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My thoughts on games and game design.

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TableTop Day, April 5, 2014

Todd
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Phoenix
Arizona
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My old friend Steve and I traveled down to Tucson, AZ for the "Rincon Fundrasing Event" on World Tabletop Day. We had a great time gaming with the Tucson folks. Please add your comments, thoughts, etc.

On Thursday night we "warmed up" by playing a few games of Pandemic. We managed to win at easy level but lost on the "regular" level. This old favorite is still just as fun --and works for us as Steve has developed a strong preference for co-op games in his old age.

Friday night we persuaded my non-gamer wife to join us for three-player Pandemic. We won the first "easy" level game but lost the second game when we ran out of cards to draw. Everyone had a great time.

On Saturday, Steve and I drove down to Tucson for the event.

While we were waiting for a game to start, we managed to get game designer and Rincon organizer Seth Jaffee to teach us the new Eminent Domain: Escalation expansion to Eminent Domain. Seth did a great job of teaching us in a four player game. Everyone liked the new additions but felt that perhaps the base game is just fine without it. But the new stuff is really fun and makes "warfare" strategies much easier.
Our scores were low but we had a good time. Mike was even patient with all the barbs I kept sending his way. I'm always willing and happy to play Eminent Domain --with or without the expansion.
Final Scores: Todd 16, Steve 15, Mike 15, Desiree 12.


Next up Wil taught us Freedom: The Underground Railroad - a very thematic co-op game about abolitionists trying to fight slavery and help escapees reach safety in Canada. Best of all, we had two copies of the game at the event, so Wil taught both groups at the same time. Wil did a great job teaching the game and we dove right in without any significant problems or mistakes.

David, Mike, Patrick and I worked together to play this very tough game. It may not be as "fun" as Pandemic but I really liked it. We lost this game near the end as we got overwhelmed with incoming slaving ships. The challenge and serious tone of this --as well as the historical information it provides-- makes this a certain "play again" for me. 26pts in a losing effort.


While I was playing Freedom, Steve joined another group for a game of the highly regarded Russian Railroads. He liked it but they must have played it wrong because Steve won. As for me, it looks a bit too fiddly for my tastes, but I certainly want to give it a shot.


After an outstanding dinner/beer at the local brewpub, we were back at it.
I taught a group of 6 (Scott, Mike, David, Desiree, John, and Patrick) the fun betting/bluffing game called Skull Folks were skeptical but enjoyed the game despite my failure to teach a key rule (regarding the number of cards played before betting can begin). This is a great party/filler game. I don't remember who managed to win.
Brain Trust at work:


After that while Mike, Scott, David and Patrick were in a seemingly endless game of Northwest Passage, we found something else to do.

First, Patrick Nickell taught us (he was at the next table and quickly taught us --being the all-around great guy and publisher that he is) his company's new kickstarter game Yardmaster. This is a quick and challenging game of matching cargo to your train. I look forward to supporting it on kickstarter soon. I did suggest to Patrick that the "Engine" card for each player be double-sided (so we can pick the direction to build the train) and he already had that covered for the final version. Sounds like he may add our suggestion to add a "counter-clockwise" symbol to the "yardmaster" token. I also thought the name should be tweaked to "Trainyard Master" or something similar, but I don't think that suggestion is going anywhere.

Yardmaster prototype insider photo!


As "Northwest Passage" droned on... Steve, Desiree and myself acquainted ourselves with an old friend --7 Wonders Fun times. We were joined for a second game of 7 Wonders with another player "M". Desiree was clearly cheating as she beat me by 2pts and then 1pt.
Evidence:


As our day was coming to and end (and our drive back to the big city loomed large), we snuck in "one last game."
Wil taught us Eight-Minute Empire. I really liked this quick little game that reminds me of Condottiere --even though I spent my limited resources early and ended up losing. Sure some of the players quibbled about the over-importance of the "ship" cards and the role of luck, but I found it light and fun and want to play again.
Final Scores: ("M" -Forgot his name) won with 11 (beat Wil on the tie-breaker), Wil 11, Steve 9, David 8, Todd 7.


We headed home Saturday after a very fun gaming day. Folks were filling the tables with all kinds of games and I'm really looking forward to Rincon this Fall.

Of course, Steve and I had the "bug" and while back in Phoenix on Sunday, we managed to break out a game I "won" in the Rincon math trade: D-Day Dice. After working our way through the training scenarios, Steve and I took on Omaha Beach. We played the "tools" rule wrong and so that made it tougher on us and so we failed twice. I did manage to finish with only my heroic Corporal left, but because Steve died (honorably) outside the bunker, our mission was a failure.
Image of Failure:


I was surprised by how much Steve and I liked this dice-rolling co-op game. While I'm glad I picked it up, Steve was annoyed to learn that I was an original kickstarter backer and traded it away with all the sweet kickstarter promos and bonuses --unplayed. But I'm glad to get the base game back and look forward to playing it more. Edit: I do agree with David and others that the name of the game is terrible. Should be something like "Instant Empire" or the like.

All in all, a great weekend.
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Thu Apr 10, 2014 4:32 am
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The Cones of Dunshire

Todd
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Parks and Rec did an episode on Adam Scott's character creating an insane board game called the "Cones of Dunshire." The folks at Mayfair Games helped design this over-the-top fake game. But BGG's own
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was behind much of it and said that they could probably whip up some rules for it.

I'm ready to play! Who's with me for a beta test?

Outstanding production. Turns out Amy Poehler is that cool friend of yours who doesn't "get" board games.

Article:
http://www.vulture.com/2013/12/cones-of-dunshire-parks-and-r...

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Thu Dec 19, 2013 4:29 pm
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Games Played Thanksgiving 2013

Todd
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I love Thanksgiving-- Great food, football all day, and quality time with my relatives. This year was great, but I managed to sneak in a few games with my brother (as my family is mostly non-gamers).
Brad Lang
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Played:

Pixel Tactics 2 Brad and I played this twice and he was better than me, but was so stuck in AP (analysis paralysis) that I had to constantly remind him to take his turn. Not a good game for him, though I really liked it, so its for trade even though I think it is quite good. We agreed, though, that the "pixelated" art just sucked. We get the whole 8 bit theme, but every single character looked pretty much the same (blurry) and detracted from an otherwise outstanding little battle game. So many options... *sigh* I should also mention that the game box sucks. It is made to look like an old Nintendo cartridge -which is cute, but it is of low quality (flimsy) and doesn't hold the cards and large game map very well.

*8-Bit art at its finest:


Legendary: Fantastic Four Brad and I played this with my son Josh, as this is one of the few non-sports games (perhaps the only one) that we can get him to play. The Fantastic Four isn't one of my favorite character groups, but the cards go together nicely and play quite well against the very tough masterminds included. A favorite that we all like --even though we lost this game and world was enveloped in gamma rays due to our incompetence. Brad wanted to play again, but Josh wasn't interested, and I try to avoid 2 player deckbuilders. But very glad I bought this small expansion.


Android: Netrunner Brad and I watched the outstanding FFG video tutorial which was great about explaining the concepts and we dove into the game despite only skimming the rules. After a few false starts we managed to figure things out --but played the game wrong as we didn't give the corporation player a "draw card" action every turn without using a click. I really liked it despite being only lukewarm towards LCGs, but Brad (playing Corporation) didn't, so no luck getting another game in. If I get to play again, I'd love to find a good custom Netrunner game mat as the tableu in this game is fairly complex.



Eminent Domain Brad loves deck-builders and so do I when we have 3 or more. But I remembered that this game is good with only 2, so we gave it a go. We had a blast and played four games in short order. Such a great game for 2 or 3. My only complaint is that we've pretty well worn out the "Research" cards and need a new set. I can't wait for the expansion.


Unfortunately, that's all we got in before Brad had to jet back to the East Coast.
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Tue Dec 3, 2013 8:53 pm
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Best Game Ad ever

Todd
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How can you resist checking out this game? The little ad says it all.
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Fri Oct 11, 2013 2:23 pm
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Rincon 2013 -Games Played & Thoughts

Todd
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After its rebirth last year, Rincon returned this year, bigger and better. Well, better anyway. I'm not sure it was any bigger, as it felt about as crowded as last year.

Thoughts:

1. Attendance.
I have no idea what the actual figures are, but it felt about the same as 2012 --that is, small for a con. But enough to make it fun, interesting, and varied. There was always several choices for what to do at any given time. This is an area that the Rincon folks should focus on for 2014. Of course the location is a challenge. It probably won't grow much without a better location. The local gamers are friendly and helpful and a great group to be around. It was fun to game with John, David, Mike, Scott, Wil, Robert, Mitch, Jeff, Desiree, Josh, Steve, et al.
Rating: Attendance was not much better than last year. But Rincon lives, and that is the key.

2. Location.
South Tucson --industrial park/wasteland semi-near the airport. Very convenient to get to from the highway, but in a lousy part of town that hurts attendance. Because the Con is small, this makes total sense, as this Holiday Inn is very reasonably priced. I get this, but the location needs an upgrade if Rincon is to grow (back to where it was back in the halcyon days of 2008 --before the prior organizers dropped the ball at the last minute and left the rest of the Rincon fans in the lurch.)
Rating: . This will go down each year that Rincon stays at this location.

3. Facilities.
Nearly perfect. Plenty of space in the exhibit hall and nicely spread through the main building. This couldn't be better for this size of a con. The game library is outstanding and plenty of great choices.

Rating: .

4. Events.
Plenty of gaming choices. I can't speak for the RPGs as I'm just a board gamer, but the RPG folks were there and were their usual boisterous selves. It did seem like there were fewer of them. As for board games, there were plenty of outstanding offers. Really, I didn't come close to playing all the games I wanted to play. In particular I missed out on the Bomb Squad prototype demo by its creators (Dan and David), and the big Terra Mystica game. I couldn't have asked for more choices for gaming. I'll add my games played info later...
Rating: . Great job.

5. Organization.
This was a well-organized con. I've been to bigger events that were much more poorly run. There was always someone available to ask questions or provide help and everything went smoothly. Seth Jaffee and his team did a great job of putting this together. Thanks! The badges were nice though they needed lanyards. Sponsor anyone? There needs to be more publicity for the con, but that may be a $$$ thing.
Rating: .
Quibble: The"rincoin" system has been ongoing with the con for years. Folks who hosted games or won tournaments received "Rincoins" which they could trade for discounts on games (or previously, even free games from a prize table). It was fun and a nice system. This year, the coins themselves were improved (very nice etched plastic coins) but the system was changed. Basically the coins were very hard to get. No longer was sponsoring a game enough. Now you had to host a long RPG session or a long game tournament. This isn't a big deal, but I'm not sure it was necessary and I think folks may think twice about hosting games. (Though I hosted a few games, I only hosted one game that was on the official schedule. Because I had 5 players, I didn't play and just hosted.) I heard a lot of complaints about this --and there were few complaints otherwise, so this stood out. Rincoins encourage folks to host games and add to choices. So I hope they rethink the change. IF they don't they should probably just scrap rincoins. Of course their "sign up" template online is pretty cumbersome, so until they upgrade that system, it may not be that useful to encourage more game hosting. The other problem was that dealers were giving very little value for rincoins. They were worth a $1 discount each unless posted otherwise. Hat's did give a 10% discount per coin, which was nice and why I bought stuff I didn't need from that dealer.
Rincoin rating: But that is a minor quibble and the organizers should be proud of their effort and results.

6. Sponsors/Dealer hall
The dealer hall was small but had a great selection. There were about 4-5 local dealers with plenty for sale. They even had a nice selection of stuff on sale for well-below retail. I got something from the huge Game Daze booth and the Hat's Games Booth. Great job by the local dealers.
Sponsors: Great job by two small local game publishers Gamelyn Games and Crash Games. They had nice booths and banners with their games readily available to Demo and/or Buy. Both companies had Kickstarter projects, and all three games look great. Notable by its absence was Tasty Minstrel Games, another local game publisher that has grown to the big leagues after its start here in Tucson. I understand that TMG wants to use its limited resources efficiently, but supporting a local gaming con seems like a must to me. And it wasn't just me, most other gamers were surprised and disappointed that TMG didn't have an official presence (though its staff was at the con and that was great). Sometimes decisions are more than financial. These are the folks who supported TMG when it was just a good idea (or the gleam in MM's eye) and continue to support it now. What a missed opportunity for TMG to give back. (To be fair, I think TMG may have donated a game or two to the prize raffle). TMG even had a kickstarter project nearing its end. I'm hoping TMG considers real sponsorship for next year. A great company and a great con should go together.



7. Games Played
The heart of the con is the games we played and I had a great time.
1. Masquerade
We started off Friday afternoon with David's copy of Mascarade, a fun bluffing game that has some similarities to Citadels We had a fun 7 player game with Dave, Mike, Dan, Scott, Steve, and Spencer. I'd play it again, but not a buy for me.

After an outstanding dinner at a brewpub we played a couple of games.

First up, Steve taught Wil and I Pathfinder Adventure Card Game: Rise of the Runelords – Base Set. I'm glad Steve was teaching because some of the terms are confusing and fiddly. But we had a great time and it felt pretty thematic for a fairly mundane card game. The key is that you get to keep your acquisitions for the next adventure. I liked this much more than expected and look forward to playing again.

After that we spent the rest of the evening playing a long game (too long) of Lords of Waterdeep: Scoundrels of Skullport We used both modules from the expansion, and that made the game very long. Though both modules are really fun, I'd recommend using only one of them if you want a normal length game. I really like this game, but it was a bit long. I took a big lead but made a number of mistakes and ended up finishing last out of 5 players.


Saturday morning we started off with the deluxe version of Takenoko while Steve taught Pathfinder to others. Final score: Mike 39, Scott 31, Todd 27. All three of us loved playing with the big bits and tiles and we all had a great time. I'm always ready to play this one.
Action shots:


We then snuck in a quick game of Trains before the flea market. We were crusing along and having a great game on the new Trains: Gen Con 2013 but we had to quit a bit early for the flea market. We liked the Gencon board as it seemed to create more conflict/competition in the early game. I really like this game, as do Mike and Scott.

In the afternoon I played Ground Floor with Jeff and Mitch from Prescott. Two great guys and we had a fun (but long) game after being taught by the designer David Short. David did a great job of teaching a fairly complex game and we were ready to go. I got the "non-profit" so I had to pursue a "hiring" strategy even though that wasn't what I wanted. I scored lots of points because I managed the upgrade tenant improvement and had upgraded all my ground floor offices. The economy was pretty tight (i.e. lots of recession) and we found it challenging. This was the only game I won all weekend. Todd 54, Mitch 41, Jeff 37.
Photos:
David explaining the game:

Nearing the end of the game:


After we finished I watched the other guys finish a pretty long game of Spyrium. It looks interesting but I have to admit I thought I'd like it more than I did. But then again, I didn't get to play it --I just watched.

After dinner we played Mike's copy of Augustus
. Mike won and Steve and David were close behind. I finished fourth. But even if I had won, I'd say this was not a game I have any interest in. The bingo element is interesting but ultimately feels too luck based (even for me) and the mechanic doesn't work well with the roman empire theme. This is a pass for me.
But the logo looks nice:


We played a late night game of VivaJava: The Coffee Game. I had a great time playing this at Gencon and really looked forward to playing at Rincon. Unfortunately it was late and I had a bit of a hard time teaching it. The game is fairly easy to play once you grok the rules, but there are a number of new concepts. We played 8 players which is perfect. Because turns are are done as a group, more players doesn't add a lot more time. Because of the late hour we finished about half way through the game, but most of the players really liked it and wanted to play again. I love the art in this game.



Sunday:
Arctic Scavengers
I taught Arctic Scavengers to a group of 5 new players (Mitch, Jeff, Mike, Scott, and Josh. They picked it up pretty quickly and enjoyed the game. This is a great, thematic deckbuilder and is in my top 3 of deckbuilders (1. Trains 2. Arctic 3. Thunderstone 4. Legendary 5. Dominion.) Fun times in the arctic:



Zombicide: We finished up with a 5 player game of Zombicide. Desiree did a great job with the rules and leading our tactical decisions and we were making good progress with three players had to leave to make their game of Artimis (which they liked).


Conclusion:

The Rincon organizers should be proud of the job they did. The con was cheap to attend, fun, and well-organized. There are lots of little upgrades that could occur, but those will come with further success.
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Tue Oct 8, 2013 4:49 pm
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Games for Rincon 2013

Todd
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I'm heading down to Tucson this weekend for Rincon 2013.

Here's a list of games I'm bringing and hope to play. (I'm bringing other games to sell/trade at the fleamarket). Feel free to make suggestions and comment.

Takenoko
Bringing out my new copy of the sweet "deluxe" edition with the big bamboo and panda.

Arctic Scavengers
I really like this thematic deck-builder. A shame that Rio Grande sat on it for years and then quietly released it with virtually no fanfare or support (that I could see, anyway). I'll be teaching this one and its on the schedule.

VivaJava: The Coffee Game
I've only played this one once, but I really liked it. I hope we get the full 8 players to get the full experience.

Trains
Look forward to finally playing this with the new board.

Fleet
I love this game and am always ready to play (though I rarely get to play). For some reason it scratches the same "itch" as one of my favorite games, Container --even though it is quite different.

Zombicide
I'm not big on zombie games and I like, but don't love this one, but I have to admit it was more fun than expected. Bringing it in case the folks feel like having a mad 8 player battle against the hordes.

I think there's enough interest to play Tammany Hall. A lighter-than-expected area control game.

I'll add others as I pack them. Thinking about Top Race, Summoner Wars...
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Tue Oct 1, 2013 7:14 pm
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Rin-Con Fundraiser -March 2013

Todd
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I'm impressed with the folks who managed to save Rincon last year (by putting together a small, but very fun restarted convention) and the momentum is building for this October. Thus, I was in, when this fundraiser/gaming session was announced.

I'm bummed that I didn't get to play Belfort with Michael or Ground Floor with David but otherwise it was great.

These are the games we played:

The Great Heartland Hauling Co.

I played Dice Hate Me Games' new release with four players --

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of Ground Floor fame,
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of Crash Games and
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of Clever Mojo Games. In other words, 3 game designers and 1 failed game designer.

This little game is fun! The game is fairly simple pick-up and deliver, but the mechanics result in a crowded map with players (un)intentionally blocking what the other player needs. Good fun and all four of us liked the game.

Takenoko
Patrick taught this game to the three of us. I really wasn't interested in a "bamboo tile game" but decided to play because we had fun with the last game. Turns out this whimsical game is fun. Not too fiddly and some interesting tactical decisions balanced with the right amount of fun. Plus the little mini-farmer and mini-Panda were cool. I'm thinking my kids might like this, but may find some of the scoring goals frustrating.



After lunch I hoped to play Belfort with
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but I had to get in a game of Fleet with David before he had to leave. I also dragged in
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and
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to add to the "fun". I love this game, but they are lukewarm at best.
Fleet

The good news is that the game flowed fine and we played a correct base game. The bad news is that though they no longer hate it, none of the other three seemed to really like it. Plus David was the only one without a Shrimp license and really felt at a disadvantage. I came in second --which is good considering I didn't get a fish production license. I love this game. They don't.


After David left, Mike Scott and I played Core Worlds --a space-themed deckbuilding game. Between Undeadviking's video overview and a read of the rules, I felt ready to play. We managed to play through the whole game with only a few mistakes (like not taking the energy tokens when we obtained cards that had been in the middle for a round, etc). We all liked the game (and Mike won convincingly) but this had that "ends too soon" feel for us as the game ended just as we were getting the cooler starships and combo possibilities. I assume this will improve as we learn the game (as it did for me with Eminent Domain).
Mike and Scott playing Core Worlds (I'm sure Mike isn't cheating, why do you ask?)



Mike and I then played in the fund-raising poker tournament --and did miserably. Mike was first out and I was 3rd or 4th out. My cards were amazingly terrible and bluffing wasn't really working either. My best hand --two pair-- got beat on the river by a straight. Plus I hated the multi-colored cards (one color per suit) --for whatever reason I found them distracting as hell. My problem, I know. So after an hour I was back to games.


I got knocked out just in time to join Mike and Scott and Scott's Dad for a game of Tobago. Tobago is yet another "island themed" game that I had no interest in playing. But Mike and Scott are great gamers, so I joined in. I really liked this one. Pretty light and though a bit fiddly, the treasure hunt is fun. I managed to finish 2nd, though Scott ran away with the game. We all enjoyed it. I'm thinking about this one for my family. Note: Mike used the controversial "stalk Todd the whole game" strategy-- and ended up doing... not so good.
Our game:


We finished the evening with another four player game of The Great Heartland Hauling Co.. Mike and Scott had not played before and wanted to give it a go. Mike's Dad had terrible cards and struggled early and fell behind and spent the rest of the game catching up. I had build up a pretty big lead but near the end I got bottled in and Mike and Scott both caught up with me. I took an unnecessary extra turn of loading instead of just moving and it cost me the game as Mike edged me out 31-30. We all enjoyed it.

I had a great time and the Rincon folks do a great job. I look forward to attending the main event this Fall.
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Sun Mar 31, 2013 9:00 pm
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BGG Altneratives

Todd
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As you can see from my supporters badges, I really like Board Game Geek. I have no plans to go elsewhere. But there are a number of alternative board game sites and I'm curious about what BGG'ers think of them. It seems that lately an effort for alternatives is growing. Why is that happening?

Fortress Ameritrash is a great site, with lots of interesting articles, but for whatever reason I don't get there as much as I'd like. I know that at least in part, folks went there due to BGG moderation policies, etc.

Recently, Boardgameinfo.com came online and it appears to be a very good site as well. I learned it because one of my favorite game reviewers (Drake's Flames) supports it and has expressed frustration with "censorship" at BGG. What do folks think of Boardgameinfo? With Boardgmaenews now a daily part of life at BGG, I find boardgameinfo less necessary than it might otherwise be. Still, I'd like to see it grow and do well.

Most recently, www.boardgaming.com came online as a Beta run. I love the look of this site but it is very, very limited in the beta stage (you can't add games and inexplicably you can't change your review or rating of games once you've made a review). I love the structure of this new site and its look and feel. It would be outstanding if it were, say, 100 times bigger in terms of content and functionality, but I realize it is a beta and these things take time. BGG could learn something from its visual appeal and the various "quests."

So what say folks about these various sites?
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Wed Aug 17, 2011 11:55 pm
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To Buy: Gencon 2011

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Games I'd like to Demo and/or Buy at Gencon 2011.

(Eminent Domain is not included because I've pre-ordered it).

Let me know what you think of the games on my list and what you'd add!

1. Quarriors!.
I don't like the cartoonish art and theme but the reviews make this a "must try" and if the price is reasonable, a must-buy.

2. Discworld: Ankh-Morpork
Hmmmm... I have zero interest in Discworld, and Sci-Fi games have been pretty hit or miss with me, but Martin Wallace? I'm in for a Demo and if no Demo is to be had, I'll buy the thing.

3. Obviously A Few Acres of Snow
is a must-buy since Wallace designed it. I'd love to demo it first, and the price needs to be reasonable.

4.
Blood Bowl is too expensive to collect and Games Workshop Ltd. is an annoying company (at best), but Blood Bowl: Team Manager – The Card Game looks too fun to pass up. I'll buy it if its at Gencon.

5. Elder Sign.
Don't know much about this one, but it looks interesting. Demo.

6. I really like Irondale, and the reviews for Omen: A Reign of War
have been very good, but this is one I'd want to Demo first.

7. Rave reviews for Battleship Galaxies: The Saturn Offensive Game Set
but another I'd want to Demo first.

8. Barons
I love Glory to Rome and (like many) hate the art. If anything, the art for Barons looks even more garish and obnoxious, but the game looks interesting. Hope to say hi to the CGC guys and try it out. Demo first but will buy if no demo available.

Update: After reading Endersgame's review of Barons, I'm buying regardless. Actually the Art doesn't bother me at all --I like it much more than GtR. But the Colors are too bright and obnoxious. An upgrade, but slightly muted colors would have been much better. That said, given my fondness for Irondale and Glory to Rome, this is now a must buy.



So what did I miss or what shouldn't be on that list?

Also, let me know if you would like to join our The World Cup Game game with 8 players on Thursday around 7pm. We have room for 3 more.
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Fri Jul 29, 2011 11:57 pm
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Gregcon 2011 (Gencon 2011)

Todd
United States
Phoenix
Arizona
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I'll be attending Gencon for the 2nd year in a row and staying with my old friend Greg (thus "Gregcon") and 3 close frieds. All 5 of us are in our 40s and spread from coast to coast, so this is a great opportunity to see each other. Before last year, it had been well over a decade since we were all together.

My brother
Brad Lang
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and my old high school buddy
Sean Turner
United States
Bexley
Ohio
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and my childhood friend Tom will also be there. We had a blast last year, but we missed a great deal because the Con was new to us and I was the only one who had ever attended a con before (and they were small local AZ conventions). In fact we did not play a single game that required pre-registration. This year we are trying to come up with a plan and do more than the Exhibit Hall and the Rio Grande game room (which is great of course).

So your suggestions are welcome! We arrive Thursday night, so Friday, Saturday, and Sunday AM will be our Con days.

Some of the games we plan to play at Greg's house (outside the convention) to supplement what we do at the Convention:

1. Dominion
Dominion and its various expansions. (in particular Cornucopia as I have not yet played it). I had played before last year, but this was a revelation to my friends. Now Tom has most of the expansions. Always fun and light.

2. 7 Wonders
I've only played a few times, but I really like it and look forward to teaching it to the guys.

3. Founding Fathers
As a politics geek, I love this game. I'm not sure what reception it will receive, but Sean really likes Campaign Manager 2008, so I'm optimistic. Some might find this theme boring, but this crew should like it.

4. Automobile
I'm a sucker for Martin Wallace games, and I love the theme of this one and have enjoyed all 3 times I've played. I think it will go over well as all the guys like cars.

5. Patrician
Tom picked this one up a month ago at Origins (he's hooked on games now!) and liked it. I played it a bit on Michael Schacht's website but I like Schacht's "China" much, much more. Building towers just doesn't do it for me. But I'll play of course. The company of old friends is the important part. Maybe I should bring China...

6. The World Cup Game
Very fun game (even for non-soccer fans), but we all played soccer together in high school (and Sean I attended WC '94 together) so it should be great. Join us!

I'll probably grab some other games.
Thinking about Cosmic Encounter because we played this version:
as kids. (this was really my intro to "Euro" games in the early 80s.)

Any other games? Any particular suggestions for the convention??

My Gencon Schdule> Let me know if you want to join us.

Thurs

5:00 PM -arrive in Indy. Go to Con.

6 to 10- Find games. Play them. (Any suggestions).

I'm thinking a The World Cup Game game would be perfect around 7pm. 8 players --which leaves room for three folks to join my group (Tom, Greg, Sean, Brad, and me). Let me know if you'd like to join us for a little World Cup tournament.

11:00 PM - Cosmic Encounter with Greg, Sean, Tom, and Brad.

FRIDAY

AM: Waking up late. Go to Con and browse hall. Look for games.
2:00 PM - 4:00 PM Catan: Settlers of America @ Hall K Mayfair HQ
5:00 PM - 6:00 PM Dust Tactics @ FF HQ in Hall F.
7:00 PM- Looking for a game. Mayfair room?

SATURDAY:
AM: Waking up late. Go to Con and browse hall. Look for games.
10:00 AM - 12 noon Alhambra. Hall E: RJ: HQ
12:00 NOON - GENCON MATH TRADE MEET UP.
1:00 PM - 3:00 PM "Giant" Imperial Airways @ Hall K Mayfair HQ.
4:00 PM - 5:30 PM 1955: The War of Espionage. Hall E. Yellow 5,6.

Saturday Night: AEG or Mayfair or Rio Grande HQ or game with friends.

SUNDAY:
AM: Find games to play.
12:00 noon - 2pm: Hope to play Black Gold.

3pm: Buy games then leave con.
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6 Comments
Wed Jul 20, 2011 7:01 pm
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