Too Many Games!!!

My wife and I love to play games together. Join us for the journey!

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Warlords of Europe (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
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I saw this game in 2010 at Gen Con, and it looked so neat. There were so many units scattered across a beautiful map of Europe, and they had these castle dice towers and buckets of dice on the table. I sat through a couple turn demo, and I liked it enough that I added it to my trade list. Three years later, I ended up getting the game in a math trade. The long play time has kept it off the table, and in the past year and a half it has only come out a few times. Recently, my wife finally agreed to play it. So does this one go down in the history books has a huge win or a colossal blunder?

Game Overview
In this game each player attempts to conquer Europe by getting all of the castles on the board. There can be one castle per territory (up to 9).

Each round begins with a group phase where players get a pope card that provides various benefits, they then add up how much gold they get, and then spend that gold on units, castles, better initiative dice, or merchant cards. Players then roll for initiative, and resolve their turn in initiative order.

On a player's turn they first make combat moves, these are moves that will result in fighting, and then they do combat. The attacker always rolls a D8, but different unit types (spearmen, swordsmen, archers, knights, and lords) hit on different numbers. A die is rolled for each unit. After archers fire first, combat is simultaneous. The defenders will roll a D8, D10, or D12 depending on terrain type. After a round of combat, casualties are removed and the attacker can decide to go through another round of combat or retreat. This continues until the attacker retreats or one side is eliminated.

The active player can then do non-combat moves. If they took at least one territory, they also draw a conquest card which provide unique abilities. Once all players have taken an individual turn the round ends, and a new round begins with the group turn.

This continues until someone emerges victorious.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 3.5 (It's OK)
My Thoughts: I grew up playing Axis and Allies, and despite playing a lot of games since then I still love dudes on a map games. This is without a doubt one of the best ones. The board is very well designed, the game is very straight forward but still have enough nuances to be interesting. This is a buckets of dice, take over the world game and it does a wonderful job at delivering at that. At this point, I have only played this as a two player game. While fun, the two player is a bit limited which is why this rating is not higher.

Her Rating: 3.5 (It's OK)
Her Thoughts: I liked this game a lot more than I thought I would. When I saw the game set up, I first said "no" and walked away. I am glad I came back to it. The rules are straight forward, make sense, and are easy to keep straight. There is something really fun about moving a big army in and rolling a ton of dice. I do agree that the two player game is not very replayable, and I do not think I would want to invest the time into a longer game.

Verdict
Combined Rating: 7
We both enjoyed this game, but the limited two player settings might mean this sees sporadic play time at best. I really want to play this game with four players. I know it would be an all day type of affair, but it would be a lot of fun. I really do want to have one game of this nature in our collection, and right now we have two. This one and Attack!. The games are very different, and right now I am not sure which one to keep. Once we decide, we will keep one and get rid of the other.
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Mon Apr 6, 2015 1:25 am
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The Purge: Guilds of Cadwallon

sean johnson
United States
Edinburgh
Indiana
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We have too many games. Due to that fact there are some games that sit on the shelf unplayed for a while, sometimes years. We plan on playing every game we have not played for two years or more, and that one play will determine if the game stays or if it gets purged to make room for something else.

I backed this game on kickstarter for a couple of reasons. First the game play looked interesting. However, this is a game where the great components and over the top stretch goal promises pulled me in. When it was all said and done, they were essentially delivering twice the game for the same price. We played it a good deal when we got the game at the beginning of April 2013. However, the last time we played the game together was at the end of April 2013. Is this game just not that good or is it a victim of having too many games?

Brief Game Overview
Cards are laid out in a 3x3 grid. These cards represent one of four different guilds, special ability cards, or negative point giving militia. Players will have agent pieces that they play in between the cards. Each card has an influence value, and the agent placed beside a card will exhort the listed influence on the OTHER card the guild agent is adjacent to.

When all of the alley ways between the cards are full, influence is calculated and players get the cards they won. Unclaimed cards stay out, and when the grid is refilled. When this can not happen the game ends.

Players get more points for having more sets of a guild. Unspent special ability cards also give points. The player with the most points wins.

What We Previously Thought
We both thought the game was fun and quick. My wife also thought the scoring was clever. We both thought the game was better when adding in expansion pieces and playing on a 4x4 grid.

Verdict
My Verdict: Keep
My Rationale: I think this is really a victim of having too many games, because we have enjoyed it every time we have played it. One of the issues is that I knew the base game and the expansion stuff was mixed together in a bit of a mess. The base game box does not hold everything, and I knew before we played it again things would have to be sorted. That unfortunately kept it on the shelf for way too long.

Her Verdict: Go Either Way
Her Rationale: I do like this game and I do enjoy playing it. However, in the past two years I never once found myself really wanting to play it. If we have the game, I will happily play it, but I will probably not regret getting rid of it either.

Final Judgement
Keep

I do not think we have given this game a fair amount of plays, and there is more enjoyment in it for us. If it spends another long spell on the shelf, then I will be wrong. For now though, we are going to hold on to it.
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Sat Apr 4, 2015 6:54 pm
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Monster City Planners (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
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We got this game using a gift card we won to The Game Crafter, LLC. The biggest appeal of this game to us is that it uses a mechanism we tend to love, and that is cards have multiple uses. Now that we have played it is this a game we are planning to keep or is it a monstrous disaster?

Game Overview
This game has the very unique theme of monsters working to build a city. The board is a card with a grid on it. Each player is dealt a set number of cards, and from those cards they will be drafting which ones they keep.

Each card serves two functions. The top half of the card can be used to manipulate buildings. Some cards build buildings. There are three types: stations, factories, complexes, and there are also roads. Other cards can destroy already built buildings, and other cards manipulate the location of buildings.

The bottom half of the cards are used for scoring. For a card to score, certain conditions need to be met such as having a certain number of buildings on the board or having buildings in set configurations. Players will have to decide what cards they play and what cards they keep for scoring.

Eventually, a player will pass. On a future turn they can still play, but once all players pass once the round ends. Players can then play their scoring cards. The board is let the same, but a second round is played beginning with a draft. Whoever has the most points after the second round is the winner.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 3 (it's OK)
My Thoughts: This game was created for a "micro game" contest and it fits that bill. It has a small footprint, quick playtime, and small number of components. Despite that, it does offer a full game experience with interesting decisions. My biggest reservation is that a bad draw can have too many destruction cards available and not enough construction. This can make it hard for anyone to really score points.

Her Rating: 3.5 (It's OK)
Her Thoughts: This game can really bring out some analysis paralysis in me, but it is a good kind as I am running through what I want to do. There is really a lot of game in a small little box, and that is impressive.

Verdict
Combined Rating: 6.5
Before we got this game, my wife was commenting that she thought we needed some more good filler games. After we played this a few times, she commented this was the kind of game she was talking about. That is a good endorsement, and that means we will be for sure keeping it.
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Sat Apr 4, 2015 6:35 pm
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My Favorite Games (2015 Edition)

sean johnson
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Edinburgh
Indiana
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This is the seventh time I have made an annual list of my current favorite games. I really thought about expanding it to 50 this year, but then there would not be much variation from the previous years. All of the same games would be there. I decided to keep it at thirty again, because this helps give an idea of what I think the best games are. I have played around 820 unique games, and these top 30 represent what I think are the very best.

I purposely did not look at last year's list. This means there are a lot of minor changes, but I was surprised with how consistent many picks were compared to last year. I did exclude games that I have played less than three times from consideration, since I have not played those games enough to have a good feel for them.

Obviously, any list of this nature is subjective but these are my top games that I am always willing to play, and that I enjoy playing a lot. The numbers next to the game show how much the game position has changed since last year. The list is in descending order for dramatic effect and there is a brief explanation why I like the game.

30. Washington's War ((New!))
In previous years I think I mentally excluded this game because I only play it about one a year. However, for the past four years I have played it right around the 4th of July. I love the stories this game tells. It does not simulate the American revolution in detail, so it is possible to get crazy things like Benedict Arnold defending Charleston from General Cornwallis. This game does capture the feel of the conflict though, and it is a blast to play every year.

29. Cyclades (new!)

Like Washington's war I passed over this game in previous years, and I think that is because this is the only game on the list I do not know own. That is because my wife hates, hates, hates this game. I think it is glorious though. It is so much fun, and I just love the bidding system and the way it mixes conflict with a race to get the two metropolises.

28. Havana (+1)
This is probably my favorite role selection game. I really like the way that all players chose two roles, and then change one of these out. These roles also determine player order, so there is a lot of trying to get into the heads of the other players. This game can be a bit chaotic with four (and even three), but I think it is an excellent two player game.

27. Mayfair Crayon Rail Games (-2)
I really do consider all of the games in this series just to be variations or scenarios of the same game, so it really should be an entry for the series. My wife and I really do enjoy this game, but playing it against the train gamers at Gen Con really confirms just how out our league we are in this game. Someday, I want to try Iron Dragon

26. Last Night on Earth: The Zombie Game (-7)
 

This game has steadily dropped in my rankings, and that is because the play experience can be kind of uneven. It is usually good, sometimes legendary, but then other times a play can really fall flat. Despite that, this is still the best Zombie game I have played and it delivers fun B-level zombie stories.

25. Homesteaders (-2)
I like that this a euro game that mixes in a little bit of everything. It has an auction, worker placement, a tableau, and engine building. This is a game that even when I lose, it is fun to see what I have managed to build and everything I can do with it.

24. London (-9)
This game use to be one of my top ten games as recently as 2013. I obviously still enjoy the game since it is still on this list, but it has fallen a bit because with two players the tempo of the game is the same every time. Despite that, it is still fun to build and run a city so it will remain a favorite of mine.

23. Hammer of the Scots (+1)
I am not sure why this raised a spot from last year, that is just how it goes I guess. Like Washington's War, I like this game for the stories it tells. Every time I play it, the game tells a gripping story of epic proportions that documents the Scottish struggle for independence. I also love the Columbia games block system, and the completionist side of me would love to have all of them.

22. Glen More (-6)

Like London, this game drops a bit for me because each time I play I find myself falling into the same way of playing. I tend to focus on majority scoring more than churning out points. Even when I try to break away and do something different it always seems I fall into my old ways. Despite that this is still fun to play. I really like the unique mechanic that tiles are collected, and it is very pleasing to build my own corner of Scotland.

21. Empires of the Void (-9)
This space conquest game has a great narrative arc to it. It has a beginning where players branch out, a middle where players start attacking each other, and then an end that is all out fighting. There is a lot of strategy in knowing when to make these transitions. Attack to early, and it will turn everyone against you. Attack to late and you are probably the one be being attacked by everyone else. The length of this game at 2 to 3 hours is also perfect for it. The only disadvantage is that I do not get to play it all that much.

20. Coup (New!)
When I first played this game I liked it, but over the course of 2014 I came to like this game a lot more. There are a group of teenagers at the church I work at who love this game, and I have played it a lot with them. The bluffing, double think, and (in larger player counts) temporary alliances make this game a great experience that is a perfect mix of social interaction and game play. I really like this game with the Reformation expansion because the teens add a whole new level to the game.

19. Star Trek: Attack Wing (-6)
Last year I had really hoped this would become my next competitive game. I played in a few events, and decided that I am not willing to invest in this game (time or money) to be a tournament level player. However, this is still my miniatures game of choice. The miniatures game system works well, and I really enjoy the customization in this game.

18. Ninjato (-4)

I like this that this is such a a thematic euro game. The inclusion of a push your luck mechanism adds a lot of excitement to this game, and the limited number of actions ensure that there are always tough decisions to be made.

17. Roll for the Galaxy (New!)
This is one of the newer games on this list. While this game is thematically similar to Race for the Galaxy, I think the actual game play is different enough to create a completely new experience. The dice manipulation in this game makes for a lot of interesting choices and a lot of tactics in what strategy to pursue.

16. Suburbia (+1)
At this point in the list one of the things that should be sticking out is that I like euro games that allow me to build things. Of all the building things this is my favorite. Like a lot of my generation I played the crap out of Sim City, and this game recalls that one. I also like how this game has a strong combo element to it, as different tiles interact with each other. This seems to lend itself to a ton of replaybility.

15. Berserk: War of the Realms (+3)
This may be my least known game on this list, but I enjoy it so much. This game has the same "CCG on a board" feel that games like Summoner Wars and Mage Wars have. I really like this one because every game has customization as players choose which of their cards to field, and I like that the combos in this game are based more on spatial elements than just on playing cards together. I recently traded for a second set, just so I could have extra cards to mess around with for deck building.

14. Bruges(-3)

I really like games that allow for cards to do multiple things, and this is a fine example of that. I think every time I have played this game I have done something different. While many of the cards have some passing similarity to others, the fact there are so many cards and so many ways to use them ensure the same card rarely gets used the same way twice. A lot of games I really like have an infinitely replayable feel, and this is one of them.

13. Star Wars: Imperial Assault (New!)
This is the other fairly new game on this list. I have always been a huge Star Wars fan, and I nave very fond memories of playing the Star Wars RPG. This delivers a slice of that experience with what is also a solid board game experience. I really enjoy this game, and as we get deeper into the campaign I think my love will only grow.

12. Dominion (-3)
Dominion slides out of my top ten. I kind of thought that would happen. The biggest reason for this is my wife is kind of burnt out on Dominion, so we have not played it much for a while. I still like the game. I still love the challenge of looking at a set of 10 random kingdom cards and trying to figure out the best strategy to pursue.

11. Thunder Alley (New!)
This is easily my favorite racing game. I really like how this game is about a team of cars instead of just winning. In a lot of racing games it is often obvious before the end that someone is not going to win, but this is different because it is about how well all of the cars do. I also think the card play is great and pitting is always a tough choice to get right. I like this game with all player counts, but I think it shines with more.

10. Small World (Same)

Small world stays in my top ten favorite games. Since I made my first top games list in 2009, it is only one three games that can say that. I still like this game for the same reasons. The different race combinations make this game enjoyable every time. It is always fun to see what kind of race I will get this time. I am excited that a new expansion just came out so the possibilities will grow even more.

9. Blood Bowl: Team Manager – The Card Game (-2)
For the past several years I have struggled to explain why I like this game so much but I do. I love the theme, I love the back and forth fighting, and the uniqueness of each team. I think the reason why this game stays so high for me is every time I play it, at the end I can not help but think "I had a lot of fun."

8. Core Worlds (+1)
Thanks to the Galactic Orders expansion, this one continues to climb for me. It is really fun to build a space empire, and deck building combined with creating a tableau are two great mechanics that bring that feeling out. Like several of the games on this list, the experience of playing this game is so fun for me. By the end I do not care if I win or lose because I had so much fun just creating my own little empire.

7. A Touch of Evil: The Supernatural Game (-1)

This is still my go to thematic game of choice. I adore the thematic trappings of this game. The pulp horror setting is neat and unique (As an aside if anyone has recommendations for any other kind of entertainment media that has a similar feel I would love to know what it is). Like a game further up on this list, this is another one where I get so wrapped up in the theme that the mechanics start to fade into the background and the theme comes front and center.

6. The Resistance (-1)
In the past year, I think that One Night Ultimate Werewolf, Good Cop Bad Cop, and BANG! The Dice Game have gotten more play in my game group. Despite that, this is still my hidden role game of choice. I just love the interaction that happens between players in this game as accusations fly. Very few game experiences are more satisfying than winning this game as a bad guy. EXCEPT, being Merlin, winning the game, and successfully deflect suspicion of being Merlin (even though your knowledge was critical to the win)

5. Warhammer: Invasion (-1)
Clearly, I still really enjoy this game, but I fear over the years this game will slowly diminish for me. I think this will happen for a couple of reasons. First, since it was shut down I do not play it as much as I use to. In 2013 I had recorded 160 some plays, in 2014 it was 60 some plays, and this year I have yet to play the game. Second, a big appeal of this game was trying to always make better decks and the constant infusion of cards enabled that. Now that there are not new cards, that drive is not there. I still want to work to create balanced decks that play well against each other and work in Cataclysm. I think treating it more like a board game than a CCG will breathe new life in it for me. Either way though the core mechanics have not changed, and I still like how this game offers super tough choices in resource management and rewards really knowing a deck.

4. Dice Masters (New!)
I struggled with the idea of putting this game on this list above Warhammer Invasion since they are both customizable games, and I have not even had Dice Masters for a year at this point. I do like Dice Masters more though for one reason, and that is the accessibility of team building. Warhammer Invasion requires a 50 card deck minimum. Dice Masters only takes 8 cards, so I can pick a card I want to explore spend a few moments trying to build around it and then play. This provides a huge depth of exploration into the game, and it leaves me constantly wanting to play this game more. I have not done it yet, but I am really looking forward to finding some neat ways to mix the sets. I am also extremely excited that later this month I get to draft for the first time.

3. Race for the Galaxy (Same)

Of all the games on this list, this is the one I feel like I know the best. Especially as a two player game, I feel like I can play this game on a deep level. I have a good idea what is in the deck, I know what the cards in my hand will interact with later. I can set a strategy and adjust that strategy on the fly as the tactical situation demands. What is great is that my wife plays at this same level, and playing this game together is always a blast. This is our most played game together, and I think it would be really hard for any game to replace it.

2. Memoir '44 (same)
Last month my wife made her top games list, and this occupied her number two spot as well. She likes the choices that the card play present her, and the excitement of the dice rolls. I love the infinite replayability of the scenarios, the interesting tactical choices, and the conflict based theme. Most of all though, I love that this is a war game conflict themed game that my wife will happily play with me.

1. Federation Commander (same)

Since last year when I made this list, I have blogged about this game ten different times, meaning it is probably my most talked about game. So if you are a long time reader, then this is probably not a surprise. I can only reiterate what I have said before. This is an amazing and marvelous game on two fronts. First, it provides a rich tactical depth. This is a ultimately a game of resource management and maneuver, and delivers in both of those areas splendidly. Second, this is an engrossing thematic experience. This game puts me in the captain's chair, it puts me front in center in the story, and because of the company's fanatical attention to detail and accuracy every scenario delivers the same level of immersion. I know I am in a very small minority in thinking this, but I think this is one of the best games ever made. It is also my favorite game of all time, at least for this year anyway.
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Fri Apr 3, 2015 3:30 am
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Star Draft (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
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Last month I won a gift certificate to the The Game Crafter, LLC. This is actually the third year for me to do so, and I like browsing their print on demand games to find undiscovered gems. My wife and I did pick out a game, but it did not use the entirety of the gift card. I went back and looked again, but this time I was only looking for games that were of a certain price. This game fit the bill and it happened to be about space ships. Our total order, including shipping, was the exact amount of the gift card. So are we glad this game got drafted into our collection or should it get blasted?

Game Overview
In this game all players get at least one starship. The rules are extremely lose about how many a player can or should have. It recommends more than one, but that is all it says. It also mentions drafting the ships, but at no point do the rules actually explain how such a draft should actually work. In the end my wife and I decided to play with three ships each, and we would draft those from a starting hand each of five ships.

On a player's turn all players will pick a ship from their hand and put it face down on the table with their chosen action facing towards the table center. The active player will then pick a player to challenge. Both players flip their cards and resolve the actions. The actions are super attack which beats attack, attack which beats evade, and evade which beats super attack. There is also a pass action, which will switch the target of the active player to either the left or right.

The player that won the challenge deals damage equal to their damage rating to their opponent's ship. Each ship has a health rating, and when it is reduced to zero that ship is destroyed. The last player with ships remaining in the game wins.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 2 (do not care for)
My Thoughts: This is essentially a themed, multiplayer version of rock, paper, scissors. I suppose that is not a terrible concept, but this game has a couple of other issues. The rules, as simple as they are, are written terribly. It is also somewhat obvious that this is not a professional design because I am fairly sure the spaceship art was done in paint.

Her Rating: 2.5 (do not care for)
Her Thoughts: It is rock paper scissors. There is really not much to this game, and the artwork is terrible. Despite it being a silly game I did have some fun playing it though.

Verdict
Combined Rating: 4.5
In the end, I am not sure who this game is for. It is almost like this is supposed to be a "my first CCG" even though it is not one. It comes in randomized packs of 16 and in theory is meant to be drafted. It is not listed as such, but I think really this is a kid's game. I could see my five year old really get into this game. It is 16 cards and takes up zero space, so if he enjoys it we will be keeping it as one of his games.
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Thu Apr 2, 2015 1:26 pm
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End of the Month Recap

sean johnson
United States
Edinburgh
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Between Indy Con, going to several game nights, and playing with my wife this was a big month for playing games. In fact the last time I played more games in a month than this was all the way back in August of 2013.

Game Play Statistics
Number of Recorded Plays: 112
Most Played Game: Marvel Dice Masters (13 plays)
Best New to Me Game: A Study in Emerald

New Games to Play
New Games Reviewed in March: 4
New Game Reviews in Progress: 1
Highest Rated Game this Month: Dead Man's Draw (7.5 combined rating)
New Games Left Unplayed: 11

State of the Collection
New Games Added: 10
Games Removed: 6
Total Number of Games: 197
We participated in a math trade which results in games going in and out. We did win some games at Indy Con and we bought a couple.

10x10 Challenge Update
Dice MastersCompleted!
Star Realms Completed!
Among the Stars
Suburbia
Trains
My First Carcassonne
King of Tokyo
Federation Commander
Memoir '44
Ticket to Ride
Race for the Galaxy
We slowed down even more from our initial pace at the beginning of the year. There are a couple games we did not make any progress on, but I did really advance Federation Commander this month.
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Wed Apr 1, 2015 4:26 am
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Qwixx (One Couple's Reviews)

sean johnson
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My wife played this game earlier in the month at IndyCon and she loved it. It is somewhat uncommon for my wife to actively want and seek a game out. We tried to find it all of the local(ish) game stores, and when they did not have it we ordered it. Now that we have both played it, does this game score big points or get locked out?

Game Overview
In this game players compete to win by scoring the most points. Players have a score sheet that has numbers 2 through 12 in four different colors. The first two colors are 2 to 12 and the second two rows are 12 to 2. On a player's turn they will roll two white dice and four colored dice. All players can take what was rolled on the white dice and cross of the appropriate number in one of the rows. So for example if a 3 is rolled on two white dice, then everyone could cross a three off. The rolling player then may add the white dice to one of the numbered dice to cross of another number.

The trick though, is a number can only be crossed of if a number further to the left has not been crossed off. This means that if a number is skipped by a player they can not go back to it. When a player has crossed off five numbers in a row, they may lock it and that die is removed. If a player does not want to cross off any numbers on their turn, they may cross off a skip box which will give negative five points.

When two dice are locked or when a player crosses off all four of their boxes the game ends. Depending how many numbers a player crosses off in a row determines how many points they score.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 2.5 (do not care for)
My Thoughts: Like most themeless dice rolling games I find this a bit boring. I like push your luck games a bit, but this does not have a push your luck aspect. It is really a bit of a gambling game, as there is a risk/reward ratio between skipping multiple numbers in hope of crossing off more boxes and ending the game faster. Really though, that is just hoping on future luck. The game is quick, but it is also not all that exciting.

Her Rating: 4 (like it)
Her Thoughts: This is my kind of game! Rolling dice is just a fun thing to do, and I especially like how this game provides so many options. Every turn I get to compare each die and see what the best decision is. This game is also really fast to play so after it is over, I want to play again.

Verdict
Combined Rating: 6.5
While it is uncommon that my wife wants to buy a game, it is even rarer that she actively wants an expansion for a game. However, that is the case here. If Qwixx gemixxt ever gets a US release, she will be all over getting it. That means that this is a game that is here to stay for us.
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Tue Mar 31, 2015 4:28 am
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The Purge: Pecking Order

sean johnson
United States
Edinburgh
Indiana
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We have too many games. Due to that fact there are some games that sit on the shelf unplayed for a while, sometimes years. We plan on playing every game we have not played for two years or more, and that one play will determine if the game stays or if it gets purged to make room for something else.

We traded for this game in 2009. At that point we were just getting into games and were slightly overwhelmed by how many games there were. I was not very picky in trading then, so anything that sounded remotely interesting is a game I would trade for. We have played this game a decent amount, but the last time before recently was right at three years ago. So does this game soar to new heights or does it get thrown out of the nest?

Brief Game Overview
In this game players are seeking to get the most points by having their birds get the best perch. There are perches valued 1-10 (with two 8's). All players have 13 cards valued 1-12 and a jaguar which is a bomb of sorts.

Players will go back and forth drawing cards and playing them to a perch. If the opponent already has a card there, then the defender must reveal their card and the attacker tells them if they win or lose. If the attacker has a higher number they win, if not they lose and the card is discarded. The attacking card is never revealed. If there is a tie the attacker wins unless the defender holds the one spot (the tie breaker spot).

After all players have played their cards they add up the points from the perches they hold. This is done four times, and the player with the most points at the end wins.

What We Previously Thought
I really disliked the theme, but I did like the way the game play encourages getting into the head of the opponent. My wife liked that the game was quick to play, but she struggled figuring out the best way to play.

Verdict
My Verdict: Go Either Way
My Rationale: I do think this is a decent game, and I do like this kind of two player game. Back in 2009, we did not have any kind of game like this (other than maybe Stratego). We now have many two player games, including duel games with a "get in your opponent's head" element. I also do not care much for the theme. I will play this game, but I am also OK if we did not have it.

Her Verdict: Purge
Her Rationale: I do not like this game very much. I am not sure if I have ever actually won this game, and I just can not figure it out. I think there is a reason that we have not played this game for three years, and I am fine with not playing it again.

Final Judgement
Purge


This is a two player game, and if my wife is not going to want to play it there is not much reason to keep it. This is especially true since while I think the game is decent I do not love it enough to justify taking up shelf space.
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Tue Mar 24, 2015 6:08 pm
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The Purge: Yamslam

sean johnson
United States
Edinburgh
Indiana
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We have too many games. Due to that fact there are some games that sit on the shelf unplayed for a while, sometimes years. We plan on playing every game we have not played for two years or more, and that one play will determine if the game stays or if it gets purged to make room for something else.

We got this game in 2011. I was gone for a week on a trip, and while I was this gone I saw this game. I knew that this looked like the kind of game my wife would really like. I was right, and we played it several times when we first got it. However, after 2011 we only played the game one other time in 2012. Now that we have played it again, how do we roll on this game?

Brief Game Overview
In this game players roll dice to attempt to get numerical straights, doubles, or triples, or even all of the same color. After the initial roll players get two re-rolls. If the players are able to get one of the scoring categories with their roll they take a corresponding chip. Each scoring category only has four chips associated with it.

Once the last chip has been taken the game is over. There are some bonus points at the end of the game for completing certain objectives like getting one of each type of chip. Whoever gets the most points wins.

What We Previously Thought
We both thought this game was an improvement over Yahtzee. However, I found the game monotonous, and my wife enjoyed rolling dice.

Verdict
My Verdict: Purge
My Rationale: I find this game boring. I like dice, I think games that use dice in interesting ways are great. I just do not find this game terribly interesting.

Her Verict: Purge
Her Rationale: I do like these simple kind of dice rolling games. I find it fun to roll and see if I can get something like a large straight. I am OK getting rid of this because there are better games with a similar concept.

Final Judgement
Purge


We will be getting rid of this game, but really all we are doing is trading it out. My wife recently played Qwixx, another dice rolling game, and she really liked it. We just ordered it, so it s less we are purging Yamslame and more it was fired by Qwixx.
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Tue Mar 24, 2015 4:17 am
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The Purge: Sorry! Sliders

sean johnson
United States
Edinburgh
Indiana
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We have too many games. Due to that fact there are some games that sit on the shelf unplayed for a while, sometimes years. We plan on playing every game we have not played for two years or more, and that one play will determine if the game stays or if it gets purged to make room for something else.

We got this game in the first half of 2009. This was when we first got into gaming and we were buying games at a pretty steady rate. I had read that this was a very good mass market game, so we picked it up when it was on sale. We played this a lot in 2009, but as we got more games the plays of this simple dexterity game started to drop off in plays. The last time we played this game was all the way back in September of 2012. So does this game slide to a spot in our collection or do we say sorry to it?

Brief Game Overview
This is a dexterity game. There are several different boards that have some slight variations, but the basic ideas is the same. By flicking or pushing rolling pawns, players attempt to get as close to the center as possible to move pawns up to the home space on their own board. Each pawn has six spaces to move to get there. The first player to get all of their pawns to the home space wins.

What We Previously Thought
My wife did not like the came because it was a dexterity game, and I was really neutral towards the game.

Verdict
My Verdict: Keep
My Rationale: There are a couple of reasons why I want to hold onto this game. First, it is unlike anything else that we have. Second, this is a perfect game to play with our son. He is at an age, where he can start playing it, and we both think it is a game he will enjoy.

Her Verdict: Keep
Her Rationale: I still do not like dexterity games. I get frustrated playing this, because I either push the pawns to hard or not hard enough. Even though I personally do not like this game, I want to keep it because it s a great family game.

Final Judgement
Keep


This is one of the games that we have had for the longest, and it looks like we will continue to keep it until our kids grow out of it or destroy it.
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Sun Mar 22, 2015 4:00 am
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