$32.00
$25.00
$35.00
$22.00

Too Many Games!!!

My wife and I love to play games together. Join us for the journey!

[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [72]

Recommend
31 
 Thumb up
 tip
 Hide

The Best Games I have Only Played Once (2016 Edition)

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb
This is my fourth year to make this list. I am closing in on close to 1,000 unique games played. Of those I have played approximately 340(ish) of them only one time. With all the games out there, and all the new games coming out it can be hard to get games played more than once.

I did not look at last year's list until I made this one. I was really happy that half of the games I put on the list last year were not eligible this year because they now have more than one play. Of all the games I have only played one time, these are the ten that I most want to play again. The list is in descending order for dramatic effect.

10. Ave Caesar
It has been a couple of years since I have played this game, and it made my list the past two years as well. What I remember liking about his game is how well it seemed to simulate the chariot race while still be extremely accessible. I do know someone who owns this game, so I suppose if I was a bit more vocal in my requests at game nights I could get it played again.

9. Star Wars: Star Warriors

This is one of a couple games on this list that my odds of playing again are much higher because I own it. This hex and counter take on Star Wars style starfighter combat is fantastic. It does have the trappings of a hex and counter game, complete with several tables to roll dice against. However, the mechanisms capture Star Wars really well. The defelector shields can be angled double front. Pilots can make a few maneuvers. Like Federation Commander, this is a game where the hexes fade away. When I play this game I can practically hear the Star Wars soundtrack playing.

8. Tammany Hall
This is the only game that has been on the list every time I have made it. I first played this game nearly three years ago, and I do not think I have really had a solid opportunity to play it since then. Since the play was so long ago, the details are starting to get a little fuzzy. I remember though having a really great time. I especially liked the social dynamic where people had to work together to stop one person from getting a majority in one area, while still trying to work their own angle. I have played several games of this style since 2013, so I am a little curious how this game will hold up.

7. Conquest of Planet Earth: The Space Alien Game
This is one of the few Flying Frog games I do not own. When I got the chance to play it, the game was already a couple of years old. I really enjoyed it, but I played it at Gen Con and my gaming money went to shining new hotness. This has been on my "want" list for awhile but it consistently gets passed up for newer releases. I am not sure why though, because I had a lot of fun playing this game. I thought it had interesting mechanics that really captured the theme of being invading aliens trying to conquer earth.

6. Witness

I played this at Geekway to the West last year. However, I played it early in the morning after less than four hours of sleep. Also right in the middle of passing information part someone came on over the loud speaker and droned on. This made for a very sub-optimal play where I more or less messed it up for the whole group. I really liked the concept of this game though. I liked how it mixed memory and deduction with a story. The whispering aspect was a little gimmicky but it worked and made the game unique.

5. Lewis & Clark
Of all the games on the list this is the one that I am most positive will come off by next year because it has more than one play. This is another game that we own. A little under a year ago we played it for the first time in a flurry to play through all of our games before the Geekway to the West math trade. We both liked the game enough to keep it, but we both needed to play it again to get a better grasp of the game. We did not play the game in the following days, weeks, or eventually months. At this point I need to completely re-read the rules which is the main reason it has not been played again. We both liked how the game used euro-game mechanics in what was essentially a race.

4. Dark Moon
I really enjoy social deduction games. I especially liked this one because it was a game with a bit more depth to it than a game that finishes in 20 minutes or less. However, I appreciated that it was not a long drawn out game like Battlestar Galactica. There are copies floating around my game group. We tend to be a little cult of the new focused, but I hope late this year this game makes it back to the table.

3. Sherlock Holmes Consulting Detective

I greatly enjoyed my one play of this game. I generally dislike co-op games, but this felt a lot less like a co-op and more like an adventure. I loved the open ended nature of it. I also like the mysteries in it. I know some people get frustrated at this game because it requires leaps of logic. The solution can not be solved by pure deductive reasoning. I liked that though. I liked that this game requires a little intuition. Since this game has limited replaybility it shows up in math trades, and getting a copy through trade this year will be a priority for me.

2. Terra Mystica
It has been over a year since I played this game but it sure does not feel that long. I can see why this is the third highest ranked game on BGG. It has extremely solid euro game mechanics where a clear strategy is needed, but that strategy has to be adaptable. Even though I only played once, I appreciate the game has multiple races. That means when I play it again the game will be a very new experience.

1. War of the Ring (second edition)

I have a friend who considers this his favorite game ever. For years he has said that this is game I will really enjoy. This past January I finally got to play it with him, and he was right. This is a remarkable game. I love that the mechanics and the theme work together perfectly. I wish there was a Star Wars game that captured the feel and essence of Star Wars as good as this captures The Lord of the Rings. Playing this game really feels like playing out the epic Fantasy story. What I love though is that it becomes my story. In the game we played, the Battle of Helm's Deep never happened, but a group of noble Elves were able to hold off an onslaught of dark forces. The game was an engaging conflict, a compelling narrative, and an all around engaging game.
Twitter Facebook
4 Comments
Sat Mar 5, 2016 9:18 pm
Post Rolls
  • [+] Dice rolls
Recommend
16 
 Thumb up
1.00
 tip
 Hide

Dice Masters Team Cup: Final Four

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb


I love Dice Masters and I like tournaments. Since the only organized play remotely close to me happens on the one day I can never make it, we are going to hold our own Dice Master tournament. We made eight themed themes and randomly organized them into a bracket. Each paring will be best two of three and we will switch back and forth so in each pairing we both play each team at least once. Which team will win the Too Many Games Dice Master Cup?

X-Men vs. Dungeons and Dragons Monsters


Game#1
The X-Men team has one easy, go-to strategy which is use the Relentless global ability to let Wolverine in for massive damage. This is incredibly powerful, and has to be actively played against. This meant that the monster team had to get a lot of characters out to make it harder to get through. The problem is that the monsters are a team that build up to big hitters. It can be kind of quick to get there, but it still takes a few turns.

I started off with the monster team and my wife played the X-Men. By turn three Wolverine hit me for 9. From that point, I was able to get sidekicks out and make it hard to spend masks to prevent my people from defending. This meant my wife went to the back up plan and bought the Stealth Ops basic action. I used the Potion to slow her down by several turns, and I began to chip away at her defense. However, she was able to draw and do Stealth ops two more times which was enough to take me out.

Game #2
We switched sides, but both tried the same tactics. My wife was able to wall up really quickly. So I moved to trying her stealth ops strategy. However, bad dice luck struck and I was hard pressed to get Wolverine and the action to roll the right side at the same time. I did it once for a lot of damage, but I needed it to go through again.

At the same time, my wife was able to get a Balor fairly quickly. The brought in an Orcus, and then Orcus got them on the field together both at level 2. I managed to used Cloud Kill to wiper out her wall and get through. However, on the next turn she used the Giant Spider to soak up my sidekick blockers and I just did not have enough to stop the fiend team from getting an upset.

Game #3
The third game in this match up was about as optimal as it could be for the X-Men team. Wolverine attacked for 12 on turn 3. A couple of turns later I was able to roll all of my dice thanks to Professor X shenanigans, and I got enough masks to pay for Relentless and let Wolverine get through again for the win.












Justice League vs. Dungeons and Dragons Heroes


Game #1
The big advantage that the D&D team had over the Justice League team was speed. Many of the characters had low purchase and fielding costs. It could have been possible to buy, field, and prep a die each turn. The plan for the D&D team was to get a big character advantage, that were all pumped up by the Unicorn and then used to overwhelm the Justice League.

The Justice League was mostly about sticking with the plan. Since there were not big blockers to trigger retaliation, the Justice League was going to be looking to direct damage via Firestorm and Green Lantern to be the difference makers.

In the first game I played the D&D team and my wife piloted the Justice League. I had a horrible game full of bad dice rolls. I could not get the characters out because I could not roll them. On one turn I rolled five character dice and they all came up energy on the roll and re-roll.

The Justice League had an easy, flawless victory.

Game #2
My wife had much better luck with the D&D heroes than I did and pursued a similar strategy. IT worked for her at the start of the game and she had the lead in life. However, I managed to get several League members out on level 3, which means even the Unicorn boosted heroes could not KO the super heroes. I had a wave of Justice League members to hit with. My wife did use the Human Paladin global ability to shut down Green Lantern, but in the end Batman and friends just hit harder and they pummeled their way to victory.

Results
Despite a strong showing, both Dungeons and Dragons teams fell out, and a Marvel vs. DC match up is set for the finals. The X-Men probably have the strongest combo in this tournament, but the record shows it either works or it does not. If the Justice League can survive past turn five, it's synergy and direct damage could carry day.
Twitter Facebook
0 Comments
Fri Mar 4, 2016 4:14 am
Post Rolls
  • [+] Dice rolls
Recommend
24 
 Thumb up
 tip
 Hide

Tales of Gaming

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb
My wife and I have been long time listeners of the Dice Tower. For a few years now they have had a segment they do called "Tales of Boardgaming horror." I do not really have a gaming horror story that I could submit. However, in the past year or so they added Tales of Amazement. Then they added tales of treachery and finally tales of amusement. For those three categories I did have stories I could submit.

For the past few months I have been thinking that I need to do that, and I finally submitted them. I have no idea if they will ever get read on the Dice Tower, but since I took the time to write them up I figured I would post them here. If they never get read, my story still get shared, and if they do get read you will know whose story it is.

Tale of Amazement
A couple of times a year our game group organizes an all day Saturday game day. This gives us the opportunity to play some longer or bigger games that would normally not get played at our normal game night. At one of these we organized a full eight player game of Memoir ‘44 Overlord. Memoir ‘44 is a favorite game for both my wife and I. We had played some overlord scenarios with just the two of us, and we were both excited to get the opportunity to get the full Overlord experience. I arrived to the venue early to set up the Cadets of Saumur scenario, which was one of the pre-printed Overlord maps that Days of Wonder had released a few years ago.


All eight players arrived, and it was quickly determined that my wife and I had the most experience at Memoir ‘44 so we were selected to be the commanding generals. I took up the side of the French cadets and my wife led the German invaders. Things started off badly for my side. The special scenario rules stated the German side could use recon cards as air power cards, and my wife kept drawing recon cards for the same flank. My poor troops got decimated. A few turns in, the Germans had a sizable lead of 6 to 2. At this point, my usually reserved wife started doing a lot of trash talking. After I complained about unlucky dice rolls, she even offered to call the “waah-mublance.” A couple of turns later she asked if I wanted to concede yet. When I said confidently that we could still come back. She replied “want to bet on it?”

My wife threw down her terms. The loser had to wash dishes for a week. What could I do? I was in a losing position on the board, but I could not back down to her in front of my friends. I took her bet. At this point in the game, the French position improved. our troops were in good defensive positions, and the German soldiers crashed against them like waves against the rocks. Slowly we gained medals and even eked into the lead.

As the game entered the final turns, my allies side was one medal from winning, and the axis was two. My wife’s team took their turn. They attacked for the win, but bad dice rolls kept them from getting victory. It was my side’s turn on. I looked at the board and we were in trouble. Several of our units were down to one figure left, and all of her front line units were at near full strength. I knew this was our last chance to win, and then I saw my opportunity.

The Germans had a single infantry figure they had pulled back into trees. I had the “Behind enemy lines” card, which would allow one of our infantry to advance close enough to get a shot with a single die. The odds of hitting infantry are 50%. The whole game came down to a 50-50 die roll. I shared the plan with the commander of the appropriate flank and assigned him the command card. He played the card, and everyone saw his target. Everyone stood up at the gravity of the situation. He rolled the die. We all held our breath. It landed on a grenade, a hit. My side had won! I must confess, that over the course of the next week I dirtied as many dishes as possible.

Tale of Treachery
A few years ago, the AP government teacher of the local high school used Diplomacy as part of one of his lessons. The game got on like wildfire throughout the high school, and for that spring semester it was quite the fad. I work in youth ministry, and I knew several teenagers who had three or four games of online Diplomacy going on at a time. At the church we had a lock in that semester, and I had several teens who were really excited to play Diplomacy on a “real” board. We started the game at 1:00 AM.


I ended up playing France and I quickly formed a triple alliance with the British and Italian players. Given this alliance, our natural target was Germany and the German player knew it. He had allied with the Russian player, and he was really counting on the Russian player to help him keep my alliance at bay while he sought to work out deals with the skeptical and neutral Austria and Turkey players. Over an hour into the game, during the timed negotiation period the Russian player fell asleep. As orders were due, his German ally shook him awake and asked him to write down his orders for the plans they had already discussed. The Russian player somewhat angrily sat up, scribbled something on the paper, and then put his head back down instantly falling asleep.

We read through the orders to execute them. When we got to the Russian orders we read “Attack Germany with everything and then hold the rest of the game.” These were not exactly perfectly written orders, and it was the consensus of the group that Russia would just hold for the rest of the game. However, this meant that he did not assist Germany in that critical turn, and in the next one the German player was eliminated from the game.

Around 7:00 AM in the morning we finished the game, when I captured the last point I needed for the win. Shortly after this, the Russian player woke up and asked what had happened with the game. We told him and mentioned that his betrayal of Germany was what really opened up the path to victory. He looked confused and asked, “What betrayal?” He must have not been truly awake when he wrote down his orders, and claimed to have no memory of writing that even after digging the order paper out of the trash can and showing it to him.

Tale of Amusement
I volunteered to help lead a weekend long leadership event for teenagers being held at a local university. I have a reputation as the “game guy” so a big part of my responsibilities was running ice breaker games and providing some late night game options. I brought one of my absolute favorite games, The Resistance: Avalon. At first I just got five other brave souls to try it. However, that first game went so well that by the third game I had a full compliment of teenagers playing the game and I was just facilitating. After watching one round one of the teeangers, let’s call him “Josh” was excited to play.


I passed out the role cards and asked all of the players to close their eyes. I then asked the minions of Mordred to open their eyes. Josh, was a little too enthusiastic and not only did he open his eyes but he stood up. In doing so he pushed his chair back which made a loud sound across the tile floor causing several of the teens to open their eyes.

I emphasized the importance of being quiet, and we dealt the roles out again to give it another go. Once again I asked everyone to close their eyes, and I asked the minions to open theirs. Josh was once again a minion. When he opened his eyes and looked around, he let out an evil sounding snicker that must have found absolutely uncontainable. This caused several of the other teens to laugh, because they recognized who it was. Instead of re-starting we soldiered on, and the loyal knights got an easy win.

We started a new game. I once again emphasized how important it was not to make unneeded noise that might give yourself away. We went through the whole setup. This time Josh was Merlin. He was perfectly silent as he looked around to see who was a minion. I told everyone to open their eyes. As soon as I did, Josh leaned to his right and attempted to whisper to the player next to him. However, this was the loudest whisper that was not really a whisper that I have ever heard. The entire table heard Josh fail horribly at whispering as he said “I’m Merlin.”

That was the last game of The Resistance we attempted that evening. Everyone was too busy laughing.
Twitter Facebook
2 Comments
Thu Mar 3, 2016 2:32 am
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
 tip
 Hide

End of the Month Recap

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb
I was out of the country traveling for 10 days out of this month. Once I got back, a round of sickness went through my family. These two events together worked together to keep our play count down this month. While it was down, I did get to play more games than I expected this month.

Gameplay Statistics


Most Played Game: Dice Masters (10 plays)
Best New to Me Game: Baseball Highlights: 2045

New Games to Play
Games Reviewed in January: 3
Highest Rated Game This Month: Ninja Camp (combined ratings of 7)
Games Left Unplayed: 11
We played all of the new games we got this month, but we did not play any of the others. I am really, really hoping that before March is over we can get a few plays of 504 in.

State of the Collection
New Games Added: 3
Games Removed: 2
Total Number of Games: 213
I gave out more than I took in in the Wargamer pay it forward list this month. I bought a Hebrew copy of Transamerica, and Ninja Camp came in this month. Of course, expansions do not count. If they did I would have to add Dungeons & Dragons Dice Masters: Faerûn Under Siege and Star Wars: Imperial Assault – Return to Hoth


10x10 Challenge
Pandemic Legacy: Season 1Completed!
Warhammer: Invasion
Ticket to Ride
Fleet
Glory to Rome
Roll for the Galaxy
Star Wars: Imperial Assault
Tides of Time
Viceroy
Bruges
Deus
We only got six plays in on 10x10 games in February. We are still doing OK, with 1/3 of the needed plays done. However, I am hoping we can make a decent amount of progress in March.
Twitter Facebook
0 Comments
Tue Mar 1, 2016 3:47 am
Post Rolls
  • [+] Dice rolls
Recommend
72 
 Thumb up
1.25
 tip
 Hide

Favorite Games (Wife Edition- 2016)

Abigail Johnson
United States
flag msg tools
mbmbmbmbmb
It is hard to believe that it has been close to a year since I last made this list. I have a hard time making lists like this for a couple of reasons. First, it is not my nature to think about ranking things. For me games come in three categories: "Like it"; "It's OK"; and "Don't like it". So this means that second, I have a hard time putting games in some sort of order.

I like a lot of different games and it was hard to say I like this one a lot more than a different one. So to make this process a little less stressful, I expanded my favorites game list to 20. I asked how many games we reviewed together, and Sean said it has been 395. I suppose out of that many games expanding the list to 20 still reflects that these are my favorites.

I did not look at my previous list before making this one, and because it is our tradition the list is in descending order.

20. Machi Koro
I am not sure why I like this game, because my winning record is terrible at it. I think I like that this has more of a race feel to it than just getting victory points. It is also fun to watch my options grow as the game progresses.

19. Ninjato
This is a game that we do not play terribly often, but I have enjoyed it every time we play it. I think the push your luck aspect makes it more fun than the average euro game.

18. Dice Masters
I enjoy this game, but I do not love it. While I like doing drafts the most, this game is on my favorites list because it is an "us" game. Over the past couple of years we have probably played this game close to 100 times together.

17. Catan Histories: Settlers of America – Trails to Rails
Settlers of Catan was the first non mass market game I really enjoyed. These days if I am going to play a version of Catan, this one is my favorite.

16. Viceroy
2015 was a great year of games for me. There are several games we got last year that I enjoy a lot, and this is one of them. I like when cards can be used for multiple things, and I like how in this one the cards have different effects based on how I place them. The auction part of this game can be a little frustrating though.

15. Star Realms (-5 from last year)
Thanks to the ipad app, I have played this game a lot. I enjoy it, but I think this game might be a little played out for me. I will play it, but I am not quite as excited about the game as I was a year ago.

14. Zeppelin Attack!
This seems like the kind of game I should not like. It is conflict based and I am whatever about the theme. Every time we have played the game though, I have really enjoyed it. This game is easy to get into, but it is very different than all of the other deck building games we have played.

13. Bruges
Again, I like when cards can be used for multiple actions. In this game it is fun to figure out the best use for each card. I also like that whatever action I do in this game, I somehow get points for it.

12. Battle Line (-4 from last year)
My opinion of this game has not dropped, but there are newer games that I like more (I guess, again I have a hard time rating things). Even though it is a deck of sixty cards, I feel like this game has a ton of replay value. We still have the physical game, but most of our plays of this game now occur on our phones.

11. Deus
This is another game from last year that I really like. I can get a little frustrated playing this game because it seems I am always one resource or building short of what I want to do. This game though, is a challenge and I enjoy trying to figure it out.

10. Alchemists
I have always enjoyed logic puzzles. So I really like how this combines a logic puzzle with a euro game. This game is always fun for me to play, because even if I do not win I feel like a winner if I managed to solve the puzzle part of the game.

9. Glory to Rome (-2 from last year)
Cards being used for multiple purposes really is one of my favorite mechanics, since this is yet another game that does that. I like that we have played this game dozens of times, and I still feel like every time we play I see new combos.

8. Qwixx
Rolling dice is just naturally fun, and of all the dice rolling games this is my favorite. The problem with most dice games is that they are very multiplayer solitaire. What makes this game so great, is that I have a choice to make on everyone's turn.

7. Trains
This was a bit of an accidental omission from my list last year, and I did not want to repeat that mistake. We have played a lot of deck building games, and this is my favorite of all them. The addition of the board really helps. I especially like the smaller two player boards.

6. Lords of Vegas (-1 from last year)
My biggest problem with this game is that I do not get to play it as much as I want to. The die roll that comes with reorganizing a big casino is one of the most exciting gaming experiences I know of. Last year, I stated I wanted to play this game with the Up expansion. Sadly, that has not happened yet.

5. Roll for the Galaxy (+1 from last year)
Speaking of dice rolls, this is a game that I have been continuing to enjoy. I am not sure how necessary the expansion was, but it does make the game run a little smoother. Really though this combines one of my favorite games with dice, which is a winning combination for me.

4. Ticket to Ride (-1 from last year)
This is a game that I have played a lot thanks to the app. This may be the game on this list that I know the best. I do not feel compelled to get all of the different maps, but I do want the new United Kingdom one.

3. Empire Builder Rail Games (+1 from last year)
For me British Rails and Empire Builder are really the same game, just on a different map. Personally I like British Rails the best though. This game is satisfying to play. It is fun to watch my rails expand and there is a great sense of accomplishment when I finish a big haul.

2. Memoir '44
I like this game under a kind of specific condition. I need to be on the offensive. I like attacking in this game a lot more than I like the defending side. The combination of rolling dice and picking the right card is perfect. I do not care about the historical accuracy of the scenarios, but it is nice having it be different each time we play.

1. Race for the Galaxy
This continues to be my absolute favorite game, and I am not sure if that will ever change. It does not matter what configuration of cards we play with, the game is a blast. I think I will be playing this game for years and years without getting tired of it.
Twitter Facebook
3 Comments
Mon Feb 29, 2016 7:36 pm
Post Rolls
  • [+] Dice rolls
Recommend
17 
 Thumb up
 tip
 Hide

Dice Masters Team Cup: X-Men vs. Guardians of the Galaxy

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb

I love Dice Masters and I like tournaments. Since the only organized play remotely close to me happens on the one day I can never make it, we are going to hold our own Dice Master tournament. We made eight themed themes and randomly organized them into a bracket. Each paring will be best two of three and we will switch back and forth so in each pairing we both play each team at least once. Which team will win the Too Many Games Dice Master Cup?

X-Men

The X-Men strategy is (of course) to rely on Wolverine. Professor X has an amazing global ability that can keep a lot of the sidekick dice out of the bag, which means other dice can cycle quickly. When Wolverine attacks alone he gets a major boost and can do 9 to 12 damage. The Relentless global abiity and the Stealth ops basic action can help Wolverine get through to do damage. When the team works perfectly it pulls off a turn three or four win. The other cards on the team are there when this does not happen. Storm provides some disruption/control by getting rid of opposing characters. Kitty Pryde and Marvel Girl combo together really well. Each time the opponent attacks Marvel Girl can spin up and create two life, but then Kitty Pryde can spin her back down. Namor provides an unblockable attack option, and Cyclops is there if the opponent has a big wall of blockers to take care of.

Guardians of the Galaxy

Many of the other teams had several potential character options. However, there are only seven Guardians characters, which means they are all on the team, including the generally terrible Moondragon. This team has two main tricks centered around Guardians attack and defense bonuses. Star Lord makes all Guardians +1/+1. Starhawk's team watch ability gives fielded guardians +2 attack. This can power up the fierce Rocket Raccoon to +5 attack. This tribalism can make for a big beat stick, but that is not enough. This team can also wall up effectively. Groot gives all other characters a big defense boost. This wall can be hard to knock out, and then power bolt can knock out the opponent two damage at a time. Gamora helps give some removal options. Silver Surfer, while not a Guardian, is still a Marvel cosmic character and he gives this team some needed ramp.

The Match Up
Game #1
I played the Guardians of the Galaxy and my wife played the X-Men. She pretty much had the perfect game. She bought Wolverine on turn two, and fielded him on turn three on level three. She used the Relentless global to keep my Rocket Raccoon from blocking. This caused me to take 12 damage. Due to the Professor X global ability moving sidekicks from used to the prep, she fielded him on level again on turn 4 and won the game.

Game #2
We switched teams and my wife learned from her victory. For the first couple of turns she aggressively rolled sidekick dice for their sidekick face. She also bought her cheaper Rocket Raccoon, Drax, and power bolt dice. I could not use Relentless to punch through, but Namor and Stealth Ops did let me cause some damage. My wife used the Professor X global to cycle her dice and she kept blasting with power bolts, and finally swarmed with her fielded character advantage to win.

Game #3
My wife chose to stick with the Guardians, but game 3 was much more similar to the first. I got Wolverine early, and she struggled with getting characters out. My wife got in some power bolt damage, but the X-Men had the win by turn five or six.

Results
Arguably, the Guardians of the Galaxy are the weakest team in the tournament, and the X-Men are one of the strongest. Despite that the Guardians put up a great fight and went the distance. In doing so, this match up showed a path of victory for the other teams that will be taking on the X-Men.
Twitter Facebook
1 Comment
Sun Feb 28, 2016 7:18 pm
Post Rolls
  • [+] Dice rolls
Recommend
13 
 Thumb up
 tip
 Hide

Dice Masters Team Cup: Avengers vs D&D Heroes

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb

I love Dice Masters and I like tournaments. Since the only organized play remotely close to me happens on the one day I can never make it, we are going to hold our own Dice Master tournament. We made eight themed themes and randomly organized them into a bracket. Each paring will be best two of three and we will switch back and forth so in each pairing we both play each team at least once. Which team will win the Too Many Games Dice Master Cup?

The Avengers

This team's win condition was all about the heavy hitters. Hulk, Captain Marvel, and Giant Man could all do a lot of damage. Hawkeye provides a way to clear out some of the sidekicks who could block and Black Widow keeps the opposing side at a low level. This is important to maximize the overcrush damage of Hulk. Captain America provides a way to respond to direct damage. Nick Fury is an important part of this team. The purchase curve is kind of high, but Nick Fury removes the fielding cost which helps the economy a lot. Since this is all about the heavy hitters both basic actions allow for spinning up to get the big guys on their highest face for max damage.

Dungeons & Dragons Heroes
The vast majority of these characters all have the good alignment, which means they all benefit from the Unicorn buff. +2/+2 is one of the strongest buffs in the game, and this team really benefits from that. Most of these characters are at a middling power level, but upping both stats by two can make them threatening. The Bard and Halfling thief do a good job at keeping dice moving. The Paladin provides protection from globals. The Dwarf wizard and the Elf Thief provide a lot of disruption. The wizard can neutralize the opponent's keystone card, and the thief can mess with energy kept back for globals. One of the win conditions of this team is to use the opponent's strength against them. Transfer Power can switch out my lower attack with their higher attack. The Ring global ability ensures their are shields available to make that happen.

The Match Up
Game #1
I took the D&D team and my wife went with the Avengers. She was able to get a Captain Marvel early and attack with it early. However, the Dwarf Wizard really slowed her down by blanking out the text of Nick Fury. She also did not grasp how powerful the Transfer Power global ability can be, and I really blindsided her when I transferred the Hulk's power to an unblocked thief. This big hit put me in the lead, and having to pay the expensive fielding cost caused the Avengers to stall out.

Game #2
My wife learned from my victory with the D&D team, and game #2 was almost a repeat of Game #1. She was just more efficient that I was. I probably should have played it a bit differently, ignoring the big characters and just getting a numerical die advantage first.

Results
The Dungeons and Dragons team is surprisingly strong. They took out Earth's Mightiest Heroes, and now the Justice League is all that stands in the way of Faerun's Mightiest Heroes from reaching the championship.
Twitter Facebook
2 Comments
Sun Feb 28, 2016 4:17 am
Post Rolls
  • [+] Dice rolls
Recommend
15 
 Thumb up
 tip
 Hide

Dice Masters Team Cup: Super Villains vs. Monsters

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb


I love Dice Masters and I like tournaments. Since the only organized play remotely close to me happens on the one day I can never make it, we are going to hold our own Dice Master tournament. We made eight themed themes and randomly organized them into a bracket. Each paring will be best two of three and we will switch back and forth so in each pairing we both play each team at least once. Which team will win the Too Many Games Dice Master Cup?

Super Villains


This team has several mean tricks built into it. Every member of the team is a villain, so they all benefit from the Outsider basic action global ability, and the villainous pact can be used to punch through a big wall. While the team does have a big hitter in the form of death stroke, it mostly takes a death by a thousand cuts strategy. Lysa Drax makes it so that the opponent has to pay two life to field a character. Cheetah does 1 automatic damage each time she attacks. she has a low defense so if she is blocked, she will likely get knocked out which where Black Manta's retaliation kicks in. Vision and Loki are there to deal with problematic characters. Most of the characters have a cost of three and a low fielding cost, which means most turns it is possible to buy a die and prep a die.

The Monsters

This D&D Monsters team was really structured around the fiends. The D&D fiends have a lot of synergy together. The Hell Hound gets things started by reducing the purchase and fielding cost of all fiends. This makes getting the Pit fiend out easier, which on the turn fielded reduces the cost of all fiends by two. These two abilities together make it possible to get the big boys out. The Giant Spider is there as a two cost drop, and his ability can scoop up an entire wall of blocking sidekicks/NPCs. Both basic actions help deal with bigger walls, and the horn of unicorn's global can do extra damage or take out extremely big defenders. The potion provides a way to trip up an opponent who might have a team that needs to play in a specific way by disrupting them at a key time. This team starts off slow, but like a snowball down a hill it gets out of control by time it reaches the bottom.

The Match Up
Game #1
I played the super villain team, and my wife played the monsters. I followed my play book fairly well. I picked up Lysa Drax first and immediately named Hell Hound, then pit fiend. The life tax ate away at my wife. Once Black Manta and Cheetah got into the fray her life dwindled. However, she kept on with her strategy and bought the big fiends. She was extremely aggressive with attacking, so we both had a low character count in the field. After on attack, she had a Balor in the field, three life, and I was rolling a fistful of characters. She thought the game was over, but I told her I was one bad roll away from losing the game. It turned out that I jinxed myself. I rolled 8 dice, four of which were character dice. I rolled all energy. I re-rolled and did it again. With nothing in the field, my wife was able to get the seven damage needed to kill me.

Game #2
We switched teams, but the second game played out almost like the first. My wife really relied on the Black Manta/Cheetah combo and got my life down in a hurry. However, I built up my characters and one massive attack got me back into it by getting her down to 11. However, I was at 4 life, so I did not have much to play around with. This time my wife was the only rolling a lot of dice, but she had the opposite problem. She rolled all characters and no energy. She also rolled all of her characters on the higher faces, so they had a fielding cost. She was able to field a cheetah and Black Manta which caused me to take two damage, but on my turn an army of fiends accompanied by giant spiders swarmed in and won.

Results
I am really surprised, because I thought that the super villains was one of the more powerful teams we put together. In both games it started off strong, but it did not go fast enough to pull down the win. Two games in a row a bad die roll was the deciding factor. It is appropriate that a team full of super villains seemed to be doing so well, only to lose at the very end.
Twitter Facebook
1 Comment
Thu Feb 25, 2016 2:53 am
Post Rolls
  • [+] Dice rolls
Recommend
15 
 Thumb up
 tip
 Hide

Dice Masters Team Cup: Justice League vs. Lanterns

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb


I love Dice Masters and I like tournaments. Since the only organized play remotely close to me happens on the one day I can never make it, we are going to hold our own Dice Master tournament. We made eight themed themes and randomly organized them into a bracket. Each paring will be best two of three and we will switch back and forth so in each pairing we both play each team at least once. Which team will win the Too Many Games Dice Master Cup?

Justice League


This is more or less my wife's favorite dice master team of all time. It has a ton of synergy and once it gets rolling it is hard to stop. It does have a specific order to buy things though. First, getting Aquaman makes all Justice League members cheaper to buy. Second, Wonder Woman makes them cheaper the field. My wife is convinced that getting Batman out early is crucial. He provides retaliation and gives life gain. From there it is all about spamming Zatanna. She allows for dice to be prepped, with Wonder Woman she is free to field, and she gets KOed quickly which causes Batman to retaliate. Firestorm can begin pinging away, while Cyborg provides extra retaliation. The Retliation and ping will wear an opponent down so that Martian Manhunter or Green Lantern can come in and close the door. The Teamwork basic action provides a way around a defensive wall. An Overcrushing Martian Manhunter that is pumped up by Teamwork is going to do some damage. The Crush Card Virus basic action provides some much needed removal options, and it helps trigger retaliation damage.

The Lanterns

Since we were going with themed teams, I wanted to make a Lantern team that utilized some of the mixing Lanterns tribalism that is present in War of Light. I wanted to do this because I have never played with some of these cards. The idea of this team is to use Big Entrance to buy the cheap characters and get them out quickly. This causes a constant stream of attacks from Guy Gardner. Power Battery needs to get out quickly to maximize on this and punish opponents for blocking Guy. Carol Ferris can join in, and if Green Lantern is out she is hard to kill. The basic idea was to bleed opponents out by the Guy rush, and a constant stream of power battery hits. The Flash was to help clear some holes, Jade provides needed prep ability and Hal can be a big beat stick. Rally allowed a way to thin out the bag some, and the sidekicks could pump up Guy.

The Match Up
Game #1
In the first game, I played the Lantern team and my wife played the Justice League. She very quickly remembered how to play that team. I played the Lanterns very poorly, and I wanted way to long to buy the Power battery. My wife pinged away with Firestorm, and built up until she could take me out with an all out attack. She won with the Justice League with a flawless victory of 20 to 0.

Game #2
We switched teams and my wife played the Lanterns much better. She bought Big Entrance on turn 1, Power Battery on turn 2, and by turn three she was putting both Guy and Carol in the bag with Big Entrance. She also got out Hal fairly quickly, on level 3, so he had a lot of board presence. Her constant attacks got her off to a good start, but the Power Battery got shut down by retaliation. It started off, I would end up taking like 6 damage and she would get back 3. However, by the end that had switched and if she attacked she took more damage than she gave. This caused the team to stall out, and the Justice League Green Lantern came in with the full team to deal lethal damage before blockers could be assigned.

Results
The Justice League started off with one of the easier match ups, so their dominating victory is not surprising. It will be interesting to see how the fare when they go up against the Avengers or the D&D Heroes.
Twitter Facebook
4 Comments
Wed Feb 24, 2016 4:28 am
Post Rolls
  • [+] Dice rolls
Recommend
16 
 Thumb up
 tip
 Hide

Chess (One Couple's Review)

sean johnson
United States
Edinburgh
Indiana
flag msg tools
mbmbmbmbmb


A couple of weeks ago when I was in Jerusalem I spent a couple of afternoons/evenings exploring the old city (what is inside the old city walls). In the market areas I especially enjoyed getting off of the beaten path a bit and venture into some of the areas that did not normally get a lot of tourists. We ventured into one of those little shops that I guess would be described as a "curio" shop. It had a little bit of everything crammed onto shelves. Deep into one of the shelves, the pictured chess set kind of called out to me. I do not know if it is the rustic simplicity of it mixed with decent craftsmanship or something else, but it really appealed to me (it still does). After a bit of haggling, I got it for what I felt was a fair price. I checked for similar(ish) things on Amazon and confirmed that what I paid for it was kind of right in the middle of prices for similar things. We did not really have a functional chess set, and I realized that my wife and I have never actually reviewed this classic game. Once I got back we broke this board and pieces in by playing it. So as modern gamers what do we think of one of the most classic games?

Game Overview
Can I assume everyone knows how to play Chess? In the very brief, both players have identical pieces. There are six unique pieces, and 16 total pieces per side. Each unique piece has a way of movement unique to it.

On a player's turn they will move one of their pieces. If they can move one of their pieces onto the same spot as an opposing piece, then the opposing piece is captured and removed from the board.

If at any point a player's king is in a position that no matter how it moves it will get captured, then it is in check mate. The first player to get the opponent in checkmate wins the game.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 2.5 (do not care for)
My Thoughts: I really like a lot of the non-tangentials of chess. I know it is abstract, but I like the theme. Playing chess does feel a bit like playing "the game of kings." It is not streamlined, but I do like that each piece has its own rule set for movement. I also like the aesthetic of chess a lot. The checkered board and unique pieces creates an engaging looking game. Beautiful chess sets have an almost artistic appeal that really does have a real timeless quality. That being said, I just do not enjoy playing chess a lot. It is not just chess. I am just not overly wild on any zero-luck games. Because chess is so deterministic, the best player will always win. This means the game is really only fun when playing someone of equal skill level. I prefer games that equalize out things a bit with luck so that the game can be engaging for all players for the entire game.

Her Rating: 1 (never want to play again)
Her Thoughts: I really do not like this game. I do not like it all. I find playing the game to be tedious, frustrating, and the complete opposite of fun. I am really glad that there are so many other great games out there, so I do not have to play games I do not enjoy like this ever again.

Verdict
Combined Rating: 3.5
Chess clearly appeals to a lot of people, but it also clearly is not the kind of game we enjoy. That being said, I think that it is culturally important to know how to play chess. For that reason, I will be using this set to eventually teach my son how to play.
Twitter Facebook
5 Comments
Mon Feb 22, 2016 3:29 am
Post Rolls
  • [+] Dice rolls

[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [72]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.