Too Many Games!!!

My wife and I love to play games together. Join us for the journey!

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The Great Heartland Hauling Company (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
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In 2013 this was a game that my wife and I both played leading up to Gen Con. In fact, my wife played it on the Tuesday before Gen Con. I think that year I even made a blog post about this being one of the games that were hoping to find there, only to be informed that the first print run was pretty much gone. Since then this game got another printing and I was kind of surprised to see it on the clearance table at a local game store this summer. We immediately snatched up. Now that we have played it again, does this game truck along as well as we remember it or should we ship it elsewhere?

Game Overview
In this pick up and deliver game players are seeking to make the most money by shipping good across the American heartland. This heartland is made up of a collection of cards that create a board. Each card has a native good that begins with five goods, and each card has two other goods that are in demand. Throughout the game players will be playing cards from their hands to do everything.

On a player's turn they first have the option to move. Movement can be done through cards or money. Gas cards can be played to move up to three spaces. Players must move the exact number of gas cards played, and they can not backtrack. Players may also spend one $1 (which are points) for each space moved instead of playing gas cards. A player may not mix gas cards and movement.

After potentially moving a player make take an action. They may load goods or unload goods. To load a good, the player must pay a card of the matching type. For each card played the player may take one cube and load it onto their truck.

To unload a good, the good must be in demand at the location. The player then plays a card of the matching type from their hand. For each card played, the player unloads one good of the matching type. The player will get money equal to the demand payout for each good card.

A player can also discard their hand as an action. After moving and taking one action, players draw back to five cards. There are three cards face up to choose from, or a player can take randomly from the top.

The game continues until one player gets money of a certain threshold. All other players get one more turn, and goods left on the truck are negative points. The player with the most money/points wins.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 4 (like it)
My Thoughts: This is a great example of a big game in a small package. The box does not take up much room and the component count is low. Despite that, this game offers a lot of interesting decisions and optimization. Even it plays quicker and is more compact this game is as interesting to me as a bigger more involved pick up and deliver game like the Crayon Rail series.

Her Rating: 4 (like it)
Her Thoughts: This game is very clever, very engaging, and very fun. I am amazed they were able to fit so much game into such a small package that plays so quickly and easily.

Verdict
Combined Rating: 8
This was a good game for us to pick up as we both really like it. In general, good games that can be played in 30 to 45 minutes that a step above fillers tend to get a lot of play with us. This game hits that mark, so I think it will be one we will be playing for a while.
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Mon Aug 10, 2015 4:14 am
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A Wife's Perspective: My Favorite Dice Master Cards

Abigail Johnson
United States
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I enjoy playing Dice Masters a lot. I am not too wild about the customization part though. I really do not like the idea of spending forever with the cards and trying to figure out how they all interact. If we are not drafting, Sean usually just makes the teams. I can get a little frustrated with how many options this game has. I like the idea of variety, but if we switch things up too much I feel like I can never figure out the best way to play.

Even though I do not really make the teams, there are cards that I tend to like more than others. From all of the different sets these are my ten favorite cards.

10. Black Widow - Killer Instinct
Card Text: When fielded, spin one target opponent's character down to level 1.
Why I like it: I like forcing dice to spin down to level. Usually the level 1 side is a lot weaker than the strongest side. I am also really familiar with this card. It is only two energy to buy, so it ends up on teams I play quite a bit.

9. Punisher- McRook

Card text: When Punisher assigns to attack, knock out one target opposing character. Your opponent may prevent this effect by paying two life.
Why I like it: I like cards that force a choice and either decision is bad. This card is fun because I can either get rid of a troublesome die or I can deal two damage. Either choice, I win!

8. Cheetah- Curse Archeoogist
Card text: When Cheetah attacks, she deals 1 damage to the defending player.
Why I like it: I like this card because it is so simple and straightforward to use. I know that I need to buy several of them and then just keep attacking.

7. Red Skull-Johann Schmidt
Card text: If Red Skull is KO'd your opponent chooses: either Red Skull deals 2 damage to your opponent or you gain 2 life.
Why I like it: This card is from the newest set, so I have been playing with it recently. Like the Punisher card, I like this one because it forces a decision that only helps me. I also like that it can cause me to gain life.

6. Batman- World's Greatest Detective

Card Text: While Batman is active, whenever you field a different Justice League character, gain 1 life. Retaliation- if an affiliated character is KO'd deal 1 damage to an opposing player.
Why I like it: One of my favorite teams to play has been a Justice League team, and Batman was the guy who made it all work. I would try to buy him early. Once he was out, every time I fielded another character I got life and every time another character got knocked out my opponent lost life.

5. Marvel Girl-Humanity
Card Text: When you are attacked, you may spin up Marvel Girl one level. If you do, gain 2 life.
Why I like it: This is a newer card for us and I have only played it with it once or twice. I liked it a lot though. I really like things that give me more life in this game. I also like that when I get attacked her dice get stronger.

4. Martian Manhunter- Green Martian
Card text: Overcrush
Why I like it: Overcrush means that even if he is blocked damage can still get through. I really like how Overcrush works. I like that this die is not to expensive to buy with a cost of five.

3. Scarlet Witch- Controls Probability

Card text: While Scarlet Witch is active, you may reroll any or all of your dice one additional time during the roll and reroll step.
Why I like it: It can be really frustrating to want a certain character to roll but have it only come up energy on both rolls. I really like this card because it helps me get the rolls I want.

2. Captain Marvel- Maj. Carol Danvers
Card text: When Captain Marvel deals combat damage, draw a die and put in your prep area.
Why I like it: This is another card from the new set I really like. Being able to roll more dice is always a good thing. I like that this card gives me more dice to roll for doing something I was already going to do, attack.

1. Giant Man- Pym Particles

Card text: When Giant Man attacks you may reroll him, You may return him to his original face.
Why I like it: When Giant Man is on his best side he is a 7/7. That is really strong. I think it is fun that this card give me the chance to get him stronger without any negative effect. A couple of Giant Man dice attacking at full strength can be hard to beat.

Those are my favorite heroes and villains to play in this game. Thanks for reading it all.
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Sun Aug 9, 2015 4:18 am
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Dark Gothic (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
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A Touch of Evil: The Supernatural Game is one of my favorite games. I absolutely love the theme and flavor of the game. Dark Gothic is a deck building game that seeks to capture that exact same theme and flavor. I I demoed this game at Gen Con a couple of years ago. While I did not dislike it, I also did not like it enough to purchase it. However, I did add the game to my "want in trade" list. This year we received Dark Gothic in the Gen Con math trade. Now that we have played it does this game achieve victory or is it lost in shadow?

Game Overview
This is a deckbuilding game where players are seeking to improve their deck by acquiring gear, gathering allies, defeating minions, and eventually defeat villains.

Each player will play a character and this character determines what cards make up their starting deck. The different characters also each have a special ability. In this game there are three "attributes" (combat, cunning, spirit) which are for all intents and purposes different types of currencies. On a player's turn they play the cards from their hands and then can use the total values they have in the three attributes to buy cards from the center row. Nearly all cards acquired are also worth points. In addition to the center row cards there are training cards and the villains. There is also a hungry undead card that can always be defeated, doing so allows a player to thin their deck out.

There are a variety of card effect that happen in this game. When some minion cards are acquired they are considered defeated and have a "fight effect" that goes off. Other event cards have a "mystery effect" that activates when the card is flipped. There are dark secret cards that can be added to players decks. When this card makes it to a player's hand it is destroyed but causes a shocking revelation, which is always bad, to be revealed.

The game ends when the final of the three villains are defeated. At that point the player with the most points wins. It is also possible for everyone to lose the game if ten cards are added to the shadow pile.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 3.5 (It's OK)
My Thoughts: One of the complaints leveled against deck building games, is that there is a lot of "me too" in game design. Unfortunatly, this game kind of proves that to be true. The mechanisms do not venture very far from standard deck building fare. The influence of Ascension: Deckbuilding Game is undeniable. Where this game shines though is in theme. Unlike other similar deck building games there is no punching to acquire a kick. The thematic flavor of this game does come through. A Touch of Evil is all about leveling up to defeat the big bad and that same progression is present here as well. When compared to similar games, I would rather play this one because I enjoy the themeing quite a bit.

Her Rating: 3 (It's OK)
Her Thought: There is not much special about this game, and I feel like I have kind of done it all before. I was amazed though just how well the theme came out. I really did get the sense that this was A Touch of Evil the card game, and I was not expecting that.

Verdict
Combined Rating: 6.5
This game is nothing special, but it is also nothing terrible. This is a game that does not wow us, but we do have relativity positive thoughts on. Usually games in this range are ones that we tend to trade on sooner or later. What might give this game some longegvity for us is the theme. I tend to want to play A Touch of Evil a lot more than we actually do. I can see when I suggest we play it, my wife reaching for this game instead. We will be holding onto it a while to see if that holds true or not.
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Sat Aug 8, 2015 4:10 am
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Elysium (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
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My wife and I were actually scanning to see if Starfighter was available for demo at Asmodee when one of the demo volunteers asked if we wanted to join in on this game. We said sure. Halfway through the rules explanation it sounded like a game we would like. My wife had to leave before we got to final scoring for an event, but she said she liked it. The biggest thing that gave me pause was the $60 MSRP. However, the next day I found a ding and dent copy at Coolstuffinc for $34. It stated it was ding or dent anyway. Other than a rip in the shrinkwrap I could not find any dings or dents. Now that we got the game home and played does it hold up to the con demo or is it a case of buyer's remorse?

Game Overview
In this game players are competing to get points by acquiring cards and putting them in sets to score points. The game is played over five rounds. Each round, players will acquire three cards and one quest which also determines turn order.

Each player has four pillars (red, yellow, blue and green). Each turn they will select a card from a center area or one of the quests. Each card has a prerequisite which means the player must have the required pillar colors unspent. After taking a card and adding it to their domain, the player will spend one of the pillars. If at any point a player can not take a card, then they take a citizen. Citizens are wild for the purpose of making sets but are worth -2 at the end.

After this phase is completed players will resolve their quests. Each quests will give a certain amount of money as well as allow players to transfer cards from their domain to their Elysium. Cards are level 1,2, or 3 and the level is how much money it takes to transfer them. Once transferred the cards have to be put in sets. They can either be put in consecutive run of the same suit (1,2,3) or they can be put it in sets of the same number. Depending how big these sets get decides how many points they are worth.

All of the cards that players acquire have special abilities. Some are one per game abilities, others are instance, and others are once per turn. Unless it has end game bonus points once a card is transferred it loses its abilities. There are also bonus points for having the largest sets, or for being the first run to complete a certain run.

At the end of the game the player with the most points wins.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 4 (like it)
My Thoughts: This essentially a tableau building game and I really like tableau building games. I especially like the interesting timing decisions this game offers. For instance if a card is in my domain its ability might be benefiting me, but I can not wait too long to transfer it or I will run out of transfer options. The balance of knowing when to keep a card out and when to convert it to end game points is a very interesting one. I also like the built in replayability. Each play requires a deck built of five suits, but there are eight available suits in the game. This variety will ensure we come back to this game multiple times.

Her Rating: 5 (love it)
Her Thoughts: Oh wow, I like this game. I like finding cards that combo together. I like the decision of when to transfer and what kind of sets to go for. It is like someone took a card game that is the style of Race for Galaxy or Glory to Rome and added set collection! That really is the description of a perfect game for me.

Verdict
Combined Rating: 9
This has really been a banner year in game acquisitions for my wife. This is the third game we have gotten this year that she really loves. This was a game I was wavering a little bit on getting at Gen Con, but I am now really glad we did.
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Fri Aug 7, 2015 3:58 am
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Animal Upon Animal (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
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So for Father's Day after going to my absolute favorite place to eat (Skyline Chili in case anyone is curious), my wife and kids took me to a game store. This particular store had recently expanded the quantity and quality of HABA games they carried. For a Father's Day gift my wife's plan was for my kids to help me pick out a game that we could play as a family. This was the winner. We honestly have not played it much as a family because of a generally crazy summer. However, when the kids are asleep this game has still managed to find it to the table! So how does this game stack up?

Game Overview
A wooden alligator is placed in the middle of the table and each player takes seven animals from the box. The goal of the game is to be the first one to get rid of all their animals.

On a player's turn they will roll a die and this die roll will determine their action. A player will either place one or two of their animals on the alligator, place an animal beside the alligator, pick one of their pieces for another player to place, or have the other players pick one of their pieces to be placed. If there are already animals stacked on the alligator then the player needs to stack up on those games. In doing so they put animal upon animal (hence the title).

If at any point, a player causes animals to fall they will be adding animals to their stock. The player will gather all of the fallen pieces, keep two and remove the rest from the game.

This goes on until one player is out of animals and they win the game.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 4 (like it)
My Thoughts: I am that person who when someone is taking too long in a euro game (because there is always someone taking too long in a euro game), I start trying to stack and build stuff out of my pieces. This is essentially that as a game. It may be a kids game, but it is a lot of fun

Her Rating: 4 (like it)
Her Thoughts: I know this is supposed to be a kids game, but I think it is just plain fun. It is a silly little game, but there is some real tension in trying to stack a piece and a lot of excitement when it does not fall over!

Verdict
Combined Rating: 8
We both think this game is good, simple fun to play. I think this is also a good game for our son to play, because like most five year olds he does not handle failure or losing well. I think this game can help with that because failure will happen, often to everyone over the course of the game. The penalty of only keeping a small amount keeps the game moving and helps mitigate the sting of failing. I think this game could help learn to be a better loser and handle not winning better.
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Wed Aug 5, 2015 4:31 am
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Tides of Time (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
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There is not much of an introduction I can put for this one. It was a very recent Gen Con purchase. A while ago my wife said she wanted more quick playing two player games. I demoed this at Gen Con, thought it was exactly what she wanted and bought it instantly. So did I get it right or am I left wanting to turn back time?

Game Overview
This is a two player drafting game where players are competing over three eras to get the most point. The deck consists of 18 cards. There are five suits in the game, with three of each suit plus three with no suit. Each card has an unique scoring condition.

Each round players will take a card and pass until each player has played five. Points are then scored as the cards state. Points are often scored for majorities or sets. After scoring, both players will pick one card to keep. This card becomes a card that is permanently in play for all remaining rounds for that player. Each player also discards a card that is out of the game. Two new cards are dealt to each player and a new round begins.

After the third round the score for each round is added together and the player with the most points wins.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 4 (like it)
My Thoughts: I like drafting games, but my biggest issue with them is they are not really optimized for two players. This game gets major affection from me for being a drafting game specifically built for two players that is fun to play. Counter drafting is very viable because giving up the card that will score three points to prevent my opponent from scoring seven is a very real thing. I also really like the keeping one card. This makes it possible to set things up, but it also broadcast what intentions are. I feel like with repeated plays the strategy could really ramp up once we are both very familiar with the cards.

Her Rating: 3.5 (It's OK)
Her Thoughts: This game was fun. I like that it is a quick playing game that is specifically made for two players. I am a little concerned though about replayability. With only 18 cards I am not sure how much depth or variety the game will have.

Verdict
Combined Rating: 7.5
I think this will turn out to be a very good purchase for us and it will be a game that helps fill a niche for us. The quick play time and small footprint might mean this game could rack up a decent number of plays fairly quickly.
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Tue Aug 4, 2015 4:24 am
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End of the Month Recap

sean johnson
United States
Edinburgh
Indiana
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So this is actually the end of the month plus two days. Gen Con fell across a month break, and I do not want to parse out if a game was played or acquired on Friday or Saturday. So this recaps the month of July plus Gen Con and next month will be the month of August minus Gen Con. Since this post counts Gen Con there is a LOT of plays and games coming and going.

Game Play Statistics
Number of Recorded Plays: 97
Most Played Game: Coup (15 plays)
Best New to Me Game: Tides of Time or Elysium or The Village Crone

New Games to Play
New Games Reviewed in July: 2
New Game Reviews in Progress: 1
Highest Rated Game this Month:Ninja: Legend of the Scorpion Clan (combined Rating 5)
New Games Left Unplayed: 18 (!)

State of the Collection
New Games Added: 13
Games Removed: 20
Total Number of Games: 190

We got a complete copy of the 1980's Fortress America from a yard sale. We ended up buying four games at Gen Con, and the rest of the games we added came from the Gen Con math trade. We also sold several games at Gen Con. Unfortunately due to box sizes we did not gain any shelf space even though we got rid of more games than we got.

10x10 Challenge
Dice MastersCompleted!
Star Realms Completed!
Race for the Galaxy Completed!
Memoir '44 Completed!
Federation Commander Completed!
My First Carcassonne Completed!
Ticket to Ride
King of Tokyo
Trains
Among the Stars
Suburbia

We now have six games completed, and every game has at least half of the needed plays. Given how many new games we have to play, I suspect we are not going to make a lot of progress on this in August.
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Tue Aug 4, 2015 3:47 am
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Gen Con 2015 Recap

sean johnson
United States
Edinburgh
Indiana
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You can read about our full experiences in this geeklist: What I played and Bought at Gen Con 2015. I would love it if you follow the link, because I really want to talk with people about the games I played.

This post is more about my overall impressions and thoughts of Gen Con this year. First here are some Con superlatives:

Best Game Played: Starship Horizon Bridge Simulator (a video game)

Biggest Surprise Hit: Nevermore

Biggest Disappointment: Bad Beets

Top Five Games I Wanted to Play but Missed Out On: Artifacts, Inc., Starfighter, Ghostbusters: The Board Game, Halo: Fleet Battles, The Fall of Reach, Heavy Steam

I mentioned it in the Geeklist as well, but I think that this may have been my favorite Gen Con that I attended. I think there are a few factors as to why this is. First, I really liked the balance of events, open gaming, and exhibition hall. I had a good variety of events that mixed old favorites (such as Dice masters, king of Tokyo, and Crayon Rails) with things that can only be done at Gen Con (Bridge Simulator, Star Wars Holo-chess, mammoth Catan).

I think my approach to the exhibition hall helped my peace of mind as well. Last year I had a severe case of FOMO (fear of missing out) in the exhibition hall and this was compounded by the crowds. I went in on Thursday with a small list of games that I wanted to make a priority. Several of them were AWOL (some like Starfighter showed up later). After going through that list on Thursday my plan on Friday was just to walk through and play whatever I play. If I did not see everything I was at peace with that. The only real regret I have (and it is a minor one) is not sticking out for a demo of Artifacts, Inc.. I purposely walked by several times, but each time it looked like a game had just gotten started. Despite that and despite the crowds I enjoyed my time in the exhibition hall this year.

I also enjoyed playing games with people I knew. I probably did more of this type of gaming this year than in some previous years. Some of it was planned like meeting up on Thursday night. Other times it was unplanned like running into people on Saturday and playing Nevermore. Coordinating schedules is hard, but in the future I would really like to do more of this. For example, I think it would be a blast to do the Horizons Starship Bridge Simulator with a group of friends as the crew.

I am sure that when Gen Con announces it numbers this will be another record breaking year. Parking caused us some anxiety, and it certainly seemed by how quickly the lots filled up there were more people. Despite that, the crowds did not bother me. In the Exhibition Hall I stayed away from the super busy booths (sorry Fantasy Flight and AEG). In general the crowds were a non-issue as well. I think in part this is because we have learned how to avoid them well. On Saturday we make plans that keep us out of busy places during busy times. Gen Con also picked a strategic location and blocked it off as a cos-play picture area. I feel like this helped a lot, because at least for me there was a lot less of people stopping traffic to take pictures.

I think what made the biggest difference this year, is that I played more games. I looked it and at Gen Con I played 34 unique board games. This is more than I have played any other year at Gen Con. What is better is that these were all quality plays (no Win, Lose, or Banana padding out plays this year). I also bought less games this year. Since it is the best the four days in gaming, playing games seems to be the key to Gen Con happiness. I had a lot of fun this year, and I am already looking forward to next year.
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Mon Aug 3, 2015 3:41 pm
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Poll Thoughts, The Winner, and Cookies!

sean johnson
United States
Edinburgh
Indiana
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Thank you to everyone who participated in our reader poll. I felt confident that we would have at least fifty readers, and I secretly hoped for at least a hundred. I was pleasantly surprised just how many people indicated they are readers of our blog! I know in the grand scheme of things 134 is not that much, but it is meaningful to us that there at that many people who take the time to read what we write.

I used random.org to generate a random number and whoever thumbed the post in that position was the winner. It generated #9 and that is
mike m
United States
Palisades Park
New Jersey
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I wanted to share a couple of quick thoughts from the results of the poll.

1. It seems that our most popular thoughts are the ones where we share our thoughts on games. A couple of times as a way to play older games more we have done session based posts (like the game cup). Those are less popular, but they get us playing games.

2. I will try to get my wife to write more posts. The issue is that she does not think about games as much as I do. This means while driving she will not start thinking about something like "the best zombie games I have played". I have a couple ideas of questions that might prompt her. Since hearing more of her voice was far and away the thing people wanted more of, we will try to do that.

3. We will try to review more newer games. We can not purchase all the new games, but we might be able to borrow some every now and then for the purpose of writing about it.

4. We will absolutely be sticking with text, and it was nice to hear that a written blog fills a niche. I do not remember the exact quote that really had me thinking this (or where I heard it), but there seems to be the impression that only people who do podcasts or videos are "real reviewers". I suppose the video question was spawned by wondering if video was the only way we could achieve any kind of legitimacy. However, seeing just how many readers we actually have and seeing that you all overwhelmingly prefer to read what we write is enough validation for me.

5. I do find it some what bemusing that 20% of the people who read our blog tend to completely disagree with us.

Finally, I wanted to remind everyone that this Wednesday (7/29/15) will be the Too Many Games Meet Up at Gen Con. starting at 1PM I will spend a few hours at the Convention center food court off of Maryland street with a bag of games ready to play. I will be wearing this shirt:


And more importantly, I will have cookies (seriously, I got the supplies today!)


Thanks again for joining my wife and I on our gaming journey, and I look forward to meeting a couple of you in a few days!
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Tue Jul 28, 2015 3:34 am
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Pre-Gen Con Thoughts and More Game to Check Out

sean johnson
United States
Edinburgh
Indiana
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My wife recently made the comment that I am not as excited about Gen Con this year as I have been in previous years. She's right.

Now, that does not mean that I am not incredibly excited about Gen Con. However in previous years by this point Gen Con is seriously all I could think or talk about. I think there are three reasons why my excitement is not as explosive this year.

First, I do not have a big event to be excited about. Last year, I was most excited about a big Federation Commander player get together on Wednesday. However, I can not do that this year because my son has kindergarten open house. In 2013 I was really excited about the Warhammer Invasion North American championship because I felt that my deck could go all the way (it finished second). In 2012 I was excited about playing True Dungeon with friends. In 2011, it was learning to play Empire Builder with my wife. We are doing several events this year and we have a lot of variety in our events. Most of them are things that can only happen at Gen Con. The event I am most excited about is participating in a panel about organizing a game group, but I am also a bit nervous about that one. Still, there is not an event this year that has me bouncing off the walls in anticipation.

Along with this, I am not running a RPG session this year. In previous years, Gen Con was my one time a year to GM. A lot of my Gen Con excitement energy went into making this adventure truly remarkable. Seriously, I would start planning in February so I went all out. However, I finally get to play role playing games regularly again. I missed purposely exploring a new RPG system and making a killer adventure this year, so I might do that again next year.

Second, is the crowd. I know a lot of people who felt Gen Con was just too crowded last year. I tried not to let the crowds get to me because as I said last year, I know that I am someone else's crowd. Last year Gen Con had a bit over 56,000 people and it really did feel crowded. I read/heard somewhere they are expecting 60,000+ this year. I try to have a high toleration of crowds, because I remind myself all these people are here for the same reason I am. Still though, I have a little anxiety that this year the sheer amount of people is going to be more than I can handle. I guess specifically, I am worried that the number of people is going to put a big drag on doing things, especially in the main exhibition hall.

Finally, how crowded the main hall will be is a downer for me. They increased the size of the hall last year, but the same number of people want to still go to the same big name publishers, so more space did not alleviate the crowds from the in-demand games. What it did do though was make it hard to see everything. Last year was the first year I suffered from FOMO (fear of missing out) at Gen Con, because I ran out of time and I was not able to fully walk through the exhibition hall. While it was a minor frustration last year, the memory of it has grown bigger in my mind. This might be the single biggest reason why my excitement is down a little. This year, I am going to make a list of the games I really want to see, map out where they are, and go there first. I need to pick the two or three demos I really want, and I just need to be willing to wait those out. I then plan on wondering around the small game booths in the back because there are less people there. I just need to come to peace I am not going to see everything. That is OK, because once you have seen one booth of leather corsets and cat costumes, you have seen them all.

Speaking of the games I want to check out, my list got bigger. I went back through the Gen Con preview geeklist to see what had been added and I found five more games that I want to check out. They are, of course, listed in descending order for dramatic effect:

5. Zombies!!! Jr.

Zombies!!! was my first non-mass market game, so I know exactly what I am getting. Zombies is not really my thing anymore, but I could really see it being my son's thing. Thanks to minecraft he knows what zombies are and I know he would love a game where he gets to fight them.

4. 20th Century Limited
Right now Jeff Horger is two for two for me, so I am interested in checking out any game he makes. A lot of comments for this describe it as a step up from Ticket to Ride, one of my wife's favorite games. I know we are going to the Rio Grande room anyway to try and play with the new Roll for the Galaxy expansion, but we will need to look into this game as well.

3. Artifacts, Inc.

I think this game might have a strong purchase potential for us. I like the archaeology theme, and it is a game that uses dice allocation as its main mechanic. A few people have already played it and the comments really make it sound like something we will enjoy.

2. Eminent Domain: Microcosm
I know this game is already available, but we will for sure look into it at Gen Con. A two player only, quick playing card game set in space? That really sounds like an auto-buy for us.

1. Starfighter

Speaking of games set in space, long time readers of the blog probably know I love space combat games. This is one that looks to lean more towards euro style mechanics instead of wargame mechanics. That means it is a space combat game my wife might actually play with me, and that is something that requires looking into.
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Sun Jul 26, 2015 4:12 am
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