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Have found a complete copy of Battle Masters, the boardgame from 1992 that has all appearances been licensed from Games Workshop, based on their Warhammer Fantasy line.
All models, tokens and components are here, including game manual, game mat, full card deck etc...
Asking $75 CAD + shipping
Prefer interac e-transfer or COD
Board Game Geek Page: Battle Masters
Listing on Board Game Geek: Here
The LONG OVERDUE Dreadball Online Vassal Module is now live!
- Due to the file being MASSIVE, I have scaled it down to 4 Pitches: Dreadball, Azure Forest, Ultimate and Dreadball Xtreme
- All bases updated
- Season 4 added
- Xtreme added
Please take it for a run and let me know if there are any issues or needed changes!
Statistics of Game Company Websites
Always good for a lark, I've explored some of the meaningless estimations of online website value calculators and find it funny as ever. What you do, is enter the URL of a website, into the search bar on these sites, and it will spit out a theoretical estimation of the monetary value of the website in question.
Take this blog for example:
You can generate a report here, and laugh at our pitiful daily value. Here's a brief summary:
Our blog is estimated to be worth....... $58 at this time. It has the potential to make a little over $6 a year. It estimates that we have about 120 visitors a month, but happily our statistics page says it is significantly more.
So out of curiosity, I have had some fun plugging some big company's sites into Alexa (by Amazon) and a couple of other "webvalue" sites. To save you the trouble, I've compiled some loose information below from Worth of Web - which seemed a little more in the middle of the extreme results I found elsewhere.
miniaturemarket.com....$405,687 (down more than $100,000 in the past 150 days)
Apart from the nature of highly innacurate estimations put out by the "web worth" sites, there is some fun to be found in looking at Amazon's "Alexa" website. Alexa provides actual tracking of visitors, search engine use, and demographics. This looks a lot more official, and has charts; so it must be legit!
Looking at this blog for example, we see that Alexa thinks we have about 3 visitors a day (also very much not what the backend tells us), and most of our link-ins come from the dreadball module page on vassal, dreadball forum and the privateer press forum. The link-ins are correct, we consistently have visitors from the Privateer Press forum and people looking for information on dreadball. Guess we'll have to make more of that content!
So let's look at some fun information from Alexa on the big ones listed above, and for interest sake, the website of the company behind Dreadball; Mantic Games.
Demographic: Entirely Male, In/post College, Sitting at home.
Country of origin (largest portion to smallest): US 24%, Netherlands 22%, UK 20%
Most Searched: Kings of War
Most visited prior (after google): Facebook, Kickstarter
Demographic: Almost Entirely Male, In all stages of life, Sitting at home, and a few from work.
Country of origin (largest portion to smallest): US 60%, UK 5%
Most Searched: Netrunner
Most visited prior (after google): Facebook, Boardgamegeek
Demographic: Entirely Male, In/post College, Sitting at home.
Country of origin (largest portion to smallest): US 42%, Finland 12% , UK 10%
Most Searched: Warmachine/War Machine
Most visited prior (after google): Facebook, Privateerpressforums
Demographic: Almost average Female, Above average Male, In/post College, Sitting at home, some at work.
Country of origin (largest portion to smallest): US 30%, UK 19%, Ger 9%
Most Searched: Warhammer
Most visited prior (after google): Facebook, Youtube
Demographic: Male, Post College, Sitting at home, some at work.
Country of origin (largest portion to smallest): UK 34%, US 25%, CAN 22%
Most Searched: Bolt Action
Most visited prior (after google): Facebook, Shopify
Demographic: Not enough Info
Country of origin (largest portion to smallest): US! %50+, 21% France, 10% UK
Most Searched: Firestorm Armada by a long shot
Most visited prior (after google): Facebook, Youtube
One of the top 5 links is us! Woohoo
Some observations and thoughts:
It is really a big difference between companies that people perceive to be competitors in the tabletop gaming world. There could also be some perceptions of what the most popular game is from a company. In the end, it's just fun to see how many people are visiting sites and playing some great games. And the joke about Fantasy Flight being in a position to buy GW might not be that far off of a possibility!
The really interesting piece for me was how much traffic is from the US, for businesses based in the UK, and how I've had this perception that tabletop gaming is much more popular in the UK than anywhere else. Yet in the case of Spartan games, if Alexa is to be believed, the vast majority (70-80%) of the visitors to their site are not from the UK at all.
Also, Mantic and Warlord Games seem to have the most balance in their international interest.
Also of interest is that apart from google, Facebook, and other social media sites are the leading contributor to web traffic. This is hardly a surprise to a hobby industry, but is also an area that some companies have little to no official presence. Games Workshop for example doesn't even have sharing buttons on their site.
What do you think web traffic tells us about game companies? Share your comments below.
... Read more
Mon May 18, 2015 12:19 pm
Originally posted on our little blog: http://boardgamesminisandmore.blogspot.ca/
I have seen a number of blogs and articles out there on this topic, but I thought I would add to the discussion:
How to Magnetize the Mars Attacks Big Stompy Robot:
A couple of articles out there:
Magnetize Saucer & Big Stompy Robot: http://boardgamegeek.com/thread/1278199/magnetize-saucer-big...
Dakka Dakka Magnetizing the Big Stompy Robot: http://www.dakkadakka.com/dakkaforum/posts/list/810/508854.p...
So here is what I am working on:
I wanted to be able to rotate the arms at the shoulder and elbow joints. Looking at the model, I thought 'hey, maybe a washer would fit around the elbow joint!?' So I found some washers that would fit:
8mm Flat washers fit perfectly. To ensure they wouldn't interfere with rotating the arm, I used some snips to trim the washers slightly.
Then I glued the washer on using Army Painter superglue.
Then I drilled the elbow joint on the upper arm and put in 1/8" magnets. They were small enough to fit and I used two in order to ensure they would hold the weight.
Next I used some larger, flat disc magnets in the shoulder joints and hip joint.
*Originally posted on our little blog: http://boardgamesminisandmore.blogspot.ca/2015/01/imperial-a...
Last night we played the second game in our Imperial Assault Campaign.
Gaarkan with Wookie Fortitude
Fenn Signis with Tactical Move
We played the Han Solo side mission and it was a blast. Without spoiling it, here are some pictures of the action:
*You can also see Jon's tricked out storage solution in these pictures
A few comments on the game:
When playing two players, the heroes gain the ability Legendary, which adds 10 hit points. In scenarios where the dark side wins by killing the heroes, this seems pretty powerful. In this scenario the dark side needed to kill Han Solo to win, and he didn't have the Legendary ability, so it was a challenge to keep him alive. The dark side won this scenario. Now here is a question: Do allies like Han Solo have the ability to attack twice like the other heroes? Our reading of the rules said no, but we weren't quite sure.
I have thoroughly enjoyed both games of Imperial Assault. It feels tight, streamlined and reflects the theme beautifully. Both games felt tense, coming down to game ends that could go either way. All the art is original and brings the game to life. The models are top notch and screaming to painted! I recommend this game highly to anyone who enjoys Star Wars and miniatures games.
After Imperial Assault we cracked open Mars Attacks the Miniatures Game by Mantic Games. We played the first scenario and it was so much fun!
This game is dripping with theme and random hilarity. Jon played the Martians, running 6 of them with Disintegrator Rifles. I played the humans with 6 troopers with carbines and 2 LMG's. The rules are elegant with a mix of board game mechanics with miniature wargame style mechanics. The most obvious miniatures mechanic is true line of sight. If you take a model's eye view and you can see an enemy model, you can shoot it! The brilliance of this system is that it simplifies movement and range by distilling it down to 3" squares, while still maintaining the importance of where you place the model inside the square. The game feels very tactical with a very simple dice pool system to determine the effects of cover etc. On top of all of this is a fun card system that adds wildly chaotic events to the game that exemplify the realities of battle in the midst of an alien invasion. Events are as diverse mutant bugs flying off with your LMG to civilians running randomly into the Frey. The most iconic event is of course, the flaming cattle tearing trough the street trampling all in their way! The game finely balances the thin line between a lighthearted Martian B movie romp, with a gratifying tactical shooter. This has been one of my favourite games of the year! I look forward to playing this a lot more!
Originally posted on our little blog: http://boardgamesminisandmore.blogspot.ca/2014/09/dreadball-...
Dreadball Reference Cards, Resources and Links
Dreadball is a great game. Whether you are just getting into it or you've been playing for a while, here are some useful links for you!
Dreadball Reference Sheets:
Mantic Official Reference Sheets
Fairly good reference sheets for Seasons 1 - 3 teams, special abilities and MVP's.
Dreadball Reference Sheets Seasons 1 - 3
The best resource for all Seasons 1 - 3 actions, special abilities and League Rules.
Dreadball Reference Cards:
Dreadball Printed Reference Cards
Wargame Vault now has official Dreadball reference cards for Teams, Free Agents and MVP's.
Dreadball Reference Cards:
Free Agents: http://www.wargamevault.com/product/129882/Dreadball-Referen...
Printable Dreadball Reference Card Sheet: http://boardgamegeek.com/filepage/96897/error/expired/dreadb...
Dreadball Team Managers:
Dreadball Online Team Manager: http://dreadball.paulsrants.com/roster.php
A nice simple way to keep track of your team online. It saves all of your teams and tracks MC, Game Results and Experience nicely. Sadly, it doesn't allow you to keep track of injuries, points scored or to customize your team logo.
Dreadball Excel Team Manager: https://thepaintingmonkey.wordpress.com/dreadball-roster-cre...
A much more extensive team manager. It gives you pretty much everything you could want in a team manager. It tracks player names, injuries, experience, points scored and upgrades. You can customize your team logo and theme the colouring of the roster. You can also keep track of league wins and losses. It requires macros.
Dreadball Results Tracker
Jake Thornton (the Designer of Dreadball) has posted a site that allows players around the world to track the results of their games. This provides helpful info on how teams perform, so the more players that contribute, the more accurate the results.
Track Your Results: http://db.chezalex.net/
Ponder over the Collated Data: http://db.chezalex.net/dbdatabase.html
Dreadball Fanatics Facebook Group: https://www.facebook.com/groups/482512038434206/
This is the best place I have found to meet other players, chat about tactics, share amazing photos and pitch designs.
Dreadball Custom Pitches
Geoff Burbidge Custom Dreadball Pitches: https://drive.google.com/folderview?id=0Bzd8bu5tC4-gYnpHRDFY...
Shawn Grubaugh Custom Neo Tek Pitch: http://boardgamegeek.com/file/download/nd0fkc3mp3/Neo-Tek_v3...
24 x 14 Custom Pitch by Shawn Grubaugh
Play Dreadball Online
How to Play Dreadball Online: http://boardgamesminisandmore.blogspot.ca/2014/01/how-to-pla...
Play Dreadball online using the Vassal Module. The module has been meticulously created using top down images of painted models supplied by a wide array of players from the Dreadball Fanatics Facebook group.
Originally posted on our little blog: http://boardgamesminisandmore.blogspot.ca/2015/01/a-new-drea...
A New Dreadball Pitch
I recently had the opportunity to put together a new Dreadball pitch. A friend in the Dreadball Fanatics Facebook group asked me to help him with a pitch for a tounament he's running. The desired pitch would be "futuristic" and useful as a play aid to teach the game. It should be large with areas to organized the game components. I was told that a pitch design by Robin Libbrecht would be a good starting point.
Robin's original pitch design:
Robin Libbrecht's fantastic original pitch design.
Here is what I came up with:
New Dreadball Pitch
It is designed to be printed at 24"x28" on a Two Player Playmat at InkedPlaymats.
In addition to using colors to indicate the various halves of the board and which player's rush it is etc, various other elements were added to help with gameplay.
Our Dreadball League was rudely interrupted with the holidays, but we are back on track! We met up for our 4rth league night last week and there were tense games to be had! The Newmarket DirtyRats played the Ukomo Avalanchers, while the Silver Mountain Slammers faced the Hiveworld 8 Warriors.
See the standings and rosters here: http://boardgamesminisandmore.blogspot.ca/2015/01/dreadball-...
We have also been distracted by a few other fleets of fancy! Deadzone! Geoff and I got our first two games of Deadzone in and they were a blast. Geoff played Enforcers and I played Rebs in both games. In the first game, we both drew the exact same Mission card. We both had to survive, earning points for each round that half of our force stayed alive, while also earning points for kills. So, the game felt like a bit of cat and mouse as the Enforcers have higher firepower and armour. So, the Rebs basically hid and took pot shots here and there while slowly being mowed down. It was still a close game with the Enforcers finally winning with 10 points to the Rebs' 7 points.
The second game we played gave the Enforcers a kill order mission while the Rebs were given a Scour mission. This played heavily in the Enforcers' favour as my Rebs strike team was not built for a scour mission. I struggled to move equipment off the board, but eventually ran out of troops to effectively earn enough VP to win, so the Enforcers took home another victory with 10 points to the Rebs' 6. It was still a blast, but I look forward to beginning a league. In a league you will be able to draw a Mission card and THEN build your force for the mission you drew. I suspect the Scour missions will be more possible when a strike team has been built specifically for it. It is a challenge to pull off!
Then finally, I got in a Mars Attacks game. This game is awesome! It is dripping with theme, light, but feels very tactical and realistic. I played the first scenario, which felt very balanced with the humans being in the lead until civilians started emerging from the buildings, giving the Martians the opportunity to capture them and take the lead to win the game. While it has some more random elements and chaotic elements than Deadzone, the fun factor is high and I look forward to playing a lot more of this game!
Havana is taking shape, and Port Royal is complete for my Merchants & Marauders custom table. Well as complete as any table top game piece will be, before you go back and tweak it again later.
If you've been following the BGMM updates, this is part 5, but you can view all of the parts by flipping through the buttons at the bottom of the page here
3 stages in, building the ultimate modular table. The plan is to build a water based, double sided table, that can be layered to allow different water, island, and land based gaming on one table. The idea is that by making the base water, the land pieces can be placed within the frame on top, leaving a river in the middle, or a lake, or whatever I want, in whatever scale I want.
Check out the progress.
Merchants and Marauders islands laid out.Merchants & Marauders
More details at Boardgames Minis and More
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