$10.00
Recommend
1 
 Thumb up
 Hide
11 Posts

Dungeon Run» Forums » Rules

Subject: As the crow flies or the goblin crawls? rss

Your Tags: Add tags
Popular Tags: [View All]
Patrick Calahan
United States
San Francisco
California
flag msg tools
mbmbmbmbmb
Quick question, sorry if its a FAQ: when determining distance (as for placing the boss tile), is it based on the shortest dungeon path or absolute distance?

I'm assuming "path" but wanted to be sure.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Denman
United States
Katy
Texas
flag msg tools
mbmbmbmbmb
Shortest? You mean longest?

The idea here is to make the run from the Boss Lair to the Dungeon Entrance as long as possible. Does that help you visualize it?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rodney "Watch It Played" Smith
Canada
Montague
Prince Edward Island
flag msg tools
Join us to learn and watch games played at youtube.com/watchitplayed
mbmbmbmbmb
pcal wrote:
Quick question, sorry if its a FAQ: when determining distance (as for placing the boss tile), is it based on the shortest dungeon path or absolute distance?

I'm assuming "path" but wanted to be sure.


My understanding is path for sure. Which would dictate how many moves would be required to get back to the entrance. I believe the designers evil plan, was to give the other players the best chance to gutting the person with the Summoning stone.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Calahan
United States
San Francisco
California
flag msg tools
mbmbmbmbmb
Trump wrote:

The idea here is to make the run from the Boss Lair to the Dungeon Entrance as long as possible. Does that help you visualize it?


Well, visualize a dungeon that happened to form a giant square - the second-to-last tile is right next to the start tile. The 'farthest' tile in terms of the path the dungeon takes is definitely not the farthest in 'table distance.'

Trump wrote:
Shortest? You mean longest?


No, shortest. When determining whether a given square is the one for the boss tile, if a given tile can be reached by more than one path, I'm assuming the shortest path is the one that counts in determining its 'distance.'
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Calahan
United States
San Francisco
California
flag msg tools
mbmbmbmbmb
Pelvidar wrote:

My understanding is path for sure. Which would dictate how many moves would be required to get back to the entrance. I believe the designers evil plan, was to give the other players the best chance to gutting the person with the Summoning stone.


Yes, I think that's right.

I think there is at least one summoner power that relies on a notion of 'distance' as well (can't remember which offhand).

I know I'm probably making this unnecessarily complicated, but there are a few people I play with who will argue about this stuff without an authoritative answer.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mr. Bistro
United States
Unspecified
Virginia
flag msg tools
designer
mbmbmbmbmb
Shortest path.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Colby Dauch
United States
Unspecified
flag msg tools
designer
mbmbmbmbmb
When placing the boss tile you place it in the place where it would take the most number of moves to get back to the entrance. If there is a tie for which place would create the longest path back the first player chooses which of these places the boss tile will be placed.

Paelleall has an ability where you choose the shortest path from your current tile to the entrance tile and all heroes along that path receive damage. If there are multiple paths that are all shortest Paelleall chooses which path the damage will be laid down on.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rodney "Watch It Played" Smith
Canada
Montague
Prince Edward Island
flag msg tools
Join us to learn and watch games played at youtube.com/watchitplayed
mbmbmbmbmb
screamingtruth wrote:
When placing the boss tile you place it in the place where it would take the most number of moves to get back to the entrance. If there is a tie for which place would create the longest path back the first player chooses which of these places the boss tile will be placed.

Paelleall has an ability where you choose the shortest path from your current tile to the entrance tile and all heroes along that path receive damage. If there are multiple paths that are all shortest Paelleall chooses which path the damage will be laid down on.


Paelleall is one of the Heroes showing up in our play through! I'm uploading a video now showing our chosen characters in more detail.

*not hijacking the thead*
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Calahan
United States
San Francisco
California
flag msg tools
mbmbmbmbmb
Super - can't get much more authoritative than this!

Thanks very much, everyone.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Yang
United States
NYC
New York
flag msg tools
mbmbmbmbmb
screamingtruth wrote:
When placing the boss tile you place it in the place where it would take the most number of moves to get back to the entrance. If there is a tie for which place would create the longest path back the first player chooses which of these places the boss tile will be placed.

Paelleall has an ability where you choose the shortest path from your current tile to the entrance tile and all heroes along that path receive damage. If there are multiple paths that are all shortest Paelleall chooses which path the damage will be laid down on.
Is Paelleall's Wrath of the Volcano ability include hitting all other heroes on Paelleall's current tile, and any figures standing on the Entrance Tile as well? I would assume that it does, but it isn't clear to me.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mr. Bistro
United States
Unspecified
Virginia
flag msg tools
designer
mbmbmbmbmb
Dungeon Run » Forums » Rules
Re: As the crow flies or the goblin crawls?
Yes, that is the intent. Every tile in the path is hit.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.