The Hotness
Games|People|Company
Among the Stars
1984: Animal Farm
Mage Knight: Board Game
Dungeon Command: Sting of Lolth
Pirate Dice: Voyage on the Rolling Seas
Mice and Mystics
Eclipse
Agricola: All Creatures Big and Small
Lords of Waterdeep
Virgin Queen
Android: Netrunner
Descent: Journeys in the Dark (Second Edition)
The New Science
Hawaii
A Game of Thrones: The Board Game (second edition)
Africana
The Lord of the Rings: The Card Game
Core Worlds: Galactic Orders
Twilight Struggle
1989: Dawn of Freedom
Revolver: The Wild West Gunfighting Game
Agricola
Village
Omen: A Reign of War
Takenoko
Dominion
Trajan
The Castles of Burgundy
Hemloch
Arkham Horror
7 Wonders
Caylus
Through the Ages: A Story of Civilization
Terrain Game
Ora et Labora
Glory to Rome
Race for the Galaxy
Zombicide
The Convoy
Battlestar Galactica
Puerto Rico
Tammany Hall
Small World
Mansions of Madness
Dominant Species
King of Tokyo
Ticket to Ride
War of the Ring
Roman Taxi
Summoner Wars: Master Set

Operational Combat Series (OCS)

This blog is for all things OCS. I can't get enough!

1 , 2  Next »  

Recommend
31 
 Thumb up
1.50
 tip
 Thumb up

An Easy Reference for OCS reviews

[1/2]
United States
Fort Wayne
Indiana
I don't wanna!
Avatar
mbmbmbmbmb
There aren't a ton of reviews for OCS games out there and, as you will notice, many of them address the OCS ruleset as a whole often using a game only to give context to those rules. Here are some of the reviews I felt would be helpful to those curious about getting into OCS.

Burma: Understanding Burma - An Introduction, Is this a wargame for the very heavy Eurogamer?
I am a firm believer that playing the Japanese in Burma against an experienced OCS player is the best introduction to OCS. Colin's review only helps consolidate that view for me. This is an excellent review of OCS with an eye towards people unfamiliar with wargames in general.

DAK2:A non-grognard's first look at DAK2 and A non-grognard's second look at DAK2
These two make a nice matched set showing how daunting OCS can be to the outsider but also demonstrating that with a little determination (and willingness to use VASSAL) OCS is a very functional set of rules that allows for fun and engaging gaming. I also think the list of rules mistakes goes a long way towards showing that OCS games can be fun even if you don't understand every nuance of the rules. Indeed, part of the fun is learning how to better use the rules.

Case Blue: User Review
Again, this one is more focused on OCS in general than the specific game. This is a bit more advanced and the wall of text makes it a little difficult to process but there is good information here if you take can take the time.

Tunisia: Some complaints.
Another overview of OCS, this time with a more critical eye. Some of the complaints are a little nitpicky but overall it is pretty fair. As much as it pains me to say it, OCS isn't for everybody.

Baltic Gap: The Kisner effect - The impact of Baltic Gap on the Operational Combat System
An interesting meditation on the victory conditions in one game that I think opens up the prospect of contemplating the development and diversity of OCS in general. OCS is pretty flexible and I'm curious to see designers push it to its limits.

Sicily: Triumph and Folly: Small review of a small...ish game
This was actually the inspiration for this post. I was surprised in my perusal of OCS games that there aren't more nice, tight game specific reviews like this. This review goes over very nicely what to expect in a campaign game as well as covering what makes Sicily distinctive in the OCS constellation of games.

I would like to extend a challenge to OCS players to put up a few more reviews like this that give some nice insight into a particular game. I found it useful and I'm sure many others will as well. With that in mind, I plan to try to put together something similar in regards to Burma.









As a special bonus, here is calandale's review of Burma:



Video is interesting because I think it becomes naturally more personal because the personality of the reviewer can't help but be right there. This is a nice casual review of the game with some insight into the versatility of OCS in general.
Twitter Facebook
4 Comments
Fri Feb 3, 2012 4:20 pm
Recommend
39 
 Thumb up
1.50
 tip
 Thumb up

Guderian's Blitzkrieg II/Case Blue all 16 maps in play

4.1 Rules
United States
Rutland
Vermont
flag msg tools
Drop the dice and step away from the table!
badge
Move along, nothing to see here!
Avatar
mbmbmbmbmb
Here's the situation in our mega-monster Case Blue/Guderian's Blitzkrieg II game. We are ready to enter the November 5th 1941 turn. That is the eleventh turn of the game and we are all still really psyched and into this game. It is probably the coolest wargaming experience I've had in my 40+ years of wargaming. When Stavka (Uncle Joe Lawsinovich, Marshal Bruntonowski, and Marshal Schindlerenko) get togather online with skype and study the map on vassal its unbelieveable how much fun we are having. One of the ultimate gaming/simulation moments I've had!
Here are pics showing the different sections of the Russian Front.

Far North , Demyansk area

The Russians are slowly pulling back.



The Rhzev , Borodino sector. Our main front directly outside Moscow

Battle rages outside Rhzev , the Russians are withdrawing to prepared defense lines at Borodino. Field Marshal von Paulmer appears ready to strike



The Kaluga-Tula sector

The main defences for Moscow to the south west. Fierce fighting going on for bridgeheads around Kaluga. Colonel General Heinz Stefano is relentless.



Kharkov, Izyum area

The Germans after pocketing Kharkov are pushing into the Steppe. Where are they heading?



The Stalino area down to the Coast of the Sea of Azov

The Germans are pursuing the Russians towards Stalino and Mariupol. Objective? Rostov?




The Crimea

Field Marshal von Walstien has broken into the Crimea and will presumably be driving for Sevastopol and Kerch.



The big picture!

North



South

Twitter Facebook
7 Comments
Sat Dec 24, 2011 5:56 pm
Recommend
32 
 Thumb up
0.05
 tip
 Thumb up

A few pics from Case Blue

4.1 Rules
United States
Rutland
Vermont
flag msg tools
Drop the dice and step away from the table!
badge
Move along, nothing to see here!
Avatar
mbmbmbmbmb
I played some Case Blue solo on vassal and took a few screenshots.
I played the first three turns of Enemy at the Gates.






Twitter Facebook
3 Comments
Mon Jul 4, 2011 4:24 am
Recommend
22 
 Thumb up
 tip
 Thumb up

New OCS title for pre-order

4.1 Rules
United States
Rutland
Vermont
flag msg tools
Drop the dice and step away from the table!
badge
Move along, nothing to see here!
Avatar
mbmbmbmbmb
The Blitzkrieg Legend: The Battle for France, 1940 is now available for preorder!
Twitter Facebook
14 Comments
Tue Jun 14, 2011 4:03 am
Recommend
26 
 Thumb up
1.00
 tip
 Thumb up

Korea: The Forgotten War Mini Picture AAR

4.1 Rules
United States
Rutland
Vermont
flag msg tools
Drop the dice and step away from the table!
badge
Move along, nothing to see here!
Avatar
mbmbmbmbmb
The opening offensive
The Chinese began the game by rolling up the South Koreans on the 8th Armys right flank. At the Chosin reservoir the 1st Marine division slowly reteats in good shape.





The high water mark for the Chicoms
By the 3rd turn the Chinese appear to be driving everything in front of them on the 8th Armys flank. P'yongyang here we come!




The U.N. strikes back!
On the Chinese flank the U.N. notices that they have left the road to there rear area and supply dumps wide open. The 3rd division roars in capturing a truck and dispersing 6 of the Chinese Porter units and capturing or destroying around 10 SPs.




The tide has turned
The next turn starts and the U.N. gets initiative the 3rd division links up with the 1st Cav cutting off 5 Chinese divisions. In the Chinese turn they break most of the units out but they are all shattered.




Slowly pushing North
The Chinese withdraw above the neck of Korea while the U.N. pursues!





The Battle continues. U.N. pushing North while the Chicoms try and regroup.

Twitter Facebook
5 Comments
Sat Apr 23, 2011 12:58 am
Recommend
30 
 Thumb up
 tip
 Thumb up

Burma: Campaign Scenario #2

Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Pre-order the reprint!
badge
OCS Korea
Avatar
mbmbmbmbmb
Ben and I have finished the second session of our ongoing Burma campaign game and have made it just over a quarter of the way through, finishing 11 of 41 turns. So far the weather has been fairly decent with just a couple of turns of light rain with restricted air operations, which other than not allowing some airdrops for the Chindits, has had no effect on the game.
Read more »
Twitter Facebook
9 Comments
Sat Mar 5, 2011 7:28 pm
Recommend
40 
 Thumb up
4.00
 tip
 Thumb up

Case Blue: The Drive for Oil

Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Pre-order the reprint!
badge
OCS Korea
Avatar
mbmbmbmbmb
Another game that Bill and I played over VASSAL a while back. As with the last AAR, this was originally posted elsewhere as more of an ongoing report than anything else. This is an awesome scenario, one that I'm looking forward to getting on a table sometime in the future during a long weekend.

26 July, 1942: The Germans have captured Rostov and are jumping off their drive to the oil fields in the south.

Read more »
Twitter Facebook
13 Comments
Thu Feb 17, 2011 12:21 pm
Recommend
97 
 Thumb up
26.20
 tip
 Thumb up

Having Fun in the Reaction Phase

Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Pre-order the reprint!
badge
OCS Korea
Avatar
mbmbmbmbmb
The following is a fairly detailed example of a Reaction Phase that includes Overruns, a Fighter Sweep, a couple of Hip Shoots, and some combat and fuel supply concerns. While plausible, the following situation is entirely contrived in order to allow me to cover areas of interest. Whether the following represents the best course of action during play is debatable, but every effort has been made to ensure that what is presented here is in accordance to the latest version of the OCS System rules (v4.0). Game specific rules, except where noted, are ignored.


THE SITUATION
The Russians have just finished the Supply Phase of their Player Turn and are in control of the village of Krasnoarmeysk which sits along the rail line that the Germans are using to supply their advance. The Germans would like to clear the village to open up the rail line as soon as possible and decide to press the issue during the Reaction Phase.

The Russian Pe.2 is stacked underneath the airbase marker to signify that it is Inactive.


Read more »
Twitter Facebook
29 Comments
Mon Feb 14, 2011 12:37 am
Recommend
32 
 Thumb up
1.50
 tip
 Thumb up

Player aids on Modes, Supply, Sequence of play and general advice

Bob Mosdal
United States
Hanover
New Hampshire
Avatar
mbmbmbmbmb
First, I did not write these but I find them very useful. The files on Modes and Supply were created by
Martin Gallo
United States
O'Fallon
Missouri
mbmbmbmbmb


and the Sequence of play (tweaked for Case Blue) was created by
John Sheldon
United States
Richmond
Virginia


I think the advice comes from the Horrible Morris Hadley but I need to track down attribution for it.

Modes Summary (Martin Gallo)
http://talk.consimworld.com/WebX?233@681.9JUrb4d92PQ.175@.1d...

Supply Summary (Martin Gallo)
http://talk.consimworld.com/WebX?233@681.9JUrb4d92PQ.175@.1d...

Expanded Sequence of Play (tweaked for Case Blue) (John Sheldon)
http://talk.consimworld.com/WebX?233@681.9JUrb4d92PQ.175@.1d...

Guderian's Blitz advice one (I think)
http://talk.consimworld.com/WebX?233@681.9JUrb4d92PQ.175@.1d...

Guderian's Blitz advice two (I think)
http://talk.consimworld.com/WebX?233@681.9JUrb4d92PQ.175@.1d...

And finally just in case people haven't found their way to it, the Gamers' games archive with the relevant rules for all the OCS games.
http://www.gamersarchive.net/theGamers/archive/


EDIT: I should have posted this originally but per Jim K's (skink) post please if you have player aids you think would be helpful add them to this entry.
Twitter Facebook
10 Comments
Fri Feb 11, 2011 7:37 pm
Recommend
32 
 Thumb up
 tip
 Thumb up

Original OCS

Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Pre-order the reprint!
badge
OCS Korea
Avatar
mbmbmbmbmb
I didn’t start playing OCS until a few years back, and even though my collection includes all of the games in the series, I have never played any of them using anything other than the current version of the system rules (hereafter referred to as “v4.0”). While I’ve never really had any issues playing older games with v4.0, there have been some discussions on CSW and BGG on how to make some of the older games work properly with them. It appears to be generally accepted that all of the games in the series can be retrofitted fairly easily with the exception of one: Guderian’s Blitzkrieg.

Read more »
Twitter Facebook
10 Comments
Fri Feb 11, 2011 3:47 am

1 , 2  Next »  

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.