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A blog about a recently married couple who have rediscovered board games in their lives.

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Teton Con 2014 Recap - Part One

Matt Dawkins
United States
Fountain
Colorado
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For the second year in a row, my wife and I made it out to Jackson, Wyoming for Teton Con. For those unfamiliar, it is a board game "vacation" run by Icarus Tours. I say vacation because, while labelled as a convention, it is quite unlike any convention experience I have ever had before. What Icarus offers is essentially a traditional vacation package deal at familiar destinations (Yellowstone, Vegas, Lake George), for the same price or cheaper than what you'd pay going yourself outside of the con, and then they throw in open gaming on top of it all.

Teton Con is a dream come true for Katie and myself, who love the outdoors and the add-on adventures available around Jackson Hole. If you like the idea a gaming vacation and aren't sold on outdoor activities, check out Icarus Tours' upcoming Vegas Con... there's a promotion for it on-going and they just dropped the price a few hundred dollars. Katie and I'll be there as well! Anyhoo, our experience last year convinced us a return trip was absolutely necessary, and we had a fantastic time yet again, racking up even more board game plays this year than last year!

Sunday, Day One

We woke up around 4:30am for the 600-mile drive to Jackson and made it in about nine-and-a-half hours with breakfast, lunch, and a few gas breaks along the way. We arrived and saw a lot of familiar faces from the staff there last year, who even showed us to our condo and helped unload all of our bags and games we brought. I can't say enough about how helpful and friendly the staff is, they really bring a personal element to the whole vacation that sets it apart from other gaming events.

Anyway, we were tired from the drive, but we came to game! So we changed clothes and stumbled back into the gaming area, where we found Brian and Kathy, return guests and friends that we met on last year's trip. We also met John, and then I discovered that Brian and John had never played Botswana! Nothing wrong with that... Katie and I discovered Botswana in April after I got it in a math trade for Werewolf (I know, right?!) and it has already made our Dimes list! It's a brilliant little game that can be taught in 10 seconds (literally!), but there's plenty of strategy involved that keeps bringing us back for more. I'd venture that this is probably our favorite filler now. Anyway, so I taught that to Brian and John, with Katie hopping into the game as well. It was a fairly close game, with three of us finishing within four points of each other. If you have never played it, I highly recommend it.

Katie and I snuck in a quick game of Netrunner, and then pulled out Thurn and Taxis for a short game with Brian and Kathy. Thurn and Taxis is one of our favorites, but not one we make it a point to pull off the shelf very often. It had been a whole 11 months since our last play, so it was nice to brush the dust off. I can't believe we've played Ticket to Ride so much in the past year while this one's sitting on our shelf... I much prefer it in the set collection and route-building department. Of course, as seems to be the case with set collection and route-building games, Katie won handily.

We broke for a quick dinner, and then booked it back to the conference room where we learned to play Expedition: Northwest Passage for the first time. It is a tile-laying, exploration, race game that brings a few unique elements to the table. Katie became a bit involved in the race portion, so caught up in being the first there and back that she missed out on all the exploration points and finished last. I was a tad frustrated with one of the mechanics that allows you to spend extra action points in order to skip ahead of other players and do additional actions on your turn. I had spent the prior round carefully planning everything a round ahead so that I would be the first to reach the Northwest Passage. I was very pleased with how I positioned myself and the glacier/water so that only I could reach the passage on the first turn in the next round. It was a bit irksome then when the two players ahead of me both spent a round's worth of action points on a single turn to do multiple movements and jump ahead of me. After all that careful planning, I was third (of four) to reach the passage. I understand the efficiency the other players lost in doing that, but it is bothersome to me that I would have been better off passing early on the turn prior than to carefully stage everything the way I did. I suppose I do not like the possibility of players prospering from passing and sitting on their butt doing nothing while others forge the way ahead. So... while there are some very clever aspects of the game that I enjoyed, I will not be picking this one up myself and I am not particularly excited to try it again.

Katie and I split up at this time, her to pursue her title defense of the Teton Con Ticket to Ride World Tour event, and myself to learn Clash of Cultures alongside Brian from Jesse and Kristi, another couple from last year's trip that returned.

I am still not too sure what I think about the game... I really enjoyed learning it, as Jesse did an excellent job teaching it. Thematically, it feels just like Civilization (a favorite video game of mine) dropped off my computer and became a board game. Brian and I had a significant disadvantage being unfamiliar with the tech tree, but Jesse had a slow start and Kristi was surrounded by barbarians, so the scoreboard appeared relatively close in the end. Brian built a wonder that I'd been stockpiling resources for on the final turn (and I failed to notice he'd been doing the same!), which resulted in a five-point swing that dropped me from second place to last. I definitely want to play it again and see how it fares on a repeat play. The first play left me uninterested in purchasing, but curious about more plays. Of course, I also need to get Civilization and Through the Ages off the shelf to compare.

Meanwhile, Katie played the USA 1910 and Switzerland maps for Ticket to Ride, finishing 1st and 3rd. After that, we called it a night and headed back to the condo.... where Katie slept, and I stayed up to watch the battle at the Wall in the latest Game of Thrones episode.

Monday, Day Two

Katie loves auction games. I had the privilege of learning to play Ra for the first time at BGG.CON last year, and immediately purchased the game for Katie, but you know how she is with learning new games...

So, having her cornered with other gamers eager to learn a new game, we pulled Ra off the shelf and I taught it to Katie alongside Charles and Michael. It's an auction game with an Egyptian theme. It was a fairly close game, Charles won, Katie was 2nd and myself in third, but more importantly, Katie had an absolute blast and loved the game. I mean, I knew she would, but it's still difficult to get her to sit down for new games, so I was ecstatic at the opportunity. We've gotten in more plays since we got home, now that she knows how to play, and she's continuing to enjoy it.

Next, Adrianne and Josh were looking for a new game to learn, and Katie was quick to pounce on suggesting P.I. when she heard they had not played it before. I tend to describe P.I. as "Clue, but good, with no dice movement." P.I. is one of Katie's favorites we picked up last year that has already made our Dimes list. I managed to win this one.

Michael and I snuck in a game of Netrunner before lunch, where Katie and I grabbed 1/2 pound burgers at a local restaurant (The Lift). They were absolutely fantastic, and we would drag Brian, Kathy, Jesse, and Kristi back later in the week for more.

We made it back to the convention to catch a learning game of the Pathfinder Adventure Card Game. It's sort of a deck-building game thrown together with traditional role-playing. Katie despised it, but it's never really been her fare of game anyway. I found it enjoyable, but I don't have a group here interested in playing it often enough to deem worthy of a purchase. I'd love to join in if we ever do have a local group interested though.

Katie went off in pursuit of further Ticket to Ride world domination (she finished 2nd), while I got the prior night's Clash of Cultures group back together for Russian Railroads. Russian Railroads is a brilliant little worker placement game with a train theme. Each play I try out a different strategy, and I manage to increase my score almost every time as I become more familiar with the game. Definitely one of the better balanced and deeper worker placement games I have tried thus far. Brian's played a few times before, and this was Jesse and Kristi's first play. I love this game... by far my favorite release of the 2013 titles that I have played up to this point. I didn't crack 400 this time, but I won and Kristi had the lowest score at 245 - a very good set of scores for some brand new players, much better than my own scores starting out.


Katie taught a few others how to play Coup and got in a quick game of 7 Wonders while I finished up Russian Railroads. Finally, we had one big social night with a 20+ player game of Werewolf. I typically despise Werewolf, but I have learned to make an exception for it at Icarus Tours events because Mike is a fantastic moderator for it and knows which roles to throw into the game to make it interesting, while also keeping it simple. Ironically, Katie was Cupid this year (we were Cupid's targets in last year's Werewolf game - which went as disastrously as can be expected), while I was the Hoodlum. We both lost, miserably, and the Werewolfs ruled the day.

Whitewater rafting, Archipelago, horseback riding, Netrunner draft, miniature golf, Dominant Species, alpine slides, and Glass Road... this trip's nowhere near done, stay tuned!

To be continued...
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Thu Jul 17, 2014 11:41 pm
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Still Alive...

Matt Dawkins
United States
Fountain
Colorado
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In case anyone was wondering. =)



I'm hoping to do a few catch up posts over the next few weeks, but with school AND work AND games on the side... who knows what I'll actually get around to. But, if I had to do a recap of the past six months...

February and March were consumed by Netrunner... I played in five Store Championships and ran a sixth one. I won two of those Store Championships and finished fourth in a third one. Katie came out with a fourth and fifth place finish herself in four attempts. I ran a 39-player Netrunner Regional, one of just 16 in the country! I started my own YouTube channel with commentary on Netrunner games, and I now have 4000+ views and 100+ subscribers! Netrunner aside, I have been getting a ton of board game plays in this year, and despite the lack of weekly updates, I am making some progress on my plays. Katie and I made a return trip to TetonCon, which has helped in the plays department. From joining BGG in March 2012 to October 2013, I never recorded more than 91 plays in a single month. Since then...

Nov 2013: 140 plays
Dec 2013: 101 plays
Jan 2014: 88 plays
Feb 2014: 85 plays
Mar 2014: 119 plays
Apr 2014: 95 plays
May 2014: 134 plays
Jun 2014: 117 plays

Not too shabby!

I haven't been great at getting new games played, but I have been getting a lot of repeat plays of games I wanted to play more. I'm beginning to think that maybe I picked the wrong New Year's BGG challenge.

_________________________________________________________________________


2014 GOALS - PROGRESS UPDATE


_________________________________________________________________________


Weekly Session Report (Progress: 4/52)

List of Games to be Played at Least Once (Progress 6/36)
- Battles of Westeros
- British Rails
- Campaign Manager 2008
- Caylus
- Citadels
- Congo Merc: The Congo, 1964
- Cyclades
- Days of Steam
- DMZ: The Next Korean War
- Domaine
- Exodus: Proxima Centauri
- A Few Acres of Snow
- Francis Drake
- Glass Road
- Glory to Rome
- Hegemonic
- Island Fortress
- K2
- Kingdom of Solomon
- Labyrinth: The War on Terror, 2001-?
- Lost Legends
- Mage Knight Board Game
- The Manhattan Project
- Mystery Express
- NOIR: Killer vs. Inspector
- Rune Age
- Russian Railroads
- Russian Rails
- San Juan
- Sid Meier's Civilization: The Board Game
- Space Alert
- Spartacus: A Game of Blood & Treachery
- Takenoko
- Through the Ages: A Story of Civilization
- Trains
- Twin Tin Bots

List of Games to Get to at Least Five Plays (Progress: 3/8)
- Doctor Who: The Card Game
- Dungeon Lords
- Fresco
- A Game of Thrones: The Board Game
- Letters from Whitechapel
- Ora et Labora
- Russian Railroads
- Terra Mystica
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Thu Jul 17, 2014 5:47 pm
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2014: Week Four

Matt Dawkins
United States
Fountain
Colorado
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Keeping steady... I'm working on a comparison/summary of my thoughts on all the different Living Card Games, just haven't gotten around to finishing it yet. This week we had our first 2014 Netrunner tournament (and likely our last chance for tournament play before six Colorado Store Championships in February and March), along with another Russian Railroads play (two more to hit five plays!) and another 7 Wonders play (which I forgot to write about last week, doh!).

_________________________________________________________________________


SESSION REPORTS


_________________________________________________________________________


Russian Railroads
Total Plays This Week 1
Total Plays This Year 2
Total Plays All-Time 3
Rating
#5 Matt's Top Fifty
NR Katie's Top Ten

I love this game. I've bumped it up to a full 5 stars, just the fourth game I've played that I've rated a 5/5.

Brief recap on my past two plays... I went with an Industry strategy in my very first game at BGG.CON. I dabbled in a few of the other tracks, enough to get a bonus card and two industry markers moving down the track. I didn't pursue any of the end game bonuses and we mis-scored the industry track (thought you only received points for being directly on a marker, not back-tracking to the previous point total if on a factory space), so my tracked score of 4th place and 280 points was probably closer to 3rd place and 320 points.

My second game, a couple of weeks ago teaching the local group, I went with the full-blown Vladivostok strategy with some St. Petersburg on the side. I made the mistake of going into Kiev early on, and was also hampered by everybody ignoring industry in that play. Despite earning a huge 115 points on the final round, I took far too many rounds before seeing a payoff and also neglected end-game bonuses to finish 2nd with 296 points.

This week, I went back to the industry strategy when teaching the game to another three new players. I successfully got one industry marker to the end of the industry track, however there were two other players half-heartedly advancing industry and no engineers for advancing industry, so I didn't believe I would be able to advance a second industry marker and never got it. Instead, I focused on Kiev and Engineers. The Engineers proved huge, netting four by the end of the game and swapping a 1-factory on to the track for 25-30 victory points when my marker crossed it. One sneaky player nabbed three engineers, the end game bonus that counts as an engineer, and won the tiebreaker to grab the most engineers bonus away from me (and thwarting my quest for 400!), but I ran away with the game nonetheless (as I would hope, being on my third play and everyone else's first play!).

Tony was closest, going the pure Vladivostok route with a dabbling of St. Petersburg. Johanna did surprisingly well focusing solely on St. Petersburg with minor efforts on both of the other tracks and the industry. Leokesh pursued Vladivostok and industry, much like I did in my first play, with about the same results. I think those are two areas you have to focus on completely with minor efforts directed at St. Petersburg or Kiev, I don't think you can focus on both Vladivostok and industry and break 300.

Regardless, I've now seen three different strategies win each time I've played the game, so it seems the game is pretty well balanced. All the other players were clamoring for a rematch, so I imagine we'll be seeing this one again soon.

1st, Matt: 394
2nd, Tony: 343
3rd, Johanna: 334
4th, Leokesh: 277

_________________________________________________________________________


Android: Netrunner

Total Plays This Week 30
Total Plays This Year 59
Total Plays All-Time 757
Rating
#1 Matt's Top Fifty
#9 Katie's Top Ten

I've been throwing up my deck W/L records without much of an explanation, so I suppose I'll briefly cover that. You'll notice there's two digits following every deck name with a decimal in between. The first digit is the cycle number when I created the deck, the second digit is the pack number when I created the deck, with the core set and deluxe expansions being the 0 entry for each cycle. So core set decks would be 1.0. Future Proof decks would be 1.6. Creation and Control decks would be 2.0. True Colors decks would be 2.4. You get it. =)

I went back to Noise for the first time in months, pulling out an old-fashioned Mill Factory deck with Keyhole thrown in. Lost against Dave's Scorched Earth NBN. I have an awful, awful record with any Anarch runners against Dave, so I suppose that's not much of a surprise.

As farther proof to this oddity, I also lost with the old Swiss Army Whizzard deck to Dave's big ice HB Engineering. Ah well.

I built an experimental Gabe deck... I abandoned the tag-me style and went resource-heavy with Woman in the Red Dress thrown in there. Proved very interesting, and quite tricky to play. You have to have R&D and HQ (or Archives w/Sneakdoor) locked down to truly make Red Dress worthwhile, often making it a late-game play. It can be quite dangerous otherwise, as you're just helping rush and fast-advance decks dig for the cards they need to survive the central server attack. I beat Chris' Weyland and Dave's Jinteki Replicating decks with it, and decided to experiment with him at league night as well. That didn't go so well, losing to Matthew's NBN Making News and beating Richard's NBN Making News. I think the issues lie with my playstyle (forget the Red Dress shenanigans, just learning to play a deck that's not tag-me is weird), not the deck, so I haven't made any significant changes to the deck list yet.

Katie went back to Andy for this week's NBN vs. Criminal challenge (Colorado Springs' two least-played factions, heh), and lost a game, but she came out on top with her regular NBN deck to hit .500 on the night.

My Midseason Gifts NBN deck continues to impress, beating Dave's Kate over OCTGN and Mark's Exile in league play. If Store Championships started now, I'd be very hard pressed to choose between this deck or Sunspear's Viper.

Speaking of which... I continue to tweak Sunspear's Viper, now with True Colors cards in the mix... I absolutely love this deck, by far my favorite right now. There's still some imperfections there, so I haven't published it yet. I imagine it'll get some decent publicity once I do publish it, being the "sequel" to Doran's Blades. I'd like to win a decent-sized tournament with it before publishing to give it some sort of credibility, but I think it's win-loss record at this point speaks for itself. I beat Chris ' Kate and Dave's Kit with it over OCTGN this week. Turn one Fenris on R&D both games; and both Chris and Dave had Cloak and Dagger installed before running it, go figure. Still, that's somewhat the idea of the deck. Punish face-checkers with brain damage and program trashing, punish the passive, cautious guys by winning before they get set-up.

That brings us to Saturday's tournament at Denver Central Games. Katie went with her now-regular decks, NBN Making News and Shaper Kate. She hasn't come up with a catchy name for the NBN deck, but she's gone with a hat tip to Firefly and named her Kate deck Feminine Wiles. I went with Cerebral Imaging (Sunspear's Viper, of course) and Gabe (the ole reliable Scumbag build).

We ended up having eight people show up. Most of the field was running NBN Making News or Weyland Building (3 each), with my HB Cerebral and Jason's HB Engineering being the two exceptions. This is probably the first ever Colorado tournament with no Jinteki (we're normally Jinteki heavy; highest-percentage of Jinteki players in the entire Plugged-in tour I believe). Shaper-heavy, as always, (we're the folks that had twice as many votes for the Collective over Fisk... I wasn't one of them) on the Runner side of things, with half the players running 'em (3 x Kate, 1 x Kit), with 3 x Criminals (2 x Andy and my Gabe) and a single Anarch (Reina).

Round one began with me being ever so unfortunately paired against Chris. Chris and I finished in a true tie for first place at the last Denver tournament and have never actually played in person before, but he's become one of my regular sparring partners on OCTGN and has more experience against Sunspear's Viper than anybody else. My deck set up unusually quick and was ready to double-biotic Efficiency Committee very, very early in the game. Of course, the turn I drew into EC mid-turn, Chris had a shot at HQ before I scored the EC out of hand, and of the 10 cards, he just happened to grab the EC. I got down to the last six cards of my deck and never saw my 2nd and 3rd Efficiency Committees; cost me the game. If I was running Archived Memories, I would've been able to biotic labor all the agendas out of hand and win, but without it, there was no way for me to sneak the 7th agenda point past him. He won, and I've since added Archived Memories to the deck. I later discovered that this was my 100th Netrunner loss with the Corp.

My Gabe beat his Weyland deck fairly easily, bringing us to a split. Katie had a tough opening round opponent as well with newcomer Josh. This was Josh's first local tournament, as he recently moved here from the Netrunner-heavy Seattle meta. Feminine Wiles beat Josh's NBN, but they both came up short on the second match, finishing in a 6-6 tie.

For the post round standings, the numbers in parenthesis are prestige, weak side wins, and strength of schedule.

Post Round One Standings
1(t). Jason (4, 1, 0)
1(t). Tony (4, 1, 0)
3. Katie (3, 0, 1)
4(t). Matt (2, 0, 2)
4(t). Chris (2, 0, 2)
6. Josh (1, 0, 3)
7(t). Marc (0, 0, 4)
7(t). Charlie (0, 0, 4)

So that means that Jason and Tony play each other in round two, Katie is randomly paired with Chris or myself, the person not paired against Katie plays Josh, and Marc and Charlie play each other at the bottom.

Murphy's Law, if Katie and I can play each other in a tournament environment, we will. Sure enough, the randomizer kicked out Katie against me. Of the four local tournaments (excluding Regionals and Plugged-in), Katie and I have played against each other in three of them now. It's always a headache, because I know her decks in and out, and she can read me like a book, giving both of us different and unique advantages over the other as a player.

For starters, Sunspear's Viper tore her apart. Again, I had the double-biotic and Efficiency combo in hand very, very early with the credits to kick it off. And this time, the Runner didn't nab Efficiency Committee out-of-hand to disrupt my plans. I scored it and coasted from there for the easy win.

On the other side, Katie locked me out of R&D with Muckraker. I used several tricks w/Emergency Shutdown, Faeries, and a Parasite, but it was the Muckraker that wouldn't go away (or was replaced by another one, in one instance). In my desperation to press the central servers, I dropped Sneakdoor and hounded HQ. I didn't want to go into tag-me mode against her deck, but she dropped Data Raven on Archives and left me little choice. I accumulated 5 agenda points, and about 20 tags, which eventually resulted in her Psycho-Beale'ing for the win.

We didn't realize it at the time, but I noticed afterwards that this happened to be my 200th overall Netrunner loss and my 100th loss as a Runner.

In the other games, Jason and Tony split, Chris and Josh split, and Charlie swept Marc.

Post Round Two Standings
1. Tony (6, 1, 10)
2. Jason (6, 1, 6)
3. Katie (5, 1, 7)
4. Matt (4, 1, 9)
5. Chris (4, 1, 7)
6. Charlie (4, 1, 6)
7. Josh (3, 0, 9)
8. Marc (0, 0, 10)

Tony and Jason already played, so that dropped one of the two down to Katie and the other against me or Chris, leaving Chris or myself against Charlie and Josh against Marc.

Tony ended up drawing Katie and I drew Jason. Jason was our fellow player from the Springs that carpooled to the event with us, and is also one of my regular OCTGN opponents. I was non too happy at this point... I'd brought my new Cerebral Imaging deck that "nobody" had played against, and my first three rounds were against three of the only four people in the world who had played against my variant of this deck. -_-

My Cerebral versus his Kate was sketchy, as I lost an early Efficiency Committee, but I came back and won by top-decking an Accelerated Beta Test at the end of the game. Gabe against his big ice HB Engineering went worse, as I used up two Faeries for Fenris and a sentry-heavy deck. Only got one of three Parasites out, and never drew Femme. I lost the ability to pressure the central servers and he was able to biotic out the rest of his agendas for the win.

Katie won her first game with NBN against Tony's Andy, and got into another 6-6 tie with Kate against his Weyland. Side note, Tony was playing with the Power Shutdown/Accelerated Diagnostics combo, and I really, really don't understand the people who are saying its OP and calling for the ban/errata/restriction of PS, AD, and/or Jackson Howard. There are so many cards and strategies that completely neuter this combo, I think it's entirely unreliable... maybe that's just me, idk.

In the other games, Chris swept Charlie and Josh swept Marc.

Post Round Three Standings
1. Chris (8, 2, 17)
2. Katie (8, 1, 20)
3. Jason (8, 1, 13)
4. Tony (7, 1, 20)
5. Josh (7, 1, 16)
6. Matt (6, 1, 24)
7. Charlie (4, 1, 15)
8. Marc (0, 0, 19)

Yuck, been a long time since I've been that low in the standings of any tournament. Katie's ties against Tony and Josh have a big impact here.. if those are timed wins or wins for Katie instead of a straight tie, they're both sitting at 6 prestige and I move ahead of both of them on tiebreakers into 4th place. If she loses either or both games, she drops to at least 6 prestige and I move ahead of her on tiebreakers to 5th place.

Normally three rounds is enough to determine a winner in Swiss with 8 players, but with the folks traveling up from the Springs, Tony wanted to drag it out a bit and we launched into our fourth round. At this point, Swiss starts getting messy because folks at the top/bottom have typically already played each other.

So, two of Chris, Katie, and Jason are randomly paired against each other (Chris and Katie). The remaining person (Jason) is randomly paired against Tony or Josh... except he's already played Tony, so he plays Josh. Tony should then play Matt... except that leaves Charlie and Marc, who have already played against each other, so Charlie bumps up to play Tony and Matt against Marc... except that Charlie and Tony have already played, so the only possible configuration in the bottom half of Swiss at this point where people haven't played each other is Matt vs. Charlie and Tony vs. Marc. This hurts strength of schedule a lot for Tony as he's in fourth place and forced to play the eighth place player.

Everyone splits except me, as I sweep Charlie. Not sure how I pulled out the win with Gabe... Charlie played Power Shutdown back-to-back to take out Faerie and my only Corroder with Hadrian's Walls on HQ and a remote server. Fortunately, I was able to impact R&D and HQ (through Sneakdoor) enough to snag the winning points.

Post Round Four Standings
1. Katie (10, 2, 38)
2. Matt (10, 2, 34)
3. Chris (10, 2, 33)
4. Jason (10, 2, 30)
5. Josh (9, 2, 32)
6. Tony (9, 1, 26)
7. Charlie (4, 1, 31)
8. Marc (2, 0, 32)

Well, look who's at the top! Unfortunately, Tony decided we should play a fifth round, which really, really messes with the Swiss pairings at this point. Katie's already played Matt and Chris, so she drops down to play Jason. Matt/Chris should drop down to play Josh/Tony. The problem is that yet again leaves Charlie and Marc at the bottom who have already played. The final configuration to avoid rematches ends up having Chris drop down to play Tony, Matt drop down to play Marc, and Josh against Charlie. For the record... if, in the final round of Swiss, 2nd place is dropping down to play 8th place in an eight-person tournament; congratulations, you've broken Swiss play by playing too many rounds. Ah well... I appreciate the reasoning behind it in trying to get more games in, but Swiss wasn't designed to accommodate the extra rounds. =)

The results of the final round were as lopsided as the placings, with Jason sweeping Katie, Tony sweeping Chris, Josh sweeping Charlie, and I swept Marc.

Final Standings
1. Jason (14, 3, 52)
2. Matt (14, 3, 40)
3. Josh (13, 3, 40)
4. Tony (13, 2, 40)
5. Katie (10, 2, 64)
6. Chris (10, 2, 54)
7. Charlie (4, 1, 52)
8. Marc (2, 0, 58)

Poor Katie... that's the second tournament in a row that she should have won and was robbed. Hopefully she does well and takes home one of the Store Championships in the next couple of months.

My Deck W/L Records
Midseason Gifts 2.4 4-0
Sunspear's Viper 2.4 6-1
Gabe Red Dress 2.4 3-1
Scumbag 2.4 4-2
Swiss Army 2.0 2-2
Mill Factory 2.4 0-1

My Identity W/L Records
Criminal Gabe 72-25
NBN Making 46-18
Anarch Whizzard 18-7
HB Cerebral 22-14
Anarch Noise 11-13

My Faction W/L Records
Criminals 92-32
Haas-Bioroid 61-33
NBN 47-25
Anarchs 30-23

Oh, right! Store Championships... we have a pretty tight-knit group of Netrunner players in the state that includes the tournament organizers at all the in-state stores with regular LCG meetups. So when it came time to plan Store Championships, we worked together to deconflict dates and make sure each store has their Store Championship date to themselves. We're also advertising jointly, so I put together this poster for the group. Check it out!



_________________________________________________________________________


7 Wonders

Total Plays This Week 1*
Total Plays This Year 3*
Total Plays All-Time 34*
Rating
#4 Katie's Top Ten
#10 Matt's Top Fifty

I completely spaced and missed adding this to last week's recap. We played again this week as well, both plays with Leaders, Cities, and the Wonder pack.

Last week's game was one of the closest we've ever had. The difference in the game was that I had Tomyris in play and reflected all of my military defeat tokens back onto my neighbors, Katie and Courtney. Dexter greatly appreciated my efforts.

1st, Dexter: 76
2nd, Katie: 75
3rd, Courtney: 75
4th, Matt: 66

This week's game wasn't quite as close, but I fell into last once again. I went for an economy heavy strategy that didn't pay off at all, despite 15 coins, Midas and the Gamer's Guild. The 1-3 ratio, even when awarded three times, just wasn't worth the points I gave up taking them and passing up on other stuff.

1st, Courtney: 75
2nd, Dexter: 68
3rd, Katie: 65
4th, Matt: 55

_________________________________________________________________________


2014 GOALS - PROGRESS UPDATE


_________________________________________________________________________


Weekly Session Report (Progress: 4/52)

List of Games to be Played at Least Once (Progress 2/36)
- Battles of Westeros
- British Rails
- Campaign Manager 2008
- Caylus
- Citadels
- Congo Merc: The Congo, 1964
- Cyclades
- Days of Steam
- DMZ: The Next Korean War
- Domaine
- Exodus: Proxima Centauri
- A Few Acres of Snow
- Francis Drake
- Glass Road
- Glory to Rome
- Hegemonic
- Island Fortress
- K2
- Kingdom of Solomon
- Labyrinth: The War on Terror, 2001-?
- Lost Legends
- Mage Knight Board Game
- The Manhattan Project
- Mystery Express
- NOIR: Killer vs. Inspector
- Rune Age
- Russian Railroads
- Russian Rails
- San Juan
- Sid Meier's Civilization: The Board Game
- Space Alert
- Spartacus: A Game of Blood & Treachery
- Takenoko
- Through the Ages: A Story of Civilization
- Trains
- Twin Tin Bots

List of Games to Get to at Least Five Plays (Progress: 0/8)
- Doctor Who: The Card Game
- Dungeon Lords
- Fresco
- A Game of Thrones: The Board Game
- Letters from Whitechapel
- Ora et Labora
- Russian Railroads
- Terra Mystica
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Thu Jan 30, 2014 3:55 pm
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2014: Week Three

Matt Dawkins
United States
Fountain
Colorado
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We didn't make it to our board game night this week, but we did have a Ticket to Ride tournament on Saturday, so here's a whole bunch of Netrunner and Ticket to Ride talk.

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SESSION REPORTS


_________________________________________________________________________


Android: Netrunner

Total Plays This Week 10
Total Plays This Year 29
Total Plays All-Time 727
Rating
#1 Matt's Top Fifty
#9 Katie's Top Ten

I made a comeback with Untrashable, beating Katie's Kate in a rematch and beating Kimberly's Whizzard in league play. I lost another game with Twisted Cloudkicker, this time to Kimberly's Weyland Tag N Bag. I'm beginning to think I'm just being too cute trying to get Motivation/Eureka! and Test Run/Scavenge to work in a Kit deck with Torch, Femme, and Toolbox. I feel like the deck would be more consistent if I threw in Yog, Datasuckers, and Parasites, and it'd certainly be a playstyle I am more familiar with. Thoughts about the deck aside, the game against Kimberly was very close. Despite never finding Corroder and her having 2x barriers on every server worth getting into, we were tied at 6-6. She'd been playing as if HQ was agenda-flooded, so I ran Escher, set things up to get into HQ for free (2 credits/run with 2 bad publicity), and proceeded to run HQ seven times in a row over the course of two turns, nothing. She was agenda flooded in the mid-game, but scored two agendas and dropped her last agenda into the remote server; which with four-ice strong was insusceptible to my Escher.

Katie only played one game in league play this week, beating Natalie's Gabe with her NBN.

Katie and I played just one casual game this week, with my Worlds Gabe deck against her NBN deck. As usual with our games of late, the game came down to the very last turn. I pulled the final agenda on the second card of a two-card RDI-enhanced R&D access. I had 17 tags, she had 15 credits with Project Beale and Psychographics in hand. Close one!

Then I played three games against Tobin online, going 2-1. My one loss was with my old Kate Darwin deck. It's been about six months since I pulled out the Evolution deck, and a very important card to keep in mind has been introduced during that timeframe (Swordsman). I specifically included Sharpshooter for that purpose when building the deck, but completely forgot about having Sharpshooter installed before face-checking ice. I face-planted into Swordsman with a Darwin that had 2x Personal Touches installed. Never came back from that one, ouch.

On the wins, my latest NBN Making News variant (Midseason Gifts) easily beat Tobin, and I was tearing apart his NBN World deck with Whizzard Swiss Army before the game crashed.

I also played two games online against Chris, netting another easy win with Midseason Gifts against his Chaos Theory and beating his Replicating Perfection deck with Whizzard Swiss Army.

___

My Deck W/L Records
Midseason Gifts 2.4 2-0
Scumbag 2.4 1-0
Swiss Army 2.0 2-1
Untrashable 2.3 2-1
Twisted Cloudkicker 2.3 3-4
Evolution 2.4 0-1

My Identity W/L Records
Criminal Gabe 66-22
Anarch Whizzard 18-6
NBN Making 44-18
Jinteki Replicating 8-4
Shaper Kit 7-4
Shaper Kate 21-22

My Faction W/L Records
Criminals 86-29
NBN 45-25
Jinteki 27-15
Anarchs 30-21
Shapers 54-46

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Ticket to Ride
Total Plays This Week 6
Total Plays This Year 6
Total Plays All-Time 31
Rating
#2 Katie's Top Ten
NR Matt's Top Fifty

In other news, we had a Ticket to Ride tournament on Saturday at our FLGS. As anyone who attended TetonCon can attest to, Katie is clearly the main competitive Ticket to Ride player in our family. While I enjoy the expansion boards and the new twists they bring to the game, I burned out on the base game quite a long time ago. I volunteered our set of expansion boards and Katie wanted to play in the tournament, so I showed up and was talked into playing when they needed one more player for an even 12.

There were three preliminary rounds, each round consisting of three different four-player games. The player finishing in first at each table earned four points, second earned three points, three earned two points, and fourth earned one point. The top four players after the preliminary rounds were complete advanced to a final round to compete for the prizes.

The first round was on India, just my second play of it and Katie's first. We were in different games for this round. In my first (and only other) play, everyone was competing for a big loop around the map, everyone blocked everyone else, and the person just going for longest continuous route and their tickets without worrying about loops finished first. I decided to use that as my strategy and let the others squabble over finishing their loops. Well, by the time I finished my continuous route and connected my three tickets, I had three-quarters of a loop completed and the other players had left the outer-most track wide open. So I closed the loop, which brought me down to a single train and cued the final round. Feeling pretty confident of my position (courtesy of the dismayed groans and complaints of two players who had just drawn new tickets the turn prior to my kicking off of the final round), I played it safe and just played my sole remaining train onto the board. I made the right choice; I would not have been able to complete any of the next three tickets, though it would not have cost me the game, only losing 5 points. I finished first, winning by about fifteen points. Katie finished third at her table.

The second round was on Legendary Asia, which Katie and I have each only played once. We were on different tables yet again. This is a blazing fast map, with trains getting tossed onto a corner of the board where they score at the end of the game. I was not happy with my tickets, but built a decent route and decided to rush the end of the game once more. The rush worked mostly, as I finished second, about ten points behind first place. Katie also finished second at her table.

The third and final preliminary round was on the new Nederland map, which Katie and I have never played before. We were on the same table this time, uh oh. I went the rush route, again, and for the third game in a row became the person to kick off the final round. It worked well for me, as I fell behind a bit on tickets but was well ahead of everyone on the bridge toll tokens. The 55-point bonus pushed me 20-30 points ahead of everyone else for the win, and poor Katie came in last.

Preliminary Standings, Top 4:
1st, Matt: 11
2nd, Sarah: 9
3rd, J.R.: 9
4th, Peter: 8

With that, I advanced into the final round, which was the original board with the Mega Game rules from USA 1910. I did not rush the game this time, but somebody else did and the game ended before I could complete my tickets. I finished in third place of four, but I still got to take home a translucent blue train set for Katie!

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2014 GOALS - PROGRESS UPDATE


_________________________________________________________________________


Weekly Session Report (Progress: 3/52)

List of Games to be Played at Least Once (Progress 2/36)
- Battles of Westeros
- British Rails
- Campaign Manager 2008
- Caylus
- Citadels
- Congo Merc: The Congo, 1964
- Cyclades
- Days of Steam
- DMZ: The Next Korean War
- Domaine
- Exodus: Proxima Centauri
- A Few Acres of Snow
- Francis Drake
- Glass Road
- Glory to Rome
- Hegemonic
- Island Fortress
- K2
- Kingdom of Solomon
- Labyrinth: The War on Terror, 2001-?
- Lost Legends
- Mage Knight Board Game
- The Manhattan Project
- Mystery Express
- NOIR: Killer vs. Inspector
- Rune Age
- Russian Railroads
- Russian Rails
- San Juan
- Sid Meier's Civilization: The Board Game
- Space Alert
- Spartacus: A Game of Blood & Treachery
- Takenoko
- Through the Ages: A Story of Civilization
- Trains
- Twin Tin Bots

List of Games to Get to at Least Five Plays (Progress: 0/8)
- Doctor Who: The Card Game
- Dungeon Lords
- Fresco
- A Game of Thrones: The Board Game
- Letters from Whitechapel
- Ora et Labora
- Russian Railroads
- Terra Mystica
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Thu Jan 23, 2014 10:57 pm
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2014: Week Two

Matt Dawkins
United States
Fountain
Colorado
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Two weeks, two reports! More Netrunner (of course!) and initial impressions for Russian Railroads and Takenoko! That means we're checking off or advancing something in all three of my 2014 Goals lists... progress, yay!

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SESSION REPORTS


_________________________________________________________________________


Android: Netrunner

Total Plays This Week 15
Total Plays This Year 19
Total Plays All-Time 717
Rating
#1 Matt's Top Fifty
#9 Katie's Top Ten

I like playing a variety of different decks and identities. Gabe is clearly my favorite runner, but I couldn't even begin to start picking out a favorite corporation. I could potentially narrow it down to my top five corp decks? I love my two Cerebral Imaging decks, NBN Never Advance, NBN Rush, and Weyland Tag N Bag.

Katie prefers finding a deck and identity that she's comfortable with and sticking with it, swapping out and micromanaging her existing decks rather than swapping full decks and factions wholesale. Katie played Jinteki Personal and Gabe for months, until Andromeda was released. She played Andromeda for quite a while before getting burned out and switching to Kate. She's played Kate ever since (and is frankly quite incredible with her Kate deck after tweaking it for a few months). We played in a tournament in December and she went 4-0 with Kate and 0-4 with Jinteki, so she began a quest over the past month to find a new Corp to switch to, which she'll probably stick with until Honor and Profit comes out. She's finally picked and settled on NBN Making News, and she's doing fairly well. She's 5-4 since picking NBN up, but she's won her last three games in a row, she's undefeated with NBN in league play, and all four of her losses have come in casual games against me.

Anyway, I do better than her in league play because our achievement system rewards variety. Out of ten players in our league, I'm currently tied for third place in our league and she's in seventh after three weeks.

That said, our games against each other are always interesting. Because she plays the same identity and decks repeatedly and makes subtle changes to her deck over time, I know her main decks like the back of my hand. She often gets frustrated because I can figure out exactly what ice she installs or what agenda she advances before I ever run there, just based on knowing what's in her deck and how she plays a card. On the other hand, she doesn't know what's in my decks, but she can read me like a book and figure out what I'm planning just by watching me, and she always snags the agenda that I try to bluff out and dodges the traps and ambushes that would knock her out. This makes for very entertaining cat-and-mouse games against each other that are almost always close.

Anyway, I won one game against her NBN deck with my Andy Magnum in casual play early in the week.

On our league night, Katie's beat Marty's HB NEXT deck with her Kate deck and beat Jason's Chaos deck with her NBN deck.

I lost another game with my Cerebral variant Sunspear's Viper, this time to David during league play. He was playing Kit and all of my early ice was code gates and Paper Walls. Long story short, I ran out of ice, didn't draw more, and he crippled me with an R&D lock that I couldn't break. I got another win with Andy against Jason's NBN World deck.

Later in the week, I got a few games in against David. My Gabe deck (based on hoobajoo's Scumbag archetype that I played at Worlds) beat David's NBN Making, my Kit (Twisted Cloudkicker variant) deck beat his NBN Making deck again, and then my NBN Making (Rush variant) deck beat David's Andromeda.

I got some redemption with Sunspear's Viper by pulling out a win against an OCTGN random, and then things got messy. Katie's Kate deck beat my new Jinteki Replicating deck (based on Db0's Untrashable archetype), Katie's NBN deck beat my Kit deck, Chris' Chaos deck beat my Sunspear's Viper deck, and Chris' Jinteki Replicating deck beat my Reina deck (based on Action Phase's Caissa-dilla build).

I win much more than I lose, but I still lose pretty often. What I don't do is lose several games in a row. So I was curious, and thanks to many logged BGG plays, I was able to go back and check. Until this week, I had not lost four games of Netrunner in a row since April 2013. That includes three tournaments at Worlds, a Plugged-In event, two Regional tournaments, and a dozen smaller events... and I never lost four games in a row. Back in April, I dropped one game to an OCTGN random and Katie beat me three times in a row when we were play-testing for Regionals.

Anyway, I came back and beat Chris' Andromeda with my new Midseason Gifts variant of NBN Making News, and I beat Chris' HB Engineering deck with Exile (Phil the Netrunmancer's Street Chess archetype), so the losing streak's been dealt with.

My Deck W/L Records
Andy Magnum 6-1
Gabe Leverage/Scumbag 38-10
Sunspear's Viper 6-3
NBN Midseason Gifts 1-0
NBN Making News Rush 1-0
Street Chess 1-0
Twisted Cloudkicker 3-3
Caissadilla 0-1
Untrashable 0-1

My Identity W/L Records
Shaper Exile 4-0
Criminal Gabe 65-22
Criminal Andy 20-7
NBN Making 42-18
Shaper Kit 7-3
Jinteki Replicating 6-4
HB Cerebral 16-13
Anarch Reina 1-3

My Faction W/L Records
Criminals 85-29
NBN 43-25
Haas-Bioroid 55-32
Jinteki 25-15
Anarchs 28-21
Shapers 54-44

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INITIAL IMPRESSIONS


_________________________________________________________________________


Russian Railroads

I first played this at BGG.CON a couple of months ago and it instantly became a favorite. If you're not familiar with the title, some 18XX designer made a train-themed worker placement game. Worker placement has become my favorite genre over the past year and Katie loves the train theme, so it seemed like a natural game to try out. I still haven't gotten it to the table with Katie, but we'll get it there.

My strategy in the game still needs a bit of work. At BGG.CON, I went pure industrialization and ended up with about 280 points; however found out afterwards that I was calculating the industry score incorrectly and probably lost out on about 50 points.

In this week's game, I went full-blown Vladivostok. I made same huge tactical errors in a couple turns and it ended up costing me the game. To give you an idea of what's possible when concentrating on the Vladivostok line, I earned 115 points on the final turn with NO bonuses. To give you an idea of how long it can take for the Vladivostok strategy to pay off, I earned just 181 points in the six rounds prior to the final round. I made a few errors in the early turns taking my attention away from Vladivostok (I built needlessly down the Kiev line for a few early points), a few actions that probably cost me a few dozen points by the end of the game.

I finally got things rolling when I built down the St. Petersburg line for the bonus cards there. I used the Reevaluation and the Doubler bonuses, which assisted my huge final round score. I did make it to the end of Vladivostok and pushed all of the upgraded rails a decent ways down the track. Just imagine if I'd done that a few actions earlier, ignored Kiev, and been able to advance my tracks further down Vladivostok... I think I easily could've hit 375-400 points without any bonuses.

Anyway, it was the said bonuses that did me in. I knew there was a 40-pt bonus for Engineers, I forgot there was a 20-point bonus for having the second-most Engineers. I got to my third bonus spot in the game and just used it to advance track 5 times; I could have gone for the Engineer (which would have tied me for 2nd, and I would have won the tie with an 11-pt Engineer) and an end game bonus card. Larry ended up with the second-place bonus for Engineers, resulting in a 40-point swing between him and I that decided the game. Can't wait to play this one some more and experiment with different strategies.

1st, Larry: 314
2nd, Matt: 296
3rd, OD: 288
4th, Mike: 218

I've already bumped this into my 20 favorite board games of all-time based off initial impressions, so this is one of the games I'll be attempting to get to at least five plays this year.

Initial Rating:

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Takenoko

One of the games on our checklist to play at least once before the end of the year, and we managed two plays this week! And you know, for a relatively simple game, we sure did botch a ton of rules the first time around.

I guess my main mistake was using Wil Wheaton's TableTop to learn the rules and only addressing the rulebook for the pieces I wasn't sure on. It turns out, I do much better just learning the rules from scratch myself. On irrigating tiles, I missed that the irrigation channels had to run along side the edge of a tile, not just reach it. Oops. On growing bamboo, I missed that only adjacent irrigated tiles of the same color to the tile the gardener's on grow bamboo, rather than all adjacent irrigated tiles. Oops. On action selection, I missed that you select one action and then another, rather than selecting both simultaneously at the beginning of your turn. Oops.

So our first game wasn't really Takenoko... it was a home-brewed variant of Takenoko with all the same pieces, and a lot more bamboo. Oops, heh.

1st, Katie: 37
2nd, Courtney: 33
3rd, Dexter: 26
4th, Matt: 25

The girls clearly had this one in the bag about halfway through the game, but Katie pulled ahead at the end to nab first. Courtney had fewer scored objective cards, but nearly caught Katie just from having higher-scoring cards.

We played again later in the week, thankfully with Johanna who had played before and corrected our rules deficiencies.

1st, Johanna: 36
2nd, Michael: 31
3rd, Katie: 25
4th, Matt: 21

She schooled us as well. And that makes two last-place finishes in two attempts for me... definitely going to have to pull this one back out for some redemption later.

Anyway, the game is excellent, very colorful and family-friendly, fairly simple rules (if you read the rulebook instead of trying to learn it off a single TableTop view shake), but enough different decisions and strategy to it to keep my interest. Definitely a solid addition to our collection.

Initial Rating:

_________________________________________________________________________


2014 GOALS - PROGRESS UPDATE


_________________________________________________________________________


Weekly Session Report (Progress: 2/52)

List of Games to be Played at Least Once (Progress 2/36)
- Battles of Westeros
- British Rails
- Campaign Manager 2008
- Caylus
- Citadels
- Congo Merc: The Congo, 1964
- Cyclades
- Days of Steam
- DMZ: The Next Korean War
- Domaine
- Exodus: Proxima Centauri
- A Few Acres of Snow
- Francis Drake
- Glass Road
- Glory to Rome
- Hegemonic
- Island Fortress
- K2
- Kingdom of Solomon
- Labyrinth: The War on Terror, 2001-?
- Lost Legends
- Mage Knight Board Game
- The Manhattan Project
- Mystery Express
- NOIR: Killer vs. Inspector
- Rune Age
- Russian Railroads
- Russian Rails
- San Juan
- Sid Meier's Civilization: The Board Game
- Space Alert
- Spartacus: A Game of Blood & Treachery
- Takenoko
- Through the Ages: A Story of Civilization
- Trains
- Twin Tin Bots

List of Games to Get to at Least Five Plays (Progress: 0/8)
- Doctor Who: The Card Game
- Dungeon Lords
- Fresco
- A Game of Thrones: The Board Game
- Letters from Whitechapel
- Ora et Labora
- Russian Railroads
- Terra Mystica
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Fri Jan 17, 2014 5:43 pm
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2014: Week One

Matt Dawkins
United States
Fountain
Colorado
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I'm baaaaack! With more than just Netrunner content this year, really. Maybe.

Okay, so I'm dropping the most played game bit, because my most played game for sixteen months in a row has been Netrunner. That's since it's release. I think the only relevant news here is that Katie and I topped 700 plays this week. So, assuming we paid full MSRP for two core sets, two deluxe expansions, and two copies of every data pack (which, we didn't, thank goodness), we're down to about 55 cents per game. Pretty good bargain compared to my $50 games sitting around with less than 5 plays. =/ But we're going to work on that some this year!

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SESSION REPORTS


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Goblins, Inc.

Total Plays This Week 1*
Total Plays This Year 1*
Total Plays All-Time 2*
Rating
#40 Matt's Top Fifty
NR Katie's Top Ten

On Wednesday we taught this one to Dexter and Courtney. A bit more chaotic and random that our typical fare, but fun for everyone nonetheless. Dexter and I were teamed together in the first round and won that round after going a full four rounds and getting the tiebreaker. Katie and I were teamed together in the second round and lost after Dexter and Courtney wiped out all our goblins in the cockpit. Given those results, the final scores ended up about like you would expect, though this was impacted more by everybody's choice of hidden agendas than by which team won each round. I believe Katie actually won our first play of this last year despite being on the losing team both rounds.

For me personally, it's in the same category as Cosmic Encounter. It's chaotic and random, but a ton of fun when that's all you're looking for. The rotating team members, the chaotic nature of combat, the way your robot just falls apart no matter how you build it, all means that I find this is actually a fairly friendly direct competition game. You know, despite the whole goal being to blow up the other team's robot. Like Cosmic Encounter, nobody seems to take it personally when you attack them, because it is so chaotic.

1st, Dexter: 50
2nd, Matt: 41
3rd, Courtney: 40
4th, Katie: 27

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7 Wonders

Total Plays This Week 1*
Total Plays This Year 1*
Total Plays All-Time 32*
Rating
#10 Matt's Top Fifty
#4 Katie's Top Ten

Played with Leaders, Cities, and the Wonder Pack boards. Actually more of a throwback game, despite picking boards randomly, I believe everyone ended up with wonder boards from the base game.

I focused almost entirely on resources the first age to ensure I was able to complete my wonder, which worked much to my detriment. I spent most of the second age completing my wonder and grabbing a few science cards, hoping to salvage my score by chaining into third age cards. I even ran out of money in the third age (actually taking a debt token and -1 VP at one point). My one saving grace was that one of my leaders was the one that allows you to play guild cards for free. I racked up a few good ones, gaining points for my neighbor's military victory tokens, science buildings, and civilian buildings. I also chained into two 3-shield military buildings to win conflict against both of my neighbors at the end of the the third age. It was enough to catch me back up to the pack, but not quite enough to steal the lead.

1st, Dexter: 74
2nd, Courtney: 71
3rd, Matt: 66
4th, Katie: 64

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Love Letter
Total Plays This Week 2*
Total Plays This Year 2*
Total Plays All-Time 15*
Rating
#33 Matt's Top Fifty
NR Katie's Top Ten

Love Letter made its first 2014 appearance on Thursday night at Marty's birthday get-together. Played a few quick two-player hands against Marty and then a quick four-player game. I lost miserably both times, but it was a lot of fun introducing the game to two new players. Remains one of my favorite quick fillers.

_________________________________________________________________________


The Resistance: Avalon

Total Plays This Week 2*
Total Plays This Year 2*
Total Plays All-Time 31*
*Includes all Resistance and Resistance: Avalon games
Rating
#39 Matt's Top Fifty
NR Katie's Top Ten

We played Avalon twice at that Thursday night party. We opened with the no roles, just to introduce everyone to how the game is played. The bad guys (Minions of Mordred, right? Oh whatever, the Spies) won easily over the Resistance (Servants of Arthur?), in spite of my best efforts to propel the good guys to victory. So we introduced everyone to Merlin, Percival, and the Assassin in round two, which is where things get interesting.

I'm a regular loyal servant and leader for the first mission, pick myself and the two people next to me. Vote passes, mission (uh.. quest?) passes. Next person sends an entirely different group, which I don't like, myself and two others reject the vote, but the vote passes and the mission fails. So I assume Merlin's not doing his/her job or it's one of the other two people who rejected it with me. One of those two people who rejected the vote is the next leader. He sends himself, me, and the two people next to me. I figure there's a 50/50 shot that he's Merlin and I've got nothing to lose, so we go with it. A couple rejects come in (the couple of minions paying attention), the vote passes, the quest succeeds. Ah hah, we're on to something! Now I've been dropping hints all along, subtly telling the loyal servants what to do, but I become more obvious in begging the next leader who to send and not send on the next mission. I'm not Merlin or Percival, but I'm hoping to swing some of the suspicion on to me. The leader is convinced and sends the same group that went last quest, plus himself. Mission passes, and the minions are torn on who to assassinate. The assassin takes out the person that I was convinced was Merlin and... he's not Merlin! Go figure... Merlin was the lady next to me who was approving every vote, including the ones with minions on the team. -_- Well, the good guys can always use some pure dumb luck to win every now and then.

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P.I.
Total Plays This Week 1
Total Plays This Year 1
Total Plays All-Time 6
Rating
#21 Matt's Top Fifty
NR Katie's Top Ten

One of many new favorites I was introduced to in 2013. This is a very simple and easy to teach deduction game in the vein of Clue, without the rolling and moving elements, or the annoying part of being dragged to the opposite side of the house every time your character is accused. Several folks at the same party where we played the last two games were non-gamers or very casual gamers. Since they were familiar with Clue, I figured what better game to introduce them to than this one.

Despite a couple players consuming far too many alcoholic beverages, everyone picked up the game alright. It ended up being a three-person battle, as the other two simply had too much to drink and couldn't keep up with the whole process of elimination and deduction bit. The sober folks all finished within two points of each other when all was said and done. The others... well, not so much, but they enjoyed themselves, so there's that. =)

_________________________________________________________________________


Android: Netrunner

Total Plays This Week 9
Total Plays December 68
Total Plays 2013 630
Total Plays January 4
Total Plays 2014 4
Total Plays All-Time 703
Rating
#1 Matt's Top Fifty
#9 Katie's Top Ten

Because what's a session report without mention of our favorite game? No league play this week (off for New Year's Eve), but I got in five games on OCTGN with friends and four casual games with Katie.

I played Chris twice on Monday, one of our Denver players that made it out to Regionals in April of last year and last month's Season 2 tournament at Denver Central Games. Despite playing in both events, I didn't play against him in either event, and actually had a true tie for first with him in the DCG tournament last month. So for my first game against him, I pulled out my Cerebral Imaging fast advance deck. Now, all of my favorite Netrunner decks get (arguably) cool names. This is the thematic follow-up to my Doran's Blades combo deck (which you'll recall is named after Prince Doran Martell in the A Song of Ice and Fire series, NOT the League of Legends' blade), which I've named Sunspear's Viper (after Prince Oberyn Martell; Doran's deadly, dangerous, unpredictable brother).

As much as I enjoy my Doran's Blades one-turn wonder combo deck, I have been looking for a more consistent Cerebral build. I dropped the Shipment from Kaguyas, Shipment from MirrorMorphs, Trick of Lights, and Ice Walls for Celebrity Gifts, Shipments from SanSan, and a much more robust ice suite. It's worked wonders... the basic goal is to score an Efficiency Committee and use its counters to Shipment from SanSan my way to victory. I defeated Chris' Chaos Theory deck, and in turn, he pulled out his own Cerebral Imaging deck, which ripped up my own Andromeda.

Yes sir, Andromeda. I haven't played an Andy deck since September, and that was a generic Anarch breakers and Datasucker build. I preferred my Gabe sucker build and ran that through all the major tournaments of the past few months and left Andy to collect dust. But league play has started and I get an achievement for winning with every Criminal runner, so we're dusting her off again. Just to separate it from my Gabe deck, I've gone with a Magnum Opus build and the traditional core set non-fixed-strength icebreakers. My first two attempts with her were rough, losing to Katie's NBN Making News and Chris' HB Cerebral Imaging deck.

But, that brings us to Tuesday, where I got some matches in with Dave. Dave remains my most common opponent, and I still believe he's probably the most skilled of my regular opponents. Unfortunately, he's in Georgia, fortunately, OCTGN exists. He pit his Weyland Building a Better World Tag N Bag deck against my Andromeda, and it didn't go well. He iced HQ on turn one and left R&D open, telling me he was really worried about a turn one account siphon or was hiding some agendas in HQ. So I used Forged Activation Orders on HQ (he rezzes Tollbooth), Inside Job over Tollbooth (stealing a 3-pt agenda), and played Emergency Shutdown on Tollbooth. Good golly, Andromeda's cruel. Turn two, install R&D Interface, ran R&D, pulled a 2-pt agenda out of R&D. Turn three, pulled a 2-pt agenda out of HQ (through a Tollbooth he still did not have money to re-rez) for the win.

So with match not even making it to the five-minute mark, we played a quick rematch, which I went on to win again. On the corp side of things, we had a fantastic match with my Jinteki Crimson Dead (a variant of Travis Chance's Dead You archetype) deck against Dave's Noise deck. As usual, the 1-point agendas, a Neural EMPs, and a heavy dose of program destruction ice worked wonders. He got an early lead, but it cost him and about mid-way through the game he had 2 Mimics, 2 Yogs, and 2 Corroders all in his heap, leaving him with a Crypsis to break through ice that was three-deep on a remote server, R&D, and Archives. Oh, and Swordsman was installed on the remote and R&D. With the game tied at 6-6, I installed a Fetal AI and advanced it twice in the remote. He used Infiltration and saw what it was, spent a click to prep for the run, and then I forfeited False Lead to end his turn and advance Fetal AI three times for the win.

That brings us to Saturday's games against Katie. My Cerebral and her Kate deck split two games, which is my first loss with that Cerebral variant (for which the lady was quite proud of). On the other side of the table, my Andromeda deck swept her NBN deck in both games.

My Deck W/L Records
Sunspear's Viper 5-1
Andy Magnum 4-1
Crimson Dead 3-1

My Identity W/L Records
Criminal Andy 18-7
Jinteki Personal 19-11
HB Cerebral 15-11

My Faction W/L Records
Criminals 82-29
Haas-Bioroid 54-30
Jinteki 25-14

_________________________________________________________________________


INITIAL IMPRESSIONS


_________________________________________________________________________


Get Bit!

I saw this on TableTop a while ago but have never had the opportunity to play it before. Despite losing two limbs in the early game, I came back and ended up winning the one game that we played. All in all, I was fairly impressed, it's a quick light filler with plenty of mind games. From other games I have played, it actually reminded me quite a bit of Love Letter; what with being able to see people's played hands and guessing at what they have left. If we ever find it for cheap, this would be a great filler to add to our collection.

Initial Rating:




_________________________________________________________________________


Cards Against Humanity

This found it's way into the lineup at the same party as the games mentioned above. I knew a game would eventually come along to make me regret my "I'll try anything at least once!" policy for playing new games. There's really not much of a game here. I haven't played Apples to Apples, but my understanding is this is the same basic mechanism with a bunch of dirty words and phrases. Regardless of my thoughts on the game, the folks there were friendly and welcoming, so I managed to enjoy myself throughout the game. That said... goodness, this is an awful game. I found the joke was tired before we made it around the table once, but we went four times around the table with nine players. I really do get the appeal and see how this might be fun with the right folks and the right amount of alcohol in your system... but as a non-drinking guy who didn't know most of the people there, this was not exactly a hit out of the ballpark. And frankly, no offense to fans of the game, the right people for this game are not the type of people that I typically make close friends with.

Initial Rating:

_________________________________________________________________________


2014 GOALS - PROGRESS UPDATE


_________________________________________________________________________


Weekly Session Report (Progress: 1/52)

List of Games to be Played at Least Once (Progress 1/36)
- Battles of Westeros
- British Rails
- Campaign Manager 2008
- Caylus
- Citadels
- Congo Merc: The Congo, 1964
- Cyclades
- Days of Steam
- DMZ: The Next Korean War
- Domaine
- Exodus: Proxima Centauri
- A Few Acres of Snow
- Francis Drake
- Glass Road
- Glory to Rome
- Hegemonic
- Island Fortress
- K2
- Kingdom of Solomon
- Labyrinth: The War on Terror, 2001-?
- Lost Legends
- Mage Knight Board Game
- The Manhattan Project
- Mystery Express
- NOIR: Killer vs. Inspector
- Rune Age
- Russian Railroads
- Russian Rails
- San Juan
- Sid Meier's Civilization: The Board Game
- Space Alert
- Spartacus: A Game of Blood & Treachery
- Takenoko
- Through the Ages: A Story of Civilization
- Trains
- Twin Tin Bots

List of Games to Get to at Least Five Plays (Progress: 0/8)
- Doctor Who: The Card Game
- Dungeon Lords
- Fresco
- A Game of Thrones: The Board Game
- Letters from Whitechapel
- Ora et Labora
- Russian Railroads
- Terra Mystica
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Sat Jan 11, 2014 8:01 am
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My Most Played Games of 2013

Matt Dawkins
United States
Fountain
Colorado
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I covered some of this in my end of the year plays recap, but that was mostly just a bunch of numbers and statistics, so here's my most played games with some of my thoughts alongside.

10. River Dragons 9 Plays
The first of four games on my list that were new to me in 2013. We were first introduced to it at the beginning of the year in our weekly game night. It breached our most played list because it is very simple to teach and, perhaps more importantly, there are a lot of mind games going on throughout the game that keep it interesting and entertaining.

9. Ticket to Ride 10 Plays
Ticket to Ride falls from it's spot in our top five most played last year, but doesn't fall terribly far. Heart of Africa saw the most plays at 3, while the base game, Europe, India, Legendary Asia, Marklin, Team Asia, and USA 1910 each saw 1 play. 4 of these plays are from Katie's participation (and win) in the TetonCon Ticket to Ride World Tour event.

8. Suburbia 11 Plays
The second new to me game on this list. I played it once on a game day and picked it up shortly afterwards. Though it remains high on my list of favorite games, it's actually been fairly difficult to get to the table. It's only sitting this high because of the recent iOS release, for which I'm grateful exists.

5(t). The Resistance 12 Plays
Another returning game, The Resistance actually climbed from where it was in last year's most played titles. Funny enough, all 12 of our plays were of the original Resistance, with no plays of Avalon this year. I much prefer playing with Merlin and the Assassin, but we don't own Avalon. Fortunately, we've now got the Merlin and Assassin promo cards from Coup to include with our base version of The Resistance. Most of these plays were from TetonCon.

5(t). Lords of Waterdeep 12 Plays
A favorite that we were introduced to late in 2012, added to our own collection, and got several more plays. I'm continually impressed with how well this plays as a two-player game. It also had a recent iOS release, making it even easier for Katie and I to pull out and play a quick game. I imagine this will be back on next year's list. Scoundrels of Skullport made it into three of these plays.

5(t). 7 Wonders 12 Plays
I should be getting a commission for all of these that I've sold. We introduced it to our small group in 2012, and one couple bought it and introduced all their family to it. Through our family, friends, and friends' family/friends, we can trace 9 copies of 7 Wonders that have been bought after we introduced the game to someone. All of these plays included Leaders, all but one of them included Cities, and the last four plays included the Wonder pack. Most of our plays for this were with the couple that Katie and I have a weekly Bible study with. Our two-hour study session is typically followed by a half-hour board game. 7 Wonders is one of the rare games that's strategical enough to appeal to all four of us while still being quick enough to pull out and finish in a reasonable time on a weeknight. Other candidates that I think have a shot at this list next year due to Bible study night plays alone: P.I., Roll Through the Ages: The Bronze Age, and Takenoko.

4. Love Letter 13 Plays
Another game that was new to us this year. Very easy to teach and a lot of subtle strategy. This remains one of our favorite fillers, though we've played it substantially less the past few months.

3. King of Tokyo 27 Plays
Another returning game from last year's most played that see many plays because it's easy to teach to non-gamer family and friends. It's also a favorite of Katie's family and saw 16 plays over a four-day period when they visited us over the summer.

2. Star Wars: The Card Game 62 Plays
The highest new to me game on the list, and here almost solely because of organized play events. 42 of these plays occurred during organized play. It'll make a return on this list next year if I continue playing in tournaments and leagues for it, but I'm not certain I will at this point. I've played 5 of the 6 LCGs and this is my second-least favorite of the bunch. I picked it up and maintained my plays because it was the second-most played LCG in the store, but now that our Star Wars group is dying and our Netrunner group is blossoming, I don't know if it's worth keeping up with it. I certainly won't be picking up new packs for a while.

1. Android: Netrunner 630 Plays
Yeah, uh, we like Netrunner. I think the rest of my blog posts have enough commentary on this already.
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Wed Jan 8, 2014 9:53 pm
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A Look-Ahead at 2014

Matt Dawkins
United States
Fountain
Colorado
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I am not a New Year's resolutions type of guy, typically, but this is basically a list of New Year's resolutions. As my 2013 recap blog posts elaborated on greatly, I played a ton of Netrunner last year. Unfortunately, writing on this blog became a rare occurrence, lost amid the numerous Netrunner tournaments/events, three gaming conventions/events, tons of traveling, and a lot of schoolwork. However, I am determined to try and keep up with my initial impressions and reviews on my blog for this year, along with regular session reports. I have two game nights a week and have far too many game experiences that I am not getting to share on here.

Next thing to tackle, I am guilty of becoming a board game collector, and have bought so many board games in such a short period of time that 30% of the games in our collection have not been played a single time. This year, we're going to fix that.

Finally, I was glancing over my Favorite Games of All-Time list and discovered that several (40%) of my Top 20 games have 4 or less plays. That's not a list of favorite games, that's a list of best initial impressions! So my goal is to get every game in my top twenty to at least five plays.

So, my goals for this year:
- A weekly board game session report, with impressions of new games played (Progress: 0/52)
- Play ALL of the games in our collection (Progress: 84/120)
- Get to at least five plays on all of the games in my Top 20 of All-Time (Progress: 12/20)

List of Games to be Played at Least Once (0/36)
- Battles of Westeros
- British Rails
- Campaign Manager 2008
- Caylus
- Citadels
- Congo Merc: The Congo, 1964
- Cyclades
- Days of Steam
- DMZ: The Next Korean War
- Domaine
- Exodus: Proxima Centauri
- A Few Acres of Snow
- Francis Drake
- Glass Road
- Glory to Rome
- Hegemonic
- Island Fortress
- K2
- Kingdom of Solomon
- Labyrinth: The War on Terror, 2001-?
- Lost Legends
- Mage Knight Board Game
- The Manhattan Project
- Mystery Express
- NOIR: Killer vs. Inspector
- Rune Age
- Russian Railroads
- Russian Rails
- San Juan
- Sid Meier's Civilization: The Board Game
- Space Alert
- Spartacus: A Game of Blood & Treachery
- Takenoko
- Through the Ages: A Story of Civilization
- Trains
- Twin Tin Bots

List of Games to Get to at Least Five Plays (0/8)
- Doctor Who: The Card Game
- Dungeon Lords
- Fresco
- A Game of Thrones: The Board Game
- Letters from Whitechapel
- Ora et Labora
- Russian Railroads
- Terra Mystica
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Mon Jan 6, 2014 12:14 am
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Colorado Plugged-In Recap

Matt Dawkins
United States
Fountain
Colorado
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First off, a huge heap of gratitude towards Fantasy Flight Games for arranging the Plugged-In Tour, the late addition of Colorado to the list of stops, and particularly Damon Stone and Jaffer Batica for taking the time to visit us here. We all enjoyed the opportunity to meet them and greatly appreciate their efforts to interact with the fanbase. We did our part to sign as many autographs for them as possible... If I had to guess, I'd say about 16 or so staff challenges took place, and Ryan (our Colorado Regional champ from earlier this year) was the only challenger that I heard of who managed to thwart either of them.

Finally, a big thanks to our 24 participants and several others who stopped by for just the demos and challenges. Despite being located in one of the smallest metropolitan areas on the tour and withstanding several cancellations/no-shows on the day of the event, I feel like we pulled our weight with the crowd that we had. To give you an idea of the competition level, the field contained...
- The original Netrunner 1998 World Domination Champion
- Seven of the top ten players from the Colorado Regional, including three of the top four
- Multiple season champions from league play in Colorado Springs, Denver, and Fort Collins
- The fifth place finisher from this year's North American Championship at GenCon

We also had a couple players drive in from as far as Omaha, Nebraska.

It was very neat to walk around and see official playmats from major tournaments and local leagues all present, not to mention the wide assortment of alt-art cards, plastic identities, acrylic counters, etc.

Final Standings
R W L T Pres WSW SoS
1 mbBuilding mbAndy Nathan 5 8 2 0 16 3 49
2 mbBuilding mbNoise Joe 5 7 3 0 14 3 56
3 mbWorld mbAndy Mykel 5 7 3 0 14 3 52
4 mbBuilding mbGabe David 5 7 3 0 14 2 49
5 mbPersonal mbAndy Devin 5 6 3 1 13 3 49
6 mbBuilding mbWhizzard Marc 5 6 4 0 12 2 59
7 mbWorld mbAndy Tony 5 6 4 0 12 2 41
8 mbPersonal mbKate Jeremy R 5 5 4 1 11 2 61
9 mbMaking mbKit Ryan 5 5 4 1 11 2 41
10 mbBuilding mbKate Dwayne 5 5 5 0 10 2 58
11 mbPersonal mbNoise Dylan 5 5 5 0 10 2 52
12 mbReplicatimbKit Benjamin 5 5 5 0 10 2 51
13 mbEngineerimbChaos Tobin 5 5 5 0 10 2 42
14 mbEngineerimbGabe Patrick 5 5 5 0 10 1 54
15 mbMaking mbChaos Jason 5 4 5 1 9 2 59
16 mbStronger mbExile Richard 5 4 5 1 9 1 40
17 mbWorld mbAndy Mark F 5 3 5 2 8 1 50
18 mbPersonal mbKate Katie 5 3 6 1 7 1 53
19 mbBecause mbKit Carl 5 3 7 0 6 1 39
20 mbEngineerimbAndy Jeremy W 5 1 7 0 6 0 35
21 mbReplicatimbKate Leokesh 5 0 6 2 5 0 28
DP mbEngineerimbAndy Mark C 3 3 3 0 6 1 25
DP mbMaking mbKate Tre 3 1 4 1 3 0 33
DP mbReplicatimbNoise Rob 3 1 5 0 2 0 31


Nathan's Andy was the only Runner deck to go undefeated throughout the tournament, and David's Weyland was the only Corp deck to go undefeated. Ryan, our Colorado Regional champion, rallied in the second half of the tournament and came in 9th after tying Jeremy in prestige and weak side wins, but lost the tiebreaker with a strength of schedule of 41. Nathan and Joe took home Netrunner carrying bags, each player in the Top 8 received Plugged-In playmats, and a shout-out to Leokesh, who snatched a rare alt-art Kate for being a great sport and sticking around for the entire tourney, despite enduring a few rough rounds.

So, glancing at the Top 8, the tournament was Weyland and Criminal heavy, right? Wrong! Despite fielding half of the Top 8's Corporations, there were only 6 Weyland players in attendance. Jinteki took home the prize for highest attendance numbers, but only two made the Top 8. Haas-Bioroid registered the most disappointing results, with none of the 5 HB players breaking into the Top 8. On the Runner side of things, Criminals made up only 38% of the field, despite hogging 63% of the Top 8. Shapers brought in a whopping 11 players, but only 1 made the Top 8, with a lone Kate deck sneaking into 8th place.

Faction/Identity Distribution
29% Jinteki (4 Personal, 3 Replicating)
25% NBN (3 Making, 3 World)
25% Weyland (5 Building, 1 Because)
21% HB (4 Engineering, 1 Stronger)

46% Shaper (5 Kate, 3 Kit, 2 Chaos, 1 Exile)
38% Criminal (7 Andy, 2 Gabe)
17% Anarch (3 Noise, 1 Whizzard)

Every core set and Genesis cycle identity was represented by at least one player in the field. None of the Creation and Control HB identities were played, and Creation and Control's Professor was the only Runner identity missing in action.

If there's any questions, any specific stats you're curious about that you want me to dig up, whatever, just let me know. Otherwise, I'll just leave you with these stats for now.
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Sun Jan 5, 2014 11:07 pm
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2013 Netrunner Organized Play Recap

Matt Dawkins
United States
Fountain
Colorado
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As discussed in my End-of-the-Year Recap, we played a little bit of Netrunner this year. I did not realize just how many organized events we participated in (21!) until I started breaking down the numbers, so I figured I'd make a short post to catalog the events we attended and our results at those events.

GenghisCon XXXIV in Aurora, CO (10 Players)
- Matt finished 1st, 6-0, Weyland Building/Criminal Gabe

North American Division of BoardGameGeek Tournament 2 on OCTGN (84 Players)
- Matt finished 30th, 7-5, NBN Making/Criminal Gabe

BoardGameGeek North American Overflow Tournament on OCTGN (24 Players)
- Matt finished 8th, 6-4, Weyland Building/Shaper Kate

2013 Colorado Regionals in Colorado Springs, CO (12 Players)
- Katie finished 3rd, 5-3, Jinteki Personal/Criminal Gabe
- Matt finished 6th, 4-4, Weyland Because/Shaper Chaos

Petrie's 2013 Season One League in Colorado Springs, CO (9 Players)
- Matt finished 1st, 9-3
- Katie finished 4th, 8-6

2013 Tennessee Regionals in Nashville, TN (16 Players)
- Matt finished 5-3, NBN Making/Criminal Andy
- Katie finished 3-4-1, Jinteki Personal/Criminal Gabe
After numerous requests over a period of several months, the tournament organizers refused to provide me the tournament's final results. Katie and I both played and both missed the cut, finishing somewhere in the middle of the pack, but I can't provide final standings for this event. I place some blame for our poor performance on the decision by organizers halfway through the tournament to reduce the time limit for each round while all the locals were playing fast advance decks. Smooth.

TetonCon 2013 Constructed Tournament in Jackson, WY (6 Players)
- Katie finished 2nd, 4-0, Jinteki Personal/Criminal Andy
- Matt finished 3rd, 1-2-1, NBN Making/Shaper Chaos
- Katie's Andy beat Matt's NBN Making

TetonCon 2013 Draft Tournament in Jackson, WY (4 Players)
- Matt finished 1st, 6-0, HB Engineering/Criminal Gabe
- Katie finished 2nd, 3-3, Weyland Building/Anarch Noise
- Matt's Gabe beat Katie's Weyland Building
- Matt's HB Engineering beat Katie's Anarch Noise

Petrie's 2013 Season Two League in Colorado Springs, CO (8 Players)
- Matt finished 2nd, 12-3
- Katie finished 3rd, 10-7
- Katie's Andy beat Matt's HB NEXT
- Matt's HB Engineering beat Katie's Kate

Petrie's 2013 Season Two Tournament in Colorado Springs, CO (9 Players)
- Matt finished 1st, 6-2, HB Engineering/Criminal Gabe
- Katie finished 5th, 3-4-1, Jinteki Personal/Shaper Kate
- Matt's HB Engineering beat Katie's Kate
- Matt's Gabe beat Katie's Jinteki Personal

Colorado Plugged-In Tournament in Colorado Springs, CO (24 Players)
- Katie finished 18th, 4-6, Jinteki Personal/Shaper Kate

Arlington Plugged-In Tournament in Arlington, TX (26 Players)
- Matt finished 5th, 5-3, HB Cerebral/Criminal Gabe
- Katie finished 12th, 4-4, Jinteki Personal/Shaper Kate

Netrunner World Championship in Roseville, MN (181 Players)
- Matt finished 38th, 8-4, HB Engineering/Criminal Gabe

Inaugural Netrunner Full-Draft Tournament in Roseville, MN (44 Players)
- Matt finished 6th (of 8 in pod), 3-5

Netrunner Last Chance Tournament in Roseville, MN (50 Players)
- Matt finished 10th, 5-3, HB Engineering/Criminal Gabe

BGG.CON 2013 Full-Draft Tournament in Dallas, TX (4 Players)
- Matt finished 3rd, 2-4

Petrie's Half-Draft Tournament in Colorado Springs, CO (8 Players)
- Katie finished 2nd, 2-1

Denver Central Games' 2013 Season Two Tournament in Denver, CO (6 Players)
- Matt finished 1st, Weyland Building/Anarch Whizzard
- Katie finished 3rd, Jinteki Personal/Shaper Kate
- Matt's Whizzard beat Katie's Jinteki Personal
- Katie's Kate beat Matt's Weyland Building

Enchanted Realms' 2013 Season Three Tournament in Colorado Springs, CO (10 Players)
- Katie finished 2nd, NBN Making/Shaper Kate

Petrie's 2013 Season Three League in Colorado Springs, CO (7 Players)
- Ongoing
- Katie's HB Engineering beat Matt's Noise

Netrunner Geeks Double-Elimination Tournament on OCTGN (20 Players)
Ongoing

That makes me 6-4 against Katie in organized play events, and her 4-6 against me. Pretty darn close, all things considered.
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Fri Jan 3, 2014 6:47 am
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