you planning on printing and selling the games, or are you still planning on approaching publishers?

In the former case, I would say DON'T. You won't have time to be a designer if you're also a publisher. Also, being a publisher is extremely risky and a good way to lose a lot of money if you don't already know what you're doing.

In the latter case, I would say don't bother. There's no harm in it, but there's also no reason to... you won't be making enough money off games at first to be worth it for tax purposes, and I think most publishers would think it was ridiculous and pretentious for you to approach them like "Hello, I represent DCGrek Game Design Consultants, and we'd like to show you..." instead of "Hello, my name's Daniel, and I've got a game I'd like you to look at."

The game industry is very much like the book industry. As a designer, you're an author, not a company. If you're successful, your individual style and reputation will be your selling point, and a corporate facade will hurt that rather than help.
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Nate K
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xopods wrote:

In the former case, I would say DON'T. You won't have time to be a designer if you're also a publisher. Also, being a publisher is extremely risky and a good way to lose a lot of money if you don't already know what you're doing.


Very true. Just ask anyone who went into publishing because they thought it would allow them to design games all day. This shizz takes work, man!
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Ben Pinchback
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kurthl33t wrote:
xopods wrote:

In the former case, I would say DON'T. You won't have time to be a designer if you're also a publisher. Also, being a publisher is extremely risky and a good way to lose a lot of money if you don't already know what you're doing.


Very true. Just ask anyone who went into publishing because they thought it would allow them to design games all day. This shizz takes work, man!

Now that Fleet is doing well on Kickstarter, many many friends have pondered "Why did you guys need Gryphon? You could have done this yourselves."

Outside of the 100 other good reasons, one I like to use is "Because we actually have to deliver a quality product on time after all this hoopla." I mean, just look at Cambridge Game Factories. They are not in their first rodeo and having a whale of a time with GTR black box. Publishing ain't easy.

Designing games is fun. I'd hate to ruin that because I thought I could take a little bigger piece of the pie. (and possibly get one in the face instead)
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